Bullseye

Ordinem Mortem's page

30 posts. Alias of thestrongangel.


RSS


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Sorry guys, lost the game on my page.

Thomas struggles to keep his footing, after taking several shots. He decides that it is probably wise not to continue with his current course of action and slide back down into the trench.

He moves back up, sliding back down in the trench, a pair of bolts sticking out of his shoulder as he leans back against the wall. For now he edges away from the fighting to try and recover his wits.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas looks things over. Since he had not yet moved in with the others, and was still close to their bunker, he makes a quick decision, and makes for one of the ladders up, to go for the second line. If there are as many as the others were saying, they were most certainly going to need some help.

Thomas is going to head up, and make for the second line at a full tilt run.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Choon, somewhat silly question. We are down in this trench area. How close behind the trench line would be the nearest support area?

Basically have the silly idea that these guys are going in, and I might want to climb up and run back to grab some extra bodies, considering we are outnumbered like 2 to 1 here, according to the preliminary count.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Sense Motive: 1d20 ⇒ 14

Thomas catches Morgym's signals, and he tilts his head thinking for a minute before the meaning crystalizes in his head. He very quietly whispers to everyone near him so he can pass the message to everyone.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas looks at Anolias as he wakes, the new recruits arriving. Being so in tune with the earth and stone, he seems to have not had any problems getting sleep. He works to try and bandage her up as best he can.

Take 20 on heal if I can, trying to make sure that she at least has her wounds cleaned and dressed properly so she can function. Would make his heal check a 24.

He smiles to her. "Here, take mine. I won't need the bolts. And I know your going to need to let yourself take it easy while your recovering.

Herbs healing on Anolias: 1d8 + 1 ⇒ (8) + 1 = 9

Didn't know when that would kick in Choon, but wanted to at least get it in so we know what the amount of healing would be.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas rushes over to Aniolas.

heal: 1d20 + 4 ⇒ (19) + 4 = 23

He grabs out the emergency pack. "She's beat up pretty bad, but it looks like she's stable."

He takes out one dose worth of the bandages and herbs, and starts patching her up. assuming that it can be split up.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas gratefully pops the potion bottle.

cure light: 1d8 + 1 ⇒ (8) + 1 = 9

The potency of the fluid hits him immediately, and he goes from being quite unsteady on his feet to being much more sound and even. He looks to the others. "How is everyone doing? There are bandages and herbs here, and I think they can speed the healing process. but it will take several hours to take effect."


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Cool, so unless anyone has any objections, i'll go ahead and pop the potion for now, and we can use the bandages and herbs later.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Quick question choon:

Thomas is currently on 0 hp. He can move and be a body, but if he takes any standard action he is going to start bleeding out.

Question I have is: This emergency potion and bandages. Does the potion act immediately and the bandages take longer, or is it all a single use type of thing? Also, would it prevent him from bleeding out from taking standard actions?


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Ok guys, sorry for the downtime. Mostly over this flu, first day back at work. will do my best to be up and at things later today.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Once the immediate threat seems to be handled, Thomas collapses to the ground. "Not sure that I can continue on with you all..., that last blast of rocks got me pretty good..."

Blood and bruises line his body as he leans against the wall of the trench, breathing heavily.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

I'm going to be around guys, but I thought I had ducked the tidal wave of flu and cold bugs going around my office, and now that everyone else has gotten over it, now I have one.

I may be a little spotty the next few days.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas starts to flag a bit, the shower of rocks from the blast having knocked out most of his remaining stamina. He seems like he could press on for now, but any more exertion will probably cause him to collapse.

Currently at 0/11 hp. Being that this is war and he doesnt really have anywhere else to go, he is going to stay the course, and hope that the others can patch him up and get him out of there. Meaning that he is going to continue with his current stated readied actions.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Unless I am confused, I had a readied action that went off this round, which I will be repeating. Sorry if i am not keeping correct track of time.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Once Thomas gets into position, he lays his hands on the ground and the sides of the trench around him, preparing to shift and slide parts of it in an attempt to deflect some of the larger man's blows for his comrades. He looks to the mages. "Take cover if you can. We will do our best to handle this one."


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas takes up positions behind the others, and prepares his kinetic ability, ducking down to make himself less of a target.

Choon, if it is ok, what I want to do is ready an action to use my kinetic cover ability when the guy with the giant axe tries to attack someone. Then basically what I want to do is raise a wall of cover between two of them. The wall has a hardness of 0 and 2hp, but hopefully it will absorb part, most or all of the blow, rather than having giant axe man beating on the others. If that doesn't work, I can just resort to tossing more rocks.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas is still reeling a bit from the blunt blow that he took. Nothing feels broken or out of place, but he is certainly not entirely sound on his feet.

He comes over to York, looking over to him and nodding. "I know a little bit about healing. If we can find the medkit they sent me out with, I should be able to patch you up at least..."


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas takes aim, firing at the closest enemy, drawing up some of the rubble as ammunition.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 5 ⇒ (2) + 5 = 7


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

If we start riding the crit train any harder, the mortality rate is going to be low. Saying that, this has to give at some point.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

I am glad you asked that question. It actually varies depending on the power and the ability. The blast and the infusions for them are all Sp. The defense ability is Su. The Wild Talents vary by talent. This particular one happens to be Sp. So I suppose that in this case it would provoke.

Was looking at everything, and each wild talent that is not a blast infusion in the description lists whether it is Sp or Su. Will need to note that when I update character sheets for powers.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas is reeling from the force of the blow, though still barely able to stay on his feet. He leans back against the wall of the trench and does the only thing he can think to do. He focuses for a moment, and raises a thin wall of earth between himself and the man next to himself and Vik, then moves over behind Vik in order to try and come back to his senses.

Dunno how this goes, as I do not know if kinetic manfesting for kineticists counts as spell casting per se. Your call, if so you can take a shot at him while he is doing it.

Assuming he does not go down, he is going to move over behind Vik using his move action. And considering the cover is thin but opaque and counts as full cover, should allow him to move without provoking any AOO. It would be raised on the five foot square line between Thomas's current position, and the enemy soldier.

For reference, the wall of cover he raises has a hardness of 0 and 2hp for his level, so it would take all of a stiff breeze to knock it down, but it effectively counts as cover, so in theory it should block any attack or AOO until he knocks it down.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas works for a moment, drawing up the rocks and rubble, aiming for another one next to Vik, not the one it appears he has mortally wounded.

Earth Blast: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 5 ⇒ (3) + 5 = 8
Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 5 ⇒ (4) + 5 = 9


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas shields himself up against the wall, and waits for the others. He closes his eyes a moment to prepare for the what could only inevtiably be an assault.

stealth: 1d20 + 3 ⇒ (4) + 3 = 7


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Con Check: 1d20 + 3 ⇒ (1) + 3 = 4

Thomas is trying to move the stones and rock, but the instability caused by other impacts and shifting in the ground seems to be distracting him.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Thomas starts to use his powers over earth to try and gather larger amounts of the rubble and move them out of the way. "Let me try and work on it. I can move larger amounts of this rubble than a normal man with a shovel. Tell me Vik, how far off do you think those bows are?"

Thomas goes to work diligently, trying to clear the rubble as quickly as he can.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

"Light alive, do you think they are preparing to move this way? I mean..., three bolts just for peaking up your head?"

Thomas shivers as he prepares himself for the worst. Certainly not what I expected when I left home. I sure hope this doesn't get us all killed.

Thomas spends his time preparing, and trying to attune himself with the earth around him, knowing it will be his weapon, and his shield when the time comes. "Don't suppose we need our packs with us for this fight do we? Just keep weapons handy?"


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Last stop for the coach.

Thomas jumped out, as the group of men and women disembarked for the front lines. He looked about, rather downcast. Father, I know our clan promised fighters for the war effort, with our unique skills and such, but I am beginning to think that most of us that come here are never going to make it back.

Going to the quartermaster's tent, he turned in his letter and was given his basic supplies. He took inventory of what he had then spoke to the man. "Uhm, Sir..., Thomas Groundpounder? I was told to requisition a field medic's kit when I arrived?"

The quartermaster grumbled, but looked over his letter and after confirming his position, he handed him a shoulder bag, while not the best quality goods, Thomas found that everything he needed was in fact there, and well kept.

The air is so depressing here. Frankly, at this point, Its going to be lucky if we see tomorrow.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Okay, This might work out much better. Since we have a bullseye on our chest anyway, and such. :P


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

Ok, so here is my terrakineticist. I figure except for the armor, its probably something straight out of the Avatar: Last Airbender series.


Thomas Groundpounder - Human Terrakineticist 1
stats:
HP 0/11, AC 17, touch 13, flat-footed 14, Fort +5, Ref +5, Will +0, CMD 13

.