Ratfolk Elder

Omen-Seeker's page

223 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Small thing: my PFS ID is 1904, not 1907. It doesn't really matter for the chronicle, but it might for reporting. Thanks!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker double moves to behind Maxine!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker reloads her massive pistol and moves North.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker nods absently at Azara, realizing what comes next. She takes a guarded step back, adding space between her and the coming boom-pocalypse.

She whispers a few words and mind thrusts Red Drow! Brain Damage: 2d10 ⇒ (5, 10) = 15 Will DC 15!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker takes a guarded step back and casts Mind Thrust 1 at Blue Orc. Mind Thrustin': 2d10 ⇒ (8, 2) = 10 DC 15 Will Save!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker grunts as the blast hits her. She reloads the gun and returns fire!

Handcannon: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d12 + 2 ⇒ (4) + 2 = 6 damage!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Cool, thanks for the behind the screen information!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I have never driven a forklift before, but I am always up for new experiences!" Cut to two minutes later, when all the shelves are lying on their sides and a Ysoki is standing there looking thoughtful. "Clearly, mistakes were made."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker calmly reloads her massive handgun and fires again! BOOM!: 1d20 + 6 ⇒ (5) + 6 = 11 for 1d12 + 2 ⇒ (9) + 2 = 11 damage!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker reloads and fires at the leader! Boom!: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d12 + 2 ⇒ (1) + 2 = 3 damage!

Edit!Crit damage: 1d12 + 2 ⇒ (7) + 2 = 9 and Knockdown!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker reloads and fires again at the nearest foe! Boom!: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d12 + 2 ⇒ (7) + 2 = 9 damage!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker moves up, sighing as she shakes her handcannon free of her robes. Boom vs Green?: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d12 + 2 ⇒ (2) + 2 = 4 damage, counts as magic.

"Always it comes to violence. Too bad."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Still, we must try to speak with them. Mercy must be offered if it can be. The Green is red in tooth and claw, but we must remember we are also children of society, and society demands we offer mercy. I will step forward and talk to them, if you wish, while you take up positions for attack, if there is need. If I need help, I will say 'Strawberry'. Understood?" She steps forward if there is assent, holstering her handcannon under her robes.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker will use Mysticism to disable the sensors.

Mysticism, trap 1: 1d20 + 12 ⇒ (15) + 12 = 27
Mysticism, trap 2: 1d20 + 12 ⇒ (4) + 12 = 16
Mysticism, trap 3: 1d20 + 12 ⇒ (11) + 12 = 23
Mysticism, trap 4: 1d20 + 12 ⇒ (10) + 12 = 22

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Perception x8:

Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Init x4:

Init: 1d20 + 2 ⇒ (7) + 2 = 9
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Init: 1d20 + 2 ⇒ (18) + 2 = 20
Init: 1d20 + 2 ⇒ (11) + 2 = 13

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Seems a sensible assumption. Let's see what we can find." Omen-Seeker nods to the little devil. "I hope you find your freedom, friend. It's no fit thing to be beholden to another." And moves deeper into the warehouse, following Sefel.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"No creature should be confined against its will without a very good reason. Can we help you be free?" Omen-Seeker asks.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Mysticism: 1d20 + 12 ⇒ (2) + 12 = 14
Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26

"That is a sad situation, Ipqiq. No being should live in bondage in this way."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Sense Motive: 1d20 + 12 ⇒ (12) + 12 = 24

"You don't have much esteem for Villyth. Why is that?" Omen-Seeker asks directly.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"We were sent to serve Villyth's family." Omen-Seeker tries to tell the truth, but not the whole truth.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

I think I'm good. Gun is out but covered. Ready for the descent.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Most wise." Omen-Seeker nods.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Can someone move me? I'm on a limited mobile connection.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker follows along, keeping her eyes open for the target.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker follows along with Azara.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker sighs. "Nothing ventured, nothing gained, I suppose." She pulls her giant pistol out and keeps it hidden beneath her robes and follows Azara.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"How's it coming in there?" Omen-Seeker calls out from outside the server room. "Are we ready to move along? Time is slipping away from us after all."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I shall not tempt fate by entering that room, but best of luck to you!"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker provides her with the same address she gave the last drow. And swears that Abraxus can eat her soul if she goes into the data center. (And then she stays the heck out of the data center.)

"Oh dear. I wouldn't know what to do with your newfangled computers, dearie. So many buttons! Why in my day we just had two buttons: off and on. And those were more than enough! Now it's a button for this, a button for that and I get so confused..." She launches into a rambling story about buttons, which segues into a long diatribe on politicians and their general lack of effectiveness, hoping to distract the drow from her friends' soul swearing...

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Oh you're very sweet, young lady. But I already have it filled, I just forgot it at my apartment. Won't take longer than ten minutes for a healthy young thing like you to run and get it. Why, when I was your age! I would have been there and back in no time!" Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker nods. "Of course we'll come outside. We don't wish to bother your routine. I am sorry, but I left my heart medication at home. It's only a few blocks away and I'm so very old. Could you fetch it for me? I only ask because I get seizures if I miss a dose..."

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Opposed Charisma Check, if needed: 1d20 + 2 ⇒ (5) + 2 = 7

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker smiles as she pats out the slightly scorched spot on her robes. "Oh my, we're the tour group. The guide said someone in here would be able to show us around? I've been looking so forward to this since I won the contest!"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

CL check: 1d20 + 5 ⇒ (5) + 5 = 10 Yoinks!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Will Save DC 15 for Charm Person.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22 If by any chance I can go first, I cast Charm Person and on the Drow before any violence can occur!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

No worries, Redelia. Your baby needs you far more than we do. (Although gamers and babies share a number of disturbing similarities).

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker, a little impatient opens the door and steps inside.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Have I caught back up with the team yet?

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen double-times it to get back to the group!

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Oh, thank you, friend. I'm sure the Tea shop is close. Perhaps you could walk with me? It's so very dark and I don't feel safe on these streets." Omen-Seeker takes his arm and walks him down the block, chatting about grandkids and future plans and his favorite childhood snacks. When they're about a block away, she asks if he would be so kind as to retrieve her handbag for her from her home. She gives him an address about 10-20 minutes walk away and tells him the door is open, please and thank you.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker nods to Maxine. "Shall I stroll up and ask for directions?"

If the party assents, Omen-Seeker walks up to the drow, her robes held slightly up in one hand and leaning on the staff with the other, looking older than her actual age. "Excuse me, young man. But I'm looking for someone. Could you point me to Madame Proudfoot's Tea Emporium?"

Unless he immediately attacks, she casts charm person on him! DC 15 Will Save.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"Let's walk in. No sense in trying to be sneaky." Omen-Seeker starts strolling toward the gate.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker settles herself and her robes as she leaves the vehicle, feeling windswept. She checks the safety on her over-large pistol and loosens it in the holster, then leans on her staff as if infirm and waits with the others. Once it's time to go, she follows, feigning a limp and keeping her hands on the staff, ready for action.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I can also try to charm anyone we come across, to make them regard as us friends. It may reduce the number of foes we fight." Omen-Seeker nods slowly. "But we could plan all night; we must act."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I can also try to charm anyone we come across, to make them regard as us friends. It may reduce the number of foes we fight."[/n] Omen-Seeker nods slowly. [b]"But we could plan all night; we must act."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I can summon vines that hold a person in place, which may prevent them from reaching an alarm. The key, I think, is getting as many of them in one place as we can. Can anyone get think of how we would do this?"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

I second Azara, How do we research?

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28

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