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Omar Senay's page
249 posts. Organized Play character for BretI.
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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Doctor Mech Coy waggles his plates that represent eyebrows and says “Dang it, Jiwalla! I’m a doctor, not a physical trainer!”
Still, they don’t see a good opportunity to slip away. Soon Jiwalla has them trying the activities.
They have no problem getting under the barbell. Once in position, they do manage to lift it a little bit.
Strength: 1d20 ⇒ 16
Doctor Mech Coy doesn’t join in with the song. Guess they just don’t feel the music in their bones. Not surprising since they don’t have any bones in their body.
When it comes to the endurance test, they do alright until the very end when they suddenly slow down. “Excessive power drain, will need recharge soon!”
Athletics: 1d20 ⇒ 16
Athletics: 1d20 ⇒ 17
Athletics: 1d20 ⇒ 6
For the final obstacle course, they are moving so slowly that the obstacles don’t make any difference to their speed. “Don’t worry, I will get there eventually! The rest of you can continue running ahead.” They wave for the others to pass them.
Athletics, fatigued + Acrobatics, fatigued: 1d20 - 3 + 1d20 + 6 - 3 ⇒ (3) - 3 + (18) + 6 - 3 = 21
Once that is done, the doctor checks how Sparks is doing before discretely shuffling off to the side and connecting to power so they can recharge a little bit.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
You can find the basic formatting on Wikipedia.
The most commonly used commands are:
B Bold text, used for things your character says.
I Italic text, used for thought bubbles.
Spoiler To hide text, requiring a person to open the spoiler in order to see it.
dice=Description See my Botting section for my character Stali here for examples. It appears I need to add that to Omar. Oops!
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Could whomever has the list of names please post it here in Discussion.
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I didn’t ask during the live session, but is there some way we could do a Linguistics check to figure out if it looks like Adril Hestram wrote it. I have Lost at Bitter End on Omar and I know that Zahra has Hands of the Muted God. I’m not sure if there are other instances where the characters in our group met with hIm.
It is alright if we can’t tell, it isn’t like we have handwriting samples with us out in the field.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Looking unhappy, Omar says “I am sorry, but it is against Shelyn’s teachings to strike first. I will not interfere if you choose to do so, but it is not my way.”
He then recites a mantra as he holds forth his holy symbol.
“I am peaceful.
I come first with a rose rather than a weapon, and act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.”
With a sigh, he admits “It does seem that they are unwilling to listen, but still I feel that I must give them the chance.”
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
“Thank you again, Zaliex!”
Looking to Geppa, he says “I hope that in the future you will consider parlay when it is requested. We really were looking for information rather than revenge.”
Omar waits for the others, then moves forward along the path.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
"So sorry for the delay, but I believe that I'm ready to proceed!"
I believe the profile is updated now. Spells are marked as used with strike-through.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Profile is not up to date! I will be updating it soon.
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Kerrilyn wrote: I'm up there, every day, doing my best to keep those peoples alive. Even though it puts me into a situation where I have monk levels of MAD-ness, and I end up tanking things with medium armor and d8+1 hit dice.
What do I get in return? I cease to exist in most examples and get replaced by a little 375gp stick t.t
I find that most people really like when I join their party.
Not only can I use the wand when the party isn't in immediate danger, I am also able to call forth healing energies when the party is in trouble. In an emergency, I can channel three times in the same round. No cheap wand can do that.
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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Yes, it should probably mention my character number on the sheet as having cast it.

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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar is delighted to create continual flame items for each of his fellow Pathfinders who want such an item, prioritizing them by whom needs to leave first. He waits until all the others are complete before replacing the spell on his own ioun stone.
On the night of the performance, Omar watches it with interest. Who would have thought that a ghost would show me a new way to perceive the beauty inherent in the show? He takes time to note the contributions that are often less obvious. The stage hands changing the sets, the costumes and props, everything that goes into the performance. Cooperation worthy of a Pathfinder.
After the show, he and Zahra make their way backstage to congratulate Olivina and the rest of the crew on the performance. He mingles a bit, taking time to talk with several people individually and complementing them on their individual part of the performance. It is important that all know that their contributions to art are appreciated!
After the mission is done, he takes some time to relax and paint. This time he takes inspiration from Mad Margaret. His painting is of one of the scenes from the play, showing ghost-versions of the stage hands, costumers, prop makers, and other people contributing to the finale.
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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
I do not plan to replace the scrolls. I will mark them off on my ITS as expended.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Correction on Omar, it was four scrolls of Magic Weapon and 300 gp to the swampers.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Since we are almost at the end of the adventure, anyone who wants a heightened continual flame item from Omar should probably say so. It costs 50gp in Ruby Dust and you need to specify which item it is cast on. I bought a grey Ioun stone for mine since it is only 25 gp and still floats around the head.
It will be heightened to a 5th level spell, CL 10.

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Kn: Arcana or History -- same bonus: 1d20 + 4 ⇒ (1) + 4 = 5 Nice artwork! Oh, was there something else I was supposed to notice about it?
Nodding, Omar says "It is as my lovely wife says, we were sent here to end these abductions. Tonight I will be giving sincere thanks to Shelyn that we were able to rescue you. Forgive me for not immediately releasing you, but I feared what might happen if the enchantment places on you were still in place."
As he says this, he displays his own holy symbol of Shelyn.
Aid Another, Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
Omar will check each person for injuries. He will also expend a channel to heal those who are injured.
Channel: 5d6 ⇒ (4, 1, 1, 6, 2) = 14
"We have not finished searching Miregold Manor. If there are any others here, we must free them as well."
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
I just realized I may not have made it clear enough in my gameplay post.
Omar would give other people a chance to act before casting the Break Enchantment. If someone wants to identify the spell or do something else, go for it.

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Seeing the woman in the Norborger mask go down, Omar immediately checks that Vrald is not feeling any lasting effects from the poison.
Once satisfied with that, he makes a request of Vrald "Could you please bind and gag her?" gesturing to the dark caller. "Make sure she is secure?"
Sense Motive: 1d20 + 14 ⇒ (19) + 14 = 33
Kn: Arcana: 1d20 + 4 ⇒ (6) + 4 = 10
Looking towards Olivina, he states "I would suggest we remove the enchantment on her before anything else. I'm not sure what sort it is, but it is evident she is under some sort of control."
When he hears the man's statement, Omar looks over in surprise. "Two days ago?" Looking towards the dark caller, he says "I suppose it was you whom we talked to in the theater then."
Looking back to Basia, he says "We are in the basement of the lodge."
Once he is satisfied that the Norgorber worshipper is secured and no one else is in immediate danger, he will attempt to Break Enchantment on Olivina. If that fails, he still has a Protection from Evil.
Break Enchantment: 1d20 + 10 ⇒ (17) + 10 = 27
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
It looks to me as if the second Bit of Luck attack used the wrong bonus -- I think it should only be a 29.
Omar frowns, and then sadly responds "Poison? I suppose that is to be expected given her patron."
Omar pauses a moment, then grants Vrald further luck. This is likely to prevent any poison from causing him a problem and end the fight faster. If need be, I'll deal with the poison after she is dealt with.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Yes, Inquisitor would make a huge difference. Probably has some ranks in Kn: Arcana then.
We will roll with it as is. Doesn't take that long to pull out the Ioun Stone.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Moving forward slightly, Omar touches Vrald's shoulder. He then renews his grasp on his glaive.
Bit of Luck domain power: For any d20 roll, roll two dice and take the better result. Lasts one round.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Wondering about a few things...
GM OfAnything wrote: Finding herself suddenly alone, the dark woman retrieves a scroll from her side and reads from it, then points her hand at Omar. dispel magic
[dice=CL]1d20+11
Omar's torch winks out. The room is plunged into deeper darkness.
To target a specific spell, don't they need to know the specific spell? If she is a cleric, that is a fair investment in Kn: Arcana.
Also, was the scroll really at Caster Level 11 rather than the normal 5? It wouldn't have mattered with as high as you rolled (I believe the Ioun stone was CL 7).
Is Zahra's Ioun Stone still active? I believe it should be.
Other than the question of Zahra's Ioun Stone, I don't think it is a big enough deal to change anything.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar steps back out of reach of the Kyton's weapon and casts Prayer.
+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
SR: 1d20 + 10 ⇒ (6) + 10 = 16
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Will Save: 1d20 + 14 ⇒ (5) + 14 = 19 +2 if Compulsion
Kn: Religion: 1d20 + 13 ⇒ (15) + 13 = 28
Kn: Planes: 1d20 + 4 ⇒ (11) + 4 = 15
I am a little confused about figures and positioning. Is the beige square the Kyton? What is the figure edged in blue? You mention the Kyton stepping between Garinol and Omar. Omar has combat reflexes and a reach weapon. Did it provoke in my threatened area?
It looks like the woman casting Darkness would have provoked since Omar has a reach weapon. Please confirm.
Looking at the woman, Omar announces "Shelyn's light shines brighter than the darkness Norgorber tries to hide in."
Will take my action once I know what is what.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
As others prepare to open the door, Omar uses his wand of Shield and then stores the wand.
45 charges
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Hearing what Garinol said, Omar decides to cast Invisibility Purge before moving into the room.
I assume that I couldn't see them in the spellcasting
Sense Motive, Scarab Man: 1d20 + 14 ⇒ (1) + 14 = 15 Fail
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 Fail, but not a surprise
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Frowning, Omar asks "Revenge for what? We've found several notes, but without context they make little sense."
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Looking down at the prisoner, Omar says "Well, he is bound now and we need healing. I suppose the easy way is for me to include him in Shelyn's channeled blessings."
He waits for everyone to get into position before channeling.
If someone objects, he will not do it. Rolling now assuming everyone is alright with it.
Channel to heal living: 5d6 ⇒ (1, 2, 6, 2, 3) = 14
He then gets out his wand to heal himself,
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 18 charges
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
HMM and I will be traveling to PaizoCon starting tomorrow night. Since there is always lots of last minute preparations, I'm not sure how much we will be able to respond. There is supposed to be wifi on the train, but there were also warnings about limited bandwidth.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar checks his belt pouch. "Zarah, do you have some smelling salts? I thought one of us picked some up but I can't find any in my gear."
Looking around, he then says "Was anyone drained by the shadow? I can fix it if anyone needs me to."
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar casts stabilize on the remaining dark folk, then turns to Garinol and says "There is a door there, perhaps if we open it and look in?"
As he says this, he climbs up on to the table so as to be able to see over the others and not be in the way.
I think we are still act in rounds?
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
It is under Pumpkin.
"I will stabilize the other one's wounds in a moment...hopefully that will prevent another explosion." Omar replies.
Looking towards his wife, he says "Honey, you really shouldn't stand right where the shadow can attack you. Please move to the back of the room."
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Reflex: 1d20 + 9 ⇒ (7) + 9 = 16 Success, only 7 damage
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar steps back, making room for Garinol. He then spontaneously converts his Water Walk spell to a cure for himself.
CSW: 3d8 + 10 ⇒ (5, 5, 5) + 10 = 25
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
My mistake, thanks! I had forgotten he started out firing arrows.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Fort save: 1d20 + 12 ⇒ (11) + 12 = 23
Not that it matters right now, but I believe that I had already been hit by that Dark Folk with his primary weapon. Did he have time to reapply poison? His secondary weapon may still have poison, but most poisons are only good for one hit.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar attacks the dark folk, trying his best to hit. He adjusts his position to be next to Vrald so others can move in.
Assuming they are still up, attack Blue. Otherwise attack Red after 5' step.
Glaive attack, haste: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 Plus possible flank with Pumpkin
Glaive damage: 1d10 + 5 ⇒ (4) + 5 = 9
Glaive attack, haste: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 Plus possible flank with Pumpkin
Glaive damage: 1d10 + 5 ⇒ (1) + 5 = 6
Glaive second attack, haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Plus possible flank with Pumpkin
Glaive damage: 1d10 + 5 ⇒ (6) + 5 = 11
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar swings at Blue, hoping to be able to take him out.
Glaive attack, haste: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Glaive damage: 1d10 + 5 ⇒ (4) + 5 = 9
Glaive second attack, haste: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Glaive damage: 1d10 + 5 ⇒ (5) + 5 = 10
He then adjust his position, stepping beside Vrald.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar swings at Blue, hoping to be able to take him out.
Glaive attack, haste: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Glaive damage: 1d10 + 5 ⇒ (10) + 5 = 15
Glaive second attack, haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Glaive damage: 1d10 + 5 ⇒ (9) + 5 = 14
He then adjust his position, stepping beside Vrald.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar swings at Blue, hoping to be able to take him out.
Glaive attack, haste: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Glaive damage: 1d10 + 5 ⇒ (4) + 5 = 9
Glaive second attack, haste: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Glaive damage: 1d10 + 5 ⇒ (8) + 5 = 13
He then adjust his position, stepping beside Vrald.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Fort: 1d20 + 12 ⇒ (10) + 12 = 22 Success
AoO, Haste: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Omar is not affected by the poison on the blade, but does not manage to bring his glaive around fast enough to hit the dark folk before it gets to him.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
"Yes, it is just through the door and can sense anyone near adjacent to that wall!" Omar replies. "The archer in the corner is also a problem."
Stepping away 5', he checks that the dark folk doesn't immediately follow. Cause well, Step Up is a thing...
If the dark folk swordsman follows, Omar attempts to spontaneously convert his Trail of the Rose spell to a Cure Moderate Wounds while maintaining a defensive posture. If no one is threatening him, he doesn't need to worry about casting defensively.
Cast defensive, if needed: 1d20 + 16 ⇒ (5) + 16 = 21 Target 15 + 4 = 19
CMW: 2d8 + 10 ⇒ (3, 4) + 10 = 17
Sorry, can't seem to move the light circle. I would like to bring the archer into the light.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Now that I get to react, time to catch up on all those knowledge checks.
Kn: Arcana: 1d20 + 4 ⇒ (14) + 4 = 18
No Kn: Local trained on this character.
Kn: Religion: 1d20 + 13 ⇒ (18) + 13 = 31
Where is the shadow on the map? To have known what square to attack wouldn't it have had to expose itself or had someone tell it?
I'm asking because I need to decide tactically if I go for the shadow or the dark folk.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Glaive attack: 1d20 + 11 ⇒ (16) + 11 = 27
Glaive damage: 1d10 + 5 ⇒ (9) + 5 = 14
Miss chance: 1d100 ⇒ 98
Fort save vs Poison: 1d20 + 12 ⇒ (10) + 12 = 22
"Ouch!"
Omar then loudly calls out "Found someone!"
Edit to add:
Perception: 1d20 + 9 ⇒ (2) + 9 = 11 Guess he was a little distracted...
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar moves towards the dining area, looking at the scrap of food that Lurgh holds. "Can anyone detect if the food has been poisoned or drugged?"
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Basically doing a move plus search each time.
Does this perception roll go against this spoiler or a different one?
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Omar frowns, then recites "To whom did this belong before it wound up in your vault."
Shaking his head, he then comments "Cryptic, and now the ink has disappeared!"
He then peeks in both directions around the corners.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Lurgh can go in front of him if he wishes.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
"Time to find out what the situation is with this Lodge."
Omar moves towards the next room, stopping to observe just before entering.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Once the group has left the Eylusia Building, Omar says "We should talk to Basia before trying to find those passages you spoke of Garinol. If she is not part of the abductions, she may have useful information. If she is part of them, it is better to know before attempting the rescue."
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
"Miregold Manor is the name of the local Pathfinder Society lodge house." Omar replies.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
I don't want to start a fight with a noble, especially when they appear to be telling the truth as they know it.
I think it is time the group back off and leave, as requested. Maybe we can find a lead near the lodge house. If not, time to look more closely at the star's room. Last time when we were going to check it out, we met Mad Margaret (who sent us to the swampers) but to my knowledge never searched the room.
I will freely admit that this isn't making a whole lot of sense. I don't know what we missed, but right now it looks like the swampers ripped us off.

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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
GM OfAnything wrote: Lesiege speaks slowly, "Pathfinders have conspired with the shadow folk before. Perhaps dear Basia takes after her cousin. You're more likely to find such creatures at her Manor than in my establishment." He tires of this. We best leave soon. Still, it would be good to make a point.
"As I understand it, it was other Pathfinder agents that found out what was happening in that case. They are the ones who stopped the dark folk." I will allow Garinol to decide if he steps forward and takes his share of the credit in that.
Looking to the group, he then says "Still, we best check this lead out as well."
If it leads back to those two in the swamp, at least then something would make sense.
I'm ready to call this a dead end and move on.
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