Ogren Wal's page

49 posts. Organized Play character for Sedoriku.


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Hey peoples! I'm going traveling for two weeks from tomorrow morning. I can post from my phone but only when I have wifi. I am going to try posting regularly, but feel free to bot me as needed, especially this coming weekend as I won't have wifi for 4 days or so! Sorry for the late notice, I've been scrambling to get ready and not using my computer.

Ogren has full dice expressions in in his profile.


Ogren keeps his shield up and then takes another two quick swings at the elemental.

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Crit?: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Crit?: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Sorry busy few days here!

Ogren perks up at the nickname. "Someone needs my help, Beardy? Oh, you mean El? I was wondering if he was okay swiming face down like that! I'll be right over there!"

He then sprightly sprints across the battlefield, past the reamining nearby fire elemental, and splashes down in the pond before skittering to a halt in front of the other fire elemental and El. As he gets closer he starts to chant a prayer to Sarenrae to "... shine your healing sunlight down on this poor elf gargling pond water, so that his bright light might continue to shine for all to see!"

He reaches out with a hand shining a step down from the sun itself and touches the man, causing a very short halo of sunlight to ring him for a moment.

"And there you go El! Don't go running off on your own next time, m'kay?" He turns to the fire woman who'd been shooting at them "Also I told ya lady, we haven't done anyhting to anyone's business. Leave us alone and don't go killing my friends! Poor El here's probably taumatized of pond water and it's all your fault!"

Heal, single action varient: 5d8 + 4 ⇒ (8, 8, 3, 3, 3) + 4 = 29


I think Sam would have taken 7 less. He gains resistance equal to my level +2 and the creature gains enfeebled after the strike is finished.

Ogren raises up his shield and then takes a look around the battle field. "Anyone wanting some healing? Otherwise let's get these fire things stamped out. As Sarenrae has taught us, the only uncontrolled fire that is acceptable is the Sun itself. Fire should be contained in a manner where it doesn't create problems!"

If no one calls for assistance, Ogren trundles over to the fire thingie by Sam and takes a swing at it. "Okay there, flamy thingie, be nice and go out or corral yourself into a nice campfire for me okay?"

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Crit?: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Shield raise, move, Attack 1, though he will move to whoever is needing healing assuming someone asks for help.


I forgot to mention I was going to use glimpse of redemption on the first valid strike within 30' of Ogren!


Ogren steps forward, raises his shield, and draws out his dogslicer, though clearly not wanting to fight just yet. He calls out to the fiery woman. "We haven't been to anyone's shops but the big blue lady and she would have told us. I don't think what ever happened to your business was us, lady."


Ogren pulls out the last of his gold peices. Barely able to peer over the counter, he tries to place them on the counter in three neat little piles of five coins each. "Oh that sounds very useful! Can I have one?"

He then takes the new purchase and cradles it protectively before tucking it away into his bag.


Ogren gives the giant woman a smile, before glancing around the room and making sure no one is too close. Assured he stands on his tippy toes and whispers, "Mr. Gold-Fingers was killed over a book of Ex's complaining about Go-Lem plants. Though why anyone would make a plant to cheer on Lem I don't know!"

He then gives a glance at Sam bartering, before he whips out his coin purse. "Wait can I get anything here for 15 gold pieces? It looks like there's a lot of fun things in here!"


108507-1501 is mine!


Ogren happily wanders up to the counter, "Hi! I'm Ogren Wal, a goblin follower of the sun goddess Sarenrae! It's a pleasure to meet you, pretty blue lady!" He holds his hand up as high as he can for her to shake it. "Are you the Lad- Lad- Lad-heel that everyone in town says knows everything there is to know about the ArcLords? ...and it's sad that compliments can't buy much cause you are a really pretty blue color! The same sort of color as the sky when the sun is shining!"

Diplomacy, expert: 1d20 + 10 ⇒ (1) + 10 = 11

...Welp that was a pathetic roll!


Yup cause you've got another 50 gp to use after that! (Think of it as about 5000 gp in PF1 terms so you can go a bit crazy!)


Realize those item levels are permanent items, so using them to get a potion isn't good (though they're a free item so a consumable would be a bad use of it in the first place) Also mundane items with out levels can be used as a '1st level' item.


Ogren puzzles over the cryptic comments from Sam and El before asking, "Hrmm I have no idea what any of this means... Maybe we can as about about someone who knows a Vudrani scroll user?" He trundles up to someone on the side of the street and in his best higher register, sweet-goblin talking voice asks, "Do you know anything about the ArcLords? Or someone who might know about them?"

Diplomacy, expert: 1d20 + 10 ⇒ (12) + 10 = 22


As the leg comes closer, Ogren gives all of the people on the leg a slightly jealous look, before he jumps up and tries to clamber up the giant big toe.

Athletics: 1d20 + 5 ⇒ (5) + 5 = 10

Sliding back down to his arse, he stands up brushes himself off and then goes for the arch of the foot!

Athletics: 1d20 + 5 ⇒ (8) + 5 = 13

He fails to find puchase on the anything and comes back down again!

If he has to make a stealth check:
Stealth: 1d20 - 1 ⇒ (11) - 1 = 10
Despite all the shiny clinking metal armor, Ogren sstays pretty silent as he moves, until he gives a shout, "Lookit me! I'm being a proper SNEAKY goblin! I ain't been a proper SNEAKY goblin for years! This is fun!"

If he doesn't
Ogren gives a growl, "I wanna ride the giant too! I'm coming up!"
He then goes for the heel!

Athletics: 1d20 + 5 ⇒ (6) + 5 = 11

Oh the dice are not liking Ogren!


Ogren takes a moment while everyone else is scouring the shop to pull out a few herbs and cast a spell on himself. Heal, 1 action variant: 5d8 + 4 ⇒ (2, 2, 7, 7, 7) + 4 = 29

He then joins everyone in scouring the place, but is quickly distracted by all sorts of shiny, sparkly, and tasty looking things that he is barely any help at all.

-----------------------------

When the group comes up on the golem, Ogren tries to place himself far far ahead of it, getting 50 feet out and then tries his best to look intimidating.

Intimidation: 1d20 + 5 ⇒ (2) + 5 = 7


Of, course! Ogren will use it every chance he can get!

Ogren gives everyone a thumbs up, though the shield in his hand makes it a bit difficult to see. "We're nearly there to knocking it out! Then maybe it will calm down?"

He takes a third swing with his 'scimitar' and a second swipe with his shield before raising the shield to try stopping further ouchies.

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Crit?: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Get back or I’ll boop you! Expert Shield Boss: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit?: 1d6 + 4 ⇒ (2) + 4 = 6


Ogren watches as the golem swings for Bushy again and calls on Sarenrae to show the poor creature what it could be doing with it's time instead. He still winces slightly as the blow lands on his dwarven friend but it seems significantly weakened.
The golem should have hit if he's going to be enfeebled, meaning Hal should have taken 11 - 7 = 4 damage. Or the attack shouldn't have gone trough and the golem wouldn't be enfeebled.

Ogren, glad he could help a little takes another swing at the golem, hoping to hit a vital point and stop it with out killing it. He then swings around with his shield too.

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Crit?: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Get back or I’ll boop you! Expert Shield Boss, multi attack penalty: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit?: 1d6 + 4 ⇒ (3) + 4 = 7

He then raises his shield ready to fend off an attack aimed at him.


Ogren gives a small wail as the golem slams into him and knocks him off his feet. "That wasn't very nice Mr. Not-A-Gnome! Geez. Grumbling a bit he stands up again and then slices out at the golem with his 'scimitar.'

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Crit?: 2d6 + 4 ⇒ (4, 3) + 4 = 11

He then raises his shield clearly dealing with an enemy that can do some hurt.

It doesn't matter this turn but Ogren will use his reaction to cast Glimpse of Redemption when ever an enemy attacks an ally. Both the Enemy and ally have to be with in 15' but it gives the ally resistance 7 and makes the enemy choose one of two options, either it disrupts the attack (but still adds to the multi-attack penalty) or the enemy becomes enfeebled 2 until the end of its next turn.


Ogren's eyes take on a distant look as all the magic caster-types start bantering about what the thing is and how it was built. but his attention comes back when things start hitting the realm of the concrete again.

Samael "Sam" Adroushan wrote:

I can slow it down with cold, even the most minor fire magic will affect it... No electricity!

If I miss it, with the cold... I hope someone else has got something.

He gives Sam a big goblins smile, hoisting what is clearly a dogslicer and his shield-bossed shield into the air. "I've got a shield and a scimitar like the Lady of the Sun! And a mind to show the... gnome? That ain't a gnome but that's not the point, creature a better path through life!"

He gives El and Hal a wide eyed look of surprise as they suddenly jump the beast shooting arrows at it and trying to slice it with an axe. "OI, you two! Aren't you at least going to try and talk to our not-a-gnome-friend? He ain't done a thing to you and here you are attacking him!"


Halgir Ironanvil wrote:

Halgir moves closer to the golem. "You take that side, greenskin!"

not sure which, if any, is hypothetically more offensive, "greenskin" or "gobbo." Halgir is not going for offensive. Obnoxious perhaps, but not offensive.

Ogren nods at the suggestion to take out the golem first and settles himself into a good place just opposite Hal ready to attack and defend as needed. "Oohh, did I just earn a nickname? Thanks, uhhh, Bushy!"

I think greenskin is fine. Especially if you don't have any malicious sound to your voice.


Ogren gives Sebnet a smile and picks up the parchment. "We'll keep an eye out for the other agents! Oh, and me and Hal and El and Mor will be sure to find whoever killed Mr. Shiny-Money-Hands and be back in time for dinner! A good goblin never turns down a free dinner, and I want to believe I'm one of the better ones!" He gives the slightly-shorter-than-him woman a proper, venture captain salute, and then heads out the door.

In the alleyway he takes a good long look at the map, then points in a direction. "Workshop's thataway!" He starts walking before hitting a crossroads with another alley, turning the map around and doing an about face. "Nope Workshop's THAT-away!" As they group moves he chatters away about all that he'd heard about Nex from his travels. Feel free to read the spoiler!

In front of the building, having only gotten the group lost a little, Ogren gives the tall guards a big smile. "Nice to meet you Eiab, Zanhanal! My name is Ogren. Thanks for keeping the place safe and just keeping people safe and letting us help you catch the dastardly person who murdered Ke- Kef- Mr. Shiny-Money-Hands! Also thanks for subuing... Lem? Is Lem in there? But Lem never does things like that. Did something happen to him? Or did I mishear things?"

Diplomacy, Make an impression: 1d20 + 10 ⇒ (4) + 10 = 14


Hello, one of the players here! Thank-you for the interest!

It's a Pathfinder Society playtest scenario, so there's not really any time for crafting, but you can start with for free:
1 permanent level 4 item
2 permanent level 3 items
1 permanent level 2 item
2 permanent level 1 items (items with out item levels work for these too! Want that half plate for free? Count it as one of these!)
In addition you have 50 gp to spend on whatever you need (it's actaully quite a bit, playtest money systems are very different.)

Any options in the rulebook (with the updates included), and the backgrounds in the Doomsday Dawn are fair game.

It's not going to be a full campaign, but if you want to have some fun with roleplaying and a mystery, it'd be a great opportunity.


I'm okay with continuing with two even if we can't get credit for it. I was wondering if DoubleGold might be over applying himself, he joined like 5 or 6 games in a row there.

Starting a recrutment page for people might work, but I can take a shot at trying the lodge one last time as well. Especially if we have a recruitment page. If not I'd love to take a shot at making a second 'GM'PC


Ogren nods along to Sebnet's explanation of the title and stays intent through her describing of the book, but looks a little disappointed that the book proved to be so mundane.

GM Crunch wrote:
The gnome's face falls a little at Ogren's next question. "You know the Mana Wastes, a bit south of here? Sometimes magic doesn't work there, or it goes off all bungled up. One time, I was drinking a healing potion when I got hit with a bunch of negative energy and raw magic. Now pretty much anything meant to heal - living or undead - just hurt more. Not very conducive to field work." As quickly as it dropped, her grin returns. "But then I got promoted, so I'm always busy, with interesting things. So it evens out, see?

Ogren's smile also fades in commiseration. "Oh, I think I can understand that a little. My great-aunt once moved into a chocolate warehouse and decided to live off nothing but chocolate for a month. She ate so much, the smell of it started to make her sick, but she her body got so used to it she has to eat some everyday or she's can't keep any food down. She hates it. It must be tough for you to have to stay here and not get to go yourself! If you want, I tell good stories!"

GM Crunch wrote:
Kefanes has - had - shiny hands because he was a shabti. No need to say it, you'll probably pronounce it all weird - it's annoying and cute at the same time. A shabti is a being magically made by someone rich. They're supposed to serve out any punishment their creator would receive in the afterlife. Some of them break free and live normal lives, at least until they’re dead. Case in point, Kefanes."

"He had ... shiny money hands? Oh, I'd love to meet one of those sha- sha- shiny people! Imagine how many orphanages they could save with their money hands!"

He gives the two larger people in the part a smile as they introduce themselves. He tries to stiffle a small laugh at the dwarf's beard when he bows. "It must be difficult to keep that beard clean, Hold-, Hall, uhh can I call you Hal? It certainly suits you, though! I've always wished I could grow one too. I think it'd help make people take me more seriously."

He then gives Elgolin a good look, slightly worried that the man has next to no weapons on him and very light armor only. I might have to make sure he stays protected... "So, uh, El-go-lion, know what I'll just call you El, where are you from?"

Diplomacy(Gather Info) Nex: 1d20 + 10 ⇒ (8) + 10 = 18


I don't think he's been checking this thread on a regular basis and he never dotted into the gameplay thread so you might need to message him first.


A tiny figure clad in shining, almost silver looking half-plate stands in the middle of the hallyway gazing at all the granduer in amazement. As his head moves about, it just emphasises how badly the bright steel of his armor clashes with the deep green of his skin. His eyes finally fix upon the statue at the end of the antechamber. Wondering who the statues represent, he adjusts the bluging pack on his shoulders and the shield on his arm.

As he finally catches sight of Sebnet and gives an enthusiastic wave and a somewhat toothy smile. "Hello there! You wouldn't know who those people at the end of the hallway are? They seem really important!"

The armored goblin stops and listens to Sebnet's introduction, before reaching out a hand for a shake, "I'm Ogren Wal, a devout follower of Sarenrae! Also what's a 'Rash-Baton' anywa..." His voices trails off as the small woman moves on. With a shrug, he follows her through the arch, a slight glint of annoyance showing as she just turns back around. The annoyance soon melts into amazement as the room turns out to be a completely different room.

The goblin keeps one ear cocked towards the rambling pathfinder and both eyes trained on the arch, giving only the barest hints he's even listening. "Mhmm.... No, I don't... Oh that's terrible..." Clearly contemplating going back through the arch to see what happens Ogren stops up short, one arm through the arch, at the mention of murder. His attention rivets back on Mrs. Bash-Va-watchamacallit, and listens to the rest of what she says intently.

After her briefing, he adds, "I do have a few questions. First, he probably got murdered over the book, but any ideas who might be intrerested in such a book? Second, why don't you come with us? Is being a Bash-Bottom mean you're reeeaaallly busy? Finally, why are Ke- Ke- Kevains hands 'shiny'?"


Alright I have my goblin's profile put together! I need to get the exact wording added in for some abilities (Glimpse of redemption and Weight of guilt in particular) but otherwise he's ready! Sorry f everyone was waiting on me.


Flint, it doesn't matter this turn, but you should be getting a +2 from Inspire Courage and Magic Weapon, not just a +1

Ogren gives a grumble as the thing tries to hit him again. He keeps swinging his sword around, shifting the motion ever so slightly, changing the tone and tempo of the music, his voice follows suit. The spell creates a glow around his weapon that seems to make the blade flicker onto different paths for a second as he brings the weapon down on the skeletal creature. "Hit it with bludegeoning things if you got 'em. I ain't got anything but a sword or dagger, though."

Casting True strike, it is a verbal component only so it shouldn't provoke

True-striked Longsword roll 1: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
True-striked Longsword roll 2: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
True strike has you roll twice and take the better, So that lovely crit is all mine! ... Not that it wouldn't be if I'd rolled normally.
Damage, Slashing IC: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Crit!: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

After his magically charged attack he raises his shield and calls out to the champion, "Well come on you bony bastard, try hitting me!"


Wait he's affected even on a crit success? Dang they were picking the good spells for the caster.

Realizing that he'd let himself go, Ogren gives the figure a good look, trying not to let his queasy stomach get to him.

Bardic Lore Recall: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5 What is it and why do we want to not like it?

He then stops and thinks for a second, realizing that his swings had been fueled by his anger and not sure he could repeat the feat. He instead changes tracks lifting his sword up into the air and brining it up and down in a controlled manner, as the air flows over the sword, it makes a low rumbling tone that Ogren uses as an almost pitch tuner. He starts into a deep reverberating but ultimately wordless song, ending with a crescendo and and reaching over to touch Flint's hammer. The weapons starts to glow.

Taking a verbal and somatic casting action to cast magic weapon, his weapon should have a +1 to hit and deal an extra die of damage.


Ah right I needed to post here too.

Ogren Wal 108507-1501


Ah, sorry, somedays I can only post after getting home from work. Today was one of those days.

will save: 1d20 + 2 ⇒ (20) + 2 = 22

Ogren gives the caster a definitively orcish Dirty Look, as the man starts casting a third spell at him. Finally having a point to focus all his bred-in anger at, he sharpens his will on the spell and goes in for a kill, slashing one way, then the other and finally back again, his sword making a low but clear note every time. "Gods damned stop it with that casting! ARGGHGHGGH"

Longsword, IC, 1st: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Longsword, IC, 2nd: 1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Longsword, IC, 3rd: 1d20 + 4 + 1 - 8 ⇒ (18) + 4 + 1 - 8 = 15
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Ogren, glad to see the downed zombie, slides over to the other figure, hoping to find the source of this god-awful negative energy.

Stride to get closer to the shadowed figure.


Will save: 1d20 + 2 ⇒ (4) + 2 = 6 I don't like you either, dice...

Ogren grimaces as the negative energy opens even more wounds on his flesh. He gives a growl and tries to remember something about the enemies they are fighting. Using the roll from above

He then takes two swings at the shambling figure in front of him.

Longsword, IC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage, Slashing, IC Crit!: 1d8 + 3 + 1 + 1d8 + 3 + 1 ⇒ (5) + 3 + 1 + (7) + 3 + 1 = 20
Longsword, IC: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Okay with a little more time I was able to find the passage on Identifying monsters and it is a recall knowledge skill and therefore an action!

Page 338 wrote:

Identifying monster abilities is one of the most common uses of Recall Knowledge. The monster’s commonality sets the difficulty: low for common monsters, high for uncommon, and severe for rare or unique. Most monsters’ level should be the level of the DC, but you could reduce the level drastically for really famous monsters. A character who succeeds identifies the monster and singles out one of its best-known attributes—such as a troll’s weakness to acid and fire or a manticore’s tail spikes. On a critical success, the character gets that information plus something more subtle, like a demon’s weakness or the

trigger for a reaction.

After a success, further uses of Recall Knowledge can yield more information, but you should increase the difficulty each time. Once a character has attempted an extreme-difficulty check or failed a check, further attempts are fruitless.


Right I didn't give a listing of actions, 1 raise shield, 2 stride, 3 strike! Though he'll definitely try identifying on the next turn, I wasn't certain if it was an action or not.


Will: 1d20 + 2 ⇒ (8) + 2 = 10

Weapon in hand, Ogren gives a slight whimper as the wave of negative energy washes over him and a few wounds open up. He raises his sheild just in case the things have some way of attacking him as he moves, before striding up to the one in red and triying to hack something off the dead thing.

"Great, undead in the ruined place that used to be used by worshipers of Milani... something seems off here."

Longsword, IC: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Curses! On a different topic, I don't have time to check right now, but does the play test still have rules for identifying monsters? And is it classified as a Recall Knowledge? Cause if I may be so bold:
Bardic Knowledge: 1d20 + 3 ⇒ (16) + 3 = 19


Ogren gives a couple of winces as he watches the dwarf falls in and then the cleric falling on top of him. "Well, I guess that's one way down. There's not much I can do for wounds... Bristor healed us up some earlier, maybe he'll help in thanks got being a cushion?"

Ogren casts a small cantrip, and waits as a small wave of magic washes out of him, hoping he'd find a ping of some kind of magic back. "I'll try keeping an eye out for any spells or magic items in the area."

Taking the Detect magic tactic


Ogren hooks one end of his rope to a solid looking piece of stone sitting on the edge and then starts his decent, while thinking about the sign that Flint pointed out.

Athletics: 1d20 + 4 ⇒ (4) + 4 = 8
Bardic Lore: 1d20 + 3 ⇒ (10) + 3 = 13

He gets so distracted thhinking about the connection to Milani and the note they found in the sewers that he almost falls off the rope.

Athletics: 1d20 + 4 ⇒ (19) + 4 = 23

This time actually focusing on the task he realizes he barely even need the rope and could have hopped down most the way.


Ogren hustles up and pulls out another bundle of rope. "I've got about fifty feet of good spider silk rope! It's light but it's just as strong as hemp. Hopefully this should be enough." He says peering into the hole.

With the 2 points of healing Ogren is good for a bit, even if it's not another day.


Let's skip! I can play this another time if needed!


Ogren's eyes narrow as the motes fly into his flesh. "That hurt."

He steps up to the little thing and takes a swing one way and then the other, trying to cut down the offending kobold, A different note playing out from the weapon each time.

Stride if needed, then Strike, Strike and possibly Strike?
Longsword, IC 1st: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Longsword, IC, 2nd: 1d20 + 4 + 1 - 5 ⇒ (8) + 4 + 1 - 5 = 8
Damage, Slashing, IC 2nd: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Longsword, IC 3rd?: 1d20 + 4 + 1 - 10 ⇒ (6) + 4 + 1 - 10 = 1
Damage, Slashing, IC 3rd?: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Ogren holds up his sword contemplating adding his voice to the Darius's song, but decides not to, and instead gives him a nod. "Keep that up, will you? I'm going to go take care of the one in the hysterics over there!" He then Strides across the sewers again, until he's right next to the little one, and Strikes out with his sword, a different note iterating out of the weapon.

Longsword, IC: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage, Slashing, IC: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Ogren buried in taking notes almost completely misses the kobolds until the sounds of battle ring out. He looks up and Drops his notebook in surprise. After a moment, he Interacts with his sword, pulling it out, and then Strides up to the green kobold, splashing through the mucky sewer water for a second. He then tries to Strike the thing down, his sword making a deep and oddly melodic tone as it passes through the air.

Drop as a free action, Interact to draw, Stride through the sewers, and Strike to attack
Longsword, IC: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage, Slashing: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


2E - Darius Kolphan wrote:

Darius has no trouble filling the details. "The founder was a celestial creature from the plains of Elysum, bordering the First World of the Fey. She built a magnificent garden the family continues to maintain. I'll give you a tour someday."

Ogren takes some quick notes. "Oooh, that could be fun, I'd love to see more of Absalom! But mind if I ask why you're here in the sewers with us instead being some famous gardener?"

As his conversation partner moves off to handle the other trap that people spotted, Ogren turns to the man with the rapier standing next to him offering a hand and easy smile. "And how about you my good sir? I don't know if I got your name, but you might have caught mine's Ogren."

Bardic Lore, Religious symbols: 1d20 + 3 ⇒ (19) + 3 = 22

"Oh I see you follow Cayden! You must be able to hold your liquor well, then! You want to grab a few pints after this is all over? I'm always looking for some more drinking partners!"


Bardic lore (Kolphan family): 1d20 + 3 ⇒ (3) + 3 = 6
"Hmm, I've never heard of the Kolphan family. Mind if I ask what part of Absalom you hail from?" Intrigued Ogren pulls out a notebook and pen obviously intent on learning something new.

Ogren keeps sending out magical pulses in hopes of finding a magical trap before one find him. Though he sticks to the back as rear guard, in hopes he can strike up a conversation without alerting people to their presence.


Ouch, that really hurts the effectiveness of that cantrip. Spend 2 actions to give an ally a single +1 for a round, once a day. If it gave a bigger bonus maybe, but right now it feels like it's probably not worth preparing.

Ogren gives Darius a strong hand shake and toothy smile. "Glad to meet ya! Don't worry about talking to me! Those rumors about half-orcs biting are false! ...well, most of them. Oh, I don't think I ever got your name."


Ogren tries to keep an eye out for the possible prescience of magic in case the kobolds set up something magical as well.

Detecting magic just in case


A slightly guttural singing issue out from one of the side tunnels, in a wordless song that seems to resonate slightly with the stonework. The song is soon followed by a large slightly burly half-orc in a chain shirt carrying a sword and a torch. He gives a toothy smile as he spots the group and moves up to meet with everyone. Taking a moment to finish his song in a great crescendo, he sheathes his sword and in a deep voice starts talking. "I knew I'd find you in these tunnels at some point! Valsin sent me after you guys after I woke up late from last nights bender... admitedly after nearly tearing my ears off with his displeasure. I'm going to have to make sure my work's impecable for the next few weeks or I might get tossed out. But anyways, he didn't bother filling me in on what we're actually doing. 'Get it from them' or somehting like that."

After a second he glances over and spots Engashez.

Bardic Lore, Trained: 1d20 + 3 ⇒ (14) + 3 = 17

After a momentary surprise, he gives the kobold a deep bow. "I hadn't seen you there, lady Kobold. Might I inquire as to your name?"


Alright, a basic character sheet is up. I'll try getting a gameplay post in later today!