Alright, everyone. I suppose it's time to say this.
I will be opting out of this game. I have been considering this for a while now, and I was hoping to help you with this combat, and then try to retire Nuts in the first port we find, but it seems that will not happen anytime soon either.
There are a few reasons behind this decision, but the glaring one is the pace/post rate. The initiative for this encounter was rolled on September 17th. Following that, we skipped through the ship-to-ship combat mechanics after it took the crew 38 days to do 2 rounds of whatever that was. In a naval-focused campaign. 12 days later, we are still on round 1 of the boarding encounter.
Real life happens, I get that. But if a table can not get through 4 rounds of combat in 2 months, something is not working. It seems to me that the commitment is simply not there.
That said, I hope you have fun raiding the high seas and making a name for the ship and crew.
Nuts' eyes widen as the ships get closer and closer. Once the ships are in jumping distance, he is consumed by frenzy. Boarding hook in hand, he leaps over the rails and drops the hook as soon as he touches the deck
Acrobatics:1d20 + 13 ⇒ (2) + 13 = 15
"I'll break so many bones in your body, you won't even be able to count them!" he screams af the first sailor in a chelish uniform as he straight up elbows him in the femur.
Are you all interested in being granted use of one of my Level 1 Domain powers? I can grant everyone the ability to either throw a storm burst at range, or use a melee touch attack to force an opponent to re-roll their first attack and use the less favorable result. The catch is, I can't mix and match. Everyone gets a storm burst or everyone gets the forced re-roll. Anyway, I'm still offering, if y'all want it.
I don't believe it was discussed in character. But sure, I'll take either of those. Do what the character does.
But to be fair, the reroll option seems more in tune with the fate/luck theme you hinted at.
So I'm back. However, since we are in initiative, I am not exactly sure what to do here. Did we get close? If I can lob a boarding hook across, great, I'll do that. If not, I suppose I'll help with loading the armaments.
"Single mast starboard, Cap! Red flag! Maybe Chelish." Nuts calls from the crow's nest once he focuses on the details. He keeps slapping the crows next from the exterior side to have people below pay attention.
The halfling moves to pick up some of the goods and starts loading a dinghy. His attempts at keeping a straight face are not successful. Clearly, something is bothering him. But Nuts soldiers on with his mouth shut.
Nuts eyes the fresh meat with curiosity, but he understands this is not his place to speak. He remains by Captain's side, just in case.
Vikla, on the other hand, walks up, scans the woman top to bottom. "The Sea Banshee is with this one. We'll see eye to eye. After she explains how she ended up captured in this weakling of a town."
"I liked at least half of your response, Cap." the halfling shoots a little smirk at Capricia, then returns to pensive mode. "Who governs these islands, anyway?"
Nuts, not sure whether he has a say in the matter, nods sheepishly at Manny's suggestion. "Yep. Can do that. What are we looking for? As in - what to loot."
As he asks, he looks around. "Do we need food, powder, general valuables?"
Before doing anything else, Nuts will quickly run around everyone unconscious to stop them from bleeding out.
As he wraps tourniquets around limbs, he looks at Capricia as the commander of the Queen's Grace. "Sinked ships don't haul booty and dead crews don't talk. Mercy or death, Captain?"
Don't know how many we need, but here are some rolls.
The halfling retaliates against the commanding officer.
"Everyone calm down! Not here for your blood." he looks at Capricia with a curious exoression, and mumbles "Probably." under his breath.
Actions: Free 5ft step if I can get into or set up a flank | Swift Exploit Weakness | Full attack defensively vs Captain
Opening roll 20 here is a chore. Someone please move me if a 5 ft step is available and I can set up a flanking situation. Thank you!
EW:
Exploit Weakness (Ex)
At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness.
A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.
This ability replaces ki pool.
Exploit Weakness:1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19vs Truewind Captain for a +2 to attacks on the captain
Fighting defensively for AC 22 and attacking the captain nonlethal to knock them out.
Hello, everyone! This message is being posted in all my tables.
Friendly reminder that I will take two weeks off soon. I will be away from July 3rd up to July 18th, and I am unsure of my ability to make posts within that period. I will try, but no promises.
However, even if I can get online, I will probably put the tables I GM on hold, save for possible short posts. Thanks for understanding.
I will try to include a bot-me section in my PC profiles just in case.
Hey all. Note I will be travelling over the weekend, so short posts only from my end. We're gonna toss some dice, smear our skin with fox blood, and dance naked in the light of a full moon.
Nuts looks at the rigging, seeing Samms Toppin. "Sorry, man. Didn't mean to call you a ho. Just a figure of speech." then shifts his attention to look at the ship, shrugs, and shouts at Capricia. "Beats me, Captain. Does it matter?" his gaze changes into a more inquisitive one. "Dog eat dog, and all that? What's the policy?"
"A lot of them, for sure." Nuts nods. "How do these fish people even climb up here?" he skitters over to the railing, and looks for holes in the ship's hull.
Nuts steps to snap the attention of one of the creatures. He swings wildly with his fists, but it seems he is still fighting creatures in his dreams. Again.
Didn't we get like several months worth of nonspoil food from the dock?
Nuts lets out a sigh of relief when they are back on the open sea. "Well, that was a damn strange place. I was honestly waiting for a colony of oversized ants to pop up and just devour the entire dock for materials." he shakes his head, looks into the distance, and at Capricia. "So where we headed, Captain?"
He looks a bit sheepishly at her again. "And, uh... Who's doing what? We should have sorted this out beforehand, I suppose."
Who's in the crew? Any new faces? Nevermind. Found it in the sheet.
One more question. How is the name presented on the hull? Is it just paint, or some sort of engraving or letters extending into the space?
Alright, well, it seems neither name got 4 votes, but Queen's Grace got more. My own vote was Fever Dream, but I did not want to influence anyone and did not post it here. So it's 3 to 2 at the moment.
Not sure if we want to wait for Lief and Vikla to actually get a majority on one side, or just go with Queen's Grace since it got more votes in the last 48 hrs.
After putting out the fires, Nuts walks onto the lighthouse balcony and tosses a few immolated monkeys out of the tower. "Hey, guys! I think Manny went for a swim! You all okay?"
Interestingly enough, someone who voted via the link did not put a vote on the Wild Ride / Sea Serpent matchup. The other pairs have 4 votes, that one has 3.
Each round is set to approximately 48 hrs so that everyone gets to put their vote in.
If you guys feel like we can do it faster here in the discussion thread, we can do that. Since there are 7 players, if a name within a bracket gets 4 or more votes within a round, it advances to the next round. If that is how you want to go about it, the candidate pairs are:
Salty Approach
Advances to round 2 by default to compete against the winner of Queen's Grace/Besmara's Blessing matchup.
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Queen's Grace Besmara's Blessing
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Wild Ride Sea Serpent
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Fever Dream Thunderbird's Fury
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Note: Not sure why the polltab system put the last name I entered on top of the bracket, but we will mirror that here to avoid confusion later on.