Death Initiate

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306 posts. Alias of NotEspi.


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Alright, everyone. I suppose it's time to say this.

I will be opting out of this game. I have been considering this for a while now, and I was hoping to help you with this combat, and then try to retire Nuts in the first port we find, but it seems that will not happen anytime soon either.

There are a few reasons behind this decision, but the glaring one is the pace/post rate. The initiative for this encounter was rolled on September 17th. Following that, we skipped through the ship-to-ship combat mechanics after it took the crew 38 days to do 2 rounds of whatever that was. In a naval-focused campaign. 12 days later, we are still on round 1 of the boarding encounter.

Real life happens, I get that. But if a table can not get through 4 rounds of combat in 2 months, something is not working. It seems to me that the commitment is simply not there.

That said, I hope you have fun raiding the high seas and making a name for the ship and crew.

Have fun, enjoy, goodbye.


Nuts' eyes widen as the ships get closer and closer. Once the ships are in jumping distance, he is consumed by frenzy. Boarding hook in hand, he leaps over the rails and drops the hook as soon as he touches the deck

Acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15

"I'll break so many bones in your body, you won't even be able to count them!" he screams af the first sailor in a chelish uniform as he straight up elbows him in the femur.

Unarmed Strike 1d20 + 9 ⇒ (19) + 9 = 28 | Damage 1d6 + 1 ⇒ (6) + 1 = 7

Move Action - Move + Long Jump / Standard Action - Attack / Free Action - Drop rope


I'm here.

¯\_(ツ)_/¯


The halfling gives Cerise a thumbs up and starts the process of loading again.


"Whatever kills the Chelish faster is my vote." Nuts states coldly, with a voice of silent determination. He continues to load the armaments.


Cerise "Ci Ci" Barchetta wrote:

Are you all interested in being granted use of one of my Level 1 Domain powers? I can grant everyone the ability to either throw a storm burst at range, or use a melee touch attack to force an opponent to re-roll their first attack and use the less favorable result. The catch is, I can't mix and match. Everyone gets a storm burst or everyone gets the forced re-roll. Anyway, I'm still offering, if y'all want it.

I don't believe it was discussed in character. But sure, I'll take either of those. Do what the character does.

But to be fair, the reroll option seems more in tune with the fate/luck theme you hinted at.


Cool. So I'll help with loading.


So I'm back. However, since we are in initiative, I am not exactly sure what to do here. Did we get close? If I can lob a boarding hook across, great, I'll do that. If not, I suppose I'll help with loading the armaments.


Alright, everyone. I'm down with a case of the man flu. I will be slow for a few days. Updates to threads tomorrow. Ty for your patience.


Hey all, I am leaving for the weekend. I probably won't be available until late Sunday, potentially Monday. Just a heads up.


Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Nuts repeats his routine of making boarding hooks ready. "I'm coming for you, chelish scum!"


"Single mast starboard, Cap! Red flag! Maybe Chelish." Nuts calls from the crow's nest once he focuses on the details. He keeps slapping the crows next from the exterior side to have people below pay attention.


Guys, GM, if I were to look at the map, where are we hunting, exactly?


The halfling moves to pick up some of the goods and starts loading a dinghy. His attempts at keeping a straight face are not successful. Clearly, something is bothering him. But Nuts soldiers on with his mouth shut.


Nuts eyes the fresh meat with curiosity, but he understands this is not his place to speak. He remains by Captain's side, just in case.

Vikla, on the other hand, walks up, scans the woman top to bottom. "The Sea Banshee is with this one. We'll see eye to eye. After she explains how she ended up captured in this weakling of a town."


brvheart wrote:

Nuts

Capricia

Is this a new round already?


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Hey there, sailor. Welcome to Nuts' fever dream.


Nuts and Vikla flank the captain for protection. Vikla draws her rapier for a little extra menace factor as Nuts cracks his knuckles.

Nuts leans over to Capricia. "Perhaps we can make an attempt at some sort of an arrangement before it gets to violence?" he whispers.


Well, crap. Sorry to see that. Good luck!


Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Nuts raises his hand. "Yes, but... Are these people not out own? Who do they swear allegiance to? If any."


"I liked at least half of your response, Cap." the halfling shoots a little smirk at Capricia, then returns to pensive mode. "Who governs these islands, anyway?"


Nuts, not sure whether he has a say in the matter, nods sheepishly at Manny's suggestion. "Yep. Can do that. What are we looking for? As in - what to loot."

As he asks, he looks around. "Do we need food, powder, general valuables?"

He squints his eyes before adding "Slaves?"


Before doing anything else, Nuts will quickly run around everyone unconscious to stop them from bleeding out.

As he wraps tourniquets around limbs, he looks at Capricia as the commander of the Queen's Grace. "Sinked ships don't haul booty and dead crews don't talk. Mercy or death, Captain?"

Don't know how many we need, but here are some rolls.

Heal, First Aid: 1d20 + 7 ⇒ (6) + 7 = 13
Heal, First Aid: 1d20 + 7 ⇒ (16) + 7 = 23
Heal, First Aid: 1d20 + 7 ⇒ (9) + 7 = 16
Heal, First Aid: 1d20 + 7 ⇒ (11) + 7 = 18
Heal, First Aid: 1d20 + 7 ⇒ (2) + 7 = 9


Capricia the Pirate wrote:


Jeez--two 1s for her attack and damage last round; two 2s this time.

Just wait 2 or 3 fights from now and you will be trialed for your war crimes.


That's wild. My condolences.


The halfling retaliates against the commanding officer.

"Everyone calm down! Not here for your blood." he looks at Capricia with a curious exoression, and mumbles "Probably." under his breath.

Actions: Free 5ft step if I can get into or set up a flank | Swift Exploit Weakness | Full attack defensively vs Captain

Opening roll 20 here is a chore. Someone please move me if a 5 ft step is available and I can set up a flanking situation. Thank you!

EW:
Exploit Weakness (Ex)
At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness.

A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.

This ability replaces ki pool.

Exploit Weakness: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 vs Truewind Captain for a +2 to attacks on the captain

Fighting defensively for AC 22 and attacking the captain nonlethal to knock them out.

Flurry:
1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 | Damage 1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 | Damage 1d6 + 1 ⇒ (4) + 1 = 5

Pumping a stunning fist into the first attack. DC 15 fort or stunned.

AC22 (24 vs captain if that EW roll was good enough)
HP 19/25
SF 3/4


As they get closer, Nuts runs to one of the ropes and picks up one with a boarding hook.


Init: 1d20 + 4 ⇒ (18) + 4 = 22


Hello, everyone! This message is being posted in all my tables.

Friendly reminder that I will take two weeks off soon. I will be away from July 3rd up to July 18th, and I am unsure of my ability to make posts within that period. I will try, but no promises.

However, even if I can get online, I will probably put the tables I GM on hold, save for possible short posts. Thanks for understanding.

I will try to include a bot-me section in my PC profiles just in case.


Seeing the ropes are in order and ready to lob for boarding, Nuts walks up to Vikla's ballista and starts the loading process.


Hey all. Note I will be travelling over the weekend, so short posts only from my end. We're gonna toss some dice, smear our skin with fox blood, and dance naked in the light of a full moon.


Nuts starts slowly walking to the rails, coliling ropes with hooks on their end, and making sure they don't tangle.


Nuts looks at the rigging, seeing Samms Toppin. "Sorry, man. Didn't mean to call you a ho. Just a figure of speech." then shifts his attention to look at the ship, shrugs, and shouts at Capricia. "Beats me, Captain. Does it matter?" his gaze changes into a more inquisitive one. "Dog eat dog, and all that? What's the policy?"


Perception: 1d20 + 11 ⇒ (6) + 11 = 17


"A lot of them, for sure." Nuts nods. "How do these fish people even climb up here?" he skitters over to the railing, and looks for holes in the ship's hull.


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5 ft step, full attack action, defensively

Flurry: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Flurry: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Hah! Alright, then.

Nuts steps to snap the attention of one of the creatures. He swings wildly with his fists, but it seems he is still fighting creatures in his dreams. Again.

AC 22, HP 25


"Huh? What?" Nuts stirs, jumps up, wipes drool off his face, and runs after the sounds.

Both actions to move, I guess? If we are sleeping below the deck, that is.


Nuts snores softly before turning around in his bunk.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Didn't we get like several months worth of nonspoil food from the dock?

Nuts lets out a sigh of relief when they are back on the open sea. "Well, that was a damn strange place. I was honestly waiting for a colony of oversized ants to pop up and just devour the entire dock for materials." he shakes his head, looks into the distance, and at Capricia. "So where we headed, Captain?"

He looks a bit sheepishly at her again. "And, uh... Who's doing what? We should have sorted this out beforehand, I suppose."

Who's in the crew? Any new faces? Nevermind. Found it in the sheet.

One more question. How is the name presented on the hull? Is it just paint, or some sort of engraving or letters extending into the space?


https://www.polltab.com/bracket-poll/1f6eXLvHVrfyO

Alright, well, it seems neither name got 4 votes, but Queen's Grace got more. My own vote was Fever Dream, but I did not want to influence anyone and did not post it here. So it's 3 to 2 at the moment.

Queen's Grace - Emerald, Capricia, Callum
Fever Dream - Nuts, Manny

Not sure if we want to wait for Lief and Vikla to actually get a majority on one side, or just go with Queen's Grace since it got more votes in the last 48 hrs.

Up to you guys.


Looking around, seeing Emerald reverting the damage to the lighthouse, Nuts looks at the elf.

"Tell me again - Why are you not the ship's carpenter?


Alright, everyone, round 2 results:

Salty Approach - 0
Queen's Grace - 5 (Nuts, Lief, Emerald, Vikla, Manny)

~~~~~~~~~~~~~~~~~

Sea Serpent - 1 (Lief)
Fever Dream - 4 (Nuts, Emerald, Vikla, Manny)

Again, the results on the forum are reflected in the linked poll.

https://www.polltab.com/bracket-poll/1f6eXLvHVrfyO

Cast your votes! Here or polltab, doesn't matter.

Queen's Grace
Fever Dream

First one to reach 4 is the winner.


After putting out the fires, Nuts walks onto the lighthouse balcony and tosses a few immolated monkeys out of the tower. "Hey, guys! I think Manny went for a swim! You all okay?"


My votes are Queen's Grace and Fever Dream.


Results are the same in both, so let's go ahead and start round 2:

~~~~~~~~~~~~~~~~~

Salty Approach
Queen's Grace

~~~~~~~~~~~~~~~~~

Sea Serpent
Fever Dream

~~~~~~~~~~~~~~~~~

Suggestions with either 4 votes first or most votes after 48 hrs proceeds to round 3.

Link to polltab is the same: https://www.polltab.com/bracket-poll/1f6eXLvHVrfyO


Round 1 results are in. From the forum:

Quote:

Queen's Grace - 4 (Emerald, Capricia, Nuts, Lief)

Besmara's Blessing - 1 (Vikla)

~~~~~~~~~~~~~~~~~~

Wild Ride - 2 (Vikla, Nuts)
Sea Serpent - 3 (Emerald, Capricia, Lief)

~~~~~~~~~~~~~~~~~~

Fever Dream - 3 (Vikla, Capricia, Nuts)
Thunderbird's Fury - 1 (Emerald)

From polltab

Quote:

Queen's Grace 4

Besmara's Blessing

Wild Ride 1
Sea Serpent 2

Fever Dream 3
Thunderbird's Fury 1


I did vote via the link, but for transparency:

Queen's Grace

Wild Ride

Fever Dream

Interestingly enough, someone who voted via the link did not put a vote on the Wild Ride / Sea Serpent matchup. The other pairs have 4 votes, that one has 3.


Alright, then. I assume people have had enough time to reconsider and resubmit their suggestion at this point, so I am going with this list:

Queen's Grace - Callum
1d100 ⇒ 2

Fever Dream - Capricia
1d100 ⇒ 70

Thunderbirds Fury - Emerald
1d100 ⇒ 74

Sea Serpent - Lief
1d100 ⇒ 54

Wild Ride - Manny
1d100 ⇒ 44

Salty Approach - Nuts
1d100 ⇒ 90

Besmara's Blessing - Vikla
1d100 ⇒ 40

I have put the results into a poll maker and here's your link to submit your votes.

https://www.polltab.com/bracket-poll/1f6eXLvHVrfyO

Each round is set to approximately 48 hrs so that everyone gets to put their vote in.

If you guys feel like we can do it faster here in the discussion thread, we can do that. Since there are 7 players, if a name within a bracket gets 4 or more votes within a round, it advances to the next round. If that is how you want to go about it, the candidate pairs are:

Salty Approach
Advances to round 2 by default to compete against the winner of Queen's Grace/Besmara's Blessing matchup.

~~~~~~~~~~~~~~~~~~

Queen's Grace
Besmara's Blessing

~~~~~~~~~~~~~~~~~~

Wild Ride
Sea Serpent

~~~~~~~~~~~~~~~~~~

Fever Dream
Thunderbird's Fury

~~~~~~~~~~~~~~~~~~

Note: Not sure why the polltab system put the last name I entered on top of the bracket, but we will mirror that here to avoid confusion later on.


"Git! GIT!" Nuts shouts at the monkeys as they rush up to do obscure things to his ankles and shins.

"Manny! There's so many! I can only punch like so much."

Nuts suddenly has an epiphany, and just ROLLS over the monkeys, hoping to take a few out.

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

5 ft step, Full attack

Flurry 1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Flurry 1: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

HP 17/25

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