Danse Macabre

No One of Consequence's page

408 posts. Alias of Laithoron.


RSS

1 to 50 of 408 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

From mid-air, the voice of the front receptionist could be heard clearly, "Very well, Mister Lori. I'll retrieve the key then."


Frowning deeply as Sasha nodded and rang out a good half-bottle of wine from the hem of her cloak, the captain of Lord Gallo's guards turned his gaze upon the agitated serpent. "I do not recall such a creature entering the estate with your party, Lady Ourson. If this 'Grak' understands you then command him to heel and we shall see your party out."

Lowering his blade, but not sheathing it, the huge man snapped his fingers and pointed to Lucio. "Get the master to his bed and fetch the physician from his prayers. In deference to Lord Gallo's feelings for your Ladyship, I shall await his command before filing any complaint."

"With all due respect," he sheathed his blade and with a jerk of his head, his men followed suit. Bowing his head slightly, but not taking his eyes off anyone, he continued, "As the Baron is now unable to receive guests, your visit has concluded. We will escort you forth."


With a soft moan, Lord Gallo passed out, snoring loudly where the ladies had set him down. Still on-edge, blades and spears pointed at Grak, the large, burly Zuck who headed up the house guard, responed, "Your companion, I see," before turning a furious scowl upon Sasha.

Pointing his massive talwar at her, he gestured to the destruction with an open palm. "So you are the one responsible for this madness, red woman! If our new Princess has any sense of justice, then her guards will drag you from here in chains for this insult!"


At nearly the same time, Lord Gallo's house guards and the quartet of royal guards who had accompanied Lureene burst onto the scene. At the sight of Grak, the nobleman's guards shouted and drew their blades. "It's a MONSTER! Lord Gallo is stricken!"


"Swollen Sprite? Fruitful Fairy," Russo griped, "Anyhow, it's tha ol' clunker with the big-bellied hussy with the wings painted on 'er prow."

"Jaro," it was Nial again, "you still want us to lock sh1t down?"


"Suuure, she's that wide ol' scow, Fruitful Fairy's 'er name."

"Yo old coot, it's the Pregnant Pixie!"

"Nooo, that's jus' what's painted on the side."

"Pfff, since when can you read, Russo?"

"Boy don'cha take a tone wit me. I'll whup ya so hard ya momma'll cry!"


Echoing from the horn for the next few moments was the sound of other people chattering before an old man spoke up, "Corv, you talkin bout that tramp captain swings thru here erry now an then? Ridger?"


"The Princess?" another voice called out. "I heard something big went down with her over in Elf-ville today."

"Oh you didn't hear? That good-lookin' elf-chick Dingle-face got killed by some broad with a butterfly."

"Whaaat, I heard there was another assassination–"

"You would think of ASS, Manny!"


"HEY BOSS," another man's split the air, "LOOKS LIKE THE COMMODORE'S SETTIN' UP A BLOCKADE."

"Yon't tink it's dem freebootahs naw?"

"PIRATES, WHAT? WHAT ARE WE–"


"HEY JARO, IT'S NIAL! VINCE SAID WE JUST GOT A BIRD FROM ARROWHEAD — WE GOTTA HOLD ALL DEPARTURES! WHAT'S GOING ON?"


Between Lureene's genuine innocence and Arion's fervent apology, the woman relaxed. "I see, so it was a misunderstanding on your part rather than an accusation on the part of the Princess... Please know that there are those who make such comments that are neither strangers to this city nor without malicious intent. If you will forgive me for assuming the worst then I shall make no mention of this to the others."

Once the three had finished dressing and Tut had breathed a quiet sigh of relief, she said, "Come, I shall introduce you to my mistress. If you have any questions the Head Hetaera can certainly answer them."


The elven woman pursed her lips momentarily, looking away towards the manse looming overhead. After drawing a deep breath and then releasing it, she said, "Contrary to what some might have you believe, there are no courtesans at this house, my Lord and Lady. The Head Hetaera would be... disappointed to hear that her Highness holds so lowly an opinion of us. Nevertheless, I shall inform my mistress of her demands. Will that be all then?"

Sense Motive DC 15 (Arion, Sasha):
It sounds like you've struck a raw nerve.

Sense Motive DC 20:
You also realize that the way in which your group misspoke makes it sound as if Alis herself had called the head priestess a prostitute.

Rolls:
Sense Motive Checks:
R 1d20 + 14 ⇒ (17) + 14 = 31
L 1d20 + 2 ⇒ (8) + 2 = 10
S 1d20 + 2 ⇒ (13) + 2 = 15


"Well..." the woman began, distracted by the fact that King Tut was winding a small towel up as he glared at Lureene, "it would be courteous to inform her of this at the earliest opportunity."

There was a loud *CRACK* as the monkey snapped his towel, catching Lureene on the buttocks. As his angry gaze shifted between Sasha and Arion, as if deciding who next should be taken to task, the attendant hastily urged, "Had her Highness wished to meet at the House itself, or... perhaps by the shrine?"


Sasha cocked her head at Lureene's comment, but she had little time to figure out what her curvy friend was implying before the woman attending them asked, "Pardon me, Lady Ourson, but did I correctly overhear that the Princess wishes to meet with the Head Hetaera?"


LK Calendar: Uniens 23, 4210 — Lansday
Time: 3:15db (morning, 9:15am)

Upon reaching Tol Lonnduil by carriage and finding all but the southern stretch of the Wending Way unpaved, the Princess had opted to send her carriage on ahead to Lady Lammontari's while she and retinue continued on foot. Although the fog had long since burned away and the day promised to be hot and steamy once more, it was pleasant enough for the time being.

Rather than heading north along the river as Arion had done, the Princess' entourage instead kept straight on making their way down a smaller lane that was lined with statues representing famous figures from myth and legend. When Darvesch had inquired about them, a guard smiled and responded, "Elves may have all the time in the world, but it is still rude to be late to theater. This is a short-cut."


It was not long before the two half-elves, each from opposite ends of society stood in each other's presence by the reflecting pool in the villa's atrium. As the Princess entered, followed by her cousin, her hand-maiden, and several royal guards, the house guard who had delivered the message stood to the side and saluted, proclaiming loudly, "Her Royal Highness, Princess Alissariel of Silverwake!"

Then, nodding to Amelia and giving a turn, one arm extended to her, he said, "Your Highness, I present the Lady Amelia Echorn."


"Your Highness, Lady Echorn arrived without any escort save a black ocelot that walked beside her. As for my impression," he hesitated, trying to figure out how to phrase his reply, "she seemed aloof, almost as though her body was there, but her thoughts far off. Her... eyes have the depth of woman many decades her senior, but it is something more than just the elvish influence in her. Nothing hostile just... unsettling."


LK Calendar: Uniens 23, 4210 — Lansday
Time: 2:30db (morning, 8:30am)

It was over 2 hours past daybreak when an itinerant guard tracked down the Princess and her honor-cousin as they were making their way to exit Villa Sempronius. "Your Highness," the guard hailed, bowing at the waist, "there is a Dafari woman calling at the gate, she came bearing this."


Oddly enough, when Arion leaned out the window of the room, feigning to gaze off towards the palace, he could clearly hear the sounds of fiddlers playing in the nearby courtyard to the east, yet the sound of the elven woman jingling about were completely lost until he had pulled his head back inside. If the women had heard his whisper, they made no response.

Instead, the hostess merely smiled from behind her veil and curtsied in gratitude as she accepted the boon for her master. Upon recovering, she asked, "Is there any message you wish me to convey, my Lord?"

When it was made apparent that no message was necessary, she left the same way she had entered, pulling the door closed behind her as she departed. Once she was gone, and his intentions made clear to the women, the mage began to study the magical auras within the room.

The first and most noticeable effect was of a moderately powerful abjuration that filled the room — mage's private sanctum. That alone certainly lent credence to the hostess' claim that Sareth had spared no expense in ensuring his guests' privacy, it cost as much to make such an effect permanent as the transmutations with which he had enchanted his rapier!

Next there was the silver urn the hostess had carried. It too was enchanted, the vessel carrying a faint transmutation that maintained a constant temperature perfect for chilling the bottles of champagne and assorted white wines within.

Similarly, there was another spell, a faint glamer cast upon a statuette of a nymph that stood atop a shallow table near the pull-cord, although it's purpose eluded him.

Beyond those, the only other auras he could note were those upon your persons, and moving around the room did not reveal any further auras. Likewise, a quick inspection of the wines and hors d'oeuvres you had been brought, and of the cushions revealed no evidence of tainted food, poison needles or anything of the sort. The room appeared to be as clean as it was luxurious.

Rolls:
Perception Checks
L 1d20 + 9 ⇒ (4) + 9 = 13
S 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 urban

Hostess 1d20 ⇒ 4

Arion's Checks
Arcana DC 20/25 1d20 + 11 ⇒ (15) + 11 = 26
Spellcraft DC 18 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 identify
Arcana DC 17/22 1d20 + 11 ⇒ (8) + 11 = 19


After the huge guard had made his way back outside, the silk-clad hostess turned with a flair of her hips, lilting notes chiming from her dancer's sash.

"I hope you find this room to your liking, my Lord and Ladies. You shall have perfect quiet and privacy here, Master Sareth has spared no expense. If you require anything," she ran her hand down a cord of braided satin that hung from the ceiling, "simply give this a tug. One for refreshment, two for my master, or three for the guards."

Upon reaching the door, she turned and asked, "Would it please you for us to entertain your guards, or...?"


"Why yes, of course, Sareth," the young elf responded. With a demure smile, gaze lowered respectfully, she said, "Follow me, if it pleases you, my Lord and Ladies."

With that, the black-haired woman began to lead the way, her movements still graceful and alluring in spite of her burden.


Even as Sareth gave a wan smile, there was a sigh of adoration from the returning hostess, a tall hookah with a silver body and a jar of swirled red and white glass, in her hands. After setting the device in front of the redhead, the mouthpiece respectfully pointed away from her, she crooned, "Oo-oooh! What an adorable little monkey! He's precious!"

For a few moments, she knelt by the redhead, happy to pet his golden head. It was only the sound of her employer clearing his throat that ushered the young elven woman back into her role as a dutiful hostess.

Eyes sparkling in the dim light, she rose to her feet in a single, graceful twirl that ended with in a bow. "Please, enjoy your hookah, Ms. Nevah. I shall return shortly with your drinks."


Even as Malinda ground her teeth against the comment, the hostess curtsied and began to sashay off. "I'll see about that hookah and some refreshments. Chocolate and strawberry, right Ms. Nevah?"


Light laughter escaped the timeless beauty as she extended a slender arm, pale skin decorated with henna spirals, towards a long, private table overlooking the scene below. "I shall see to it myself," she said, her gaze practically caressing the redhead's neck and shoulders as she swept past, silks brushing up against her.

As she moved past you, she pulled out three heavily carved chairs with thick, velvet upholstery before twirling to a stop beside a tall wing chair that had been turned away from you. In a breathy whisper, she spoke a few words in melodious elvish, her kohl-lined gaze lingering upon you as she leaned on the chair back with one arm, the other twisting sensuously in time to the music.

Although it escaped the notice of Lureene and Sasha merely gave the hostess a friendly smile, Arion could tell that the woman was casting a spell to detect their thoughts. Yet whether it was something in the air, or some subconscious desire to give the appearance of openness, he knew without out a doubt that it was only his ring that had girded his thoughts against the unexpected surveillance.

The elven woman merely smirked at the blonde gentleman, gaze lowered in an acknowledgement of defeat. "My Lord Sareth, allow me to introduce you to our Princess' lady-in-waiting, the Lady Ourson, and her exquisite compatriots. Lady Ourson, this is Sareth Antirel, master of this establishment."

Elvish:
"Sweet Sareth, you have noble callers this evening. A elvish Lord and two lovely Ladies. They arrived in the escort of our new Princess' honor guard no less!"

Rolls:
Dance 1d20 + 12 ⇒ (6) + 12 = 18 (spellsong)

Perception DC 18
R 1d20 + 15 ⇒ (3) + 15 = 18
L 1d20 + 9 ⇒ (3) + 9 = 12

Spellcraft DC 17
R 1d20 + 12 ⇒ (15) + 12 = 27

Will DC 16
R 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 resistance
L 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 mind-affect
S 1d20 + 1 ⇒ (2) + 1 = 3


The black-haired elf smiled, bowing her head at the compliment and she motioned for all of you to follow her up a broad flight of stairs that curved around to the mezzanine. "Sareth would be overjoyed to hear you say so, my Lady. Xerech is indeed this evening's theme."

As you proceeded higher, height affording an enviable view of the dancers, she asked, "Have you ever visited?"


The doors of the pub were tall, at least 15-feet tall, studded and reinforced with hammered bronze, their surface carved with scenes of sirens and sea dragons, galleons and giants. Outside them stood a pair of huge, black-skinned warrior, gold bands straining against their powerful biceps, and ivory-hilted tulwars on their hips.

Even at the approach of the royal guard, they remained unmoved and unflinching, dark eyes surveying those who approached, arms folded across their broad chests. From seemingly out of thin air, a slight elven woman who was their perfect contrast appeared. Pale of skin and dark of hair, she sauntered forward in gold-trimmed silken garb befitting a Xarakai princess, her many bangles on her wrists and coins on her belt and ankles chiming with her movements.

Ignoring the line of people waiting to enter, she curtsied low before the newly arrived VIPs, arms spread low and wide. From behind a gauzy veil, her voice was soft and sultry, mimicking the accent of the desert folk, "With open arms, my Master Antirel welcomes the honor of a visitation from royal envoys. Please, allow me to guide you to him, my Lord and Ladies."

Ruby lips and emerald eyes afire, she turned, a shake of her hips resounding like a hundred tiny bells as she entered ahead of you, a single finger crooked, beckoning you to follow.


Blushing in surprise at the unexpected attention from Lady Ourson, it took all the young woman's wits to recover, the winged-woman's very nature nearly intoxicating to those around her. Sasha's cheerful tone helped to snap her out of it and recovering she curtsied low, holding the hand Lureene had kissed to her bosom as if clutching something precious.

"Thank you my Ladies, and you also my Lord. I wish more people would take time to stop and smell the roses, as they say. Enjoy your stroll!"

With that, the young woman respectfully backed away, stars in her eyes. As you finally moved on, you couldn't help but notice that many others had been watching with interest around the courtyard, and swiftly flocked to the young woman, eager to imitate the fashions of those they saw as wealthy and influential.


"Thank you, kind sir," the girl said brightly. She smiled at the ladies' enthusiasm, returning the basket to her head as she fished in her pouch for Arion's change.

"I have some pins and ribbons, my Lady," noting the awkward way in which the blonde was holding her ginger, she offered, "If you would rather wear that as a corsage, I could trim the stem for you."


Suddenly recognition dawned on the flower-girl's face and she gasped, covering her mouth with her hand before waving it excitedly at the winged-woman. "Wait, I remember you! You were one of those angels that fought off the demon atop Arrowhead the other day, aren't you? Did you come here to protect us from the pirates and the Zucks, my Lady?"


"Muses indeed, my Lord," the young woman agreed with a warm smile, blushing at the compliment the handsome elf paid her. "Well I have many lovely blooms that may be of interest if you have just arrived with our Princess from Ilmarond."

The young woman was a little taller than Lureene, dressed simply yet colorfully in greens and pinks. She seemed somewhat on the thin side as if she ate conservatively, though she seems healthy and energetic enough. Tanned though she was from her days in the sun, you could make out a smattering of freckles on her nose and cheeks. Although Lureene doted on her appearance, she did not seem familiar in any way, she seemed to just what she appeared to be, a pretty young Patrician girl trying to make a living selling flowers in the square.

Holding up her basket, she pointed to representative samples of each flower as she spoke, "I have pink and yellow Hibiscus, stalks of red and white Ginger, red and purple Dahlias, orange Jungle Tulips, many lovely pink and white orchids, some blue and purple Delphiniums, and I also have one blue Passion Flower left as well."

As the handsome elf mulled over the myriad choices, the girl smiled at the blonde ladies and asked, "Would you like to smell them, my Ladies?"


"It was the tattooed elf, my Lord, she was advocating that her Highness speak directly with the Zucks to learn of their needs."


As if in answer, the servant from before hurried in and bowed in apologies. "Please excuse the delay, Lady Ourson. Her Highness is still holding council and dessert has not yet been served. Shall I bring more wine in the interrim?"


Theme: Princess of Hearts
Artwork: Alis' Luncheon Gown

With that, Alis stood, and the swell of violins and trumpeting arose with her. In a slow but measured pace, the Princess descended from the mithril-inlaid carriage, one section of her honor guard saluting with halberds crossed in the air as a second section fell in behind the musicians in the color guard.

After the Princess and the Marshal had proceeded forth, the 'scribe' nodded for Darvesch and Ieana to follow before taking his place behind them. Once he had passed, the second section of the royal guard fell in behind them, elven armor gleaming in the sun.

Inside, the nods and murmurs regarding Amhranai's commentary fell by the wayside, and Lureene finally was given some relief as all eyes turned from her to the main entryway. Just before she came into view, the herald leading the procession held aloft his baton and in a loud, clear voice proclaimed, "Her Royal Highness: Alissariel, Princess of Silverwake, and Vicereine Appointee of the Greater Dafar Protectorate!"

No sooner was the herald's clarion introduction completed, than did the honorguard take up position along the entryway, halberds held in salute as the Princess entered, Isaac at her left in escort.

The dress the young royal wore was a long, red gown that brushed the carpet as she walked. With its voluminous pleats and shoulderless corset, it blended both Elven and Patrician couture. Even though this made the ensemble somewhat simpler than what Alis might normally have worn, the gold accents, lace trim, and the bunches of of jasper 'grapes' securing her wine-colored shawl bespoke a practical elegance just as the fabulous Tear of Sumalya and diamond tiara offered no doubt that she was a daughter of royalty.


As Isaac walked, magical messages relayed from other points across the estate whispered in his ear.

"Lord Bonati's carriage has just entered the quarter."
"Palace signals they are nearly ready to depart."
"Sharpshooter atop the Greenview and the Vault remain vigilant."
"Nothing to report at 8th and 3rd*.
"

He had just arrived at the heavily armed front gate to see the very same elven woman who had healed his injuries just a few days prior when another report gave him pause. "Major, Lady Hlokenar has just left your estate without a guard, and is headed towards 7th and 5th*. She appears to be carrying a package of some sort."

* When residents of the city specify an intersection, it is customary to list the East-West street first and the North-South avenue second. (See Port Eldarion: Thoroughfare Conventions)


Even as Lureene, Sasha, and Gelik made their way back to the central courtyard to find Naiobe tempting a tiny fox with pieces of fruit, the city's Marshal was involved with more pressing concerns.

Security.

After what had happened at the Coliseum over a month ago, he had made a point to impress upon Arion and Tiniel, the Princess' secret guards, that a private meeting with a discrete list of invitees was more prudent than a more public forum. It was not an easy matter to convince Alis to delay her own investment ceremony, but the promise that more preparation time would result in greater attendance and a more memorable and opulent affair finally convinced her. He'd have to thank Gelik for pointing that out.

As he paced the tree-lined carriage roundabout, his amulet keeping him comfortable even in full dress armor beneath the mid-day sun, one of the gate guards contacted him via a series of message spell. "Major, Lady Mondracus' carriage has arrived. The Baroness is joined by a tattooed elf, calling herself Amhranai. The elf's invitation appears to be authentic, and matches the guest list, but... Sir, the elf is not suitably attired, and I am detecting magical armaments on her person. The Baroness does not appear to be in danger and she does not seem alarmed, but I can neither confirm nor deny the presence of any enchantments upon her. Shall I detain them for your inspection, Sir?"


"It's just thru that door, your Highness," Bernadette pointed towards the corner of the room. "The stairs you want are in the south wall and you can take them all the way up to the sixth–"

"Actually," Mariezza interrupted, "if you go up just to the great hall, there's a secret stairwell behind the Commodore's table on the east wall. Just look behind the center tapestry and you'll find it. That stair will lead you all the way up to the lab."

At her sister's revelation, Bernadette just blinked in surprise. "How come you never told me about that?"

Mariezza just shrugged looking a bit chagrined. "Didn't ever come up in conversation?"


Mariezza put a hand to her forehead, unable to look at anyone else. "Lady Lureene, if we go with you, would you still be able to fight as hard as you need to without worrying about us?"

She shook her head, unclasping her necklace as she did so. "If the worst that will happen if you win is some cabin fever for a few minutes, then it can only be worse if you lose. Here, just... just take it. If your highness is an honorable princess then I suppose I'll see it again. If not, then won't doesn't matter anyway."

Sighing deeply as she handed over the bauble, Mariezza said, "The Commodore, my father, only allowed me to tend to the housekeeping on the uppermost floors. His quarters are on the eighth floor, but I think the seventh is where you'll find what you're looking for. That's where the mages' lab is. Good luck..."


"Th– the Governor AND the Marshal?!" Bernadette stammered. Her face, already pale at Lureene's suggestion, was positively ashen when she saw Isaac's ranks and insignia and knew that he must be telling the truth. "Begging your pardon, your highness... sir... I know it's not my place but... but why didn't you just come out and say so?"


"My necklace does that?" Mariezza blinked in surprise as she ran her fingers along the length of the gold necklace. "Well the only thing I can imagine is–"

"RIEZZY!" Bernadette interjected, grasping her by the shoulder. In a low tone, she hissed "We don't even know who these people ARE! They just busted in here, pointing bows at us, and that one with the wings started threatening us. In our own home! Who knows what they want...""

Although it eluded Lureene, the others realized that it wasn't merely spiteful pride that elicited Bernadette's caution, but duty.

Rolls:
Perception Checks
A 1d20 + 15 + 3 ⇒ (2) + 15 + 3 = 20 alertness, +1 trapfinding
I 1d20 + 13 ⇒ (11) + 13 = 24
L 1d20 + 8 ⇒ (14) + 8 = 22

S 1d20 + 11 ⇒ (16) + 11 = 27 +2 human

Sense Motive Checks:
A 1d20 + 23 + 3 ⇒ (1) + 23 + 3 = 27 alertness
I 1d20 + 11 ⇒ (4) + 11 = 15
L 1d20 + 2 ⇒ (11) + 2 = 13

S 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 human


"Miss Alis, could that have been the poison doing that to her? And you think the necklace the Commodore gave me stopped it somehow?"

Even as Mariezza asked her question, Lureene finished identifying the necklace's properties.

Lureene:
What you at first thought to be merely a necklace of adaptation seemed to contain another enchantment on top of that, an abjuration that warded one against the citadel's defenses in a 10-foot radius?! But how would that have helped Bernadette?

The only thing you can imagine is that if this mist isn't an internal defense, then some other warding spells must have been subverted to allow the mist to interact with its defensive wards in some sort of synergy.

K: Arcana DC
L 1d20 + 11 ⇒ (15) + 11 = 26

Spellcraft DC
L 1d20 + 12 ⇒ (17) + 12 = 29

MAP: Arrowhead Citadel, (Round 195 / 2:33db)


As Lureene continued to examine her necklace, Mariezza turned to her sister, a concerned look on her face, "Bernie, you were moaning something weird about being too sleepy to cook and too hungry to sleep a minute ago. You didn't even seem to recognize me until I gave you a good hug. Miss, um..." She moved her head to the side, trying to see around Lureene's wings toward the swashbuckler.


"Not that I suppose I have much of a choice but.." Mariezza climbed out from under the covers and sat on the edge of the bed. She looked entirely unsettled by the strange woman standing well within her personal space, hands so close to her throat.

Holding onto her sister's hand for comfort, Bernadette asked hesitantly, "Sooo, what's this mist of yours do anyway? It hasn't killed everybody, has it? I don't see a thing..."


Alis holds up a hand to stay Sasha even as Mariezza places her own hand on Bernadette's shoulder. "My 'father' gave it to me," she says, looking rather chagrinned, "Commodore Gaeros..."


Bernadette looks alarmed and puts an arm in front of her sister shrieking, "YOU CAN'T HAVE IT! IT'S HERS RIGHT AND LEGAL!"


"P– poison?" Bernadette stammered.

Mariezza looked at her sister and shrugged her shoulders. "Well, other than that raucous noise in the watchman's barracks a couple hours ago and the golem going crazy, it has been pretty quiet, don't you think Bernie?"

Bernadette looked entirely unhappy about the news. "Look, all I know is that I got off work, tried to get to bed and then a lot of hollering happened. Figured I'd just go use the loo, but everything got kind of fuzzy after that until Mar' come and got me."

Isaac:
You detect an aura of moderate power on Mariezza, she seems to be wearing some sort of magical necklace.


Bernadette gasps and stammers, "Wha– why– you– Mariezza is my sister!"


The second woman shakes her head. "Bernie and I cook, but we get off after we finish helping with breakfast. Except for the boys who man the gate, soldiers and guests don't really come to this level."

"Yeah, unless that golem is on the fritz." Bernadette interjects. Looking sullen, she continues, "Look ma'am, if you're trying to find the Master Chief, she's up on the 6th floor in the... north-east room."

The half-elf nods, "If you take the stairs up from the kitchen, it's three stories up, down the hall, and Malinda's door the one to the left of the mural, you can't miss it."

After a moment, she adds, "If you could not mention this, it would be mighty big of you. That woman doesn't need anything else to complain about."


"Ok, ok!" You see Bernadette's bed shake as another head appears from under the sheets. It is a young, non-unattractive, half-elven woman with shoulder-length dirty-blonde hair and a passing resemblance to Bernadette. "You happy now Miss High and Mighty? What, the Commodore doesn't have enough work for you without harassing us when we're off-shi–"

Upon seeing Lureene's face and wings however, the younger woman tilts her head to one side in confusion. "Wait, you're not Malinda, who are you?"


Bernadette nodded nervously, "Yes ma'am, just me."

Sense Motive DC 20 (Alis, Isaac, Sasha):
You're pretty sure she's hiding something.

Rolls:
B 1d20 + 1 ⇒ (19) + 1 = 20

Sense Motive Checks:
A 1d20 + 23 + 3 ⇒ (1) + 23 + 3 = 27 alertness
I 1d20 + 11 ⇒ (20) + 11 = 31
L 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 alertness

S 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 human


Bernadette paled at the sight of the not entirely human woman who had accosted her. Anxiously, she looked to the tall soldier standing near her, bow in hand, but judging by his silence, the winged-woman was in charge, not him. "I– I don't know what you mean, ma'am. I'd just nodded off when all the ruckus woke me up and I went to use the loo. Been trying to fall asleep since, but that golem sounds like it's on the fritz."

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.

So, Terry Pratchett writes some of the best fantasy books ever written, many of them focusing on the city and guard of Ankh-Morpork (the Discworld's Absalom). One of these novels, Night Watch, has opposition to torture as a major theme.

In return, Paizo names the murderous sadistic villain of Book 1 of the AP after him (and no one can tell me that they didn't know what they were doing when they used this name). It may not be a big thing, but it comes as across as really tacky and petty.


The Lost Omens World Guide says the Worldwound was closed in 4718 AR. I was under the impression that this happened earlier, sometime between 4713 and 4715 AR.

It now looks like the campaign to close the Worldwound, the combined efforts of the heroes of Wrath of the Righteous and the 5th Crusade, took five years from 4713 to 4718. It also appears that the first major event in this campaign was the failed demon attack on Nerosyan, shown in the PFS Special - Siege of the Diamond City. Is this more-or-less correct?

2/5

I'm prepping to run What the Helms Hide tonight, and something just occurred to me.

In What the Helms Hide, Helven's Decemvirate Helm is described as "a triple-flanded helm without eyeholes," and it can be used to channel negative energy.

In the two Passing the Torch scenarios, Vahlo's helm is described as "triple-spired," and based on the images that are available, it could very well be lacking eyeholes. It also channels negative energy.

Are these two the same helm? Where the Helms Hide takes place approximately 300 years ago, while Vahlo has been active as a member of the Decemvirate for the past 200 years, so there is no problem with both of them wearing the same helm at the same time.


Is there anything preventing the stacking of the skill feat Powerful Leap and the monk feat Dancing Leaf?

2/5

Now that Calisro Benary is a faction leader and appears to be based in Absalom, do we have any sense who is the new captain of the Grinning Pixie/VC of the lodge the ship represents? I'm updating the background of some older scenarios to the new canon and timeline, and this would be useful information if it exists.

2/5

I apologize if this has been announced or discussed elsewhere, but has there been word on whether or not there will be any PFS 1e at GenCon this year? I did a quick search of this forum and couldn't find anything. I'm asking because the answer will probably affect my decision about whether to attend or not.

Thanks in advance for any information on this topic.


Let’s try this again. I do have certain thoughts about the appropriateness of “caste” as a concept in an American RPG, but I’d like to keep that particular discussion out of this thread. I’ve removed my general comments on “caste” which derailed the discussion I had hoped for the first time around.

My goal here is to enhance my understanding of the current state of canon concerning the Pahmet, the Ouat, and Tar Kuata. This is part of the creation of the background of my first PF 2e character, a Pahmet dwarf who trained as an Ouat monk at the Tar Kuata monastery in southern Osirion. The following reflects what I think I know about this material, and I’d appreciate any corrections, additions, or other thoughts as needed.

As I understand it, Tar Kuata is a monastery of Irori with people of various ancestries, though probably mainly individuals from Garund, both north and south of the Barrier Wall. BTW, is the Barrier Wall the new, official name of the Brazen Peaks, or are the Brazen Peaks just the more eastern portion of the Barrier Wall? I think the latter is the most likely interpretation.

In a couple of 1st edition sources, the overall leader of Tar Kuata is said to be a Garundi human, while the leader of the Ouat monks who reside there is a dwarven woman named Menka Helg. It seems that everyone at Tar Kuata is a follower of Irori, but only dwarves can be Ouat. In theory, you could have a non-Ouat dwarven follower of Irori in Tar Kuata or elsewhere in Golarion.

What seems to really distinguish the Ouat is not only are they followers of Irori, but they actively and explicitly reject traditional Dwarven culture. Their shaving of their heads is given as one example of this. FWIW, I would think that they’d also shave their beards if they really wanted to go all in on rejecting traditional Dwarven culture. It would seem that most Ouat are Pahmet dwarves, but I don’t see any reason that a non-Pahmet dwarf couldn’t travel to Tar Kuata and join the Ouat order.

The Lost Omens Character Guide continues the practice of referring to the Ouat as a “caste.” This is something that I believe goes back to an early reference to the Ouat which described them as pariahs who do jobs other dwarves don’t want to do. However, most of this has been retconned away. “Caste” seems to have stuck around, and I don’t think its best way to describe the Ouat in their current form. “Caste” implies something that one is born into. With their martial training and discipline and very specific spiritual and ethical values, the Ouat seem to be more an order that a dwarf chooses to join rather than an identity that one is born into. So, I think “Ouat order” is a much better term than “Ouat caste.”

So, this is where I currently am with my understanding of this topic. As I noted above, I’d appreciate any and all comments, thoughts, corrections, additions, etc.


As I’m working on the background of my first PF 2e character, a Pahmet dwarf who trained as an Ouat monk at the Tar Kuata monastery in southern Osirion, I’m trying to understand how the various background material on the Pahmet, the Ouat, and Tar Kuata all currently work. I think the following are all correct, but I’d appreciate corrections or other thoughts as needed.

Tar Kuata is a monastery of Irori with people of various ancestries, though probably mainly individuals from Garund, both north and south of the Barrier Wall. BTW, is the Barrier Wall the new, official name of the Brazen Peaks, or are the Brazen Peaks just the more eastern portion of the Barrier Wall? I think the later is the most likely interpretation.

In a couple of 1st edition sources, the overall leader of Tar Kuata is said to be a Garundi human, while the leader of the Ouat monks who reside there is a dwarven woman named Menka Helg. Everyone at Tar Kuata is a follower of Irori, but only dwarves can be Ouat. In theory, you could have a non-Ouat dwarven follower of Irori in Tar Kuata or elsewhere in Golarion.

What seems to really distinguish the Ouat is not only are they followers of Irori, but they actively and explicitly reject traditional Dwarven culture. Their shaving of their heads is given as one example of this. FWIW, I would think that they’d also shave their beards if they really wanted to go all in on rejecting traditional Dwarven culture. It would seem that most Ouat are Pahmet dwarves, but I don’t see any reason that a non-Pahmet dwarf couldn’t travel to Tar Kuata and join the Ouat order.

The Lost Omens Character Guide continues the problematic practice of referring to the Ouat as a caste. This is something that I believe goes back to an unfortunate early reference to the Ouat which described them as pariahs who do jobs other dwarves don’t want to do. Fortunately, most of this has been retconned away. However, “caste” seems to have stuck around, and I don’t think it’s an appropriate word at all. First, “caste” implies something that one is born into. I don’t see any evidence that one is born into the Ouat. Instead, it seems to be a choice. So, I think “Ouat order” is a much better term than “Ouat caste.” Second, as I understand it, “caste” is a very, very politically loaded term with many negative cultural and social implications in South Asia. I think Paizo should be extremely wary of using the word “caste” in any of its campaign material because of its political, social, and culture history and its current (mis)uses. In fact, Paizo might want to seriously consider removing the word all together.

So this is where I currently am with my understanding of this topic. As usual, I’d appreciate any and all comments, thoughts, corrections, additions, etc.

2/5

It doesn't appear that a 2nd ed organized play character can learn Ancient Osiriani, correct? I can't find anyway to do this, but I just want to confirm that I'm not missing anything.


Is Ancient Osiriani still a language option in 2nd edition as a language distinct from Osiriani? There's a reference to it under the new Living Monolith, but it doesn't seem to anywhere else in the 2nd ed rules or campaign setting material?

2/5

I’m a little confused about Fame, Reputation, and Factions. Here’s what I think is going on:

We can have Reputation with one or more Factions. Reputation never decreases.

We have Fame which is our total Reputation earned minus any Fame spent on boons. We don’t have separate Fame pools for each faction.

So, my #2001 PC starts her PFS career by spending 0 Fame to become a Grand Archive Champion. She then does two adventures on behalf of the Grand Archive, earning a total of 8 Reputation in that faction and providing 8 Fame to potentially spend.

She spends 2 Fame to get a Wayfinder after her first adventure and 4 Fame to become a Horizon Hunters Champion after her second adventure so she can earn Reputation with them on her next adventure.

At the start of her third adventure, she will have 2 Fame, 8 Reputation with the Grand Archive, and the Horizon Hunters Champion Faction Boon in her Faction boon slot.

Does all of the sound correct?


Are creature types and subtypes still a thing in 2E? If so, where are they indicated in the various Bestiary entries?


Is there anyway to add a 2nd or additional people to a private message? I didn't see anything like a CC or a way to manually enter aliases but I wasn't sure if I overlooked something.

2/5

I ran this twice at GenCon, and I’m curious how folks handled or plan on handling the character of GM Torch.

I had a little trouble with what I saw as an overly sympathetic portrayal of GM Torch in this scenario. After some thought, I played him as a very obsessive fanatic, able to rationalize any action as justified by his pursuit of Vahlo and willing to sacrifice others’ lives for his obsession. Then with Vahlo’s death, GM Torch comes more than a little adrift mentally as the one thing that has given him purpose for all these years is gone.

This had an effect on the encounter with Zurnzal as the PCs didn’t have too much trouble realizing that Zurnzal thought Torch and this raid on the Grand Lodge were nuts while Vahlo was on the loose and the Whispering Tyrant was besieging the city. In both games I ran, the PCs saw that Zurnzal didn’t want to be there and let him go in return for his information on Vahlo and Torch.

I’d appreciate others’ thoughts and approaches to this (or any other) element of the scenario.


I searched around a bit and couldn't fit answers for these (and maybe there aren't any at the moment).

1) Are/will there be Pahmet dwarves and Ouat monks in second edition? I very much hope so as this is the background of my first second edition character which I'm currently creating.

2) Have the Osiriani gods (Ra and company) made it into second edition?

2/5

I've got a couple of Gen Con tickets that I'd like to trade:

1) #10-20: Countdown to Round Mountain (Levels 7-11) on Thursday evening at 8 pm. I'd like to trade this for a ticket to #10-16: What the Helms Hide (Levels 1-5), #10-17: On Sevenfinger's Sails (Levels 7-11), or PFS #10-18: The Daughter's Due (Levels 5-9)?

2) #10-98: Siege of Gallowspire (Levels 15-16, Soldier) on Saturday evening at 8 pm. I'd like to trade that for level 15-16 Champion ticket.

If you'd like to do one or both of these trades, please send me a private message.


1 person marked this as FAQ candidate.

The description of the spell Suffocation says the following:

"If the target fails, he immediately begins to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points."

My question is, does this happen at the start of the target's next turn? I think so, because if the target succeeds, they are staggered and that is in effect at the start of their next turn. It thus makes sense to me, that on a failed saving throw, the resulting condition would also be in effect at the start of the target's next turn.


I encountered this yesterday as a GM, and I have a thought that I'd like to raise here. There has been a lot of discussion about whether the feat Escape Artist works for a rider and his/her mount. However, there's another aspect of the feat that doesn't seem to have been discussed, can one move in any direction one desires while using this feat or is one limited to "escap[ing]" and "tactical withdraws," language drawn directly from the title and description of the feat.

After looking at the feat and reading the discussion here, I don't have any problems with this being used by a mount and rider. However, I don't think one could use the feat while charging (clearly not a "tactical withdrawal"). Further, I think that someone using this feat should designate an enemy that they're "escap[ing]" from and must end their move further away from that enemy than they were when they started.

Thoughts on this interpretation and restrictions?

2/5

Do familiars need to have the Extra Item feat for slotless magic items such as Ioun Stones? If so, would they need one such feat for each slotless item?


I have a question about the degree to which the curse limits one's communications.

The curse description is as follows:

"In times of stress or unease, you cannot speak—only growl and snarl like an animal. This ability works similarly to the tongues curse, but whenever you are in combat, you cannot speak at all. This does not interfere with spellcasting but does apply to spells that are language dependent. A character under the effects of speak with animals can understand you, and you can communicate with such characters normally. You can speak with animals when in this condition."

Note that is says that it is "similar to the tongues curse," which reads as follows:

"Whenever you are in combat, you can only speak and understand the selected language."

So, here's my question - unlike the tongues curse, the lycanthropy curse does not explicitly say one can not understand others during times of stress and combat, only that others can not understand the oracle's growls, etc (unless using speak with animals). Plus, the lycanthropy says it is similar (but not necessarily identical) to the tongues curse. This would seem to indicate that while under the effect of the lycanthropy curse, the oracle can understand what others are saying but can not speak back to them.

Thoughts on this interpretation?

FWIW, I think this distinction makes sense because it's easier to overcome the tongues curse. Other party members can learn the language in question, while overcoming the lycanthropy curse requires a speak with animals spell or ability.


Is there a nice quick and dirty summary of all the attribute combinations available for 1st level characters? I tried to search for such an overview but wasn't able to find anything.

Is the following possible for a human character to have the following initial attribute distribution?
Str 10
Dex 16
Con 10
Int 10
Wis 14
Cha 18

2/5

Additional Resources says the following:

"Contents in this book will appear in an upcoming update of the Pathfinder Reference Document, at which point the versions in this book will replace any earlier versions (see the list below); at that time, characters are expected to update to use the new rules or rebuild as laid out in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide. Modified gear—including ioun stones whose resonance powers changed—can be sold back at its full market price. Further updates and allowances specific to a particular character option may appear in the Pathfinder Society General Discussion forum on paizo.com. Until then, both versions of the character option are legal for play.

The following character options have received updates since they appeared in earlier publications, and characters must use these updated versions (pending the Pathfinder Rules Document update): brand of conformity, brand of hobbling, brand of tracking, Eagle Knight dress uniform, enlightened bloodrager, golden eagle epaulets, Golden Legionnaire, hellknight barding, lore warden, mammoth hide, Mounted Blade, Pathfinder savant, Qadiran horselord, Ritual Mask, shackle, Steel Falcon, talonstrike sword, Tribal Hunter, Tribal Scars, and wayfinder resonance. Earlier sources in which these rules originally appeared remain a legal source for accessing these updated character options."

However as near as I can tell, the PRD has not been updated, so none of the changes mentioned above have officially taken place, correct?

2/5

A last minute thing has arisen, and I won't be able to attend GenCon. The last email I got from the GenCon leads said that they would be hard to reach by email after this morning. What's the best way to contact them at this point?


This question came up at a game yesterday. Our PCs entered a room where there were four creatures native to ethereal plane who were in fact ethereal. The creatures saw us from the ethereal plane and were able to get a surprise round on us which they used to planewalk to the material plane.

My wizard had See Invisibility up which says that one can “see any objects or beings that are … ethereal.” However, the GM ruled that I could not see the creatures we encountered before they planewalked to the material plane because they were “ethereal creatures” rather than “objects or beings that are … ethereal.” I didn’t understand the distinction and thought his ruling was incorrect. However, I hate slowing down a game by arguing over rules interpretations and said ‘that’s fine, it’s your table, and I’ll go with your interpretation.’

However, I would like to raise the issue here. Does the distinction between an “ethereal creature” and a “being that [is] … ethereal” make sense? Should my wizard PC with See Invisibility have been able to see the creatures when we entered the room in the situation described above?

2/5

So, I have a druid with a lion animal companion, and I will shortly be turning 9th level. This means that my lion will get multiattack as a feat. This leads to a couple of questions:

1) According to this oft referenced 2012 post by Sean Reynolds, multiattack gives all animals companions an extra attack at -5. So, my lion would in theory have two bite attacks, one at +12 and the other at +7. Is this widely accepted in PFS, or should I expect the dreaded “table variation?”

2)Alternatively, PFS now allows animal companion feats to be retrained. Is there any reason I couldn’t/shouldn’t retrain multiattack into something more useful and less likely to cause controversy?


I have a question about combining regular iterative attacks with natural weapons and/or improved unarmed unarmed strike attacks.

Case one – my half-orc bloodrager who has the tusked trait. As a full round attack, she can make her usual set of iterative attacks with a two-handed weapon and an additional bit/tusked natural attack as a secondary attack (-5 to hit and half strength bonus), correct? I’m 99% sure that this is OK.

Case two is trickier – another half-orc who is a druid with one level of brawler. When not wild-shaped, can he make his usual set of iterative attacks with a two-handed weapon and an additional improved unarmed strike as a secondary attack similar to how case one users her tusked bit? I’ve poked about a bit in the forums, and it’s not totally clear to me.

2/5

One of the 3/21 additions to the Organized Play FAQ states:

"Can I buy armor and weapons of size Tiny and smaller?

Yes. In organized play, such armor and weapons have the same price as Small armor and weapons of their type, including the cost for special materials."

Can I now buy a tiny

Spoiler:
Gamin from #7-19
?

2/5

Apologies if this has been announced, and I've missed it. Is each of the factions getting a 7-11 "capstone" scenario similar to Salvation of the Sages and Lion's Justice? I see there's a 7-11 Liberty's Edge scenario scheduled for May. Can we expect something similar for the Silver Crusade?

2/5

1 person marked this as FAQ candidate.

I have two questions that I almost hesitate to ask because I don’t think there are any agreed upon answers to them, and the best I’m likely to get is the dreaded “table variation” (If there are definitive, FAQ-style answers that I’ve overlooked, learning about them would be great.). Anyhows, I’ve started my first summoner (unchained) for Society play, and she has an biped Azata as an eidolon. I’m posting my first question here and am still working on my second question which I hope to post later.

Question the first, what happens to her gear when she is summoned/dismissed/etc? The closest thing to an official answer is the James Jacobs post linked to in this 2016 thread requesting a FAQ. Jacobs says “Those items go with the eidolon, and come back the next time it's summoned.”

I think that makes very good sense, particularly if you look at the various summonable azata. They all arrive with one or more weapons. A couple of them cast spells and don’t have the eschew materials feat, so they presumably arrive with spell components, and the Paizo pictures of all of them show clothing in one form or another.

The most common argument against allowing eidolons to be summon/dismissed with gear appears to be that players will abuse this by giving important items to eidolons and then dismissing them so the items can be smuggled, can’t be stolen from the party, etc. I think the box, “Eidolons and Alignment,” on p. 35 of Pathfinder Unchained takes care of this as it allows the GM to have the eidolon tell the summoner that he/she won’t do such things.

So, in the end, how common am I to encounter GMs in Society play who don’t allow eidolons to be summoned/dismissed with gear and weapons? In the case of my Azata, she is currently carrying a nodachi, a heavy flail, a compound longbow with a selection of arrows, and three potions/oils for her own use.

2/5

1 person marked this as a favorite.

There was some talk of this back in October and November (see this post).

I'm asking because I'm dying to retrain my bloodrager (aka "Paladin of Calistria") and get her a bloodline emissary viper familiar in place of her 1st level bloodline power. I think a gold-ringed cat snake would make an amazing looking familiar for a follower of Calistria.


I’m not totally certain how the catfolk weapon claw blades work and specifically how they interact with the Brawler class and the catfolk feat Claw Pounce. As I understand it, claw blades do two things:

1) Change a catfolks cat’s claws from a natural to a light slashing weapon.

2) Count as cat’s claws for feats such as Claw Pounce.

It’s not clear what weapon group claw blades belong to, though it would seem to make the most sense for them to be in the close weapons group.

If my understanding of how claw blades work is correct and if they are considered to be close weapons, then I think the following is a possible. A 10th level catfolk brawler wearing a set of claw blades could charge and then make a full attack with them. This could be a brawler’s flurry of four attacks whch can be done with close weapons at that level and one additional natural weapons secondary attack with the other paw that does not have claw blades on it.

Does this sound right, and if not, what am I missing.


This second question came out of discussions rather than play last night. I'm working on my first druid character and am trying to understand the relationship between wild shape, natural attacks, and the Dragon Style feat.

I would like to be able to use Dragon Style while wild shaped (as a big cat since I'm a lion shaman). I'm primarily interested in the charge advantages gained by the feat and less interested in the strength bonus addition gained with my first attack on a charge round.

Can I pick up the Dragon Style feat without first getting Feral Combat Training and its prerequisite Weapon Focus (natural weapon being used), if I don't use the strength bonus portion of the feat while wild shaped and thus using natural weapons?

Does it matter whether or not I enter the Dragon Style stance before or after I wild shape? I wouldn't have natural attacks before I wild shape so perhaps if I only use the feat while non-wild shaped, I don't need to pick up Feral Combat Training? Then once the stance has been activated, I could wild shape and use Dragon Style's charge benefits. I'm personally a little dubious about this argument but thought I should ask it anyway.


A couple of questions came up at our PFS game last night. This is the first of them.

One of the characters was an arcanist with dimensional slide. If the arcanist begins next to an enemy and uses the first five feet of her move action to activate dimensional slide and to move a point 100 feet from said enemy, is she subject to an attack of opportunity from the enemy she started adjacent to?

The rules say that movement by dimensional slide does not provoke attacks of opportunity, but it also says that dimensional slide can be used for a move or withdraw action. Giving this choice suggests that using to dimensional slide to move away from an enemy as part of a move action might provoke an attack of opportunity, otherwise why would withdraw be given as an option.

Also our GM felt that the arcanist first had to move 5 ft before activating dimensional slide and this initial 5 feet of movement would trigger an attack of opportunity. The rest of us didn't see that in the rules but it was a GM ruling so we accepted it and moved on. Was our GM correct in this case?

2/5

I understand that this is a follow-up #6-05: Slave Ships of Absalom. Is there any follow-up scenario for #6-11 and/or with Muhlia al'Jakri?

2/5

This time, I'm thinking about retraining my 10th level tattooed elemental (air) bloodline sorcerer. The first part, dropping the tattooed archetype, seems fairly straightforward. The archetype has five class features and the rules say...

"To abandon an archetype, you must spend 5 days for every alternate class feature you already have from that archetype. At the end of the retraining, you lose the archetype's class features and gain the standard class features for the class."

So that would be 25 days/prestige.

Now here's the tricky bit. I'd like to add/change the following features:

1) Bloodline familiar in place of her 1st-level bloodline power.

2) Bloodline mutation Intensity in place of her 7th-level bloodline feat.

3) Bloodline mutation Piercing in place of her 9th-level bloodline power.

Which of the following is correct (or is there a third answer which I've missed):

1) Doing the above is essentially gaining a new archetype, and I follow these rules ...

"To gain an archetype that replaces standard class abilities you already have, you must spend 5 days for every alternate class feature you would add, subtract, or replace by taking that archetype. At the end of the training period, you lose the standard class features and replace them with the archetype's alternate class features (if any)."

... and spend 15 days/prestige to add these three "alternate class features."

2) What I'm proposing is not allowed because it involves retraining things that didn't exist when the Ultimate Campaign retraining rules were written, and I need to wait on the promised FAQ to see if what I'd like to do will be possible. This is the problem I faced when I asked about retraining one of my bloodrager's class features.

2/5

I don’t think this question has ever been fully resolved. In PFS, is it possible for a bloodrager to retrain their bloodline powers, and if so, how? I can imagine the following scenarios…

1) Sorry, but bloodragers are not listed in the section Class Feature on pp. 189-90 of Ultimate Campaign, so they may not retrain any of their class features such as bloodline powers.

2) You use the generic rule at the start of the Class Feature section that says “It takes 5 days to retrain one class feature,” and bloodrager bloodline powers are considered to be class features for this purpose.

3) Bloodragers are a hybrid class, so they can use the rules for either barbarians or sorcerers.

a) Following the barbarian rules, a bloodrager can retrain a bloodline power in the same way that a barbarian retrains a rage power.

b) Following the sorcerer rules, a bloodrager could do the following – retrain from the unmodified Arcane Bloodline to the Arcane Bloodline with his/her 1st bloodline power, Disruptive Bloodrage, for the Bloodline Familiar option. Since only one bloodline power is changing, this would take 5 days (5 prestige in PFS).

And it's very possible that I'm totally overlooking another option.

2/5

First, this is NOT a request to make the feat Wasp Familiar legal for PFS play. I totally understand and am fine with the decision not making this feat PFS legal.

However, has there ever been any thought to making the wasp and improved wasp described in the feat legal options as familiars and improved familiars in PFS? So, a NC, Calistria-worshiping wizard who selects a familiar as her/his arcane bond would have the option of selecting a wasp in addition to all the usual suspects - toad, bat, koala, etc. And a similar PC selecting the Improved Familiar feat could take the improved wasp rather than what's currently on offer - imps, sprites, etc.

I don't think doing this would produce any power creep or imbalance issues, or otherwise result in every min-maxer in the game rushing to the closest temple of Calistria in order to convert.

2/5

1 person marked this as a favorite.

Is the following item "limit 1?"

Item:
alexandrite gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th])

There is no text to that effect on the sheet, but I'd like to make sure before I get a second one.


I've put together a new warpriest and done my most radical stat dumping to date. Not only does the poor guy worship Pazuzu, he has an Int and Cha of 7.

I'm trying to figure out what's the best way to RP such a character. My initial thought is that even if I, the player, have a good idea about how to deal with a situation and/or interact with a NPC, I should just bit my tongue because my PC wouldn't be likely to come up with many clever plans or eloquent speeches.

I'm curious how others RP characters with such low mental stats. To what degree is it OK to play stupid, or at least not play smart, or is that just another way to annoy the other players at the table?


A few RP questions:

1) Do catfolk not take baths and showers? Interestingly leopards swim.

2) Instead or in addition, do they groom themselves (and perhaps each other in a more adult game)? Example of leopard grooming itself and leopards grooming each other.

3) Could a monster keep a catfolk at bay with a water pistol?

4) Or is there so much variation among catfolk that it's impossible to assert any general patterns of behavior?

2/5

Spoiler:
BK3 has the boon Cairnlands Perseverance. There are awards for 0-5 XP and 6-10 XP. However, I earned 5.5 XP between BK1 and BK3. I'm guess that this means I fall into the 0-5 XP category, correct? I'm also assuming that the 1 XP I earned for BK1 and the 1 XP I earned for BK3 (this character didn't do BK2) don't count towards "the number of XP you have earned since the first time you earned a Chronicle sheet for participating in either of the first two levels of Bonekeep." Basically, I interpreting this boon in a conservative manner, and I'd like to check that my interpretation is correct.


I have a cleric who took one level of fighter (no archetype) who would like to retrain that level to barbarian (armored hulk). Which of the following is correct.

1) It's a straight class level retraining with synergy so it costs 5 days/PP (plus the gold of course).

2) It's a two-step process where I train from fighter (no archetype) to barbarian (no archetype) for a cost of 5 days/PP, then I train from barbarian (no archetype) to barbarian (armored hulk) using the archetype retraining rules. This involves adding the alternative class feature of heavy armor proficiency and replacing fast movement with indomitable stance for a cost of 10 days/PP for the two alternate class feat. So, my total retraining cost to go from fighter (no archetype) to barbarian (armored hulk) would be 15 days/PP.

Thanks in advance for your assistance.

2/5

I just finished uploading a bunch of maps, handouts, etc that I've created over the last few months for:
Captives of Toil
Faithless and Forgotten 1, 2, and 3
Forged in Flame 1 and 2
From the Tome of Righteous Repose
Golemworks Incident
Murder on the Throaty Mermaid
Ungrounded but Unbroken

Most of these are flavor/fluff items like contract props for Forged in Flame 1 and maps showing overland travel routes to dungeon locations in From the Tome of Righteous Repose.


Do all dragons of a particular type have the same alignment? The Bestiary indicates that the answer to this is No as it reads, "chromatic dragons are almost universally evil ... metallic dragons are generally good." The "almost" and "generally" would seem to give some space for a non-evil chromatic dragon or a non-good metallic one, the later being more likely than the former.

Does this reading of the Bestiary make sense, and would a dragon with an unusual alignment be a legitimate possibility?

2/5

I'm assuming that the

Spoiler:
Efreeti Arcana does not allow a sorcerer to get any new spells, because the boon explicitly says "scribe" and sorcerer's don't scribe.

Is this correct?

Also, I'm not sure what it means when it says

Spoiler:
"(or teach to your familiar)."

Would someone be so kind as to explain this to me?

2/5

I'm running

Spoiler:
The Golemworks Incident
in the not too distant future, and I'm very concerned about finishing it in the 6-10 pm time slot set for which it is scheduled. More specifically,
Spoiler:
I really love the last encounter, and I don't want to hurry it.

I gather optional encounters were not yet a thing during season

Spoiler:
4.
Would it be OK to make one of the encounters in the scenario an optional one? Specifically, I'm thinking of
Spoiler:
the fight against the Aspis agents in the above ground level of the Doll House.
Instead,
Spoiler:
the PCs would find the above ground level deserted as the Aspis agents have fled because Black's craziness has gotten too much for them.

I searched to see if this had been already discussed and didn't seem to find anything exactly on point. I guess it's partly a question of how much flexibility I have as a GM to make sure that a scenario is finished in the time available.

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>