Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
When they all get to the lobby, Nitre approaches the two Aspis agents. "So, curiously, it seems we've found the person you were supposed to meet!" If Tahonikepsu has accompanied them, she nods in her direction. "I think we might have just elected her as head of the Jeweled Sages, now, too! This is probably going to be a fun time for the Sages and the Pathfinder Society. Since you seemed to want to work with her, maybe you'll want to work with us, too? I know the Society loves to take in Aspis agents when we can!" Though she feels confident in what she said, she still glances around nervously, hoping someone else will speak up and aid her attempt. Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre looks from Amenopheus to Tahonikepsu in shock. "You want... us? to make this decision for you?" She looks around at the other Pathfinders, incredulous that they all are offering their opinions with such little concern. "I mean... wow. Let me take a moment!" And she does. She considers what the others have said, and studies both Sages again before responding. "I... I don't know that my opinion should matter so much; I'm just a little dwarf, with a barely capable crossbow and not much sense!" She shakes her head, but continues. "But if I had to say, I guess that it seems the Sages are in trouble now--I mean, that's why we're here, right?--and maybe a new approach is in order. I'll side with you, Tahonikepsu, and cast my vote that way." She shies her gaze away from Amenopheus whenever his eyes lands on her.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre looks at the scene in front of her. "I... I don't think I get it!" Appraise: 1d20 + 0 ⇒ (12) + 0 = 12
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
I will also be on vacation later this week; I will be unavailable from Wed the 31st of July through Mon the 5th of Aug.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Iago! Do it again!" Nitre hollers as she loads and fires her crossbow again, reloading with incredible speed. Actions:
Move: reload crossbow Standard: attack remaining statue Amazing Initiative: spend 1 mythic power to gain additional standard action (move equivalent): reload crossbow Swift: Decisive Strike +3 on Iago +1 heavy crossbow, pbs: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Iago gets to take an immediate attack at a +3 bonus; this attack costs no actions and bypasses all damage reduction
Decisive Strike wrote wrote: As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn’t count toward the ally’s actions on its turn.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre's eyes dart to the open archway that they came through, and she notices Biter looking anxiously into the room. "Biter, come here! Don't just stand there watching!" She pulls the trigger as soon as her eyes land on the animated statue again, and she--moving faster than reality again--immediately reloads and fires! She backs up a step, making room for Biter. She notices the other statue on top of Iago, and she sees an opening. "Iago, there's some chink there, under the arm. Strike it now! Use the Sages' Power!!!" Actions:
Free: handle animal (defend) Standard: attack statue on right Move: reload crossbow Amazing Initiative: spend 1 mythic power to gain additional standard action: attack statue on right Foe-biting: spend 1 legendary power to double damage from a single attack Swift: Decisive Strike +3 on Iago 5' step Handle animal DC 10, link: 1 + 6 + 4 = 11 +1 heavy crossbow, pbs: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
+1 heavy crossbow, pbs, legendary surge: 1d20 + 10 + 1 + 1d8 ⇒ (9) + 10 + 1 + (4) = 24
Iago gets to take an immediate attack at a +3 bonus; this attack costs no actions and bypasses all damage reduction Decisive Strike wrote: As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn’t count toward the ally’s actions on its turn.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre quickly moves near the crystal that holds Amenopheus. Just don't touch it... she thinks, it's probably some kind of trap for a Sage, and you're carrying a Sage's power right now, don't forget! Still, better than being close to one of these statues! She raises her crossbow, firing its bolt at one of the statues; she reloads the crossbow with astounding speed! She keeps darting her head around to look over her shoulder, clearly concerned about a surprise attack from a statue behind her. Actions: Move: 20' Standard: attack statue on right Amazing Initiative: spend 1 mythic power to gain additional standard action (move-equivalent): reload crossbow Foe-biting: spend 1 legendary power to double damage from a single attack +1 heavy crossbow, pbs: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre enters the room and begins examining the statues and carvings. Are the items held by statues real items, or just part of the statues? Do the gem engravings on the floor look like they might be designed to accept a gem placed in them? Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11 Well, we confiscated their contraband... that should keep them out of trouble I suppose. "Well, uh... be good then, ok?" Nitre joins Amenopheus further in the complex.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
No new posts since my vacation? Let's rally the troops and get this one finished. We're in the final scenario of the run. @GM, could you pull together a roundup post to refresh everyone as to this scenario's goals, and what we've accomplished towards them? I think our slow gameplay has lost some folks and that may help get us back on track.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Hi team! Festival season is upon us; I am going to be camping in the woods without cell service from now through Sunday PM. Please bot me as necessary!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre moves into the room with Biter, and trains her crossbow on the northern door. Looking at Amenopheus, she offers "I suppose things are probably pretty safe in here, what with your magic Sage key and all, but I like to be sure." She waits for someone to lead the way.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre begins examining the entrance room, paying particular attention to the pools. "Nice that they can keep these full in the desert like this. Curious that they haven't dried up in so long. This place must be actively used, then, right?" Perception, stonecunning: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre gathers up the surrendered weapons, stowing them carefully so they can be returned in a pinch. She rushes back up to Amenopheus. "So, uh, what happened to you?!? You look okay, of course, I'd expect that... but you look like something really didn't like your clothes!"
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Trying to recover the gems, Amenophus! It seems they already sold them, though!" Nitre glares at Kafar and Nefti, but adds "other than that, though, they've largely been helpful."
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"What kind of funny business are you about, there? That's just a cliff face!" Nitre pauses, though, and her eyes begin scanning for details that all dwarves might recognize, especially in this kind of terrain. Perception, favored terrain, stonecunning: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33 So, I'm going to assume that Nitre sees something with that roll, unless they're just bluffing. "Alright... so what you say might be true after all. We need to come to an agreement if we're going to proceed in there together. I sure don't want to explore under the earth with this crossbow trained on one of the two of you the whole time. Can we trust you?" Diplomacy, aid: 1d20 - 1 ⇒ (18) - 1 = 17
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre keeps her crossbow trained on Nefti, listening intently as Farzinel begins their negotiation. Biter joins her at her heels and begins sniffing around in the dirt.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Hi team, my apologies for disappearing at the end of last week. My life took a bit of a messy turn, but I'm getting it back on track. I don't know that I'll catch up entirely today, it may be until tomorrow or Thursday until I get get back on track with all of my games. Thanks for any botting you've done, and please feel free to keep botting until you see a post from me in Gameplay. Thanks!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre loads one of her +2 screaming bolts into her crossbow, and calls out a threat. "Halt! We've caught you now; you need to return what you've stolen!" Actions: Move: load crossbow with +2 screaming bolt
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre tries to focus on getting a jump on their foes, scrambling up the steep slope and paying attention closely to her footing. She kicks and scrambles up the face, and is able to find a way around the narrow path and quicksand! Full round: attempt both checks to move forward three squares Climb DC 15, slow speed: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
(@GM, I think three squares must include the square she's leaving, so I think this puts her on Quicksand. If she should instead be on Crack in the Mountain, please adjust accordingly; thanks!)
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Move Actions
Standard Actions
Full-Round Actions
Not an Action
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Frustrated at their slow start, Nitre concentrates just briefly on connecting with the power of the sage jewels that still infuses all the Pathfinders. She launches forward with ease, finding a clear path that leads her after their targets. Standard: spend 1 mythic point to use Against the Odds to succeed at the Perception check on Card 1
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre attempts to act quickly and get a jump on their foes, but spends a bit too much time and attention checking that her gear is all situated as she likes, and she loses the advantage she was trying to gain. Move: move through Card 1
Nitre moves through Card 1 but can't exit the card
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Standard Chase Rules (for reference) Bonuses and Penalties from speed wrote: While a character’s actual speed doesn’t directly affect how often he moves between cards, it does affect how quickly he navigates obstacles. For each 10 feet slower than the chase’s baseline speed a character moves, he suffers a cumulative –2 penalty on any check made to navigate obstacles. Likewise, for every 10 feet faster than the baseline speed he moves, he gains a cumulative +2 bonus on these checks. Significant mobility advantages over the baseline speed type (such as flight) grant an additional +10 bonus on checks made to avoid obstacles, simulating the character’s use of enhanced movement to bypass obstacles entirely. Used properly, extremely powerful effects (such as teleportation) allow a character to instantly move forward a number of cards (use each card’s distance to determine ranges). Actions on Chase Cards wrote: Using the base assumption of 30-foot cards, it takes a move action to move through a single card. When a character exits from a card, he must choose one of that card’s two obstacles to face as a standard action before moving to the next card. Success means the character moves to the next card, while failure means the character must face the obstacle again on the next round. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drawing a weapon. Full Round Action to move more cards wrote: A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage). Ranged Attacks and Spells wrote: A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of cards and their established distances to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment, as you wish. A character can only choose to make melee attacks against targets that are on the same card.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre looks to the stars as others start performing the ritual. "I don't know... do I really want something from the Dark Tapestry peering down on me? I think I might wait..." Nitre has only used 1 mythic power so far, so it doesn't make sense for her to recharge yet. Maybe later.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Fortitude: 1d20 + 9 ⇒ (14) + 9 = 23 "So, they didn't fare as well against the akata? Hopefully, that slows them down so we can catch up."
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre, once she's made sure that Iago is healed and safe, looks ready to press on. She has very little in the way of daily use abilities that need to be refreshed, but she will wait with the others if anybody needs to take that hour rest. She won't use a mythic point during the hour though, there's no real benefit for her. When the group is ready to continue after their adversaries, she cinches up her pack and gets ready to go. Fortitude, endurance: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Surge: Surge: 1d6 ⇒ 4 Surge: 1d6 ⇒ 6
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Okay, took back the mythic point. Nitre rushes over to Iago. "Are you okay? That thing looks like it tore you up!"
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre loads her crossbow as she continues to slowly create space on the battlefield, and she fires the bolt at the beast, but to little success. Still, her attack didn't go unnoticed... the behir seems to flinch at the strike and Nitre calls out an opening that she sees. "Stormy, it hesitates; strike now!" Actions:
5' step Move: load crossbow Standard: attack behir Swift: Decisive Strike on Stormy +1 heavy crossbow, point-blank shot, precise shot: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Decisive Strike wrote: As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn’t count toward the ally’s actions on its turn. Decisive Strike (Stormy): immediately make a melee or ranged attack at +3 bonus (no action cost to Stormy)
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre looks around at the cluster she stands in the middle of, and recognizes the attractive target it must be given Farzinel's warning. "Biter, stay with me!" She quickly darts out of the scrum, stopping briefly to fire another bolt at the creature before looking for better ground from which to continue her attack. Actions: Move: 20' Standard: attack behir +1 heavy crossbow: 1d20 + 10 ⇒ (5) + 10 = 15
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Hey all, I got hit hard by a bug on Wed PM, and I'm not quite recovered yet. Thanks for any botting you've done. I'm going to share this message in all of my games first, and will then circle back to posting in-game. That may not happen quickly, however, so please keep botting me until I post again in Gameplay. Thanks!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Whoa! You let Iago go! You don't get to eat him!!!" Nitre follows up her challenge with a swiftly-fired crossbow bolt. Actions: Standard: attack blue creature Move: reload crossbow +1 heavy crossbow, precise shot: 1d20 + 10 ⇒ (11) + 10 = 21
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre, already on edge, quickly reacts to the appearance of the beast. "That thing killed something that we're calling a death worm?!?" She fires her bolt without hesitation, immediately loading another in its wake. Actions: Standard: attack blue creature Move: load crossbow +1 heavy crossbow: 1d20 + 10 ⇒ (18) + 10 = 28
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre pulls up her crossbow, makes sure it's loaded, and begins whipping her head back and forth, looking down every tunnel as if she's certain a death worm must be just around the bend. Death worm?!? What kind of name is that?!!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Ooh, this doesn't look good, does it?" Nitre wonders aloud as she examines the scarring on the walls. Craft (alchemy) DC 15, no tools: 1d20 + 0 - 2 ⇒ (18) + 0 - 2 = 16 "I mean, it has to be some kind of acid, right? Looks really potent!" Survival, aid: 1d20 + 9 ⇒ (5) + 9 = 14 (+2 to track, +2 in mountainous terrain, and +2 vs giants)
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Oh, adamantine! Wow, that's amazing stuff, it should cut through just about anything!" Nitre looks on expectantly, wanting to see her friend smash the trap door open.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Can I help? Or would I just get in the way?" Nitre lends her shoulder to the task, if there's room for her help to assist. Strength, aid: 1d20 + 2 ⇒ (1) + 2 = 3 Even if there was room, though, she finds a way to get in the way and quickly backs off, letting her betters work the door open.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"I'm hoping to stay to the back a fire this as much as possible." Nitre taps her crossbow to indicate her point. "That dagger is probably better in somebody else's hands." She glances over at the paper in Farzinel's hands and shivers. "As for that... I've got no urge to mess with the Dark Tapestry AT ALL. But, we should probably keep it; maybe there will be a time where that becomes a need."
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Perception: 1d20 + 9 ⇒ (11) + 9 = 20 Nitre studies these glyphs, fascinated by the proto-linguistic pictography, but also trying to make sense of the greater meaning. Great Old Ones? Dark Tapestry? That just scares me to my soul. This world is much bigger than I ever imagined!
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
"Oh, cool, Farzinel!" Nitre is as excited about Farzinel's find as she is that her timidity didn't end up harming the elf. "I soooo want to learn more about dungeons, but I just haven't had time yet. I'm sure I'd be really good at it!" Of course Harsk has geography, but not the monster-based Knowledge class skill that he has access to.
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Nitre jumps when the dog appears next to her and Farzinel; she almost dances away, stepping behind Farzinel to place the fragile elven mage between her and the foe. "Sorry Farzinel," the still-timid dwarf squeaks, only barely audible. She quickly loads her crossbow and fires it at the creature. Actions: 5' step Move: load heavy crossbow (rapid reload) Standard: attack dog-creature +1 heavy crossbow, point-blank shot, precise shot: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none
Fortitude DC 16: 1d20 + 9 ⇒ (9) + 9 = 18 "Biter, to me!" Nitre lifts her crossbow to her chest, expertly reloading the heavy weapon, and sends a bolt streaking in front of Iago to the lion-like creature in front of him. "Iago, use my opening!" she shouts as the bolt drives into the creature's flesh. Actions:
Free: Handle Animal (heel) DC 10, link, autosuccess Move: load crossbow (rapid reload) Standard: attack lion-creature attacking Iago Swift: spend one mythic power to use Decisive Strike on Iago +1 heavy crossbow, point-blank shot, precise strike: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Decisive Strike +3: Iago gets an immediate extra melee or ranged attack, adding +3 to the attack roll; all damage from this attack bypasses DR
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