So it had been awhile since I ran some PbP on these boards and expectations have changed a bit from then. Back then the newest supplement was Ultimate Combat so navigating the different player options was not very difficult. Lately when I put up a PbP recruitment I get bombarded with links from D20pfsrd with various requests from obscure Pathfinder compendiums and third party supplements. I won't go on a rant here about how difficult this makes for GMs to balance a game if they were to give in to every request, instead I would just like to ask one question. What is the new core expectation for Game Masters in your opinion for play by post? I am using some PFS terminology there so to clarify, what supplements besides the Pathfinder Core and Adventure Path do you expect a good GM to be familiar with?
1. Why do you want to play in this campaign? I have heard great things about this RPG and I enjoy Star Trek
Male Human Dungeon Master
Anika 'Secretary' Kowalska wrote:
I can help you flesh out a contact, sure. I looked over your contacts, and they seem to have some high values. Besides karma costs, you can not have a starting contact with connections over rank 6. So double check that section, but I will post soon with your contact.
This is GM Gathrix's submission
5+ points(Drawback and Traits explained):
1)Nimon was a hardened Inquisitor of Pharasma hunting down undead and those that harbored them or made use of necromancy. Nimon was struck with a negative energy from a battle with a lich. A Pharasma Cleric known as Leona tried to cure it, but instead left Nimon with an odd ability to heal those he touched, as if taking on the wounds himself.(Sacred Touch trait) 2)The professor was his saving grace and removed most of the negative effects, though some residual of the magic still remained and left him stronger(Deathtouched Trait) 3)Nimon chose to turn a blind eye to the Professor's experiments though they would be considered heretical. He believed they could be used to fight the enemy. Others in his organization disagreed, specifically an upstart inquisitor known as Nizila Tellamora. Nizila is an elven inquisitor who's hatred of undead bordered on the insane. She called Nimon out and branded him a (Heretic Archetype) 4)Nimon having no where else to turn, sought employment with the Professor, who was eager to put him to work as a private investigator of sorts. (On the Payroll Trait) 5)Nimon is not a typical Inquisitor in his demeanor, he prefers the soft approach. This is mostly due to his work with undead as they are often less personable and reveal themselves when confronted with emotions.(Explaining my Lack of Intimidate, more of a bluffer/conversationalist-Thinking BladeRunner for Undead) 6)Working for the Professor would make anyone paranoid, being in Ustalav doubly so.(Paranoid Drawback) Two goals:
1)Nimon wants to clear his name with the Inquistion of Pharasma 2)Nimon was never able to defeat the lich that wounded him so long ago, he still hunts it and would like to eventually vanquish his old foe Two secrets:
1)Nimon had been playing double agent to a degree with the Professor and the Inquisition as a way to gain back favor. His death has him worried he might have been to blame in some way for his demise. 2)Nimon does not know that Leona is the one that sold him out, not Nizila 3-5 people:
1)Nizila Elven Inquistor of Pharasma, believed enemy 2)Leona Human Cleric of Pharasma, believed friend 3)Seric a Dhampir Kinslayer, contact in Ustalav 4)Yona a Half-Elf female Monk, love interest before she joined her monastery has not seen her in years 5)Renvor Hizil, one of the many names the Lich adversary goes by 3 Memories:
1)Remembers arguing with the Professor about payment for tracking down a rare undead fey. Had not spoken with Lorrimor since then. 2)Remembers watching a blue and white comet shot across the sky. It was this epiphany that brought him to the Church of Pharasma. 3)Remembers Yona's long hair and pale skin, promising to return from her temple in Cheliax after her training. Phobia:
Renvor's eyes are small beads of light that float in his skull, and everytime Nimon sees a will-o'-the-wisp he is reminded of him and that wound that changed his life. Hero Lab Stats: Nimon
Human inquisitor of Pharasma 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 45) LN Medium humanoid (human) Init +7; Senses Perception +7 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 13 (1d8+5) Fort +4, Ref +3, Will +5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee battle aspergillum +4 (1d6+4) or cold iron boar spear +4 (1d8+6) or dagger +4 (1d4+4/19-20) Ranged composite longbow +3 (1d8+1/×3) Special Attacks judgment 1/day Inquisitor Spells Known (CL 1st; concentration +4) 1st (2/day)—bless, cure light wounds 0 (at will)—detect magic, disrupt undead, read magic, sift[APG] Domain Repose (Souls subdomain) -------------------- Statistics -------------------- Str 18, Dex 17, Con 12, Int 10, Wis 17, Cha 10 Base Atk +0; CMB +4; CMD 17 Feats Improved Initiative, Toughness Traits deathtouched, on the payroll, sacred touch Skills Acrobatics +1 (-3 to jump), Bluff +7, Intimidate +1, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (religion) +4, Perception +7, Sense Motive +4, Stealth +8, Survival +7 Languages Common SQ hide tracks, judgment of escape, paranoid, stern gaze +1, touch the spirit world (1 round) Other Gear armored coat[APG], battle aspergillum[APG], cold iron boar spear[APG], composite longbow (+1 Str), dagger, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, 3 gp -------------------- Special Abilities -------------------- Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty. Inquisitor Domain (Souls) Judgment (1/day) (Su) Variable bonuses increase as the combat continues. Judgment of Sacred Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide. On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l Paranoid Aid Another DC 15 for attempts to help you. Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer Touch the Spirit World (1 rds, 6/day) (Su) Allow touched weapon to harm incorporeal targets. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
DM Stalwart wrote:
Yeah I have been doing the Red Mantis for a while. Here is another one I did .
Male Human Dungeon Master
1d100 ⇒ 83 You SSSstep Forward! A Ssylth says to Brother Baalakai and points to him. The doors to the arena open and the scent of blood and ash fill your nostrils. You see an Eldar, the likes of which you have not seen before. Forbidden Lore Xenos -30: This looks like a Harlequin, a strange sub-race of eldar according to Imperial Records that delight in dancing and fooling around.
Male Human Dungeon Master
1d100 ⇒ 56 He attempts to parry your flurry and fails. He falls to your blade. The Master of the forge addresses you. We must leave this place at once. There are more of those coming. He points to a dead necron. The Magos fires up his own jump pack and beckons you to follow him. We will end it here. You saved the Magos, good job. This ties in nicely with what happened with the other guys from Alpha. Give yourself 400 xp for the session.
Male Human Dungeon Master
Typically the way I have ruled in the past is on the charge you get only your one attack with the Charge bonus, you can activate swift attack and lightning attack once you are engaged on the next round. The reason for this is that it makes the fights a bit more dynamic and it goes both ways. If I charged one of you with an enemy with lightning attacks it could be just as bad. The Rogue Trader deftly avoids your attacks with keen precision that is typically not seen in a mere human. However, you cause him to drop a strange hand held device. It hits the ground and the stasis field surrounding the Master of the Forge drops. The mighty magos quickly seizes the oppertunity and 1d100 ⇒ 92 tries to reclaim the servator, but something triggers and it explodes. Initiatives Brother Baalakai 21 in melee with Diaz Lan
Dam you! I need this facility! The rogue trader exclaims as he retaliates with his own attacks
He fails with all three of his attacks.
Male Human Dungeon Master
1d100 ⇒ 22 Aware of your presence, what looks like a Rogue Trader and a Servator fire on you as you approach the bottom of the mine. The Master of the forge is there hooked up to some sort of stasis chamber. Initiative: 1d10 + 6 ⇒ (5) + 6 = 11 Roll Initiative and give me your actions
Male Human Dungeon Master
You peek your head out to see and are instantly pinned by surpressive fire. You believe using your jump pack you could speed down to the bottom of the mine and avoid the on-coming fire, or you could attempt to go up another level, but the automated systems might be too much to overcome.
Male Human Dungeon Master
Your intimidation confuses them long enough to delay their fire, but they soon start to shoot at you as you have broken protocol and accessed the vessel without permission. You are able to slip to the next level and behind cover.
Knowledge Mechanicus/Skitarii/:
The Master of the Forge will probably be overseeing operations from a central location. Probably the second floor up. Ciphers Mechanicus/Techna Lingua+20:
The Office for the Master of the Forge is marked as being on the second floor. Tech-Use/Security/Logic-10: You have trouble accessing information on the Master of the Forge, but it appears he is missing. There are not many places he could go without the rest of the mechanicus on the planet being aware of his absence, maybe down the mine?
Male Human Dungeon Master
You are unsure how many levels down you are from where your ship was docked, you estimate at least 3. There is some prometheum pipes fueling some forges in this area. A tech priest turns to you and says "Astartes, this area is offlimits without the consent of the Master of the Forge. Please return to the top floor with the others." Several gun drones and other servators are in the area, but they seem to be focused on their forges at the momment. Since you rolled so well on perception, you notice that this Tech Priest does not seem hostile, just informing you of a protocol.
Male Human Dungeon Master
You fly up and are able to seek cover between the massive tracks of the Hephestus Miner. You see a massive hole in the ground where Decavean Crystals are being excevated. A mining Servator aims his plasma cutter your direction. There are several mining servators, only one seems to be paying you any heed. Initiative Brother Baalakai 19
Male Human Dungeon Master
PbP for Alpha 5/21/15 session While the rest of the kill team followed the Enginseer to the office, you stayed to watch the lander. Suddenly the facility's defenses fire on the Aquila and destroy it utterly. Roll Agi test to avoid blast, can add dodge bonus if have it. If you fail you fall and take 30 damage no pen as you fall into the desert. After you roll Agi test roll initiative. Initiative: 1d10 + 4 ⇒ (6) + 4 = 10
Male Human Dungeon Master
+++++++++We Will End the Session Here and pick up with Alpha here on the Miner. Give yourselves 400 xp, I know we didn't do much, but your effort in making profiles ect is appreciated.+++++++++++++++ +++++++++++ Bravo PbP will be up Friday, though I probably will not be active with it until Saturday evening because my internet is not set up yet, so I mostly respond from work.++++++++++++++
Male Human Dungeon Master
Astartes named Enoch? You are the first Astartes I have seen in a long time. We did expect to recieve you earlier though. Did you get caught in an ash storm? Scrutiny +10: This Enginseer seems earnest. Scrutiny+10 with 2 or more degrees of success and knowledge Mechanicus or Tech-Use(no roll needed just have skill): You have seen enough Tech Priests and Enginseers in your time to see that he truly is newly initiated. Strange that he would be sent to great members of the Deathwatch, or any Astartes. He seems to believe it is because it might make him more relateable to you, but this is not typical.
Male Human Dungeon Master
It is an easy check so +30, meaning you barly pass Brother Castor. As you approach the small desert, it looks like an oasis surrounded by mountains of industrial cities. Right in the center is the Hephestus Class Miner. It is not moving. Search -20:
The sand pollution make it difficult to see, but you do see something that looks like a large Mechanical arm sticking out of the desert, a few miles from the large miner. You see the landing pad you were instructed to dock. The miner does possess a large array of external defenses, they all track you as you give your passcode.
Brother Librarian Castil wrote:
Male Human Dungeon Master
I do not see anywhere that hatred does not stack with those abilities, so that should be fine. If you get close you should be doing well if you have those. To be Clear, you can be a criminal in this game without being a "Heretic". A Heretic is: A Human that either worships/uses the dark powers, or uses/worships Xenos technology. HereTEKs fall under this category also if they are using banned robotic technology or dark tech. Examples of Criminals that are not Heretics
A Witch that does not follow chaos or xenos(potential to fall to one or the other is great and eventually this might happen, but not right away) A hive gang not motivated by the previous mentioned criteria Usually it is clear in the mission, or in my descriptions if you are facing heretics.
I usually do not take implant time into effect, this can be explained that you had undergone what ever procedure needed prior to the mission. Unless you are from the Iron Hands or some equally obsessed chapter I would not expect you to hack your arms or legs off for implants. Friendly fire can come into effect with certain weapons, I am usually pretty forgiving when it comes to Pskyer Powers, but psyker phenomenon can change that.
@Brother Del - I just updated the discussion tab. I think 8,000 is a nice round number. I had given bonus exp to individuals so some might have a 100-500 more than you, but I think this is a good start. You will have a chance to get bonus exp in the future yourself. @Brother Elyas- An opportunity will present itself very soon to acquire the sword. You will have it before any mission, but not until we reach Scintilla.
Male Human Dungeon Master
Brother Librarian Castil wrote: I stand happily corrected. In your case Castil and Brother Del, not only do you get exp for this mission, but now that you were part of one mission you get brought up to the aprox EXP of the team. I will have to get back to you on how much that is unless one of the players has that information on hand.
Male Human Dungeon Master
Vote for MVP To new players this is based on what ever criteria you want, it is appreciated if you give a reason with your vote. The Following players receive an Honorable Mention, or can recover a burned fate point for the following criteria Best Role-Playing: Brother Elyas Due to Brother Elyas' characteristics he rarely speaks. This can be a drawback when determining best Role Playing, but if done well on a consistent basis I will take notice. The main reason Brother Elyas is getting it this time, is he waits for orders. Even when he might know a good course of action and I am sure it can be frustrating not to just charge or do something he knows how to do , he allows the leader to play the leader. That is being a good soldier. I do notice that the rest of you do this also, but I know especially in this instance, that Brother Elyas waited for orders despite really wanting to engage the ratlings and see what was up there. Best Kill: Brother Leon This is pretty easy because due to the efficiency of Brother Lutha's team, there was really only one hard encounter. Brother Leon's kill of the Chaos Spawn with his surprisingly strong Servo Arm was the best kill of this short mission. Best Use of Fate Point: Brother Del In this instance it was Brother Del, using it to render aid to the Sister of Battle made for a quick recovery of that team. Additional Rewards
Male Human Dungeon Master
Brother Lucian Vartas wrote: I assume that Castil and I don't get the XP/Renown from the mission we weren't on? You get full Exp/renown, and those on mission get the Elite Advance and get to be in the know about things you did. The ratlings were slaves caught during a raid. They had escaped during the exchange with the Pious Immolation and were working with salvaged gear hiding from the denizens of the traitor vessel. They tried to follow Brother Leon's directions, but without an escort they fell to the many pitfalls that ship had to offer. |