Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Gentlemen,I hate to do this to you but I think I am going to bow out. The game is going along fine but me with a full caster just isn’t cutting it and I much prefer Pathfinder to 3.5. My apologies again but I think I will put my energies elsewhere.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Fash or I should carry the scrolls. Extra spells never hurt to have on hand." Neb says. "Speaking of that, I'll need to purchase some additional spells once we get this stuff sold."
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "She's a conniving thing is what she is," Nebuzaradan says after they have left the creature. "I suspect she was summoned and trapped for some purpose and then the mage who summoned her got himself killed. That, or she was put here as a trap for others."
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Does Nebuzaradan have a home in Greyhawk or near it? If so, I'd think he has it memorized and could safely teleport there. That means having to study the current location for a return trip. I think it is the safest and the fastest means of travel if we can remove the risk. I also think any assault on their position will need to use illusion and summoned beasts to draw them out. Another thought is similar to last time, we could drop a fog cloud on top of the stairwell followed by a cloudkill spell. It should sink down the stairwell, or so I would think. A little chemical warfare to draw them out.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "I'm not sure if they can see invisible. Since our friends got away I would think not. I was thinking Fash could use an illusion spell but the demons would just shoot at it. Then again, that may not be a bad idea. Any idea how many arrows they were carrying? At that rate of fire they should run out pretty quickly. I could do some lower level summoning spells to get them to fire off some shots as well. I have improved invisibility so I could open up with a volley of fireballs. If we returned to town I could get a copy of wind wall to block the horde of arrows." Neb says throwing out ideas.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Like most demons, those arrow demons are immune to electricity and poison, resistant to acid, cold and fire, and also resistant to magic. We need to plan for that. For our cleric, I could prepare a couple of touch of idiocy spells. As long as I can get a touch on her that should put her out of commission."
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "If I take the time to memorize the bedroom. I could prepare three teleport spells and take us back to the surface or potentially back to town. I'm not sure if the magic shield around the tower is still present so it may be safer to just teleport to the entrance. We could then turn in the paperwork, refit, rest, and then teleport back to this point so we do not have to retrace our steps."
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Yes, we need to keep moving as we know not the condition of Reonnyn and Fash." Neb says obviously out of sorts that he teleported so far from them.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb: With his fly spell, Nebuzaradan moves along at whatever pace the others set. He is anxious about moving so far away and wants to find the others.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb and crew: "Very likely it was trying to. I think we need to move back in that direction to try and rendezvous with our friends. I hated doing that but I feel they are resourceful enough to get out of there and we as a team were about to die. However, I do not want them out there alone longer than need be. If I had hovered in an area longer I would have done something closer. Likely I should have gone back to the tunnel entrance to the pyramid but I panicked. My apologies." Neb says and begins floating out the door.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 When the moment presents itself, Neb swoops down to get beside all of the melee combatants. As he reaches out for a pair of them he says, "Grab hold of something of mine. Boys, I'm headed to our bedroom." As he touches the front two and Verdan puts a hand on his shoulder, Neb teleports.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 I can teleport everyone away. Most likely the bedroom we spent the night in after we found Fash and Sobok. The paizo board is loading at the speed of sludge for me so it will take me a moment to find the initiative track but I should be able to get everyone out before the demons go again, particularly if you delay actions in case I am moving near the end of initiatives.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb slams the thing with a magic missile. "Darn demons. Watch out, they are immune to electricity and poison while resistant to fire and magic!" he yells after sending for the bolts. magic missile: 5d4 + 5 + 2 ⇒ (2, 2, 2, 4, 4) + 5 + 2 = 21 knowledge devotion bonus caster level check: 1d20 + 10 ⇒ (14) + 10 = 24
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Just to be sure my post was clear: I rolled an 8 and I have a +14 for most for a total of 22, +22 for Arcana for a 30, and +12 for nature was it for a total of 20.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb tries to identify their assailant as soon as he sees the thing. Knowledge roll: 1d20 ⇒ 8 local, nature, planes, dungeoneering 14; arcana 22; religion 12
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 ”I think we need to pull Fash back not move forward.” Neb says softly to the others. ”Do we have a means of contacting him?
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Shall I carry you? You have sharper eyes than I but you can't beat flying for a little recon." Neb says offering to lift the halfling up. Whether Reonnyn is in tow or not, Neb floats about the edge looking for anything of interest before returning to the group at large.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Nebuzaradan floats back and forth with each on the rope in case someone slips. Once all the climbers are up he joins in the looking about. spot: 1d20 ⇒ 15 Bart spot: 1d20 + 3 ⇒ (11) + 3 = 14
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb looks in that direction to consider what sort of situation their halfling had gotten himself into. Know nature: 1d20 + 14 ⇒ (1) + 14 = 15
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Could one of you gentlemen with the ability to detect magic do so in this area? If there is nothing out here then it seems about time to check out the stairwell in the pyramid." Neb says waiting to see if one of the others detects anything of interest.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Make good use of it Reonnyn." Neb says showing his agreement that Reonnyn should take the wand. "I agree with staying away from the lake. Lead the way Fash." Neb says and floats near the back as they begin working their way back around.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb focuses on the shambling mound and launches a series of magic missiles at it. MM: 5d4 + 5 ⇒ (1, 1, 3, 3, 1) + 5 = 14
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "Well, that's not good." Neb says to himself and then launches a fireball near the back of the cavern to catch the creatures in the lower half of the explosion. (made a circle of effect) Fireball: 10d6 ⇒ (2, 4, 6, 6, 2, 5, 2, 2, 1, 2) = 32
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Nebuzaradan sends an electrical ray scorching ray modified at the nearest vine monster. Know Nature: 1d20 + 14 ⇒ (7) + 14 = 21 Electric ray: 1d20 + 6 ⇒ (7) + 6 = 134d6 + 2 ⇒ (1, 4, 1, 6) + 2 = 14
Electric ray crit confirm: 1d20 + 6 ⇒ (10) + 6 = 164d6 + 2 ⇒ (1, 3, 2, 1) + 2 = 9
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 "It would seem we have come to an impasse. Shall we check out these dwellings that have been overcome by fungus before moving around to the far side of the the pyramid?" Neb suggests.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb looks over the mushroom field to determine if any of the varieties would make it dangerous to look around in there. Know Nature: 1d20 + 14 ⇒ (14) + 14 = 28
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Neb waits nearby, floating about six feet off the ground so he can observe the nearby areas and give warning should something approach.
Cleric of Sarenrae 4; HP 31/31; AC 16 TAC 11 FF 14; FOR +5 REF +3 WIL +8; INIT +1 PER +4 | Channel 8/8 | ongoing effects:
Skills:
Diplomacy 9, Heal 11, Know Religion 6, Spellcraft 6 Nebuzaradan fireballs the back half of the thing and then floats up 10' and to the left 30'. Fireball: 10d6 ⇒ (1, 5, 4, 6, 1, 3, 3, 2, 5, 6) = 36
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