Elminster

Myrsko's page

47 posts. Alias of Ruin Explorer.


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I've the additional trait.

My design concept for Myrsko is to eventually go into the Storm Kindler prestige class.


Welcome to the boards! I’ve been eyeing the interest check to see where things ended up. I’m submitting my spellslinger wizard, Myrsko, for your consideration. Thanks for running!


Myrsko's ready to set sail.


This is Ruin Explorer’s submission. I’ll have to update the alias, but I have a new character sheet.

Background:
Myrsko Izuro is a spellslinger wizard from Alkenstar. Growing up, he would hear his father and uncle debate which is superior: guns or magic. (His uncle, a wizard from Geb, was on the side of magic.) Sparked by those conversations, Myrsko would spend over 2 decades trying to blend these two fearsome weapons.

With finally successful, Myrsko decided to purse another interest: the Ghol-Gan empire. He has ventured to the Shackles to study the ruins of this ancient empire.

Personality:
Adventurous
Enduring
Friendly
Short tempered

Goals:
Discover more about the Ghol-Gan empire.
Seek ancient, forgotten magic

Physical:
Premature white hair
Light brown skin
Tall


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Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Thanks for running, Oxnard! I loved the concept from the first interest post. I’m sorry to see it go. Hope to play with you again!


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

What about numbers? Are they attacked by one or more ships? How many crew?


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Do you know any about the pirates? Myrsko adds. Where do they sail from? What flag do they fly under?


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko eyes the chest and nods at the mention of the warriors.[i]Ah yes. Support for the prince. As if I could forget.[i]

[b]What can you tell us of these pirates, Oerthar? Where have they been giving you troubles?[b]


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Pirates? Aye, I think we can handle some more of them. Myrsko gives Grin an encouraging look before he speaks. He nods and mouths the word “Captain”. He waits eagerly for a response, but lets his eyes wonder around him. These people in their furs were strange to him.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I wonder what that was all about. Myrsko looks around from the boat. He then moves back to the oar and prepares to row. Well, back to the ship, I guess.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Nice shot, Cordelia! Myrsko cheers as he sees the snowball hit it’s mark. Let’s see if I can’t hit this scoundrel on out boat.

He then reloads and takes aim with his pistol, firing again at purple.

Pistol v. touch: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 161d8 ⇒ 4


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Well, why mess with success.. Myrsko reloads and fires his pistol at the purple Sahuagin.

Pistol v. touch: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 51d8 ⇒ 1

The pistol thunders off, but the shot goes wide.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I’m here, though I admit my posting rate has slowed with the pace of the game. Depending on how many are left, perhaps adding a couple of new players would help pick things up.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Reloading his pistol again, Myrsko fires another shot on the blue sahuagin.

Pistol v. touch: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 141d8 ⇒ 8

Hope that’s enough to hit.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I don’t think the map updated when I first posted. So, I’d like to change my action.

Myrsko loads his pistol, and fires a round at the closet Sahuagin on the starboard side.

Pistol vs. Touch: 1d20 + 4 ⇒ (16) + 4 = 201d8 ⇒ 2


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko continues rowing the boat forward.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Just checking in after the site was down. I had to clear my cache to get back in. I know people in my other games were having trouble signing in, too.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1
Munir wrote:
Munir will row if it helps our speed any.

I was going to offer the same thing. I know Grin and I both have ranks in profession sailor. How many people are needed to drive our little boat?


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Well, I’ll start by suggesting we keep moving and just keep an eye on them.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Between days

Myrsko sits below deck on the ship, cleaning and repairing his broken pistol. That was a bit embarrassing out there, little one. Let’s try not to misfire like that again, he says to his pistol.

Having repaired his primary weapon, he heads into town to shop for crafting supplies. The bustle of the crowd bothers him. I guess I’ve gotten used to life at sea. I can’t stand all this noise and these people. He make his way through to the shop, gets his supplies quickly, and heads back to the ship, relishing the relative peace.

He spends the next day crafting more ammunition for himself.

Before setting sail

Myrsko nudges Grin with his elbow. Quite a promotion from the Blue Hellion, eh? He smirks. I’ll follow you, but don’t expect me to call you ‘Captain’.

Now

Eh, Shad! What do you think? He yells over to the sahuagin.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I think you’ll find it more amicable than working for a blood queen, Myrsko adds to Grin’s statement, thinking of their own situation.

Let’s get back out on deck and signal the prince, he says. He will help the other direct their captives out.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Without much room to maneuver, Myrsko stands against the Blood Queen and attacks with the wand, but misses.

Wand attack v. touch: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 6


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I’m back! Thanks for botting for me. I’ll list what treasures Myrsko grabbed.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Hey all. I had a family issue come up, and I will be MiA for a few days. Feel free to bot me. Myrsko will use the wand of shocking grasp.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Leave it for the prince to decide. They wouldn’t be the first pirates he has worked with. He gives Shad a knowing look before continuing on. Besides, they seem to have few means to seek revenge. Now, will someone tell me what the heck went on while I decided to take a nap in my own blood?” He looks around at the rest of the team speaking with a little edge in his voice. They may have won the day, but it felt like it was only by the skin of their teeth.

Since he was unconscious, Myrsko doesn’t think to check the rest of the ship, assuming it’s all been done. I don’t actually need anyone to summarize anything; I read along. But maybe this will nudge someone into thinking about the unexplored cabin.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

If this is the last of them. let get them up on deck and tied up. Then, we can signal Prince Cadmael that we have the ship. Myrsko heads back up on deck to look for some rope to tie up the prisoners.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko moves down the stairs to attack the pirate below.

Wand v. Touch: 1d20 + 2 ⇒ (5) + 2 = 71d6 ⇒ 2


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Nice blow,[b] Myrsko says to the frog man. [b]Um, Billy, right? Let’s see if we can’t stop the runner. He follows Shad’s steps after the priest.

I’ll move as far as I can, and attack if I can get to him. Sorry, I can’t quiet tell on the map.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Encouraged by his first successful attack, Myrsko thrusts the wand at the pirate again as he replied to Grin. Yes, the reversal is quite shocking!

Wand attack v. touch: 1d20 + 2 ⇒ (5) + 2 = 71d6 ⇒ 2

In honor of Nathaniel’s puns.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko moves to join the fight. He thrusts his wand at the remaining pirate, command the electricity from it. He looks at the tengu next to him. Hey Grin!

Melee touch w/ wand: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d6 ⇒ 1

Crit?: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

I added the +2 for flanking, but if he has metal armor or a metal weapon, it’s +3 more. And I can’t even remember if I can crit with a wand, but the check anyway.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Round 31

Myrsko looks up at the strange dog-faced humanoid pulling a wand away from his chest. Warmth spread across his body as he first sat up, and then stood. Pain ached in his head and between his shoulders. Where -. What -. Ow! Drunk? Who’s where about elec-what? Myrsko reaches back to his shoulder blades, his mind struggling to comprehend. His fingers find blood as a sword wound closes up and as his eyes focus to take in the scene, his memories come rushing back. He has an electric wand!

Looking at the gnoll, he nods and quickly adds, ”Thanks for the pick-me-up, Munir.”, before dashing over to pick up the fallen wand.

I don’t remember where the wand is on the map, but I’ll head towards it.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I still dig the concept and want to continue playing. I get that sometimes things don’t go as planned. I’m sad to see many leave, but I look forward to seeing what’s next.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko is down at -1 and stable. He’s also reckless enough to try using that wand of shocking grasp wherever it is. If someone could point him towards it once he’s up, I’d appreciate it.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

I’m excited to see Munir get back up.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Understandable. And while I’d like to be up and moving, I agree that getting Munrir up will be better.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

@Nathaniel the Bull - I love the Press Your Luck reference!


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Well, that didn't go as planned. I thought I'd still be standing after one hit. Oh well! I'm actually enjoy being inept at this point. I just hope it gets better.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko sees Murir fall near him, "Oh man!" Glancing at the rest of the deck, Maybe I wasn't the only one unprepared for this. He take a step inward to position, and quickly he swirls his hands through the air before bringing them together to unleash a wave of fire across the ship's deck.

Burning hands DC 14. I'm attacking the orange bruiser, the one towards the blue boarding repeller, and if possible, the blue boarding repeller. I know it's iffy.

Damage: 1d4 ⇒ 3

After the attack, he bends down and grabs a dagger. This next part isn't going to be fun, he thinks to himself as he awaits the pirate attackers.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1
Zeebu wrote:

In a shocking turn of events, Zeebu - yet again - shoots his crossbow.

Level 1... Cut me some slack :) It's truly the best he can do!

Hey, it’s better than most of what Myrsko can do at this point :). He doesn’t want to risk his gun exploding.

Round 6

Myrsko tries climbing the rest of the way up to the ship. At the top, he surveys his surroundings and looks for and weapons near any of the fallen, especially firearms. I was not prepared for this this morning.

climb: 1d20 + 2 ⇒ (10) + 2 = 12
perception: 1d20 - 1 ⇒ (9) - 1 = 8


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Round 5

Myrsko shoves his pistol back into his bandoleer angrily. Then, he grabs the rope and begins climbing up the ship.

climb: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Smiling as he watches the pirate above jerk in reaction to his shot, Myrsko gives a shout of elation. “Yeah!”

Quickly, he pulls out another shot, and begins repacking the pistol. Looking to Nathaniel he says, ”Why don’t you go up and I’ll follow. I can take couple more shots at them from down here.” After filling the pan with powder, Myrsko points his pistol at another pirate and fires of the shot.

Attacking the one on the left.
Attack v Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 ⇒ 1

@Munrir Thanks for pointing out the morale bouns!

Edit: When Myrsko squeezes the trigger, the usual crack is replaced with a snapping sound. Misfire ”Dang it!”


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

“Fog spells,” Myrsko exasperates to himself as he gives Nathaniel a look that says Why didn’t I think of that! He shrugs and smiles. ”Next time, mate. Just say something before we’re in the thick of battle”

Following the rope up to the gang of menacing pirates, Myrsko hesitates. ”And on second thought,” he says still speaking to Nathaniel. ”I’m not ready to be run-through yet.” And with that, he moves forward, whipping out his pistol, aims at the pirate above,
and fires. A loud crack emanates from the gun along with smoke and the smell of gunpowder.

Attacking the one on the right, unless he’s engaged in melee with an ally. In that case, attacking the one on the left.
Attack v Touch: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 5


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Rethinking my original plan. What’s the distance from the row boat to the deck of the ship, and do the pirates on there have cover?


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Round 1

Waiting in the rowboat, Myrsko steals himself for battle, and casts mage armor on himself.

Round 2

Once a rope is securely attached and free, he begins boarding the ship.


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Know Local: 1d20 + 7 ⇒ (18) + 7 = 25
Know Arcana: 1d20 + 7 ⇒ (18) + 7 = 25

At Grin’s words, Myrsko nods with a knowing smile. ”That would be quite a turnaround.”

He then turns to the prince, ”Stealing from pirates is no easy bid. Lots of revenge involved. Though, I do see the added value in the cover of a rescue. Just how fast can your ship travel?” Myrsko began to imagine the event unfolding in his mind as the he and the others continued to discuss the plan with the prince.

Edit: Recalling that he has heard tales of the latest pirate king and his bride, he relays the following information. ”Saint Oren is the most recent pirates to organize the pirates under on banner. He has been king for about two years. They say, he has a fleet of around a dozen various vessels. His flagship is the Black Barracuda and his wife commands The Blood Queen, hence her nickname, I assume. Now that I think about it, I guess it could be the other way around. Hmm. Anyway, Saint Oren is quite the swordsman. Rumor has it that it’s impossible to land a blow on him. The Blood Queen, or Sylvia, is know for her mind tricks, and her sword.

“Additionally, I am reminded of a story out of the Tower in Riverport, about an elven mage named Earldonius the Blue who fell out of favor and training his own school of spellcasters. He hires out their services out to any who would pay his price. I imagine Saint Oren will employ a few. These "Shocking Swashbucklers" as they are known blend rapier dueling with magic, preferring especially lightning spells.”


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko takes the glass of wine, looks at it, and sniffs it suspiciously. This gathering was reminding him of his last new beginning, and he starts to tense. Slowly, he breaths out, and placed the glass to his lips and sips. This isn’t then, he reminds himself, forcing his mind to focus on the taste. The wine was sweet and far richer than anything he’d had in a long time. Even when he was shanghaied, the drink wasn’t this good.

Eyeing the company, he sees his fellow former crewman, Grin, and nods when he catches his eye. The rest of the company, though rather exotic, seems a better complement than the ragged crews he’s been with. He looks at his sun-leathered hands and realizes he’s pretty ragged himself. He begins to calm as the prince finishes his speech.

Amidst the introductions, the sailor stands and provides his own. ”I am Myrsko. A sailor and wizard, of sorts. I am looking forward to a new beginning also, so my magic and my gun are in your service.” Then, after an awkward pause, he adds the makeshift blessing, ”May the seas favor us!”


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Got Myrsko's profile finished.