Adaro

Mustaparta's page

** Pathfinder Society GM. Starfinder Society GM. 1,456 posts (3,911 including aliases). No reviews. 1 list. 1 wishlist. 24 Organized Play characters. 6 aliases.


Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

Sorry this went unnoticed too long. But found this thread about targeting invisible creatures and answer is clear. You'd have to see the target.

Thrall of Orcus wrote:

Per RAW, Aiming a Spell:

Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

Per RAW the Dispel Magic spell: You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell. Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell...

Dark Archive

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CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Impressed by fate of birdf, Nava studies the feather.

Knowledge (planes): 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

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Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [constable] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 9 +2 ally spells | Init +2 | Perception +11, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

"Besides the underwater mission, I think you, Adril, briefed us on a rescue mission to Mana wastes, but my memories regarding creatures I met and slayed there are fuzzy. Possibly devils." As the gnome mentions Hell, Mörök's eyes widen and he smiles gleefully "Ah yes Hell. What a magnificent and curious place it is. A portal leading there had somehow opened in Dark archive and we were literally SENT TO HELL, if you can imagine." Suddenly he seems to remember something inconvenient "Any accusations of me trying to steal talismans or anything from Society archives are, of course, slanderous lies and anyone impying otherwise is asking for trouble."

Bluff: 1d20 + 7 ⇒ (11) + 7 = 18

Sense motive DC 18:
Suggestions that he secretly has habit of looting The archive easily get under Mörök's skin.

Dark Archive

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1) Player name: Mustaparta
2) Character name: Mörök
3) PFS#-Character#: 192672-3
4) Character Class & Level: Bloodrager 5/cavalier 7
5) Faction: Dark Archive
6) Regular or slow speed for chronicle: regular
7) Perception and Initiative Bonus: Initiative +2 / Perception +9
8) Character Ancestry?: Half-orc
9) Replay?: No
A) Anything else I should know?: Remind me to use prestige to retrain cavalier archetype

Silver Crusade

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Chronicles in this folder.

Sovereign Court

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Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

Spiritual weapon: 1d20 + 8 ⇒ (8) + 8 = 16
force damage: 1d8 + 2 ⇒ (6) + 2 = 8

To-to steps forward and heals Kurik with magic. His spell continues attacking the Treant.

Cure mod. wound: 2d8 + 6 ⇒ (3, 6) + 6 = 15

Horizon Hunters

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CN Dhampir Tengu Swashbuckler 2 AC 18, hp 30; Fort 6•, Ref 9••, Will 6•• | Speed 25 ft., Perception +6•• (+7 to Sense Motive), darkvision, low-light vision

I assume the orange is no longer grappling Tsuko
Tsuko tries furiously to stab purple.

rapier, frighten: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
rapier, frighten: 1d20 + 6 - 5 - 1 ⇒ (2) + 6 - 5 - 1 = 2

Will save: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

Liberty's Edge

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Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 3/4 /Divine favor

"Step away from that book. Now." Jaakko snarl while holding his musket ready

Initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Placed Keene on left side

Exo-Guardians

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Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Orpheox concentrates and joins Atyu in prayer as pirate ship close distance. Then he runs to computer station "Everything is in control and they WILL be outmaneuvered. Blink of eye and they're gone." you hear his telepathic message as he uses scanners

Mysticism aid: 1d20 + 5 ⇒ (6) + 5 = 11

Computers: 1d20 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

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Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 3/4 /Divine favor

lucky number reroll: 1d12 + 2 + 1 + 2 ⇒ (11) + 2 + 1 + 2 = 16
Thanks Shamus, for reminder. No matter what, too easy to forget even if I had it in tagline.

After successfully hitting the monstrosity, Jaakko sprints behind his allies and reloads the gun.


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Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn blushes a little and sheathes his rapier when Borak speaks "All right then. My apologies for this rash approach. We have been on the edge partly due to nightmares. It was Doc Nikolay himself, who came up with an idea to expose agents of the Whispering way, so I was kinda prepared to be extremely cautious about strangers. But anyway pleasure to meet you." he greets Lectrum and Valiard with curious smile

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

It will take several hours before Im able to take a look of Ebonfist's table. Im posting from phone right now.

Silver Crusade

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Hilary Moon Murphy wrote:

Post-Pandemic, we are still rebuilding our community. Minnesota used to have gaming days on every single day of the week, and gaming in most areas of the Twin Cities Metro. Now we have games on four days of the week, and only in a handful of locations. One of my goals is to see that expand, both in terms of number of gamedays available, and in terms of geography.

Most of post-pandemic games in my region are still in Roll20 and my local lodge struggles to organize even one monthly table. So you're very lucky to have as many as four weekly games.

As for other barriers, I agree what you said about having multiple systems of play, which is why I limit my GM duties to, and prefer to play, standard 1e and Starfinder. To have a chance to play more with these systems, I have become regular player on Pbp games, which currently drain lot of my spare time.

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

Token moved. Alya, you want take action now that enemy threatens you?


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Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn nods to the councilman "Mob rule like this happens when rumors and hearsay are equal with logic and scientific research. Its very dangerous."

After Kendra's speech he seems somewhat uncertain as if considering his words extremely carefully "It was sheer luck that Professor Lorrimor did not die by my hand years earlier. That day I was walking past local graveyard, when I heard strange commotion. Must be grave robbers, I thought so I drew my sword and began sneaking toward noise. Then I spotted what I thought to be an undead monstrosity devouring corpse. Without hesitation I was going to end its unholy existence, when the corpse suddenly rose up mace in hand. Only then I realized, that these weren't undead at all. They had, in fact, survived a battle against zombies and this man whom I supposed to be undead introduced himself as Professor Lorrimor and was tending his severely wounded friend. Professor was very kind man and offered me employment, which ended only few months ago. I am proud to count him as a friend."

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

Verdant Wheel

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NG Root leshy Oracle 5 (Ancestors myst., Barbarian dedic.) hp 70 | AC 19 | Spd 25 ft. | Perception +9T | Fort 10T, Ref 8T, Will 11E (+1 circ. bonus to saves against emotion effects, +4 cir. bonus to Fort or Ref DC against attempts to Shove or Trip
Big Jig wrote:
Pine, did the Blue skeleton even hit you? Your AC is 17, and it hit a 16.

No, but failed fort save vs. the haunt earlier and took 23 damage.

Verdant Wheel

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NG Root leshy Oracle 5 (Ancestors myst., Barbarian dedic.) hp 70 | AC 19 | Spd 25 ft. | Perception +9T | Fort 10T, Ref 8T, Will 11E (+1 circ. bonus to saves against emotion effects, +4 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine Sapling enjoys watching stars while helping to keep watch.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Verdant Wheel

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NG Root leshy Oracle 5 (Ancestors myst., Barbarian dedic.) hp 70 | AC 19 | Spd 25 ft. | Perception +9T | Fort 10T, Ref 8T, Will 11E (+1 circ. bonus to saves against emotion effects, +4 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine Sapling turns around to see a dog and scratches him behind ear. "Good boy, could you be kind and find another tree?" he bows to Big Jig and speaks in Sylvan "Forest is indeed a mighty enemy."

I was thinking of same joke here :)

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

Fahd easily grabs the rod and instantly portcullises sink to ground and new ones rise. A secret door on east wall opens revealing two hideously ugly witches, whose hair look like seaweed. Cackling viciously they attack.

Initiative:

Fahd bin Stavain: 1d20 + 2 ⇒ (10) + 2 = 12
Robyyn: 1d20 + 8 ⇒ (9) + 8 = 17
Lutorinus: 1d20 + 9 ⇒ (16) + 9 = 25
Malaz: 1d20 + 2 ⇒ (9) + 2 = 11
Yaiho: 1d20 + 3 ⇒ (11) + 3 = 14
Roderick: 1d20 + 10 ⇒ (4) + 10 = 14
sea hag (green): 1d20 + 5 ⇒ (3) + 5 = 8
sea hag (magenta): 1d20 + 5 ⇒ (6) + 5 = 11

First place your tokens where you want to be (I moved Fahd next to the rob he was wrenching) and roll DC 16 Fort save, on failure you take: Strength damage: 1d6 ⇒ 2

Lutorinus, Robyyn, Roderick, Yaiho and Fahd go before witches.

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives
Robyyn wrote:


Did you miss the actions in this post? Or did I miss a post calling for Robyyn to act again?

Sorry, I may have missed that. I was thinking of that Animate dead spell you said you planned using, but its not for this round.

Fahd hits his target twice and its at brink of death.

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

Yaiho's earthbreaker slams twice its target, but when he tries to take a bite, it has already become lifeless.

AoO vs. Lutorinus: 1d20 + 8 ⇒ (1) + 8 = 9

Robyyn, links to stats are in my previous post. Also Roderick can act.

Silver Crusade

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Should I have explicitly mentioned in notes section that I need scenario support? This just popped into my mind after submitting my Rebel's ransom game, which is now full.

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

You decide to leave the safe house and head back to Magnimar. Venture-Captain Heidmarch has already heard of their exploits and congratulates you for successful operation. According to her opening the water pipe, letting gas flow increase and destroying the animated statue all contributed to the success.

End of scenario. I'll finish chronicles later this week.

Silver Crusade

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Down the Blighted Path | #6-15 The Overflow Archives

This room (E3) appears at first glance to be an operating theater, as it contains cots draped in clean sheets and tables neatly stacked with surgical implements and dressings, but mixed among the surgical implements are whips, scourges, and other tools of torture. You heard sounds coming from this room, but now it is completely empty except three Lissalan priests who lie face down on cots in this room, stripped to the waist and unconscious from pain and religious ecstasy. You also find high-quality surgical tools worth 225 gp.

Optional encounter skipped due to time constraints

Cheliax/dark archive:
Cheliax faction PCs should be interested in recovering the scourge mentioned by Paracountess Zarta Dralneen. Identifying the Paraphilic Scourge from among the several similar devices here requires a successful DC 20 Knowledge (history) check or simple experimentation, which entails systematically using each of the various scourges in this room. After experimenting with 2d6 ⇒ (1, 4) = 5 different scourges—each of which deals 1 point of damage when used—the searcher stumbles across the Paraphilic Scourge among the other implements that inflict genuine pain. Cheliax faction PCs who acquire the Paraphilic Scourge and return it to Paracountess Zarta Dralneen earn 1 Prestige Point.

Silver Crusade

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I'm still fairly new to Pbp so I don't recall anyone vanishing completely. What I'm seriously concerned about is the current geopolitical situation escalating to the point where transatlantic internet cables are sabotaged. Something like this Of course this would mean lot more and worse issues than just being cut out of Pbp and Roll20-games, but this keeps constantly worrying me.

Horizon Hunters

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Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

His life depends on being able to focus his thoughts on the bush and Eliander knows which spell will do the trick.
Flat check: 1d20 ⇒ 20

magic missile: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

Horizon Hunters

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Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
GM Doug H wrote:
Also, I need one more bookkeeping thing from past scenarios: Grum, Algrim, and Eliander: I need to know whether you have the Blood Offering Boon from Perennial Crown part 1. I added that to the slide but you can also let me know here.

Yes, I have that.

Arcana to boost: 1d20 + 15 ⇒ (12) + 15 = 27

Liberty's Edge

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Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 3/4 /Divine favor

Thanks to everyone for very nice game, espicially GM for your effort to memorable characters and fun game overall!

Liberty's Edge

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Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 3/4 /Divine favor

Sheet is all up to date. :)

day job w/Perform (Oratory): 1d20 + 4 ⇒ (8) + 4 = 12 Thanks for the T-shirt, Yours

Wayfinders

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Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

Oh and chronicle number is 21.

Wayfinders

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Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

Boon: 1d20 ⇒ 6 which boon: 1d3 ⇒ 1

day job with tool kit: 1d20 + 16 ⇒ (19) + 16 = 35

Thank you for running great game and thanks everyone for playing!

Silver Crusade

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Future's fall is #2-04 so I assume there is going to be 2-05 and 2-06 before 2-07 comes out, right?

Silver Crusade

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701 - Ysoki mechanic, maintenance worker, works for a contractor maintaining SFS spaceships
702 - Android mercenary soldier, unsurprisingly a mercenary
703 - Vesk xenoseeker operative - writer, tabletop RPG freelancer. She travels to cons around Pact worlds to GM her scenarios. In her first Adventure path characters are covert agents interfering in presidential election of another country. Reviewers have trashed its plot rather unrealistic and combats too easy.