Down the Blighted Path | #8-03 Captives tof Toil
The kitchen is dark and cool. Cabinets and counters line two of the walls of this spacious kitchen. A large oven occupies the western wall. Dried herbs, meats, and pots hang from hooks set in the ceiling, and a tapped keg of ale still sits in one corner. Those venturing down, place your token on part of map to the right of current position.
Down the Blighted Path | #8-03 Captives tof Toil
Dorn opens the door at E5. A stone stairwell on the southern wall of this room leads down to a lower level. A dumbwaiter is located next to an open cabinet filled with silver serving utensils and trays. These utensils and trays are all worked with the Firebrand Legion’s axe sigil.
Down the Blighted Path | #8-03 Captives tof Toil
Glorin and Therin manage to kill him.Combat over A pair of silver candelabra are placed one on each end of the table. One of the duergar is carrying an elven-made mithral buckler. They also have masterwork chainmails, crossbows and warhammers. Nothing else of note here.
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Dorn Gritstone wrote: Did Teal step back 5 feet from me before going invisible? Otherwise, he would have provoked, as SLAs still provoke. I will use Damiel's instructions as to where he could be and I will either move or 5-ft step and attack or full attack if possible. Important reminder. He did take a step back Damiel points location of enemy, but Dorn swings at air. Glorin, Kaleena and Therin
Down the Blighted Path | #8-03 Captives tof Toil
Kaleena and Dorn wound teal quite severely. Glorin knocks down the red after he was burned by a firebomb. Teal turns invisible.
Dorn and Damiel again
Down the Blighted Path | #8-03 Captives tof Toil
The two fire their crossbows at Glorin and other lands a solid hit. heavy crossbow: 1d20 + 4 ⇒ (12) + 4 = 16
heavy crossbow: 1d20 + 4 ⇒ (20) + 4 = 24
Everyone can act
Down the Blighted Path | #8-03 Captives tof Toil
Initiative:
Glorin: 1d20 + 2 ⇒ (14) + 2 = 16 Kaleena: 1d20 + 6 ⇒ (15) + 6 = 21 Dorn: 1d20 + 4 ⇒ (3) + 4 = 7 Damiel: 1d20 + 3 ⇒ (11) + 3 = 14 Therin: 1d20 + 1 ⇒ (17) + 1 = 18 red: 1d20 - 1 ⇒ (17) - 1 = 16 cyan: 1d20 - 1 ⇒ (16) - 1 = 15 Dorn kicks in door finding a large, stone dining table bedecked with a feast of wax fruit and fake roast meats lies in the center of this room. Two duergar mercenaries are gorging the food spoils. Their equipment is similar to other gray dwarves you have encountered and they grasp their crossbows. Glorin, Kaleena and Therin go first
Down the Blighted Path | #8-03 Captives tof Toil
Kaleena hears commotion from E4 (dining hall). There are at least two persons oblivious to your presence.
Down the Blighted Path | #8-03 Captives tof Toil
DamieI Morgethai wrote:
You did explore upper level where Sarxa was. Where next?
Down the Blighted Path | #8-03 Captives tof Toil
"Yeah, we know the way back to Davarn. I've seen few skeletal warriors and duergar mercenaries. You handled these easily so you shouldn't have serious trouble with the rest. There are surprisingly few traps that I know of, but haunts are plenty. Real scary place."
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The chest contains two potions of cure moderate wounds, two potions of lesser restoration, a jar of restorative ointment, and 312 gp. "We are tired and some have minor injuries but otherwise fine." one of dwarves to Therin and pauses for moment before continuing "It is possible there could some left behind in the redoubt. Majority of captives should be here and ready to return."
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Therin and Kaleena kill the beast. Combat over The pack beetles of the caravan carry the Ashen Company’s field supplies, including 8 weeks’ of bland, mushroombased trail rations, an everburning torch, five healer’s kits, and 300 feet of spider’s silk ropeUE, as well as five spare battleaxes, eight daggers, two heavy picks, and four heavy steel shields, all of masterwork quality. On one beetle’s back there is a locked iron chest (Disable Device DC 30). Liberated dwarven slaves mention how the slavers were spooked by Firebrand’s Redoubt. "Several times they talked about how the place is haunted and they never want to go back there."
Down the Blighted Path | #8-03 Captives tof Toil
large duergar's AoO: 1d20 + 8 ⇒ (8) + 8 = 16 Before getting killed by Glorin, Black swings his hammer at charging warrior but misses. Dorn cuts down Yellow. Therin, Kaleena and Damiel to go!
Down the Blighted Path | #8-03 Captives tof Toil
While Kaleena shoots and wounds a large beetle, Purple succumbs to his burns. The beetle crawls closer and spews acidic goo on Kaleena, Therin and Glorin. acid breath Reflex DC 14 half: 2d4 ⇒ (2, 3) = 5 Glorin and Dorn next
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Green: 1d20 + 2 ⇒ (5) + 2 = 7
Two duergars and a beetle are gone leaving behind charred corpses. Black takes critical burns. Kaleena and Damiel to go
Down the Blighted Path | #8-03 Captives tof Toil
Glorin splatters the cyan and Dorn waraxe slashes the large beetle instead. Black and purple use their magic to grow larger and move forward. Yellow also comes closer, though more timidly. Therin next
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Light blue hesitates to approach closer, but not cyan who is hit by musket fire. Beetles advance and red exhales acidic bile on Therin. acid breath Reflex DC 14 half: 2d4 ⇒ (4, 2) = 6
Glorin and Dorn next
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Green duergar starts walking toward the sudden light but doesn't want to venture too far from his comrades. Two other wait to see what happens. Kaleena and Damiel up!
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Initiative:
Glorin: 1d20 + 2 ⇒ (13) + 2 = 15 Kaleena: 1d20 + 6 ⇒ (13) + 6 = 19 Dorn: 1d20 + 4 ⇒ (7) + 4 = 11 Damiel: 1d20 + 3 ⇒ (13) + 3 = 16 Therin: 1d20 + 1 ⇒ (20) + 1 = 21 green: 1d20 ⇒ 20 yellow: 1d20 ⇒ 12 light blue: 1d20 ⇒ 18 purple: 1d20 ⇒ 6 black: 1d20 - 1 ⇒ (10) - 1 = 9 cyan: 1d20 ⇒ 18 Gray beetle: 1d20 ⇒ 16 Red beetle: 1d20 ⇒ 19 GM:
green will save: 1d20 + 2 ⇒ (7) + 2 = 9 yellow will save: 1d20 + 2 ⇒ (9) + 2 = 11 light blue will save: 1d20 + 2 ⇒ (2) + 2 = 4 purple will save: 1d20 + 2 ⇒ (10) + 2 = 12 cyan will save: 1d20 + 2 ⇒ (17) + 2 = 19 You decide to rush in. Therin first.
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Glorin Too-Tall wrote: Where are we in relation to the map? In lower right corner.
Down the Blighted Path | #8-03 Captives tof Toil
GM:
perception: 1d20 + 5 ⇒ (9) + 5 = 14 perception: 1d20 + 2 ⇒ (6) + 2 = 8 perception: 1d20 + 2 ⇒ (19) + 2 = 21 perception: 1d20 + 2 ⇒ (5) + 2 = 7 perception: 1d20 + 2 ⇒ (18) + 2 = 20 perception: 1d20 + 2 ⇒ (16) + 2 = 18 Map on slide 7. Captives are somewhere near B1 and B2 is completely redundant. Red circles on left side are pack animals.
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A half-mile beyond Firebrand’s Redoubt, down yet another winding side tunnel, the Ashen Company has established a small camp, where the remainder of the forces await their commander’s return and guard more of Sarxa’s captives. Three dozen dwarven slaves are chained together around a massive stone column. The duergar are using large beetles to transport their slaves and cargo. Approaching the camp requires some guile or stealth, and their slightly elevated position in a large cavern affords the caravan guards an excellent view of the area. You may roll stealth if you like, I'll get a map up soon.
Down the Blighted Path | #8-03 Captives tof Toil
After sound of combat died down cries of help from room left to the staircase resume. One of keys in Sarxa's key ring fits and about dozen dwarven captives are grateful to be released. One of them glances at the map you found at Sarxa's room and claims the caravan on map located outside Firebrand’s Redoubt is very likely transporting more dwarven prisoners.
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Damiel finds some loot from her: potions of cure moderate wounds (2), potions of hide from undead (2), +1 chain shirt, +1 light crossbow, quick
Linguistic is trained only.
Down the Blighted Path | #8-03 Captives tof Toil
Due to unexpected technical difficulty I have to do the chronicles by hand. Will post link to folder when done. If you have day jobs those haven't been done yet.
Down the Blighted Path | #8-03 Captives tof Toil
DamieI Morgethai wrote: Just want to point out that 18 out of d20 is high for a hit for miss chance. Did 14 vs touch AC missed? That was my error. Usually I use d100 as miss roll and didn't notice it was d20. Sarxa is killed by fire bomb. Beside the bed lies a rough, handdrawn map of the surrounding tunnels, labeled with the redoubt and Davarn, as well as the duergar caravan DC 15 Perception:
You find a battered old journal in a false-bottomed drawer in the bedside table. This is Delbera’s adventuring journal and contains her firsthand accounts of her adventures. Several of Lady Delbera’s personal journals are scattered around the room where Sarxa had been researching them. Reading them reveals a very unsure and insecure young acolyte studying at the feet of Father Grandich. She left home to meet the calling of her god even as commitments to her family, friends, and community demanded she stay. She feared that her choice to leave made her an exile, and that those she loved would never accept her back, and so she threw herself into loving and caring for the Rising Blades. Delbera reached out to protect and encourage her companions and those they encountered in their travels, and they in time grew fiercely protective of her as well. Her accounts take care to describe their adventures below the mountains of northern Andoran and the Five Kings Mountains, when the Rising Blades fought a surge of undead crawling forth from the caves. Her fear becomes palpable in the journal as she describes the caverns—not dissimilar to her childhood home—as oppressive and evil. Her accounts focus on supporting and healing her teammates, and later doing what she can for the tiny gnome settlement they discovered hidden near Karexin’s Tower. Journals dated much later, written in a steadier and aged hand, describe her return home and the fanfare that followed, as well as the fact that she oversaw the excavation of the redoubt as paranoia steadily gnawed at
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Therin's spirit sword hits target while Damiel doesn't. Dorn's AoO misses by hair width. Glorin to act
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Even though Seltyiel, with help of Jens, manages to scare the troglodytes a bit they kill a few dwarves before rest of group retreats safely. You bring the surviving dwarves to Janderhoff. There the dwarves rest, resupply, re-arm, and make their way home to Jormurdun via surface routes. You report to Sandricaan and the wizard is relieved to see you return from the journey, and asks for a report on your experiences. He takes meticulous notes as you talk. Finally, he presents you with gifts from the families of the dwarves you saved. These gifts are attached to a note that reads “May Torag’s shield protect you always.” Sir Jorsal of Lauterbury sends you a letter thanking for your bravery and quick action in rescuing the captives. Your efforts proved that the dwarves of Jormurdun and Janderhoff can still count members of the Pathfinder Society as trusted allies. Dornarnus thanks you for your efforts and promises to atone for the deeds he committed under Thulmaga’s vile influence. He even suggests that once he has fully atoned he may join the Liberty’s Edge faction to fight for freedom throughout the Inner Sea. Major Colson Maldris writes
Primary success You defeated the duergar raiding party and brought survivors back to Janderhoff. This earns the PCs 1 Prestige Point and the Darklands Delver boon on Chronicle Sheets. Secondary success You had two or fewer incidents resulting in dwarven casualties. This earns the PCs 1 additional Prestige Point. Liberty’s Edge faction members earn Blessing of the Atoned boon on their Chronicle sheets. (Dornarnus survived) Thanks for playing! For a player boon, roll 1d20 in discussion (1 or 20 wins the boon)
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I understood its supposed to be different people so one character can't single-handedly do everything One of dwarves drowns while crossing the lake, but majority survive. Suddenly you're ambushed by troglodytes. This is final challenge Overpower them with a combat maneuver, or evade them with Acrobatics, Climb, Ride, or Stealth.
Down the Blighted Path | #8-03 Captives tof Toil
Three successes is enough, DC rises to 24. You may freely choose either Acrobatics, Climb, Swim, or Survival.
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You have found a possible route. Next task is to navigate a subterranean pool with [ooc]Acrobatics, Climb, Swim, or Survival[ooc].
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Two more successes needed (Perception Kn. dungeoneering, geography, survival). Gameday ends on monday.
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She stays on her feet. Everyone can act. Remember she has 20 % miss chance
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blur: 1d100 ⇒ 4
Kaleena's bullet misses despite good aim as her opponents outline is blurred, but Damiel's bomb and Glorin wound her. Sarxa tries to run past Therin out of room. Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14 Glorin receives AoO
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Like Dolamite said, skill matching your strategy.
Quote:
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Kaleena shoots the skeleton putting it back to rest. Dorn and Glorin confront Sarxa in bedroom, but their attacks miss. Therin's spiritual weapon wounds her. Sarxa steps back and shoots closest target threatening her. She also grabs a bolt from pocket.
Everyone can act
Down the Blighted Path | #8-03 Captives tof Toil
Axe hits and damages blue, which sloppily swings back. dwarven urgrosh: 1d20 + 8 ⇒ (1) + 8 = 9 Sarxa fires a bolt at Therin, but her aim ain't much better. She reloads her weapon.
Everyone is up
Down the Blighted Path | #8-03 Captives tof Toil
Yes, you definitively can make your own plan. Impersonation is a great idea. As you have to coordinate your choices as a group, all three must use the same skill category. In this case I allow take 10.
Down the Blighted Path | #8-03 Captives tof Toil
To get past duergar party, first a plan is needed. Examples of possible plans and their preparations are either (DCs are all 22 and at least three characters must succeed):
Down the Blighted Path | #8-03 Captives tof Toil
Therin's spell hits Sarxa and Damiel hits skeleton by alchemist's fire. Glorin next?
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Kaleena blasts red to pieces. Therin, you don't have line of sight to Sarxa from your current position. Do you want to step 5 ft to southeast?
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Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
Jens managed to take her out. The freed captives profusely express their gratitude to the Pathfinders. Amazing Vanzetti realizes that staff has no value to the Pathfinders, and should be destroyed or returned to the Society. The liberated dwarves trudge through the tunnels, eager to be returning home but exhausted after weeks of travel. Most of the return journey is uneventful. However, with only a few dozen miles left between the dwarves and Janderhoff, a scout reports that a duergar raiding party followed the group from Fellstrok. The raiding party is far too large to fight, and there are many dwarven stragglers who will certainly die unless someone takes quick and decisive action. Choose a strategy whether you let Dornarnus sacrifice himself, let stragglers die or try to save everyone.
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Forum is now back. Botting Glorin: Glorin swings his axe at red, but misses. Axe Attack, Bless: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Blue skeleton also misses while attacking Dorn. Sarxa and red focus on him as well, but they too miss. dwarven urgrosh: 1d20 + 8 ⇒ (2) + 8 = 10
Everyone can act
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Fortitude save: 1d20 + 15 ⇒ (2) + 15 = 17 After the spell priest is unable to do anything. Dornarnus uses opportunity and attacks her from behind, but can't accurately pinpoint the foe. +1 warhammer, flank: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Everyone may act, remember miss chance
About Dr. James HydeCombat:
Int +8, Speed 30, Perception +10 Defense:
HP 27
CMD 17 AC 17, Touch 12, Flat-footed 15 Fort 5, Ref 5, Will 0 Offense:
BAB +2, CMB +5
+1 Heavy Mace +6[+5]{+8}[{+7}](1d8+4)[1d8+6]{1d8+6}[{1d8+8}] [ooc]Bite +7[+6](1d8+5)[1d8+7] 2 Claw +7[+6](1d6+5)[1d6+7] Feats/traits:
Feats: Skill focus (Perception)
Trow Anything Improved Initiative Skill Focus(Knowledge Nature) Power Attack Traits: Anatomist
Skills:
Craft(Alchemy) 8(3 Ranks, 2 INT, 3 Class Skill)
Disable Devise 6(1 Rank, 2 DEX, 3 Class Skill) Fly 6(1 Rank, 2 DEX, 3 Class Skill) Heal 11(Cruel Anatomist) Knowledge Arcane 8(3 Ranks, 2 INT, 3 Class Skill) Knowledge Nature 11(3 Ranks, 2 INT, 3 Class Skill, 3 Skill Focus Perception 10 (3 Ranks, -1 WIS, 3 Class Skill, 3 Skill Focus, 2 Keen Senses) Sleight of Hand 7(2 Ranks, 2 DEX, 3 Class Skill) Spell Craft 8(3 Ranks, 2 INT, 3 Class Skill) Racial Traits:
Low Light Vision
Adaptability Elf Blood Eleven Immunities Keen Senses Multitalented Class Abilities:
Alchemy
Mutagen Sneak Attack(2d6) Discoveries Cruel Anatomist Beastform Mutagen Discoveries:
Feral Mutagen Formulae Book:
1st Level Formulaes(4/day)
Shield Enlarge Person Expedient Retreat Reduce person Cure Light Wounds Death Watch Identify |
