Down the Blighted Path | #8-03 Captives tof Toil
While Kaleena shoots and wounds a large beetle, Purple succumbs to his burns. The beetle crawls closer and spews acidic goo on Kaleena, Therin and Glorin. acid breath Reflex DC 14 half: 2d4 ⇒ (2, 3) = 5 Glorin and Dorn next
Down the Blighted Path | #8-03 Captives tof Toil
Green: 1d20 + 2 ⇒ (5) + 2 = 7
Two duergars and a beetle are gone leaving behind charred corpses. Black takes critical burns. Kaleena and Damiel to go
Down the Blighted Path | #8-03 Captives tof Toil
Glorin splatters the cyan and Dorn waraxe slashes the large beetle instead. Black and purple use their magic to grow larger and move forward. Yellow also comes closer, though more timidly. Therin next
Down the Blighted Path | #8-03 Captives tof Toil
Light blue hesitates to approach closer, but not cyan who is hit by musket fire. Beetles advance and red exhales acidic bile on Therin. acid breath Reflex DC 14 half: 2d4 ⇒ (4, 2) = 6
Glorin and Dorn next
Down the Blighted Path | #8-03 Captives tof Toil
Green duergar starts walking toward the sudden light but doesn't want to venture too far from his comrades. Two other wait to see what happens. Kaleena and Damiel up!
Down the Blighted Path | #8-03 Captives tof Toil
Initiative:
Glorin: 1d20 + 2 ⇒ (13) + 2 = 15 Kaleena: 1d20 + 6 ⇒ (13) + 6 = 19 Dorn: 1d20 + 4 ⇒ (7) + 4 = 11 Damiel: 1d20 + 3 ⇒ (13) + 3 = 16 Therin: 1d20 + 1 ⇒ (20) + 1 = 21 green: 1d20 ⇒ 20 yellow: 1d20 ⇒ 12 light blue: 1d20 ⇒ 18 purple: 1d20 ⇒ 6 black: 1d20 - 1 ⇒ (10) - 1 = 9 cyan: 1d20 ⇒ 18 Gray beetle: 1d20 ⇒ 16 Red beetle: 1d20 ⇒ 19 GM:
green will save: 1d20 + 2 ⇒ (7) + 2 = 9 yellow will save: 1d20 + 2 ⇒ (9) + 2 = 11 light blue will save: 1d20 + 2 ⇒ (2) + 2 = 4 purple will save: 1d20 + 2 ⇒ (10) + 2 = 12 cyan will save: 1d20 + 2 ⇒ (17) + 2 = 19 You decide to rush in. Therin first.
Down the Blighted Path | #8-03 Captives tof Toil
Glorin Too-Tall wrote: Where are we in relation to the map? In lower right corner.
Down the Blighted Path | #8-03 Captives tof Toil
GM:
perception: 1d20 + 5 ⇒ (9) + 5 = 14 perception: 1d20 + 2 ⇒ (6) + 2 = 8 perception: 1d20 + 2 ⇒ (19) + 2 = 21 perception: 1d20 + 2 ⇒ (5) + 2 = 7 perception: 1d20 + 2 ⇒ (18) + 2 = 20 perception: 1d20 + 2 ⇒ (16) + 2 = 18 Map on slide 7. Captives are somewhere near B1 and B2 is completely redundant. Red circles on left side are pack animals.
Down the Blighted Path | #8-03 Captives tof Toil
A half-mile beyond Firebrand’s Redoubt, down yet another winding side tunnel, the Ashen Company has established a small camp, where the remainder of the forces await their commander’s return and guard more of Sarxa’s captives. Three dozen dwarven slaves are chained together around a massive stone column. The duergar are using large beetles to transport their slaves and cargo. Approaching the camp requires some guile or stealth, and their slightly elevated position in a large cavern affords the caravan guards an excellent view of the area. You may roll stealth if you like, I'll get a map up soon.
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After sound of combat died down cries of help from room left to the staircase resume. One of keys in Sarxa's key ring fits and about dozen dwarven captives are grateful to be released. One of them glances at the map you found at Sarxa's room and claims the caravan on map located outside Firebrand’s Redoubt is very likely transporting more dwarven prisoners.
Down the Blighted Path | #8-03 Captives tof Toil
Damiel finds some loot from her: potions of cure moderate wounds (2), potions of hide from undead (2), +1 chain shirt, +1 light crossbow, quick
Linguistic is trained only.
Down the Blighted Path | #8-03 Captives tof Toil
Due to unexpected technical difficulty I have to do the chronicles by hand. Will post link to folder when done. If you have day jobs those haven't been done yet.
Down the Blighted Path | #8-03 Captives tof Toil
DamieI Morgethai wrote: Just want to point out that 18 out of d20 is high for a hit for miss chance. Did 14 vs touch AC missed? That was my error. Usually I use d100 as miss roll and didn't notice it was d20. Sarxa is killed by fire bomb. Beside the bed lies a rough, handdrawn map of the surrounding tunnels, labeled with the redoubt and Davarn, as well as the duergar caravan DC 15 Perception:
You find a battered old journal in a false-bottomed drawer in the bedside table. This is Delbera’s adventuring journal and contains her firsthand accounts of her adventures. Several of Lady Delbera’s personal journals are scattered around the room where Sarxa had been researching them. Reading them reveals a very unsure and insecure young acolyte studying at the feet of Father Grandich. She left home to meet the calling of her god even as commitments to her family, friends, and community demanded she stay. She feared that her choice to leave made her an exile, and that those she loved would never accept her back, and so she threw herself into loving and caring for the Rising Blades. Delbera reached out to protect and encourage her companions and those they encountered in their travels, and they in time grew fiercely protective of her as well. Her accounts take care to describe their adventures below the mountains of northern Andoran and the Five Kings Mountains, when the Rising Blades fought a surge of undead crawling forth from the caves. Her fear becomes palpable in the journal as she describes the caverns—not dissimilar to her childhood home—as oppressive and evil. Her accounts focus on supporting and healing her teammates, and later doing what she can for the tiny gnome settlement they discovered hidden near Karexin’s Tower. Journals dated much later, written in a steadier and aged hand, describe her return home and the fanfare that followed, as well as the fact that she oversaw the excavation of the redoubt as paranoia steadily gnawed at
Down the Blighted Path | #8-03 Captives tof Toil
Therin's spirit sword hits target while Damiel doesn't. Dorn's AoO misses by hair width. Glorin to act
Down the Blighted Path | #8-03 Captives tof Toil
Even though Seltyiel, with help of Jens, manages to scare the troglodytes a bit they kill a few dwarves before rest of group retreats safely. You bring the surviving dwarves to Janderhoff. There the dwarves rest, resupply, re-arm, and make their way home to Jormurdun via surface routes. You report to Sandricaan and the wizard is relieved to see you return from the journey, and asks for a report on your experiences. He takes meticulous notes as you talk. Finally, he presents you with gifts from the families of the dwarves you saved. These gifts are attached to a note that reads “May Torag’s shield protect you always.” Sir Jorsal of Lauterbury sends you a letter thanking for your bravery and quick action in rescuing the captives. Your efforts proved that the dwarves of Jormurdun and Janderhoff can still count members of the Pathfinder Society as trusted allies. Dornarnus thanks you for your efforts and promises to atone for the deeds he committed under Thulmaga’s vile influence. He even suggests that once he has fully atoned he may join the Liberty’s Edge faction to fight for freedom throughout the Inner Sea. Major Colson Maldris writes
Primary success You defeated the duergar raiding party and brought survivors back to Janderhoff. This earns the PCs 1 Prestige Point and the Darklands Delver boon on Chronicle Sheets. Secondary success You had two or fewer incidents resulting in dwarven casualties. This earns the PCs 1 additional Prestige Point. Liberty’s Edge faction members earn Blessing of the Atoned boon on their Chronicle sheets. (Dornarnus survived) Thanks for playing! For a player boon, roll 1d20 in discussion (1 or 20 wins the boon)
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I understood its supposed to be different people so one character can't single-handedly do everything One of dwarves drowns while crossing the lake, but majority survive. Suddenly you're ambushed by troglodytes. This is final challenge Overpower them with a combat maneuver, or evade them with Acrobatics, Climb, Ride, or Stealth.
Down the Blighted Path | #8-03 Captives tof Toil
Three successes is enough, DC rises to 24. You may freely choose either Acrobatics, Climb, Swim, or Survival.
Down the Blighted Path | #8-03 Captives tof Toil
You have found a possible route. Next task is to navigate a subterranean pool with [ooc]Acrobatics, Climb, Swim, or Survival[ooc].
Down the Blighted Path | #8-03 Captives tof Toil
Two more successes needed (Perception Kn. dungeoneering, geography, survival). Gameday ends on monday.
Down the Blighted Path | #8-03 Captives tof Toil
She stays on her feet. Everyone can act. Remember she has 20 % miss chance
Down the Blighted Path | #8-03 Captives tof Toil
blur: 1d100 ⇒ 4
Kaleena's bullet misses despite good aim as her opponents outline is blurred, but Damiel's bomb and Glorin wound her. Sarxa tries to run past Therin out of room. Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14 Glorin receives AoO
Down the Blighted Path | #8-03 Captives tof Toil
Like Dolamite said, skill matching your strategy.
Quote:
Down the Blighted Path | #8-03 Captives tof Toil
Kaleena shoots the skeleton putting it back to rest. Dorn and Glorin confront Sarxa in bedroom, but their attacks miss. Therin's spiritual weapon wounds her. Sarxa steps back and shoots closest target threatening her. She also grabs a bolt from pocket.
Everyone can act
Down the Blighted Path | #8-03 Captives tof Toil
Axe hits and damages blue, which sloppily swings back. dwarven urgrosh: 1d20 + 8 ⇒ (1) + 8 = 9 Sarxa fires a bolt at Therin, but her aim ain't much better. She reloads her weapon.
Everyone is up
Down the Blighted Path | #8-03 Captives tof Toil
Yes, you definitively can make your own plan. Impersonation is a great idea. As you have to coordinate your choices as a group, all three must use the same skill category. In this case I allow take 10.
Down the Blighted Path | #8-03 Captives tof Toil
To get past duergar party, first a plan is needed. Examples of possible plans and their preparations are either (DCs are all 22 and at least three characters must succeed):
Down the Blighted Path | #8-03 Captives tof Toil
Therin's spell hits Sarxa and Damiel hits skeleton by alchemist's fire. Glorin next?
Down the Blighted Path | #8-03 Captives tof Toil
Kaleena blasts red to pieces. Therin, you don't have line of sight to Sarxa from your current position. Do you want to step 5 ft to southeast?
Down the Blighted Path | #8-03 Captives tof Toil
Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
Jens managed to take her out. The freed captives profusely express their gratitude to the Pathfinders. Amazing Vanzetti realizes that staff has no value to the Pathfinders, and should be destroyed or returned to the Society. The liberated dwarves trudge through the tunnels, eager to be returning home but exhausted after weeks of travel. Most of the return journey is uneventful. However, with only a few dozen miles left between the dwarves and Janderhoff, a scout reports that a duergar raiding party followed the group from Fellstrok. The raiding party is far too large to fight, and there are many dwarven stragglers who will certainly die unless someone takes quick and decisive action. Choose a strategy whether you let Dornarnus sacrifice himself, let stragglers die or try to save everyone.
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Forum is now back. Botting Glorin: Glorin swings his axe at red, but misses. Axe Attack, Bless: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Blue skeleton also misses while attacking Dorn. Sarxa and red focus on him as well, but they too miss. dwarven urgrosh: 1d20 + 8 ⇒ (2) + 8 = 10
Everyone can act
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Fortitude save: 1d20 + 15 ⇒ (2) + 15 = 17 After the spell priest is unable to do anything. Dornarnus uses opportunity and attacks her from behind, but can't accurately pinpoint the foe. +1 warhammer, flank: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Everyone may act, remember miss chance
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Dorn and Damiel damage the Red quite badly, while Glorin receives healing. Glorin to act
Down the Blighted Path | #8-03 Captives tof Toil
Sorry this went unnoticed too long. But found this thread about targeting invisible creatures and answer is clear. You'd have to see the target. Thrall of Orcus wrote:
Down the Blighted Path | #8-03 Captives tof Toil
Initiative:
Glorin: 1d20 + 2 ⇒ (13) + 2 = 15 Kaleena: 1d20 + 6 ⇒ (1) + 6 = 7 Dorn: 1d20 + 4 ⇒ (7) + 4 = 11 Damiel: 1d20 + 3 ⇒ (8) + 3 = 11 Therin: 1d20 + 1 ⇒ (16) + 1 = 17 Sarxa: 1d20 + 4 ⇒ (19) + 4 = 23 red: 1d20 + 6 ⇒ (20) + 6 = 26 blue: 1d20 + 6 ⇒ (1) + 6 = 7 Red skeleton hits Glorin extremely hard with its urgrosh. The weird creature drinks a potion she had in her hand. Her form becomes blurry and she retreats back to her room. urgrosh vs. Glorin: 1d20 + 8 ⇒ (20) + 8 = 28
Time to give back, everyone can act before blue
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Either bard 7 or gunsling 6/oracle 2. Bard will finish previous game soon and gunslinger receveis GM chronicle around same time.
Down the Blighted Path | #8-03 Captives tof Toil
Dolamite hits once. Jens feels the duergar is somehow able to resist spells cast on him. Jens do you have anything that ignores spell resistance? Caster level: 1d20 + 6 ⇒ (5) + 6 = 11
Down the Blighted Path | #8-03 Captives tof Toil
The noise is coming from west and north rooms. Damiel thinks she is a fey, but doesn't know anything else. "Look, she wants Delbera’s corpse for her necromantic experiments. I could cut ya part of loot found here if ya agree to let me keep the corpse and not meddle in my affairs." as she speaks two skeletal warriors approach from east room. Either roll new diplomacy check to negotiate on loot and captives or we go initiative
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Yeah, CL 11 Harm spell.
Fort save: 1d20 + 13 ⇒ (8) + 13 = 21 Jens spots the duergar. Indeed thats the gray dot there Dornarnus walks down the stairs and the duergar casts a spell on him, but nothing happens to him. will save: 1d20 + 9 ⇒ (10) + 9 = 19 Everyone can act
Down the Blighted Path | #8-03 Captives tof Toil
Nature to identify, what would you like to know? "Name's Sarxa and ...uhh.. I'm here because my master Zohir plans to use Firebrand, a dwarven artifact, to slay members of a clan and raise them as zombies, wait... maybe I shouldn't have revealed everything. Damn why do I trust strangers so easily?" as she talks you hear banging of door and cries of help coming from room behind you
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The Amazing Vanzetti wrote: Did you catch that it was a Dazing firework? Did she make the save? I did read how it works. Even though save failed, due to fire resistance, she didn't take any damage and feat description says "When a creature takes damage from this spell" so I thought it wouldn't affect her. If there's still issues with it, write on discussion before making the will save.
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GM:
Reflex save: 1d20 + 5 ⇒ (5) + 5 = 10 Shortly after the explosion, the invisible enemy strikes AV with a spell. She remains invisible. Touch attack: 1d20 + 8 ⇒ (4) + 8 = 12
Everyone is up
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DamieI Morgethai wrote:
While the spell, Enlarge person, has 1 round casting time SLAs have 1 standard action "unless noted otherwise in the ability or spell description". Anyway combat is over When Glorin kills duergar, a human-sized creature with horns and hooves New image on slide 5 opens door and looks at the carnage. "Who might you be? Did you come from Davarn? If you have hostile intentions, I still have my skeleton nodyguards." she threatens GM: Sense motive: 1d20 + 4 ⇒ (5) + 4 = 9
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Dorn Gritstone wrote:
Ok, my bad. Alchemist ain't very familiar class to me, I suppose Orange duergar uses his magical ability to grow in size. Everyone is up.
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GM:
1d20 + 6 ⇒ (9) + 6 = 15 You don't hear any sounds from direction of invisible foe so its impossible to say how much damage fireball caused. Dolamite slays the purple foe and his mount. AV and Seltyiel can act
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DC16 Reflex save: 1d20 - 1 ⇒ (17) - 1 = 16
Dorn: you get Reflex save DC 13 for half damage, Glorin still to act.
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Dolamite hears footsteps coming from north and you estimate approximate location of the invisible enemy being the gray dot northeast of AV. The image of red fumbles across gravel. Dornarnus says that the witch tried to cast a domination spell on him. Dornarnus will save: 1d20 + 9 ⇒ (12) + 9 = 21 Dolamite, AV and Jens next
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