Race |
Male Human Cyberborn Vanguard [phrenic adept] 6 |
Classes/Levels |
KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear |
Size |
Medium |
Alignment |
N |
Languages |
Common, Aklo, limited telepathy (vesk, copaxi) |
Strength |
14 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
14 |
About Orpheox
Speed 25 ft. heavy armor, base 30 ft.
Melee valorous Tactical thresherblade +8 (1d10+8 Slashing, Crit bleed 1d6)
Ranged Anchor Pistol, Voltaic +8 (1d6+3 nonlethal Electricity, Crit bind)
Offensive Abilities Aspect Embodiment (Ex, Once per combat, when you make two or more attacks in the same turn, you can gain 1 Entropy Point without taking any additional action.), Entropic strike +7 targets EAC (2d6+3 Acid or bludgeon, Bright)
Skills Acrobatics +9 (5), Athletics +8 (4), Computers +9 (5), Culture +6 (2), Diplomacy +10 (5), Intimidate +12 (5), Life Science +8 (4), Mysticism +5 (2), Perception +8 (5), Piloting +3 (1), Sense motive +3 (3), Sleight of hand +4 (3), Stealth +8 (4)
SQ Theme Knowledge (engineering, life science), Self-Hacker (5 sp/day), Entropic pool (max 3), Entropic attunement (Su), Mitigate, Vanguard aspect: Exergy