Technomancer

Orpheox's page

24 posts. Organized Play character for Mustaparta.


Race

Male Human Cyberborn Vanguard [phrenic adept] 6

Classes/Levels

KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Size

Medium

Alignment

N

Languages

Common, Aklo, limited telepathy (vesk, copaxi)

Strength 14
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 10
Charisma 14

About Orpheox

Speed 25 ft. heavy armor, base 30 ft.
Melee valorous Tactical thresherblade +8 (1d10+8 Slashing, Crit bleed 1d6)
Ranged Anchor Pistol, Voltaic +8 (1d6+3 nonlethal Electricity, Crit bind)
Offensive Abilities Aspect Embodiment (Ex, Once per combat, when you make two or more attacks in the same turn, you can gain 1 Entropy Point without taking any additional action.), Entropic strike +7 targets EAC (2d6+3 Acid or bludgeon, Bright)

Skills Acrobatics +9 (5), Athletics +8 (4), Computers +9 (5), Culture +6 (2), Diplomacy +10 (5), Intimidate +12 (5), Life Science +8 (4), Mysticism +5 (2), Perception +8 (5), Piloting +3 (1), Sense motive +3 (3), Sleight of hand +4 (3), Stealth +8 (4)
SQ Theme Knowledge (engineering, life science), Self-Hacker (5 sp/day), Entropic pool (max 3), Entropic attunement (Su), Mitigate, Vanguard aspect: Exergy