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I've been reading John Carter comics. So I get the idea to bring my players to another world. The campaign setting has excellent books for that: Distant Worlds, People of the Stars, Bestiaries, etc. Got lots of good stuff. Other worlds raises interesting questions:
- But the thing that amazed me (and not in a positive way) is that in other worlds Common is spoke! How? Travel between worlds is unusual, to say the least. There is no commerce, not cultural interchange, NOTHING. Just a wizard from time to time. So how could in the Moon speak Common?
Hags can be insidious villains, using disguise spell to manipulate, corrupt and mislead the PCs. Or hags can lead ogres gangs to brutal confrontation. There are mischevious green hags, powerful annis hags, swimming sea hags, soul-stealing night hags, guts-freezing winter hags, terrorific blood hags... And their covens can be as diverse as dangerous. For Changeling characters, a hag could be even their own mother! Hags even have their own goddess Gyronna. Hags have a constant presence in Golarion, where Irrisen is governed by winter witchs and evil feys. So I think a Hags of Golarion book could be very useful and necessary. Whto do you think?
I don't know if any of you ever watch the Beastmaster, an old sword and sorcery film (classic!). In that film a witch build a gold ring with his eye on it. And she was able to see through it. In old AD&D green hags could do the same (source http://www.lomion.de/cmm/hag.php): These minions frequently (60%) wear a special magical gem called a hag eye. A hag eye is made from the real eye of a covey’s previous victim. It appears to the casual observer to be no more than a low-value gem (20 gp or less), but if viewed through a gem of true seeing, a disembodied eye can be seen trapped in the hag eye’s interior. This hidden eye is magically connected to the covey that created the hag eye. All three members of the covey can see whatever the hag eye is pointed at. Hag eyes are usually placed on a medallion or brooch worn by one of the hag’s polymorphed servants. Occasionally hag eyes are given as gifts to unsuspecting victims whom the hags want to monitor. Destroying a hag eye inflicts 1d10 points of damage to each member of the covey that created it, and one of the three hags is struck blind for 24 hours. I can't see any alike rule in Pathfinder. Do you think I can add it simply to the Green hag powers? Does it upgrades her CR?
Hello, once my players killed an orcs clans. After clawing through the barbarian chieftain his witch wife and his warrior concubines, they found three orcs toddlers. And the PC barbarian simply killed them.
I downloaded the Skulls and Shackles player guide. And I was disapointed. I'm not criticizing the campaign. Just the ship battle rules. While I like seeing firearms and cannons in the rules, I dislike the technology level: we jump from the middle ages to the XVIII century. We directly have fragates! Even we have asomewhat ridiculous image of crossbowmen cannon-like shoting! Instead of having matchlock muskets or similar, you can shot every turn. That's not a musket, that's a Lee-Enfield rifle. But the worst it's a complete lack of boarding rules. Pirates are all about grapples, jumping to the other's deck. Fighting to death, covering the planks with blood... Destroying the enemy ship with ballistas and cannons doesn't bring any money. So I think Paizo should go back to the middle ages and bring rules of galleys, trirremes and dromons. Arrows, grapples and boarding, more boarding! Perhaps in the Shackles they use cannons and fragates, but I hope Katapesh and Vudra still have place for RE Howard' like piracy! More Lepanto than Trafalgar...
My PC played that module a few weeks ago. The succubus escaped, but Zadendi was captured. The module mentions she can be redeemed. But apparently she had embraced Shax cult and became Chaotic Evil. I think having her changing sides is an interesting development. But if she doesn't want to atone, how can the players do it?
I have an idea for a module, but I need some info. There is a red dragon, adored by a tribe of kobolds, who think she is a god of fire and vengeance. Recently her evil plans have been twisted by a silver dragon. After discovering the silver's lair, the red dragon attacks it. There is an apocalyptical battle, then a wood's fire, and next... Nobody knows, becouse there is no corpses! The kobolds explore the area, but their god isn't there but there is something even better: a dragon's egg! They think is from the red, but really is from the silver. Trying to appease their new god, the kobolds start kidnapping and sacrificing local peasants. The players will find the egg and fled with it. Then the question:
The BEstiaries give some info about dragons, but I don't think it reflects a just born flying lizard. Any help?
I'm reading the Inner Sea Bestiary, and I'm trying to understand the psychopomp concept (guiding the souls to other life, etc), and how to insert one in my campaign.
Hello, Recently I found old Dragon magazines, inspired by the reading, I'm planning to adapt one adventure to Golarion and Pathfinder. But perhaps using some Ravenloft-like rules. I know Ustalav in Golarion looks very Ravenloft-alike, but are there rules to reflect fear, terror and madness in a ny Pathfinder book?
Hello, I just started directing a play with 5th level characters. One of the players said his PC had an ancestral curse. Every time a member of his family is 32 years old, a horned devil (cornugon) comes for his soul (and body!). He is currently 30, so his motivation is clear! For now they are in their first mission: find a sage able to help them (a mothman). But in the long way, I've to think about the final meeting with the devil. I don't think it can wait until they are level 12-13. SO any idea? |