Sosiel Vaenic

Modekai's page

71 posts. Organized Play character for Toodles or summat.


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Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

none

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

s'alright, it's disappointing but we traded a potentially nullified opponent for a sure kill.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai brings himself to his full height and walks confidently to face the red one on the other ship and calls out to him with an air of Command You! Best if you just run away. Flee! Into the the drink with you! will v 14

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai raises an eyebrow and shrugs his shoulders. well, we could have discovered their intentions first, but an offensive posture probably doesn't hurt.
He casts guidance upon himself, and should the other ship prove hostile, prepares to cast command upon the first enemy to come aboard.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

I think we're reaching the last couple of challenges in the second leg, but we've been pretty lucky both with rolls and our skill pool. That yeti was a tough customer, though. It took down two or three of us pretty quickly before Korug wasted it

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Agreeing with his crew mates as the other vessel is pointed out to him it's probably nothing to be concerned about, but we should probably try to clean up some of this blood and slime to remain inconspicuous while giving them as wide a berth as possible. unless someone steps forward with a prestidigitation spell, he'll try to scrub the deck as best he can with river water.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

wow. I've been watching table A just for fun. you guys are having hell of a time with that Yeti!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

he swings again
mace: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
damage: 1d8 + 2 ⇒ (8) + 2 = 10
but loses his balance briefly as the boat crosses the turbulent water and is unable to make contact

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Shifts forward and bashes the filthy vermin
mace: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

assuming that attack ends the combat, Modekai will immediately jump down and cast heal light wound on Aurum; if not, then ignore this post
heal: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Enraged at his comrade's fall and knowing time is of the essence, Modekai swings his mace two handedly at the goblinoid -1 to AC for one round for effective loss of buckler

two handed mace: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 3 ⇒ (7) + 3 = 10
confirm: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai shifts closer to creature nearest him as he looses his mace. With his free hand he attempts to touch the new arrival

tien:
and what are you, friend?

touch attack: Lorekeeper: 1d20 + 2 ⇒ (6) + 2 = 8
if hit, 19 on appropriate monster knowledge check

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

which he happily does

May your brain swell with the light of knowledge and skill!

casts guidance on Zob and Kivuli as they make their skill attempts

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He continues to speak in tien, we're grateful for your hospitality, and we have no desire to offend you or the Sky Spirits, but this incense is important to our mission. How might we prove our worthiness?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

please forgive my lack of pigeon
diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11

tien:
surely, many things have happened at or about the same time as your putting the incense in the crate. How can you be so certain it is this which angers the sky spirits.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai barks out a laugh, but quickly covers his mouth and looks contrite

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

yeah... this me paying attention to both words and pictures and looking at the battle map instead of the boat diagram...

grabs his crossbow and, following Kivuli's lead, fires at white horse
xbow: 1d20 ⇒ 6
dam: 1d8 ⇒ 7

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai observes the river ahead, if it seems clear and straight for some time to come he'll secure the rudder such an option is available and retrieve his crossbow

proffession: pseudo-sailor if required: 1d20 + 3 ⇒ (1) + 3 = 4
please don't be required!!!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai, who has spent the last several days present and active and yet somehow comatose at the same time suddenly seems more... well... present!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

I am so mortified. I don't know how, but I managed to hide the gameplay feed and the discussion kept getting pushed down so far that I never noticed it...

anyway, here I am... finally
bought a MW Silvered mace and an ioun torch

sold the old mace

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

sm: 1d20 + 7 ⇒ (14) + 7 = 21
Jiang, would you leave this place if you could?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
GMG wrote:
Modekai: I just noticed that you used heal for your day job. Do you have the temple vanity? It is not included in your profile.

apologies, no I do not have temple vanity, this being both the character's and my first campaign. Though I do know better now, that day-job statement was made in ignorance and can be ignored.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

I say we get some rest, tackle the return trip by the light of day

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

who then gives us such sound advice?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

save your charge, i got this
Almost as much to reinforce his sense of self as to heal Aurum, he forces a holy spell and a small wave of divine energy through the infernal veil cast over him
cure minor: 1d8 + 1 ⇒ (4) + 1 = 5
channel positive: 1d6 ⇒ 3

mostly
Edit:oops, got ninja'd

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

His eyes flutter briefly as his body regenerates before they open wide in shock at the magic, antithetical to his own, subsumes his divine aura and he scrambles onto his hands and knees before vomiting spectacularly.

coughing and spluttering uuugh... um... thank you?

He takes a few long, deep, heaving breaths as he stands up

so, what now?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

stabilize: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Keeping his eyes down, Modekai manages to maneuver himself into the room and fire a shot at the yeti over Zob's shoulder

20% miss chance: 1d100 ⇒ 86
fire into melee: 1d20 + 1 - 1 - 4 ⇒ (19) + 1 - 1 - 4 = 15
damage: 1d8 ⇒ 1

edit: actually, I'm unclear as to whether I lost the Summon Monster I spell I was trying to cast in the same round the last yeti was defeated or not. If not, he'll begin trying to cast that again

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai steels himself and nods to Korug

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai, at least, is just a step behind

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

f save: 1d20 + 4 ⇒ (5) + 4 = 9
is it possible to get a 50% chance to avoid the gaze since I averted my eyes?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He averts his eyes and begins a chanting a summons to the aether.
casts summon monster I

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

oops, the map failed to load on my phone for some reason and so i took a wild guess

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

tired as he is, he grabs his mace and rushes the Yeti
will: 1d20 + 5 ⇒ (2) + 5 = 7
attack: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
damage: 1d4 ⇒ 4
grrr, paralyzed on a potential crit

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He places his hands on his knees, standing in a sort of half crouch as he catches his breath

if you're up to it, Kivuli, I agree that's a good idea. Maybe the rest of us can make camp just inside and out of most of the weather. A couple hours of rest should see us right to begin the search.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

heal: 1d20 + 7 ⇒ (11) + 7 = 18
F hour 1: 1d20 + 4 ⇒ (15) + 4 = 19
F hour 2: 1d20 + 4 ⇒ (5) + 4 = 9

Modekai starts off strong and offers encouragement to the others, but by the end he's huffing and puffing with the best of them.

Wheezing almost... there...

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He stares at Kivuli for several moments before shaking his head in mild disbelief Mister Kivuli, I think I should like to learn the language of your people.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

history: 1d20 + 6 ⇒ (9) + 6 = 15
geography: 1d20 + 6 ⇒ (2) + 6 = 8
survival: 1d20 + 3 ⇒ (20) + 3 = 23
Modekai exclaims The Two Brothers! We must be close. The sun will be setting soon, but if we press on we should just make it to the monastery. I don't know about you all,but I would rather sleep in doors tonight.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Joins Aurum by the corpses to examine them
loremaster ability, 19 knowledge check

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai advances to get this unknown enemy in view, cursing the lack of room to maneuver, and fires his crossbow

xbow attack: 1d20 ⇒ 20
damage: 1d8 ⇒ 2
confirm: 1d20 ⇒ 10
extra damage: 1d8 ⇒ 6

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He studies each niche intensely.

k religion: 1d20 + 2 ⇒ (20) + 2 = 22

I believe these are ancestral shrines and to provincial deities. If you give me a moment I may remember more.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Steps up to the cliff face and readies himself to attempt to catch Kivuli, just in case.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He pointedly ignores Zobmaggle's sheepish retrieval of his javelin while he quickly surveys the party.

So, that's dealt with... however, we still have to get up this cliff face.

he crosses his arms as he speaks, not looking at or directly speaking to anyone, even as he names... Mister Kivuli... I think you might be the only one here with any meaningful free-climbing experience; do you think you could secure a rope to the top of the wall so that the rest of us with lesser skill might have some chance of gaining the higher ground?

since you've got a rank in climbing, you can hopefully take 20

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

reloads his crossbow and fires again

attack: 1d20 ⇒ 20 dam: 1d8 ⇒ 1
crit confirm: 1d20 ⇒ 8 additional dam: 1d8 ⇒ 6
really?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

finding no way up, he grabs for his crossbow and fires at the beast

light xbow: 1d20 ⇒ 17 damage: 1d8 ⇒ 2

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

good to know, thanks

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

that's a problem!

He rushes toward the cliff face and attempts to scale it

climb: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

well THAT was effective... I take it the fisher has full cover and can't be seen by those of us on the ground?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

speaking free action:
Well, Korug, whether we've taken a wrong turn remains to be seen if we can get past our armored friend there, indicating the cave fisher but one way or another, our path forward leads us up

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
Modekai wrote:

pending the outcome of the surprise round, even if it draws an AOO

double move action: Modekai stands and draws his mace

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

pending the outcome of the surprise round, even if it draws an AOO
double move action: Modekai stands and draws his mace

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