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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Modekai brings himself to his full height and walks confidently to face the red one on the other ship and calls out to him with an air of Command You! Best if you just run away. Flee! Into the the drink with you! will v 14 ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Modekai raises an eyebrow and shrugs his shoulders. well, we could have discovered their intentions first, but an offensive posture probably doesn't hurt.
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() I think we're reaching the last couple of challenges in the second leg, but we've been pretty lucky both with rolls and our skill pool. That yeti was a tough customer, though. It took down two or three of us pretty quickly before Korug wasted it ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Agreeing with his crew mates as the other vessel is pointed out to him it's probably nothing to be concerned about, but we should probably try to clean up some of this blood and slime to remain inconspicuous while giving them as wide a berth as possible. unless someone steps forward with a prestidigitation spell, he'll try to scrub the deck as best he can with river water. ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Enraged at his comrade's fall and knowing time is of the essence, Modekai swings his mace two handedly at the goblinoid -1 to AC for one round for effective loss of buckler two handed mace: 1d20 + 3 ⇒ (20) + 3 = 23
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Modekai shifts closer to creature nearest him as he looses his mace. With his free hand he attempts to touch the new arrival tien:
and what are you, friend? touch attack: Lorekeeper: 1d20 + 2 ⇒ (6) + 2 = 8
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() He continues to speak in tien, we're grateful for your hospitality, and we have no desire to offend you or the Sky Spirits, but this incense is important to our mission. How might we prove our worthiness? ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() please forgive my lack of pigeon
tien: surely, many things have happened at or about the same time as your putting the incense in the crate. How can you be so certain it is this which angers the sky spirits. ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() yeah... this me paying attention to both words and pictures and looking at the battle map instead of the boat diagram... grabs his crossbow and, following Kivuli's lead, fires at white horse
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Modekai observes the river ahead, if it seems clear and straight for some time to come he'll secure the rudder such an option is available and retrieve his crossbow proffession: pseudo-sailor if required: 1d20 + 3 ⇒ (1) + 3 = 4
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() I am so mortified. I don't know how, but I managed to hide the gameplay feed and the discussion kept getting pushed down so far that I never noticed it... anyway, here I am... finally
sold the old mace ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() GMG wrote: Modekai: I just noticed that you used heal for your day job. Do you have the temple vanity? It is not included in your profile. apologies, no I do not have temple vanity, this being both the character's and my first campaign. Though I do know better now, that day-job statement was made in ignorance and can be ignored. ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() save your charge, i got this
mostly
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() His eyes flutter briefly as his body regenerates before they open wide in shock at the magic, antithetical to his own, subsumes his divine aura and he scrambles onto his hands and knees before vomiting spectacularly. coughing and spluttering uuugh... um... thank you? He takes a few long, deep, heaving breaths as he stands up so, what now? ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Keeping his eyes down, Modekai manages to maneuver himself into the room and fire a shot at the yeti over Zob's shoulder 20% miss chance: 1d100 ⇒ 86
edit: actually, I'm unclear as to whether I lost the Summon Monster I spell I was trying to cast in the same round the last yeti was defeated or not. If not, he'll begin trying to cast that again ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() He places his hands on his knees, standing in a sort of half crouch as he catches his breath if you're up to it, Kivuli, I agree that's a good idea. Maybe the rest of us can make camp just inside and out of most of the weather. A couple hours of rest should see us right to begin the search. ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() heal: 1d20 + 7 ⇒ (11) + 7 = 18
Modekai starts off strong and offers encouragement to the others, but by the end he's huffing and puffing with the best of them. Wheezing almost... there... ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() history: 1d20 + 6 ⇒ (9) + 6 = 15
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() Modekai advances to get this unknown enemy in view, cursing the lack of room to maneuver, and fires his crossbow xbow attack: 1d20 ⇒ 20
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male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() He pointedly ignores Zobmaggle's sheepish retrieval of his javelin while he quickly surveys the party. So, that's dealt with... however, we still have to get up this cliff face. he crosses his arms as he speaks, not looking at or directly speaking to anyone, even as he names... Mister Kivuli... I think you might be the only one here with any meaningful free-climbing experience; do you think you could secure a rope to the top of the wall so that the rest of us with lesser skill might have some chance of gaining the higher ground? since you've got a rank in climbing, you can hopefully take 20 ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() that's a problem! He rushes toward the cliff face and attempts to scale it climb: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 well THAT was effective... I take it the fisher has full cover and can't be seen by those of us on the ground? ![]()
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
![]() speaking free action:
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