Overall very pleased with the set and extremely pleased with the way Mona is leading the Pathfinder Battles line. I agree that Rusty Dragon Inn may be the best set yet; however, the case I just opened had the most damaged pieces of any case I've opened.
This is also the first time I've not received every figure in a set. My cart was missing. I know that "Buyers who purchase factory-sealed cases should get a nearly complete set of figures. (As with any randomized product, collation is not guaranteed.)" I guess I have to pick up a single when the cart becomes available again. Feiya was slightly better than the original and also has an exaggerated forward lean. Irovetti was acceptable, though he has extensive black eyeshadow around his newly stamped eyes.
Scratch and sniff troglodyte
Can you think of an anathematic substance other than axiomatic that would be useful in binding proteans?
This Blog post explains Paizo's take on darkness and light. It notes that darkness's ability to negate non magical sources of light does not work when daylight negates the darkness. Therefore casting daylight on your lit torch lets your torch always function.
According to this blog post darkness's ability to negate non magical sources of light does not work when daylight negates the darkness. Therefore these diagrams are not valid.
Great work, Jiggy. I wish I had seen this before creating these Venn Diagrams. I would appreciate your opinion on if there are any errors in the diagrams or assumptions.
I voted for:
Crystal Frasier wrote: This feels like we're only getting half the map. More specifically, it feels like this should be the upper half of a full-page map, with the stronghold interior below. Regarding the interior, I wonder if the 'stronghold' mentioned on the left side of the page with the spiral staircase down refers to the right side of the page with Guard Post, Barracks, and Alter functioning as the stronghold. I don't know, but I love the map.
It requires some set up sure, but this could be an interesting tactic. One party member casts summon monster III to summon 1d4+1 fire beetles and chooses them to appear in a line with the bad guy. Another party member tosses the fate-binder (or uses a readied action to throw when the targets appear in a line) at all 3-6 of the targets in the line. The third party member unleashes the save or suck spell on the bad guy and the 2-5 hapless beetles. Now the bad guy takes the lowest of 3-6 rolls before adding his own modifier. Beetles are toast, but who cares?
Very interesting item, Scott. Nice work. I was immediately asking how big the hole could be then realized that you specified a maximum perimeter (circumference) of 3 feet.
I rarely assign GM credit to my PFS characters. I like to play them 3 times per level like most of my players play theirs. Though one time I did assign GM credit was to bump my 2nd level PC (5 XP) to 3rd (6 XP) so that he could join in a Thornkeep adventure. After 3 hours of play he would have been 4th (9 XP), so I decided to do slow track for 3rd level instead (7.5 XP). Three PFS scenarios later on slow track (1.5 XP) he reached 4th level. I played this character three times at 1st level, twice at 2nd, and four times at 3rd - average of playing three times per level maintained.
I am pleased to announce that Mike Welham is now a Venture-Lieutenant for the Winston-Salem, NC area! Visit beautiful North Carolina and he will likely GM Doom Comes to Dustpawn for you! |