Local Celebrity

Merrill Alfasier's page

96 posts. Organized Play character for Marjim Marc Arafiles.


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Grand Lodge

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Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

I liked that we were challenged in every scene. My first multi-table special and it was a really awesome experience. Thank you for the good game!

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

I agree to seeking refuge. I'm out of performances and used up my spell slots.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill moves closer towards his companions but takes one, possibly last, shot at the assassin before aiding his allies.

Shortbow: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d6 ⇒ 4

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

wow! I never thought I'd get this much pressure in a PbP game. LOL

Seeing the assassin effortlessly walk across grease, Merrill's anxiety begins to rise. He takes another shot at the assassin with his shortbow. Desna guide us all

Shortbow: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d6 ⇒ 2

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill steps back and tries to shoot at the assassin once more. He gives one more speech of inspiration to his allies as his arrow flies.

Shortbow, IC: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4

Last round of inspire courage

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Seeing his companions get stabbed here and there, Merrill continues to shoot at the assassin, hoping for a miracle.

Shortbow, IC: 1d20 + 2 + 1 - 4 ⇒ (20) + 2 + 1 - 4 = 19

Damage, IC: 1d6 + 1 ⇒ (6) + 1 = 7

Nice!

Crit Confirm: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17

Crit Damage, IC: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill continues to encourage his companions and takes a shot at the assassin.

Shortbow: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Damage, IC: 1d6 + 1 ⇒ (2) + 1 = 3

"Hang on there, friend! We will come out victorious!"

[ooc]Don't forget to include the +1 to your attack and damage rolls. IC is at 3/13[/dice]

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill step closer towards his companions, stopping close to the greased street and shouts some words of encouragement to his allies. "One of the enemy has fallen! An error on their part. The society will prevail!"

Inspire courage +1: 4/13

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Frustrated that he missed his target, he turns his attention to one of the nearby cultists and shoots. purple

Shortbow: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d6 ⇒ 4

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill sees the threat from a distance and takes out his shortbow. He aims it towards the assassin and finds it difficult to shoot without harming the flurrying half-orc.

Shortbow, into Melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0

Shortbow, Damage: 1d6 ⇒ 5

Whomp! Whomp!

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill runs up to his companions in order to aid them.

Just a double move this round

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill attempts to jump over the pothole as well.

Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill sees a few carts blocking the alleyway and gives a shout towards the crowd! "Someone stole a precious item at the auction! Help us catch the thief! Move those carts!

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Oh my! He's getting away!" Merrill sees the cluttered alleyway and decides to rhythmically hop along, up and over.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Since I was unsuccessful in the last roll, can I spend a full round action to succeed my current square?

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill goes ahead and chases the assassin. He feels confident that they will be able to catch up to him and end his horrific actions. He tries to squeeze through the large crowd and...

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

...seems confused with what's happening. He is having a hard time sensing where the assassin went because of the crowd.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"I need aid! My arrows aren't effective against these creatures." He runs away from the lemur towards Kenza, feeling exhausted. "I need to catch my breath for a moment."

Withdrawing and double moving towards Kenza. Dropping the inspire courage as well. We might need it later on.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

A look of exhaustion flashes across Merrill's face. I'm running out of inspiring words. Need to think of more, quick. He takes a step back and lets another arrow loose towards the pink lemure.

Shortbow, IC: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4

Inspire courage at 5/13

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Can I make a 5-foot step out of the greased area?

Merrill watches his step and tries not to step on the greased area. He takes a shot at the lemure with his shortbow while maintaining his performance for those who can see and hear him.

Shortbow, IC: 1d20 + 2 ⇒ (2) + 2 = 4

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill moves forward and throws a stick of butter towards a figure he sees on the mist. He chants a few words and the floor becomes slippery. Casting Grease on the blue square. DC 14 Reflex Save to avoid slipping. "Looks like it's time to get slippery. They may have reinforcements but we can do this, heroes"

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill takes out his shortbow and lets out a loud oration of courageous words to his comrades. "Evil is upon us, heroes. Don't let them escape. They will rue the day they interrupted the auction. To arms!"

bardic performance: inspire courage +1. Did we get a long rest before the auction? If not then I'm at 8/13 for bardic performance.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"My companions speak the truth. We're just here to investigate these ill-gotten funds. We are not here to hurt you, but we're actually trying to help you. So please, tell us everything you know."

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill helps out in searching the room.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

He seems to not notice anything in particular until he sees his companion disable something in the chest with ease.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill continues to maintain his performance and takes a swing at the poltergeist's location with his rapier.

Rapier, IC: 1d20 + 1 ⇒ (12) + 1 = 13

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Oops, I forgot to mention that Merrill fled the previous round. So for this round, he'll double move to get back to the party.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Will: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Merrill was not prepared and was shocked to see the phantom's appearance. He turns and shakes the image off as he tries to further encourage his comrades.

Not sure if I can maintain my performance. And does the flee happen this round or next?

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill takes out his rapier and brandishes it to inspire other members of the party.

"Fear not heroes! This is just a minor obstacle. We've faced greater challenges than this."

Inspire courage to grant +1 competence bonus to attack and damage rolls as well as +1 morale bonus to saving throws vs fear.

Status: Performance 12/13

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Our companion had an unfortunate encounter with the key at the auction. We warned him not to touch it, but he insisted and this is what happened to him. We believe that the key bears a curse." He tries to look at Kalangkang pitifully, hoping that he is able to aid in convincing Sneeve to believe their story.

Aid, Bluff: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"The key is indeed a beauty to behold, but such a shame to find out that it hides unpleasant mysteries."

Bluff, Aid: 1d20 + 7 ⇒ (6) + 7 = 13

While his comrades distract Sneeve, Merrill goes off to the side and takes out a lump of wax from his component pouch. He tosses it aside and chants the words of the spell that he used earlier.

Casting Ghost Sound

A cry of agony can be heard from a nearby room around 8 humans loud and Merrill once again helps out in trying to convince Sneeve that the key is indeed cursed.

"Oh my, it seems that the curse is spreading in this household!"

Bluff, Aid: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"A wonderful idea. And while he's distracted, I'll try that little trick I used to fool the guards back at Lady Kaddren's quarters. Let's make it look like the place is haunted because of the 'key's curse'." He claps his hand in amusement at the group's plan. "Let's get going then, heroes!"

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Quick! Someone grab him and tie him up. We don't want him dead. But we don't want him blabbering our identity."

Aid, Grapple, Stun bonus: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Forgot to roll for intimidation on my previous post. Will use it as an aid.

Intimidation, Aid: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

Uh-oh. Looks like Mr. Underhill isn't going to be happy when he finds out who took his table.

Merrill sits up straight and looks right into Elias. "Alright, enough of this. I'll put everything on the table. Who are you and what do you and your fellow Hellknights plan to do with Dr. Landis?I'm sure the Order of the Nail has more in store than just procuring the objects in the auction."

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

What do we know about the alignment of these Hellknights?

Merrill listens intently to what Kalangkang is whispering and asks, "Is that a good thing? Is it safe for him to trust these people?"

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

If someone who made the Perception check tells Merrill:
Knowledge (Local): 1d20 + 7 ⇒ (8) + 7 = 15 "Sorry, I can't help you much with that one."

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"I agree. Let's give them something else to chase." Merrill takes out his harp and after strumming a few notes the party hears the sound of their footsteps and breathing grow louder and farther. In fact, the sound goes the other way from where the party is heading. "Hopefully they fall for this little trick. Now, let's go with haste heroes."

Casting ghost sound. Will save DC 13.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill whispers what he knows to the group. "I've heard that she'll be out all day, but that her quarters will probably be guarded. My informants said just one, but I highly doubt it." He looks up the window as Kahwen tries to scale the wall. "Yup, only window it is. If the guards are really guarding the door, then we should be really quiet so as to not alert them. Oh! And don't forget to check for traps."

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill looks shocked at the news of Lady Kaddren's scandal. "Lady Kaddren? Such a gorgeous woman would be involved in a scandal? But alas, there really is more than meets the eye."

He turns to Kahwen. "That sounds like a plan. We could go to Toth or directly to Lady Kaddren's quarters. If we find evidence at the latter then there's no way out for her."

Knowledge (Local): 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Kalangkang, try not to kill the beast. It's just fighting out of instinct but doesn't deserve to die."

Merrill then turns to the wizard and aims an arrow toward him. "As you can see, most of your companions have fled. Just surrender, give us your gold and we'll be on our way. Good news is, you'll live."

Bluff: 1d20 + 7 ⇒ (4) + 7 = 11

Ready Action:
If the wizard does not surrender: Shortbow, IC: 1d20 + 3 ⇒ (20) + 3 = 23 for Damage, IC: 1d6 + 1 ⇒ (1) + 1 = 2

Crit Confirm: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage, x3: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Heroes! Our foe stands on top of the wagon. Take him down before he turns invisible again." Merrill fires an arrow towards the wizard.

Shortbow, IC: 1d20 + 3 ⇒ (11) + 3 = 14

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill goes over to aid Kalangkang and fires an arrow at the beast, all the while maintaining the performance.

Shortbow, IC, Melee penalty: 1d20 + 2 + 1 - 4 ⇒ (19) + 2 + 1 - 4 = 18

Damage, IC: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

Merrill becomes alerted with the loud sounds from the caravan and immediately recognizes the trigger. "Darn it! We should've known it was rigged with an alarm spell."

He stands straight up, walks over to where most of his allies can hear him, and gives words of encouragement to his comrades.

"Be at the wary, heroes. They already know we're here."

Move and inspire courage +1 for standard action. Everyone gets +1 competence bonus to attack and damage rolls and +1 morale bonus to saves against fear and charm effects.

Status: Bardic performance 12/13

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill takes out his shortbow and whispers some words of inspiration towards his companions. "Looks like a fight's about to start. Take courage heroes! We will win the night."

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill approaches the Chelaxian woman and joins her in viewing the key. "Such a lovely piece, isn't she. But not as lovely as you. A pleasure to meet you Zimandi Kaddren. Are you thinking of bidding for the said key?"

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill tries to start a conversation with some of the personages in the auction house. He is interested to know what everyone has their eyes set on. "A pleasure to meet you good man," he says to one of the attendees. "There is a fair lot of interesting items up for bid. What is it that you would want to bid for, if you don't mind me asking?'"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

While conversing, he takes a glance here and there to try to take note of where Dymal Rinks and Zimandi Kaddren are.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Merrill Alfasier doesn't have a Wayfinder yet.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Hey everyone..there's a maintenance going on with our ISP in our area and I can not post consistently atm..please feel free to bot. Might be ok in a couple of days

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

A Varisian man joins in the discussion. He is wearing very colorful apparel and a necklace that depicts an image of a butterfly hangs around his neck, the image of Desna. "By Desna's stardust! What a wonderful assemblage of heroes."

He gives a polite bow to everyone in the room. "Merrill Alfasier, at your service. Allow me to cement your heroic deeds as I pass them along to others, be it song or declamation."

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Here's my info:

Player name: Marjim Marc Arafiles
Character name: Merrill Alfasier
Class and level: Bard 1
Faction: Grand Lodge
PFS #: 259680-3
Day Job: Perform (Comedy): 1d20 + 7 ⇒ (8) + 7 = 15
2 XP

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Good day GM, I just signed up for this game and I'm dotting in.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Yup. Looks good now. Thanks again GM.

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