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Mega Kodrog's page
44 posts. Organized Play character for DoubleGold.
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M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
We will support Copaxi petition for protectorate status
First question Now what to do with Therseis, I'll go with the majority.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
I found myself getting my butt kicked. I need a rest. can we take a short rest.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Mega drops prone for more ranged cover.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
As Mega heals Thanks, I'm going to take cover and he spends his turn doing so. Sorry, but I'm out till next fight.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
swing again with assault hammer hit: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d8 + 3 ⇒ (7) + 3 = 10
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
move into melee with assualt hammer hit: 4 + 1d20 ⇒ 4 + (2) = 6 dmg: 1d8 + 3 ⇒ (4) + 3 = 7
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
What he said, we want to make it safe and possibly try to fix whatever is broken. diplomacy aid: 1d20 ⇒ 8
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
We come as friends diplomacy aid: 1d20 ⇒ 9
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Twik you tell him, and no exaggeration this time.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Kodrog will try, he believes he can athletics: 6 + 1d20 ⇒ 6 + (3) = 9
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Go ahead Twik, explain, you are the talkative one in the group.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Is there anyone that knows about the coin?
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
I thought we were all visiting the areas counterclockwise. That way we have an order and it is done. Cause I think we are done with this area.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Just curious, but if we are talking on comm units, that implies they were far away. They heard sounds of combat, that was a loud combat.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
We okay, thanks for asking.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Sorry can't help you out here.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
perception: 1d20 + 5 ⇒ (7) + 5 = 12 check for traps.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
This guy also wants to take a 10 minute rest.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
He will swing again hit: 4 + 1d20 ⇒ 4 + (15) = 19 dmg: 1d6 + 3 ⇒ (1) + 3 = 4
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
fort: 3 + 1d20 ⇒ 3 + (9) = 12 if it is a poison it is 2 higher.
That is a pass anyhow, so move into melee and swing assault hammer hit: 4 + 1d20 ⇒ 4 + (14) = 18 vs KAc dmg: 1d6 + 3 ⇒ (5) + 3 = 8
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Mega moves ahead and peaks around the corner.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Maybe you all want to look through that telescope, I can't make out why things are they way they are.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Mega will look through the telescope.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Sorry can't help you out.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Let's head toward the copaxi first.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Yes thanks of for the info, anything about this place is nice too. diplomacy aid: 1d20 ⇒ 4
perception: 1d20 + 5 ⇒ (19) + 5 = 24
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Nope thanks for the info, just glad to meet you.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Mega refers to the Copaxi. I'd like to know more about them.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Mega definitely touches the antlers.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
sense motive: 1d20 + 1 ⇒ (20) + 1 = 21 and he will copy the movements.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Good job Twik, you beat me to it.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
We get to meet a new species? That is why I go on these missions.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Just realized seeker of knowledge cost no fame, so I get to keep my 2 fame.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
General questions: Okay with everything
For botting, melee if possible, unless he can't reach the enemy with a single move, then ranged weapons.
DoubleGold
Mega Kodrog
135676-713 SS-JA 2 reputation
Chronicle 2
XP: 1
Fame: 2
spending 2 fame to slot seeker of knowledge (using JA faction to replay this scenario)
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
I think people stopped checking the list, as you should probably advertise the game in SFS lodge considering it was recently added.
M Dwarf Guard Soldier 2: Spd:20, Init:2, EAC:15, KAC:18(22 against bull rush and trip, +4 against giants), SP:20/20, HP:20/20, RP:4/4, Fort:5, Ref:2, Will:4(+2 against poisons and spells), Per:6, Darkvision
Dotting in
DoubleGold
Mega Kodrog
135676-713
Second Seekers JA
Day Job none.
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