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81 posts. Alias of Malik Gyan Daumantas.



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So the title is kind of a lie. Backstory is i made a vigilante zealot and got weapon finesse at level one and lethal grace at level 2, the overall build is fine, but since I got weapon finesse at level 1 lethal grace leaves with a free feat and i have no idea what to get. So i'm hoping to get some suggestions.


I was thinking if there was any way to be a sword and boarder zealot vigilante while still being able to hide my main weapons on myself. If this isn't possible then what other options do i have that can give me the same effect?


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Weird question i know but I've been scratching my head with this build thinking it might be a bit too powerful at least in the early stages of a campaign.(I mentioned this build in a post a while back.

Grenadier

Traits:Enduring Mutagen
Firebug

2.Annointing:Mercurial Oil
Bonus Discovery:Precise Bomb
4.Explosive Bomb
6.Strafe Bomb
8.Annointing:Essence Booster
10.Preserve Organs
12.Greater Mutagen

1.Steadfast Slayer
3.Concentrated Splash
5.Master Alchemist
7.Power Attack
9.Vital Strike
11.Extra Discovery(Mummification)
13.Devestating Strike

Weapon of Choice(Greatsword, Earthbreaker, Glaive or Scythe)
Get Vest of Stable Mutation

The general idea is to pump up on mutagen, load up a hybridized Artokus's Fire/Mineral Acid combo, and just leap in and tear up anybody that gets in your way with powerful single strike blows and point blank Bombs.

Am i overthinking it thinking it might be a bit much?


I mean end of the day the tunic is just clothing right?


Normally I don't like relying on fluff but given the scimitar and the falchion are close enough in form to be comparable, I don't think it would be too big of an issue.


Everything seems to lean towards yes so long as I'm jumping off something (Say off another enemy via dragonfly style), but I just want to make sure.


I honestly haven't the foggiest why one would use a fragile weapon over something else.
I mean if you look at say the terbutje, get past the fragile thing it's literally just a longsword functionally.

I know there are some builds centered around the fragile aspect of these weapons, but would they really be worth having to constantly repair your weapon all the time?


I'll try to break it down for you
Grenadier Alchemist
Choose Greatsword as your martial weapon
Get concentrated splash at level 3
Make Artokus's Fire and Mineral Acid
Mix em together in a hybridization funnel
Annointing:Mercurial Oil

Example build

3d6+7(from Weapon and strength mod from mutagen and +1 magic enchantment)
6d6+3(Artokus's Fire and Mineral Acid+Int mod from throw anything and concentrated splash)

To a total of 9d6+10...at level 3. What I'm trying to say it as long as you have the ammo for it, if you hit anything, its gonna die. In a very brutal and painful way i might add, and im not sure most DM's would be cool with you one shotting everything while being 4'8

Oh yeah btw this build was intended for a small race. So just imagine this little halfling just tearing through everybody with a sword secreting volatile chemicals. Awesome but kinda busted.


I think i might have found one of the few cases where a familiar is stronger than its animal companion counterpart. and this is for the simple fact that due to evolved familiar it can get more natural attacks to use.

There's also an argument to be had about the shimmerwing dragonfly technically getting 2 feats, because its technically a vermin creature getting an intelligence score and by extension a free feat, but even if it doesn't have fly by attack while getting multiple natural attacks alongside its boosted strength means it will eventually even out if not outperform whatever the giant dragonfly could pump out even with power attack.


I was just wondering how powerful this could potentially be on a negotiator bard as call truce does quote...

"Once you’ve called for a truce, if any of your allies attack or take any threatening action against those you are entreating before the start of your next turn, your call is unsuccessful.

At the start of your next turn, attempt a single Diplomacy check (DC = 30 + the Charisma modifier of the creature with the highest Charisma modifier in the opposing group). If you are successful, combat ceases for 1 minute, or until any creature in the opposing group is threatened or attacked."

Now 30+the leaders charisma modifier is a high bar to hit. But the negotiator has the master of rhetoric you can take 20 once per day. This means once per day you can in theory just...stop a fight.

Now on paper this sounds absolutely ridiculous, but i wonder how often you could do this in practice?


I kinda wanna work on a character that's decended from a lamia matriarch and over time gains some powers from that, is the salamander bloodline the only way to get such a tail naturally?


I wanna say yes, but this wouldn't be the first time paizo had such an oversight.


I'll keep this quick. Symbol of storms, have it on your hand, set the condition to have people look at it, cover the symbol up, when you're ready to whip it out, show it to your opponents who unless blind will likely see it, and basically turn into the center of a hurricane.

Have this coupled with some sort of fly speed with perfect manuverability like wind oracles wings of air and have wind flyer so said hurricane also increases your fly speed.

Can this work?


Right now im torn between a Wind oracle or a stormborn sorcerer.


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For Context

"The vigilante’s wild attacks allow him to block his foes’ counterattacks. He gains Power Attack as a bonus feat. If he already has the Power Attack feat, he can immediately swap it for another feat for which he qualified at the level he chose Power Attack. When he takes an attack or full attack action, if he uses Power Attack on every attack to make melee attacks that use his Strength bonus on attack rolls, he gains a shield bonus to his AC until his next turn equal to his penalty on attack rolls from Power Attack. This bonus applies only if he actually takes that penalty on at least one of the attack rolls."

I'm Leaning on yes, but I just want to make sure.


And for context. A. This is assuming you want unfettered access to spellcasting(As yes you would be playing a spellcaster) and B. You intend to infiltrate places either by stealth or disguise on a regular basis.


So let me explain Lethal grace has the line that goes "He gains Weapon Finesse as a bonus feat, and if he already has the Weapon Finesse feat, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Finesse."

However Noble scion strictly states that I can only get it at level one, which i would have been if i had chosen noble scion as my first level feat instead of weapon finesse. I have a feeling this is gonna be a resounding no, but i just wanna make sure.


I've been looking into this and know that most bombs don't work because they don't apply direct damage, and I'm sitting here thinking, there has to be SOME bombs that work with this, and the only one i can think of is the smoke bomb line, which would make them a reliable debuffer.


The bow warpriest would go your standard route, trying to get as many attacks as they can into a single full attack, but the sling would go into startoss style, would eventually get juggle load, Sling flail, and sacred weapon would help sling out more then it would ever help bows.


Or is there any other way i can do it without it? I'm leaning on "yes I do" but i just wanna make sure.


Does it increase the number of rounds you can enchant your equipment with or not?


Ok so a little bit of back story.

I was working on making a kensai magus that would eventually build into Maximized spell strike

And while doing so I in advertently stumbled upon something that made me wonder if I even needed to anymore.
Bladebound/Kensai

Traits:Clever Wordplay(Intimidate)
Mock Gladiator

3.Obtain Blackblade
6.Flamboyant Arcana
9.Critical Perfection
12.Maximize Spell

Weapon Focus(Aldori Dueling Sword)
1.Weapon Finesse
3.Enforcer
5.Aldori Dueling Disciple
Bonus Feat:Dazzling Display
7.Duelist of the Roaring Falls(Dex to Damage)
9.Shatter Defences
11.Extra Arcana(Close Range)
Bonus Feat:Quick Draw
13.Maximized Spellstrike

Doubling as a high damage dealer along with controller aspects, this build can be used in a wide variety of ways, but because of how many things are immune to fear effects, i was wondering if i even need it and if so how can i alter the build? Extra Arcana close range is staying(Cosmic ray) but quick draw, maximized spellstrike and maximize spell by extention are on the table.


Feats, spells, items as long as it isn't class locked anything will be helpful


Due to the fact that the archtype loses it's ability to enchant its weapon in exchange for increased mobility?


Cause the more I look at the kensai the more it becomes clear it was meant to be a magic quick drawing SA-MU-RAI. But to do this You either need to be really reliant on spells such as greater invisibility or something(Which while it can work is counter intuitive since you wanna hard focus on touch spells, or find a way to use it in combo with your attacks I.E Dirty trick or feinting. I decided to go with feinting cause while dirty trick can work I got something else in mind for that.

So I basically boiled it down to two route. The first one the wave strike route, More proactive but can only do it once per fight. Ok but if you're not close enough to someone when the combat starts its kind of dead weight.

The other option is swordplay upset, while while seemingly more reactive, you can force it out by intentionally triggering an AoO and then whipping it out. Personally this is the one I'm leaning towards but I wanna know if others think the first is better or there's another option I'm not thinking about.


I've been theory crafting how to build this character. So obviously the intent of this archetype was to go into two weapon fighting to compensate for the loss of spellstrike, and because you don't have to worry about spellstrike you can focus heavily on spells like bladed dash but aside from that, im drawing a complete blank.

Silver Crusade

Cause you would think it would have something to do with the communication and manipulation of spirits ala the dirge bard. In practice tho, it seems to just be a dawnflower dervish that doesn't require you to worship saranrae.

Silver Crusade

Since it's technically classified as a light weapon?

Silver Crusade

So i know for a fact that sacred huntsmaster animal companion levels stack with the animal domain making for a souped up uber companion.
Does the same thing work with The "Divine Hunter" hunter?

Silver Crusade

I know a lot of DM's will gets antsy about that, but i see little reason to think this wouldn't, its still a scarf even if it has multiple razor blades sewn into it.

Silver Crusade

So a while back i talked about making a paladin of arshea but that didn't work out due to a wide variety of factors, but then i remembered that Much like how you can be a full strength based twf with ranger, you can also be a full dex based twf since you dont need a high strength score to use the two handed combat style tree.

So i went back to the dandy ranger, played around and i actually like the direction its going, but i need some help finalizing it.

Traits:Magical Knack
Adopted:Varisian Tattoo(Bladed Scarf Proficiency)

1.Weapon Finesse
Bonus Feat:Power Attack
3.Steadfast Personality
Bonus Feat:Shield of Swings
5.Celestial Obedience(Arshea)
7.
9.
Bonus Feat:Dreadful Carnage
11.
13.Encouraging Spell

Silver Crusade

Or at the very least a non evil one?

Silver Crusade

I know the bladed scarf is the thing and it can be kept on your person and people would be none the wiser until you whip it out but are there any other kinds of weapons that fit that mold?

Silver Crusade

Ok so uh....i'm not gonna dive too deep into this concept or why im doing this. You all know arshea, what their followers are like, what this would imply and why you will likely never see this character in an actual game.

That said, I was kind of thinking of a character that is something of a "Temple Guardian" or Bouncer of the various places of worship that arshean's would reside keeping things orderly while their fellow worshipers did their thing and would be there just in case outsiders got a bit too..."Rowdy" if you catch my drift.

So. Which one of these would be better suited for this?
I've been playing around with the dandy ranger for a while, but the more I thought about it the more I realized the paladin might actually work. It would kind of be like playing as a paladin of shelyn but on crack.

Silver Crusade

So i mentioned a couple days ago that i was considering making a feint based dandy ranger, and i asked if it just wasn't worth the trouble if the character had no access to sneak attack. And most people said no it wasnt. However. The dandy has access to the bards spell list and bard has access to sense vitals, but since it takes a standard action and lasts only one round per level, im wondering if it's too clunky to be worth the hassle?

Silver Crusade

Im guessing not, but i'm just double checking to make sure.

Silver Crusade

Much like the Child of A&A this is a class archetype where something is there, but i can't for the life of me figure out where to go with it, Right now I'm floating around the menacing style since the dandy ranger is charisma based, i thought deceptive would work but with no reliable access to sneak attack it falls painfully flat.

So what would be the best route for a dandy ranger?

Silver Crusade

This is more of a thought experiment then anything else. I know the answer is somewhere in the bard archtypes but I have no idea which would be best suited for it.

But sandman never fit what i was going for, and archeologist is a little too good for what i have in mind. I basically want a charisma based character that can act as a general/all purpose character with an emphasis on smooth talking. Is there an archtype that fits this?

Silver Crusade

I've been thinking about this for days, but it seems like no matter what i try feint just seems pointless without sneak attack. Am i wrong in this assumption?

Silver Crusade

Before anyone says anything you would think you would only be able to apply the weapon focus feat to natural weapons and doing so is probably an exploit oversight, but I'm looking up and down and I'm not finding anything that says I can't

Silver Crusade

Honestly there are arguments for both, but i kinda wanted insight since mesmerist gets so few feats and wants so many.

Silver Crusade

and by any i mean aside from sylvan sorcerer.

Silver Crusade

Which one makes the better "Vampire" or vampire themed character?

Silver Crusade

The general idea would be to have a tribalite use magical tattoos as a sort of conduit for their spellcasting. I have been scratching my head thinking which bloodline would be the best, but i can't decide. Right now my choices seem to boil down to Arcane, Martyred, Orc and MAYBE Phoenix, orc seems to stand out specifically just because i want this characters magic to be more...raw and unrefined which would fit well And since im going into tattooed mystic the bloodline arcana is frankly the most important piece of this whole puzzle.

Silver Crusade

There are benefits for both Arcanist has more options for which metamagic they can get to qualify. But a sage sorcerer can go all in on intelligence and thus have much higher knowledge checks, fitting for the class. So which would be better (And don't just say "Neither, go wizard". You know who you are)

Silver Crusade

So i mentioned the other day about making a character thats suppose to be a sort of tribal potion maker(And people got pedantic about it btw) centered around alchemical allocation and primarily used alchemical splash weapons.

And I asked if the inspired chemist qualified for inspired alchemy. Right now I'm using an investigator(Natural philosopher) base to make it and I'm currently wondering if the inspired chemist base would be better since i would get access to throw anything as well as alchemical strike.

(Natural Philosopher/Cartographer)
Traits:Rough and Ready(Profession:Herbalism)
Patient Calm(Take 10 to Craft Alchemy)

3.Infusion
5.Extend Potion
7.Enhance Potion
9.Combine Extracts
11.Eidetic Recollection
13.Dilution

1.Point Blank Shot
3.Precise Shot
5.Inspired Alchemy
7.Master Alchemist
9.Extra Investigator Talent(Quick Study)
11.Splash Weapon Mastery
13.Concentrated Splash

Start with Alchemical sling bullets in the form of paintballs
Sling firing Alchemist's Bullets(Sling bullets filled with Various Alchemical Brews):Primary Weapon
Clubs/Daggers/Handaxe/Spear:Secondary Weapon
Get Multiple Focusing Flasks and a Hybridization Funnel
Primarally uses primitive oil bombs or molotov cocktails

Silver Crusade

I know its basically considered a cardinal sin to take such a character into the middle of a scrap and doing so with a more sadistic DM will temp him to make an example out of you.

But i can't help but wonder if there is a way to pull this off and if so where do i begin?

Silver Crusade

I know that the blood arcanist is basically just an INT based sorcerer, so what works for the sorcerer will work for the blood arcanist, but i kind of wanted to gauge my options to see what direction i should go.

Silver Crusade

So going back to the topic i made earlier, I'm tinkering with a build i worked on in the hopes of refining it. The general idea is that you are a tribal potion maker that primarily utilizes a sling using alchemical sling bullets to carry Alchemist fire and acid at a farther distance then normal.

This would be further augmented by upgrading to Artokus's Fire and mineral acid as wel as liberal use of focusing flasks and hybridization funnels, while also utilizing typical tribal weapons such as clubs, daggers and spears should they get too close.

Now i know i probably should get quick study, but something about that just didnt fit the theme i felt so i wanted to get others take on it, this is what i got so far.

Natural Philosopher/Cartographer

3.Infusion
5.Extend Potion
7.Numerical Alchemy
9.Enhance Potion
11.Greater Numerical Alchemy
13.Dilution

1.Point Blank Shot
3.Precise Shot
5.Inspired Alchemy
7.???
9.Master Alchemist
11.Splash Weapon Mastery
13.Concentrated Splash

Start with Alchemical sling bullets
Sling firing Alchemist's Bullets(Sling bullets filled with Various Alchemical Brews):Primary Weapon
Clubs/Daggers/Longspears:Secondary Weapon
Get Multiple Focusing Flasks and a Hybridization Funnel
Primarally uses primitive oil bombs or molotov cocktails

Silver Crusade

Everything I'm seeing leans towards yes but i just wanna make sure.

For context
"Prerequisites: Ability to create 2nd-level extracts, alchemy class feature, inspiration† class feature.

Benefit: You can recreate an extract that you consumed during the past hour. You must spend 10 minutes and expend a number of uses of inspiration equal to the level of the extract’s formula to do so. When you recreate an extract in this way, it does not count toward the number of extracts you can prepare in a day."

Basically you become an actual potion maker.