Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara smiles and shakes her head at her "sister's" antics. She then looks up to the Golden Guardian and bows saying, "I apologize for this act of violence in your sacred space. We did try to contain it to the entryway to respect your shrine."
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Loved the flavor-text on your recap of the crit! As the foe steps to the side, he moves directly into range for Magmara who swings her gore-covered hammer at him. Masterwork Lucerne Hammer: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d12 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Having a foe straight in front of her and in range of her hammer, Magmara strikes out at them attacking purple. Masterwork Lucerne Hammer: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Crit Confirm: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"Pardon me again, brave friend," Magmara says to Mei as she stands over the tiny fox and swings at the suddenly-appearing foe who stabbed Gaskar. Masterwork Lucerne Hammer: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Realized I hadn't adjusted her stats to include the +1 from masterwork, so should have been rolling her at +6, not +5. Oops!
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"Pardon me, blessed one," Magmara says, stepping front of Meux. She then slams down with her hammer over her prone "sister" to hit the fallen foe and I believe her penalty for cover would wash out with his penalty for prone, so just making a straight roll on that. Masterwork Lucerne Hammer: 1d20 + 5 ⇒ (11) + 5 = 161d12 + 4 ⇒ (3) + 4 = 7 I'm hoping that took him out, but I'm going to wait to have Soleil act to give others a chance to get in there to finish off red.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"Excuse me, small friend," Magmara says, standing over Tiny and taking a swing at the cat. But the cat has cover from Soleil and Talethia, hence the -4 Masterwork Lucerne Hammer: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d12 + 4 ⇒ (7) + 4 = 11
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara moves to where she'll have a clear shot at the Half-Orc and swings her hammer. Masterwork Lucerne Hammer: 1d20 + 5 ⇒ (11) + 5 = 161d12 + 4 ⇒ (3) + 4 = 7
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
While her sister spins her tale, Magmara smiles and nods in an attempt to make it seem more convincing. Aid Another to Bluff: 1d20 + 0 ⇒ (7) + 0 = 7 After this, the eidolon turns her attention to another mural to see if she can pull out some meaning from it. Perception Check on #4: 1d20 + 5 ⇒ (14) + 5 = 19 If we're only allowed one check per mural, Magmara would let someone else do it and just aid if allowed, but if we can have multiple checks, she'd go for it.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara shakes her head at her "sister's" antics and interposes herself into the conversation. "I apologize for Soleil's dramatics. She gets a bit carried away sometimes. If you would be kind enough to lend us some aid in digging out our friend's body, we would be greatly appreciative," and she gives a deep bow of respect as she finishes this statement. Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8 AGH!! I need a digital dice jail!!
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"Ari-Ani speaks truth," Magmara says, following up on the claim. "We brought your lizard friend their toy and left them happily in one of the rooms." Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12 Not a great roll, and I feel like this is important, so I'm going to cash in my Paizo shirt re-roll. I can attach a picture of the shirt if you need to see it. Diplomacy Re-roll: 1d20 + 5 ⇒ (14) + 5 = 19
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara can be primary if needed with a +4, but I assume someone else has a higher bonus, so I'll label it accordingly. Aid Another (or primary?): 1d20 + 4 ⇒ (6) + 4 = 10 "Easy, friend," Magmara says with a gentle smile, "it's not about sides or factions. We helped you because it was the right thing to do. Giving us any helpful information you can offer would be the right thing to do as a gesture of gratitude."
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"You mean incense, dear," Magmara quickly corrects, and joins her in trying to identify it. Craft Alchemy (untrained): 1d20 + 1 ⇒ (5) + 1 = 6
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"N.S.?" Magmara says, noticing the engraving on the sword. "Nieford Sharrowsmith, perhaps? Could be a good sign that we're on the right path."
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Seeing that ornery grin come across Soleil's face, Magmara smiles and shakes her head and follows up to the entrance to the dragon face room then steps to the opposite direction Soleil had gone carefully avoiding pressure plates. Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 Drat! Just missed it! Magmara responds to her "sister" with, "Of course you are, dear," in the same tone one would use while humoring a child.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara is also listening and looking (around the corners of the doorway) for potential threats. Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Perception: 1d20 + 5 ⇒ (16) + 5 = 21 Magmara smiles briefly as her "sister" starts singing then lightly taps her arm to silence her. She then adjusts her grip on her hammer as if to indicate that they may need to use their weapons soon. Soleil responds with a wicked smile. Magmara then begins inspecting the ground to see if she can get some idea of the size of the group that came through ahead of them. Survival: 1d20 + 0 ⇒ (1) + 0 = 1
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
"From what we have learned," Magmara begins, "their group is led by a man of some renown, an aristocrat some say, who is called Zaril Namoth. He is skilled in the ways of hunting and trapping."
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
I forgot to add the inspire courage to Magmara and Soleil's attacks and damage. I doubt it would make Soleil's attack hit, but that's 1 more point of damage from Magmara. Sorry about that!
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Since Mei is Tiny, I believe Magmara should be able to share a square with her without squeezing. Magmara climbs the ladder and gets ready to strike the foe who slashed Soleil knowing that her "sister" will take advantage of the situation to create a flank. Readied Action to Slam Attack when Soleil steps into flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 181d8 + 3 ⇒ (7) + 3 = 10
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
And from the other side, Magmara attacks with her lucerne hammer. Masterwork Lucerne Hammer: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d12 + 4 ⇒ (9) + 4 = 13
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
In contrast to Soleil's screaming enthusiasm, Magmara keeps a stoic look and lashes out with her hammer. Masterwork Lucerne Hammer: 1d20 + 4 ⇒ (17) + 4 = 211d12 + 4 ⇒ (9) + 4 = 13
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara rushes right behind her "sister" and tries to squeeze through as well. Escape Artist: 1d20 + 1 ⇒ (14) + 1 = 15
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Immediately after the so-called samurai blasts at the vines, her "sister" grabs her by the hand and tries to find a better escape route. Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Masterwork Lucerne Hammer: 1d20 + 5 ⇒ (1) + 5 = 61d12 + 4 ⇒ (1) + 4 = 5 Like Soleil, she'd have a flank bonus if you'll allow it, but I don't think it would make a difference for her :=(
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
After getting Soleil moving, Magmara swings out with her masterwork lucerne hammer hoping to knock the legs out from under one of the Aspis agents to buy her allies more time to escape. "Thank you for your sacrifice," Magmara says as she takes her swing. Trip Attempt: 1d20 + 5 ⇒ (16) + 5 = 21
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
While Soleil gets distracted by footprints, Magmara checks the Aspis body to see if they have anything worth note. Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Seeing Soleil potentially in danger, Magmara charges at the beast and strikes out with her lucerne hammer. Lucerne Hammer: 1d20 + 7 ⇒ (17) + 7 = 241d12 + 4 ⇒ (1) + 4 = 5 Lucerne hammers have reach, she has a +4 to hit, +1 from the masterwork weapon, and +2 from charging.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara sighs and then gently says, "No, my sweet. That was Ashasar. He's the leader of the Concordance, so I doubt he would be trying to beat us to the eggs to get the artifact." She then looks up at Talethia and Meux and mouths, "I'm sorry." GM Mauve-would a knowledge local check tell us anything about them? I don't have that trained, but if anyone else does, maybe it would be an options?
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara follows along the same route Soleil takes however, if Magmara falls and is going to take damage, Soleil will dismiss her and resummon her when she reaches the ground Climb: 1d20 + 4 ⇒ (16) + 4 = 20
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Survival: 1d20 + 0 ⇒ (6) + 0 = 6 While Magmara doubts her "sister's" reasoning, she finds herself significantly out of her element as well and waits quietly to see if one of her fellows has a clearer view of which direction they should go.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
As the rest of the group is being led off to speak with the elders, Magmara just gives the "it's fine, go on ahead, we'll catch up" gesture as she watches her "sister" actually doing something that might be a good and helpful act of charity, but is probably just Soleil envisioning herself leading a giant frog army. They aren't present to make the checks, but don't have those knowledges anyway. And if mentioning that Soleil is training the Grippli soldiers helps our cause, so be it :=)
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Her face cringes as Magmara steps forward and says, "No, sorry, she likes to make up stories. We're with the Pathfinder Society and we are seeking a powerful ancient weapon. Any help you could offer would be greatly appreciated. And again, I'm so sorry," and she offers a bow as she apologizes. Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Another Ifrit gal follows Soleil into the Dust Bowl. On her back, you see a pair of long-handled war hammers. This gal is clad in far more genuine-looking Tian attire and also wears an apologetic expression. As she follows Soleil in, she mouths apologies to some of the other patrons of the establishment as they pass by. As she joins Soleil in front of the duo seeking aid, she gives a bow and says, "Apologies, she gets...excited. Soleil and I are fellow Pathfinders and happen to be between assignments, so if we can aid you in your quest, we will do so happily."
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara gives Althea a bow and a smile and says, "You speak wisely, my friend. I would be pleased if our paths cross again some time," and then she turns and heads off after Soleil who is in the midst of insisting that she is a samurai now since she has two swords.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara simply watches her "sister's" silly behavior with a disapproving look, though she says nothing. She just hovers somewhat close keeping an eye on the other Ifrit and the Suli.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara gives a slight bow as Azure suggests the tattoo in their honor saying, "You honor me with your request," and after hearing Soleil's suggestion says, "Perhaps simply a hammer behind the beautiful fire girl?" she suggests, adding in the repetition of beautiful knowing full well that Soleil is waiting to hear it.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Sorry, Althea, but I think Magmara won the "lamest property" contest. Her waterskin is just pine scented. Magmara is pleased to have her waterskin back, though mildly curious about the pine scent. For the moment, however, she is content to watch her "sister" play with her newly enchanted whetstone and First World critter.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Magmara simply moves close to her sister with her hammer at the ready in case any sort of growling beastie comes out of the "cutest wittle bumble bag."
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