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My players suprised me again today.
Always a good start for a topic, eh?
I have these villains in my game: large sized demon elves - pretty much beefed up drow with dark eldar manners.
I thought it would be cool for them to have this armor made out of liquid metal; essentially a metal elemental that is joined to them, fighting and protecting them.
So the players fight a single one of these guys, (it was a bit of a freak accident, very cool and thematic fitting with the story) - and like all PF players they instagib the poor guy before he even gets to take a turn ...
THEN the bard remembers the lore about the "living armors" and decides to dominate/bind the thing before it can react.
I rolled a 1, he rolled a 20 ...
Now I'll admit, I wasn't really planning for anybody to get their hands on these things. They were just a cool description coupled with an excuse to give a scary enemy 2 initiative slots.
But come on; when the player pulls of something impossible with some quick thinking, cool roleplaying, and lucky rolls - I like to reward it.
Now I just have to find some way of statting out this thing without making it overpowered.
My first idea is the following, using rules for making intelligent items (and I still haven't figured out how these work completely):
it's got 12 int, 16 wis, 10 or 12 cha,
it's got a alignment and goal tied to serving the elves, and they are evil dicks so ...
it's probably against anybody not of elven blood (that's all of the players btw) and sees them as unworthy , or possibly: vermin.
it can either be used as a constant Shield spell OR as a constant Haste spell (just the extra attack, none of the other modifiers)
and getting it to cooperate is a Will save vs Ego.
does this seem ok to hand to a level 11 character?
what is it's ego score?
how often do you make the Will check/what situations/intervals are cool but won't tied down the game in excess rolling?
I chose the shield/haste combo to simulate how depending on it's masters wishes it can either lash out at opponents near him, or protect him from blows
- I feel that all the liquid metal, shapechanging stuff can just be made of Handwaveium(tm) and be part of the description of how it moves.
Anybody got some ideas or insight for how to make this? I'd love to hear other versions if they make sense (was playing with the idea of just giving the player a pet elemental, but it seems like more bookkepping and bother than fun).