Mutasafen

Lutorinus Exsuberia's page

418 posts. Organized Play character for Gummy Bear.


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Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Great, thanks GM!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Don't forget about Resist Fire 20! IIRC, Flame Strike is half fire, half holy, so half of the damage is subject to the resistance.

Lutorinus finishes his incantation with a flourish. A portal opens up behind the raider in the hallway and a Fiendish Deinonychus claws its way out.
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Deinonychus Attacks vs Raider 1
Talon: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (5) + 4 = 9
Talon: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (6) + 4 = 10
Forelimb: 1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (4) + 2 = 6
Forelimb: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Seeing that his companions are relatively stable and that the tide of the battle is about to turn, Lutorinus begins chanting a spell.
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Begin a SMIV!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3
Roderick Xim wrote:
I think I had Roderick move last turn, prior to the resist fire casting (not his intent). He did not interact with anyone so checking if should retcon a bit. Same action for last turn but did not fly through wall. Received resist fire prior to this turn and move through wall before taking his standard. Will wait for GM to rule.

Lutorinus has the movement and available targets to include him with that retcon, for what it is worth!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus' hands charge with blue energy and he pats Malaz and Fahd on the shoulders. The energy flows over their body to create a thin layer.
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Communal Resist Energy (20 vs Fire) on Malaz, Fahd, and himself.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3
Fahd Bin Stavain PFS wrote:

Looks like someone might have accidentally moved Fahd. I was flanking with Malaz and now I’m in the back room. Could someone move me back to the room with everyone? Thanks.

Fahd delays while the casters try to find a way to deal with the wall of fire.

Lutorinus will cast Communal Energy Resist vs Fire next turn and touch everyone. You can move through the fire before then if you're feeling extra feisty too though.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus slinks up behind Roderick and whispers into the air. "Bend their minds and turn them upon each other."
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Confusion, DC 19 Will centered on the red dot. Zombie is immune, only and all baddies need to save.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Indeed, might as well put it to good use before we start making our way back," Lutorinus suggests. "Let's take a final look around."
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Perception?: 1d20 + 22 ⇒ (8) + 22 = 30

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Delay until those baddies come to us!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus backs away from the Mummy and grants his allies supernatural ferocity.
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Blessing of Fervor on everyone, including himself.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Blessed Mother, steel their hearts from fear," Lutorinus whispers in quiet prayer. Malaz, Yaiho, and Fahd feel a strange sense of stiffness in their minds.
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I'm not sure who is feared and who isn't anymore, so Remove Fear on the above! If it makes more sense to delay until all the Mummies close in, I can do that too.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Remove Fear is always prepped on Lutorinus :D At this level, he can hit 3 people with it. He also has UNbreakable Heart prepped, but that's just one person.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Apologies y'all, normally I have a huge amount of time over holidays, but I didn't have any this time around. I'll be posting regularly again moving forward.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Personally, I've no idea how to figure out which scepters to use. At this point, I'm for randomly trying them.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Haha I don't think we made the check to learn more about the wives, correct? Maybe I'm just failing at reading, but I didn't see much about them in our prior posts! Scepter shape is as good as any, let's try it!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Worth a shot..." Lutorinus says as he places the scepters as Fahd suggests.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

I say onward to room 6!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

With swift and severe violence applied, there is little else for Lutorinus to do but to help the wounded. He takes Fahd's wand and heals him up.

Before moving on, he gives the area a once over before heading to the next area with the group and checks for traps.
________
Lutorinus has a Wand of Infernal Healing if anyone (Fahd included) wants to use it instead of their own healing. He'll T10 (32) for any perception checks of the area and for traps in the direction we travel next.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus stands motionless as his allies spring to the attack. "Blessed Mother, watch us now as the strong rend the weak. We take our rightful place in this world over our lessers so that we may bring you glory in the next," he whispers to himself.
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GM, is the Fort save for all of us, or just Fahd and Yaiho? Lutorinus casts Prayer. Essentially, allies get +1 to all rolls and enemies get -1 to all rolls.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Thanks mate :D

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Stand back, I'll see if I can put a dent in this filth," Lutorinus says, pulling a scroll from his bag. The air seems to growl as the water flees from the room.
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Control Water to make 70ft/70ft/14ft (68,600 ft^3) of water evaporate/sink into the ground! Minimum depth of 1 inch of water has to remain (for some reason).

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus keeps searching for traps as the party proceeds. "A little caution goes a long way, watch your step in here."
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Perception (T10): 10 + 22 = 32

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus investigates the area before the room, then the room itself.
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Perception (T10): 10 + 22 = 32

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"I'm gonna go check on the camels," Lutorinus says before scampering off. Once he gets near the exit, he starts to move stealthily.
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Stealth (Invisibility): 1d20 + 17 + 20 ⇒ (6) + 17 + 20 = 43

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Does the formerly unconscious woman have any follow up about the people that just left? If not, Lutorinus will go check up on them and report back.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus waits to act on the woman's response before contributing anything to the conversation.
________
Ready to run after them if needed!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

So their behavior is obviously weird af, but do we need to just roll with it due to the sense motive checks? I'm concerned for camels.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Mustn't you be one of the agents we are here to save?" Lutorinus asks. "How far in did you get before the attack? Any notes to share? Don't you want some sort of medical attention for your wounds? Or an escort even? You don't look like you're in any condition to make the trek we just did through the desert!" he continues, confused. I'll be damned if we save you from your incompetence, only to have you die in the desert on the way back!
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Sense Motive: 1d20 + 16 ⇒ (11) + 16 = 27 Let's hope consistency is good enough?
Also, forgot Lutorinus is invisible right now, so he'll mark where he is occasionally on the ground with chalk while not scouting so people know where he is.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus takes the scepter from the woman, if it is offered, but doesn't make for the altar yet.
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Sense Motive: 1d20 + 16 ⇒ (11) + 16 = 27

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"And how did you get in there?" Lutorinus follows up. "Are you hiding a sandalwood rod in there?"
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Any thoughts on the puzzle?

Dark Archive

1 person marked this as a favorite.
Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"I'll take a look!" Lutorinus calls back. He checks for any sign of the scepters.
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No Ancient Osiriani here!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Before we all go in, I can make sure the path is safe," Lutorinus offers.
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GM, I'd like to proceed with this post's scouting procedure if possible!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus recognizes the spell Robyyn is about to cast and offers a scroll. "This should keep some of the... weariness from impeding it." Should he accept, the tiefling casts it upon the corpse for him.

"And it has been weeks since they've had any food or water," he adds to Robyyn's assessment, noticing a ribs starting to show on the camels. "Let's offer them something to keep going and we can take them all back with us when we leave."
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Heal, DC 15: 1d20 + 5 ⇒ (13) + 5 = 18
Scroll of Remove Paralysis, enjoy the Fast Zombie! :)

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus flinches a bit as scorpion bits splatter across his back, thanks to Malaz's brutal execution. Here's to hoping a good sand bath will get that out.

He flits between and around the remaining scorpions, trying to draw their attention for the others to take merciless advantage of.
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Total defense (AC 29), then move to provoke AoO's. Here is a question I couldn't find an answer to: can you still provide flank if you are in total defense? Won't change actions here, I want everyone to be able to position freely and conserve my spells while I do :P

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

1d20 ⇒ 19 :D
1d3 ⇒ 3

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Seeing his tactic work once before, he shamelessly goes for the eyes again. After a quick grab, he skirts around the scorpion and harries it from the tail. "They're just about finished, then we can move on from this little detour!"
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Aid (Attack, Bless) vs Malaz: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 lol, if only I could give you my dice instead!
Aid another, then move to flank (intentionally provoking an AoO. He is feeling frisky with his 25 AC ;) I don't actually know if this is allowed, but it won't change Lutorinus' movement to flank. Thought there was a rule on Aid Another positioning, but I can't find it -_-

Dark Archive

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Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Love a good haste! I think that +1 dodge just kept Fahd from being grappled after that claw!

With a spiked hand, Lutorinus makes to grab at the scorpion's eyes and hopefully creating an opening for Malaz to pulverize it with his hefty axe.
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Aid (Attack) vs Malaz: 1d20 + 4 ⇒ (17) + 4 = 21 Make it go smush! :D

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus looks first the impending conflict to the Southwest, then to the trouble skittering over from the Northwest, and finally back to Robyyn. He sighs.

"Come up with something before I turn into scorpion food, yeah?" he asks before slowly walking between the trio of arachnids and the old man. "Bless-ed Mother, let the weak crash against the faithful like the surf against the cliffs."
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Malaz, you don't appear to be on the map! Shield of Faith on self, move. Modified AC in the statline.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Yaiho, looks like you'll be fulfilling that smashing you promised us," Lutorinus says. A wand slips into his hand from his sleeve and the party feels a gentle but unclean encouragement.
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Unless these Scorpions turn out to be much more than they appear, I don't think any big buffs will be needed here... Bless from Wand on party.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus, more annoyed with the sun's glare constantly find its way into his eyes than the heat, looks over his travel companions. "Anyone need protection from the heat? Fahd's generosity has afforded us such luxury."
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90+ Fahrenheit should still be good for Endure Elements, right? With Lutorinus and Roderick providing their own Endure Elements, this trip will cost us 4 charges from the wand a day. If we run out of charges, Lutorinus can start preparing 4 additional casts.

Dark Archive

1 person marked this as a favorite.
Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

I agree with Robyyn and Fahd, horses are probably best, but if we have any way to know in advance that riding will be challenging, it might be best to just walk it. I've just got Dex bonus going towards Ride too. Obviously if there is no way of knowing beforehand, I still think it is worth starting on horseback since, theoretically, we could just walk the rest of the way if our horses disappear.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus has his own Endure Elements prepared and will cast it daily, but he can use a wand(s) to keep everyone else cool. GM, when you say provisions, you mean you want us to have/track rations?

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"A Merchant Prince? Bet he spent a substantial amount of coin on keeping people like us out. Unless Robyyn has more history to share or the Venture-Captain has any final words of wisdom, those Pathfinders aren't getting any younger," Lutorinus says, eyeing the door. Probably not anymore alive-er either... corpse retrieval missions usually end quite predictably.
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GM, unless we know we are pressed for time/in danger, Lutorinus would like to scout for traps before the party proceeds throughout the tomb. In the interest of saving us from an extended solo back-and-forth posting spree, his MO is to cast an extended Find Traps spell, T10 on his perception to search (36 w/ Find Traps), stealth as far as possible while under an extended Invisibility (T10 if possible, +17 w/o invis, +37 w/ invis), noting all traps, and then reporting back. Finally, going through with the party and disabling traps as needed. If it matters, his emergency escape plan is to cast Deeper Darkness on a small item and hauling ass back to the party.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

With Patros out and Roderick in, what tier are we playing?

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

A well-postured and red-skinned man strides into the room and appraises each of you before speaking. A pointed tail curls and flicks as he does. Now this is a fine band of Agents. About time. Their strength will honor the Mother well.

"Lutorinus Exsuberia. Osirion is famous for its rigged and trapped tombs. It was good of you to select me for this mission," he says by way of introduction. Hanging from his neck is a warped and twisted holy symbol made of red metal. What once was a pentagram has been mangled into the crude shape of a three-eyed jackal.
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If it comes to it, I can scout, deal with traps, and help with some conditions. Infernal Healing is his primary HP recovery, so lmk if that's a problem for you. He is also happy to use your own wand(s) as desired.

Dark Archive

Level 8 cleric (not a healer), but I've recently had a level 7 arcanist free up that I might bring if we go low tier (will likely depend on party comp tbh).

Dark Archive

Thank you! :)

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Thanks!

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Thanks GM!

Questions/corrections:

  • My player number is 74244
  • Didn't we opt to play high tier or have I misunderstood what we agreed to many moons ago? If we didn't play high tier, I'd like to slow track please (so half prestige and gold). It is only 1500gp difference, I'll just eat the out of subtier if we didn't play up like I thought!
  • The awarded gold on his sheet is for 5-6, but out of subtier is circled.

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