This thread became about the Twitch which is fine, but there was a ttrpg podcaster that was at GaryCon and recorded Jason's event -- Plot Points Podcast. On Facebook he said he'll have it within the month. His podcast can be found here:
David knott 242 wrote:
Really? The file I downloaded has these changes it seems and is clearly labeled Update 1.2 with a release date of today.
The intention, I think, is that he's going to blog AS the Playtest is going on.
Like, during each "phase" of it -- so he'll start in the weeks after August's release of the Pathfinder Playtest and continue on till November or whenever it all ends.
And I assume from the nature of how this one reads, he hasn't been reading any of the blogs -- which I don't blame him. The little slices we're getting in the blogs are nearly useless for anything except a tease and he's a reviewer -- don't want to set his mind wrongly on something because he hasn't seen a more full picture etc.
I am looking forward to this whole thing, personally! Go Endz go!
Logan Bonner wrote:
I'm a little disappointed you folks didn't already have coffee or tea in the book!
Next you're going to say that Jason forgot to have scotch* & beer in there!
*Note: I mean, it might be under a different name as its not going to be "Scottish," per se -- whiskey? burbon? "generic hard alcohol" etc.
Cole Deschain wrote:
Cole -- thank you so much for the review! You "got it" -- and summarized the point of the book perfectly with your "spigot of beer" comment.
That's 100% along the lines of what Kiel was "pitching" to Rick & I and we hoped he was right that there was an audience for it. Glad to see we're all correct!
Cole Deschain wrote:
We have a LOT of options for sure -- I'm curious how many 3PPs will "go niche" or "their own setting" vs. make "world-neutral" stuff for Starfinder?
<note, I am editor and project manager at Fat Goblin Games -- I worked on this book>
David knott 242 wrote:
I'm Lucus Palosaari -- the editor of the book. I'll try to get Kim specifically to chime in but I know I had at least one bit of a comment.
First off, I'd say less "problem" more "design choice." Now, I guess you could argue "its unbalanced this way" or "its not fitting with the ability in general" but I don't think our Themed Knowledge for the Brute or the Rogue are unprecedented.
As they're just little slices of the book, I'll share both here for everyone to read (various emphasis is added by me, not in the book):
For the Brute
For the Rogue
Now while we have in the Starfinder Roleplaying Game Core Rulebook 10 "example" themes, not even ALL of them share that same "Reduce the DC of <specific insert skill(s)> checks to recall knowledge about <insert specific example situation> by 5."
Specifically, the Themeless and the Xenoseeker 'break the mold' with Themeless just granting a class skill of the player's choice (and then also giving the player the choice to add the bonus to ANY ability rather than only one specific one -- which is quite the boon), and then -- the key one -- is Xenoseeker has a "Reduce the DC" for identify.
Now its a single alternative (I think the rest are all "recall knowledge") but its thus not "unprecedented" to offer some alternative.
And what I think is really the point is to reduce the DC for a specific use of certain skill(s) in particular circumstances. In the case of the Brute, we said they can first aid and treat deadly wound better -- which is just 2 of the 6 uses of the Medicine skill (First Aid, Long-Term Care, Long-Term Stability, Treat Deadly Wounds, Treat Disease, and Treat Drugs or Poisons). That feels like a specific situation for that skill, but an argument could be made.
And then the Rouge is better at changing attitudes with Diplomacy. Now, maybe as one of only two special listings for the skill, maybe we should have narrowed it more but its still a specific circumstance. ALSO, the uses of this skill (Diplomacy) vs. others though and that kind of use is also a thing we'd look toward -- we didn't for instance make it to lie using Bluff. Maybe it should have been but Kim chose it carefully, I feel.
Hope that assays your concerns.
HECK YES!! :D
Always love to see Endz excited!
And as the former writer doing the "design blog" for Steampunk Musha, I will fully admit -- Rodney's are superior to mine. His short story, for instance, is lovely.
So please go check these out and when the book drops shortly (we keep putting other things in The Fattest Goblin's lap that are ASAP -- like our Starfinder books!) I hope you'll check out the Explorer's Guide!
Necrometal, thank you so much for sharing this and broadcasting it for us -- this is exactly what I was talking about in this blog we (and all 3rd Party Publishers) NEED our fans to do!
And yes, we're running the sale till the end of the week on DriveThruRPG and related sites (follow that link)
Do you yearn for a simpler time, when video games scrolled right and you only had to deal with two buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
Welcome to 8-Bit Adventures!
This product line is designed to take a nostalgic look at the iconic video games of the past and bring those adventures to life in your campaigns in the Pathfinder Roleplaying Game with all new options. Each volume will includes all the things you need to play a game “inspired by” a classic video game! The names have been changed, but the flavor remains the same to ensure that the references are easy to see. Each volume describes a different game world, each inspired by a classic game sure to inspire nostalgia in even the most hardened of veterans.
This volumes covers the iconic gear (both magical and mundane) found in the harsh lands of the Vampire Kingdom that can be used to defend against and defeat the undead legions and other supernatural beings that roam and terrorize the lands.
You can read a blog all about it (and see a preview of it) right here!
And you can pick up a copy of it on DriveThruRPG.com here!
We'd love to hear what you all think!
Adding to theheadkase's comment -- we can't release anything in the Starfinder "setting" owned by Paizo -- so its not like we'll be discussing "AbsolomStation" or "Eox" etc.
But we're going to be as likely to more-than-likely to use vesk and ysoki for the races of the NPCs, mixed in with dwarves and elves and the like.
But its a space port of ill-repute, and it will attract an "eclectic" crowd I suspect.
As for other core assumptions, yeah we'll default to "hyperspace" (the Drift is likely IP of Paizo) as the go-to method of Faster-than-light travel etc.
We're planning on a lot of different kinds of support, but this is the one I had art work for today (go to the link).
Cosmic Odyssey: Pirates of the Starstream from Kim Frandsen.
Lets us know what you think? What would you want to see? What wouldn't you want to see?
We have a lot of other things planned (see a link at the top in today's blog for a bigger discussion).
Head on over to FatGoblinGames.com to my latest blog-post to read all about our brand new Line Developer -- Landon Winkler!
Landon will be taking over the Shadows over Vathak horror setting released by Fat Goblin Games.
A little more about Landon:
Stay up-to-date on all Shadows over Vathak news by joining our Facebook community!
Villain Codex just recently released.
Bestiary 6 coming April 26th of 2017.
Adventurer's Guide coming May 24th of 2017
EDIT: There's also The Book of the Damned coming Sept 2017.
I hadn't included it as I thought it wasn't the "mainline" because its very-very tied to their "world" but with the Villain Codex and the Adventurer's Guide they're mixing their IP with their "world-neutral line" a lot. And it looks like this is officially just "main line" not a supplement in the Pathfinder Campaign Setting stuff.
So 5 Books in the Pathfinder Roleplaying Game line
[Golden Glyph Publishing]Presenting The Crystal Planet: Player's Guide to Living Gemstones for Pathfinder & Starjammer!
What would you like to know? Kristopher or myself can try to provide input or preview a thing or two if it would help ;)
As one of the developers and the editor on this, YES -- we most certainly were "inspired" by that show by Rebecca Sugar. ;)
The Time Assassin is another fun class from Andrew, and even Owen KC Stevens (famous for his Time Thief and Time Warden) commented on Fat Goblin Game's Facebook announcement for the book that it has some ideas that would mesh well with those classes!
Side Note: If this is the same product as up on drivethrurpg, it should include the base rulebook for the system. It's easy to learn and easy to play, suitable for a one-night gathering with some gaming buddies. It's a pretty solid product overall. o wo/
Rednal -- glad you liked it! If you get the chance, reposting even that comment with a Star rating at DriveThruRPG would be greatly appreciated!
It IS the same one (things load on OBS sites faster than here at Paizo), and it was meant to include a free copy of the base rules for vs. Stranger Stuff.
IF you get this book AND it doesn't have them, please contact us -- it means I need to beat Troy Daniels, but we'll make sure you get a copy ASAP.
But it should include both the vs. Stranger Stuff and the adventure.
Rick Kunz wrote:
Thank you Rick!
And to anyone curious about this product, you can read a Q&A the author -- Jason Owen Black -- did about it and see a preview of the book on our blog here!
Agreed, I'd say rates in general are up, likely in part as a response to this -- BUT it was updated for a bit, and it is -- at least to the best of my knowledge -- the best discussion (only?) of the matter that is out there and specifically related to "tabletop RPG writing."
Like Endzeitgeist said, most freelancers would likely do custom work, especially if you're actually paying their rate (Follow link to see a discussion of the kind of rates we normally get -- you might find them quite affordable).
You could make a post in the Freelancer Open Call, and you'd get a bunch of hits -- especially if you posted a "I will pay this much."
Alternately, hit up a favorite publisher and say "I will pay a writer X to get this made, you then get to own it, and release it -- I just want it to exist!" and something tells me there are a bunch of them that would be down for that in various ways Fat Goblin Games, whom I work for, for instance would jump at this.
Hell, you could become your own imprint for some, if you'd consider doing it more in the future!
Alternately, find your favorite writer/designer and send them a message. Even Jason Bulmahn or Owen KC Stephens will take your money for their design (they're just more likely to ask for that $0.05+ per cent rates -- but since most corruptions are about 1,500 words, most people could do that in a day's worth of work (at least a rough draft) and it would run you between $7.50 (@ the abysmal $0.005 per word rate) up to $75+ (@ the high side $0.05 per word rate).
I think Fat Goblin Games no longer offers the Saint class as presented here in your list BUT with our Shadows over Vathak: Player's Guide we offer 4 'new' classes:
* Disciple (new class, actually a redesign of the saint in part)
For most of these I shall blame Troy Daniels!
And I am forwarding the message to him/Rick whom will address it as many of them SHOULD BE.
Amazing Races: Hobgoblin! and Amazing Races: Halfling! were both "updated" in 2016, so they me be getting excluded for that reason. But I'll also have Rick/Troy address that.
Fat Goblin Games has posted about our Goblin Hoarde's Hoard Bundle in the past, but this is the first and only time it will be available on OneBookShelf websites (DriveThruRPG.com & RPGNow.com), and once it's gone, it wont come back!
I talk about this Bundle in a blog-post today (and I feature some other products too for the vs. M Engine, specifically vs. Moon Men!)
Full list of products here, and the Bundle is $30, BUT you discount what books you've bought from Fat Goblin Games before on OBS sites!
Pick up this massive ultra-mega bundle today!