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LoudKid's page

Pathfinder Adventure Path, Companion, Lost Omens Subscriber. Organized Play Member. 145 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.



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There's also the magic weapon ability Sharding.


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A useful item for your healer's kits that should influence the chart:
Boline


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I'm really surprised no one mentioned Idols yet. They fit this situation perfectly.

Also, literally anything with enough mythic ranks can have domains and supply followers with divine spellcasting.


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For being a Justicar in that region of Varisia, you'd be under the jurisdiction of Magnimar, as Sandpoint, and most areas around it are part of Magnimar's official holdings (which stretches as far east as Turtleback Ferry, excluding Ilsurian, if memory serves). Magnimar and Korvosa both have jurisdiction within their own large holdings, and Riddleport even has a few towns nearby under its proverbial thumb.

The PC would have to be associated with, and probably ordained by the church of Abadar in Magnimar, and the local laws will change depending where the campaign goes. I'd suggest reading through Varisia, Birthplace of Legends to get a better idea of where the loose boundaries of each major city-state's holdings are.

As an aside, from a fellow GM of the same Adventure Path:

Spoiler:
I'm impressed that the PCs were able to subdue Nualia and that they intend to bring her to trial. You should take the opportunity of the trial in Magnimar to introduce Justice Ironbriar, as the judge in charge of the trial. Have him sentence Nualia and any other survivors to The Hell's, but then have him scrub the prisoner transfer records so that he can take them under his wing. Level the Thistletop NPCs up and have them either work with the Skinsaw cult, or perhaps show up later in the campaign where it feels natural to have it fit their personalities/goals/intentions.


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Some kid wishes he can be a great hero, and so he's given a grown-up body he can't deal with, and all sorts of catastrophic bad guys become his/his town's enemies.


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Considering the "Once he has done so," text, it should be apparent that the second line of text is still part of the first line's relevancy.
It seems pretty clear it's referring to the plane you left from when you made the initial trip with the robe.


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8. Pick a fight with a Living Grimoire Inquisitor.


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That has nothing to do with it. It has to do with the interpretation of the same rule that's shared by creatures with a swim speeds and those that take the Sea-Souled trait.
That rule being they can take 10 on all swim checks.


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Always means always, which includes combat. Rules as Written and Rules as Intended say your GM is incorrect.

And if your GM still disagrees, then tell him that all creatures with swim speeds need to constantly make swim checks in combat as well, otherwise he's breaking his own ruling.

Swim wrote:
Swim Speed: A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.


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I find it extremely odd that Rahadoum doesn't have an Inquisitor archetype based around hunting down divine casters. I'm fairly certain that there's precedent from some other Rahadoum-flavored stuff that the adherents of The First Law do receive some power from it.


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I am also a fan of Chirurgeon+Wasteland Blightbreaker. Don't forget the Signature Skill (Heal) feat and the Precise Treatment and Battlefield Surgeon traits!
Also, important equipment: Healer's Statchels and Boline.
Oh, and see if you can convince your GM to use the Alternate Crafting rules from Unchained so that you can actually use your Craft (Alchemy) skill to make all that cool stuff in feasible amounts of time.


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I second MageHunter on readied Vital Strikes. Crossbowman Fighter as a Kobold with their super tasty FCB option.
VMC Oracle, take Battle Mystery with the War Sight revelation and Powerless Prophecy curse is what I'd say if you'd ever get to 11th level. In your case, it'd probably be more lucrative to just take 1 level in Oracle for that revelation/curse, and keep the rest of your feats.


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Sorry for the necromancy, but I'm considering making a Paladin in PFS, and the FAQ tag says this was "answered in the errata". What errata? Does anyone have a link?


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I'm glad to know that I'm not the only one having issues...
For a while this morning I was afraid that my account had been deleted!


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You guys forgot about the Dreamstalker Mesmerist.
Slumber Hex with Hypnotic Stare as a swift action.


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You have more than enough money to build the nigh-infinite HD Tiny God.
DO IT!


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Multiple guns and Quick Draw (not technically reloading, but...).
Spend a feat to get a multiclassed (at level 7) Gunner Squire/Weapon Bearer Squire cohort and hand off guns to him.
Combat Stamina trick with Rapid Reload.


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There should be a multitude of common rumors/conspiracies from townsfolk about how and why the whole family line acts the same once they take the throne.
Unless the guy is smart and doesn't act like himself every time he switches bodies.


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Strife2002 wrote:

Pg. 125 - Story Award for completing Chapter 2

In the Story Award paragraph, right before the section titled "Concluding the Chapter", delete "recover the list of 'Sihedron Sacrifices' and". This list being referred to is actually the list of those residents of Turtleback Ferry tattooed with the Sihedron in the next chapter, and is carried by Lucrecia, not Xanesha. Mentioning it here looks to be a mistake.

Shouldn't the list of "Sihedron Sacrifices" be part of Ironbriar's encoded journal/ledger? It makes sense that he'd have a list of potential greedy targets supplied by Xanesha, or ferreted out by himself or his minions, and a lot of the names would be crossed off at this point, I'd imagine.


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Thanks, Gisher. I wasn't aware of that FAQ.


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"Hundreds of archetypes"
This is patently false, at least as far as Pathfinder sheets.

I love the sheets you guys do have, but there's so many popular archetypes that are missing that I'm disappointed more often than not when I look for one from you guys.

I'd pay money for some specific archetypes, and the ability to combine compatible ones onto the same sheet.


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Detect evil pings on things that have definite auras (like clerics and paladins), evil alignment creatures with enough HD, and creatures of any alignment that have active evil intent at the moment of detection.
The Slayer shouldn't even ping at all for several levels unless the Pali has serendipitous timing and his brother is plotting active evil within the cone.

Edit: Scratch that, even if actively evil, he wouldn't ping until level 5, regardless.
http://www.d20pfsrd.com/magic/all-spells/d/detect-ev il/


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This planet description immediately made me think of Darwin IV.

If you're feeling up to custom monster statblock creation, then do yourself a favor and hunt down a copy of Expedition by Wayne Douglas Barlowe.

I'm particularly fond of the Daggerwrist.

EDIT:
It looks like someone actually statted them up for 3.5, along with several others from the book.


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This is the most amazing thread.
I just...
I can't even...
<3