Belkzen War Alchemist

Loompecker's page

255 posts. Organized Play character for J.G.


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Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Got it. Thank you for the game and the chronicle.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Thank you for the game!

Esoteric lore, task lvl 2, DC 16: 1d20 + 12 ⇒ (4) + 12 = 16

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Well if you think I will run after you to receive your strike before I can strike you you won't fool me.

Electric arc, reflex DC 20: 3d4 ⇒ (4, 4, 4) = 12

Then he casts a Shield to protect himself in case the tree want to come back.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Loompecker moves quickly forward to strike the enemy.

+1 striking orc necksplitter vs off guard : 1d20 + 10 ⇒ (7) + 10 = 17

+1 striking orc necksplitter, vs off guard, hero point: 1d20 + 10 ⇒ (6) + 10 = 16

+1 striking orc necksplitter, vs off guard : 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20

Damage, Implement's empowerment, Mortal weakness, foreceful: 2d8 + 3 + 4 + 10 + 2 ⇒ (3, 3) + 3 + 4 + 10 + 2 = 25

Amulet’s abeyance reaction if needed

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Amulet’s abeyance reaction will protect some damage

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Oh, take care. That remembers us that something can occur every day.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Then he moves quickly forward to strike the enemy.

+1 striking orc necksplitter: 1d20 + 10 ⇒ (17) + 10 = 27

Damage, Implement's empowerment, Mortal weakness: 2d8 + 3 + 4 + 10 ⇒ (1, 5) + 3 + 4 + 10 = 23

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc draws his weapon moves next to SiaoSiao and tries to see some vulnerability on the big tree.

Esoteric lore: 1d20 + 12 ⇒ (20) + 12 = 32

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Well. Thank you for you cooperation. And for the gift also.

Turning: Now we should be ready in case these arboreals are coming.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

You there! Yes you, give this artifact back immediately!

Intimidation: 1d20 + 10 ⇒ (5) + 10 = 15

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Loompecker has +6 with Assurance (Nature with Natural medicine)...

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

If you want I know how to treat your wounds with plants and assurance.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Euh I think the attacks were not against Loompecker as I stands 6 squares away from the statue and it hasn't moved.

The orc analyses again the remaining statue.

Exploit vulnerability, Esoteric lore: 1d20 + 12 ⇒ (14) + 12 = 26

Then he casts a spell that proved to be useful here until last round.

Electric arc, DC 20: 3d4 ⇒ (3, 1, 3) = 7

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc analyses the remaining statue.

Exploit vulnerability, Esoteric lore: 1d20 + 12 ⇒ (8) + 12 = 20

Then he casts a spell that proved to be useful here.

Electric arc, DC 20: 3d4 ⇒ (4, 1, 1) = 6

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc casts a spell upon both A and E.

Electric arc, DC 20: 3d4 ⇒ (2, 1, 4) = 7

Then he strikes E.

+1 striking Orc necksplitter: 1d20 + 10 ⇒ (13) + 10 = 23

Damage: 2d8 + 3 ⇒ (4, 1) + 3 = 8

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc casts Shield on himself and a spell upon both B and E.

Electric arc, DC 20: 3d4 ⇒ (3, 4, 4) = 11

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

So better to hurry up.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Nature/Religion: 1d20 + 6 ⇒ (15) + 6 = 21

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc moves around the foe to reach a flank position and strikes the creature.

+1 striking orc necksplitter, vs off guard: 1d20 + 10 ⇒ (7) + 10 = 17

Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 ⇒ (2, 5) + 3 + 4 + 5 = 19

And again.

+1 striking orc necksplitter, vs off guard: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7

Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 + 1 ⇒ (2, 7) + 3 + 4 + 5 + 1 = 22

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc casts Shield.

Then he casts a spell upon both C and B.

Eletric arc, DC 20: 3d4 ⇒ (1, 1, 3) = 5

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

The orc takes his weapon from the creature and strikes again.

+1 striking orc necksplitter: 1d20 + 10 ⇒ (11) + 10 = 21

Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 ⇒ (3, 8) + 3 + 4 + 5 = 23

Then he casts a spell upon both A and B.

Eletric arc, DC 20: 3d4 ⇒ (2, 4, 4) = 10

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

My lecture is the answers are No and No. In their case they get +5 damage because of their weakness. Most of all the orc necksplitter makes slashing damage. So how a bludgeoning and piercing resistance would apply anyway?

On the other side I forget the Implement's Empowerment. So +4 damage

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc observes the creatures.

Esoteric lore, Exploit vulnerability: 1d20 + 12 ⇒ (18) + 12 = 30

Then he moves quickly forward to strike the enemy.

+1 striking orc necksplitter: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 2d8 + 3 ⇒ (8, 2) + 3 = 13

Plus Mortal weakness or Personal antithesis: 2+2 = 4

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Esoteric lore: 1d20 + 12 ⇒ (1) + 12 = 13

Nature: 1d20 + 6 ⇒ (6) + 6 = 12

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The caravan is escorted by two people called Lin Po and Ti Lan.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc remains doubtful. They used to make their own décisions.He participâtes anyway.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Oh déçue a route and retrieve merchant and merchandisings is fully for me.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Once at the lodge the orc sets his backpack on the wall near his sit. Wearing a breastplate and carrying an orc necksplitter at the belt he introduces himself: Hello, my name's Loompecker. I'm a merchant. More exactly I open new roads to new destinations for the gear.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Hello,

1 glyph here.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Thank you for the game and the chronicle !

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc moves to reach the dog. Then he analyses it.

Esoteric lore: 1d20 + 11 ⇒ (4) + 11 = 15

Finally he strikes it.

Orc necksplitter: 1d20 + 9 ⇒ (9) + 9 = 18

Damage, Implement's empowerment: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

And any weakness or personal antithesis if lore succeeded

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

The merchant continues to disable the planar instability.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc moves to disable the planar instability.

Arcana: 1d20 + 5 ⇒ (15) + 5 = 20

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc becomes threatening: Now stop it or you'll be killed quickly. Understood?

Intimidation:1d20 + 9 ⇒ (9) + 9 = 18

Intimidation:1d20 + 9 ⇒ (3) + 9 = 12

Intimidation, hero point:1d20 + 9 ⇒ (9) + 9 = 18

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Everything has a part of magic, but not everything is magic. With this words he hopes to impress the scamps.

Esoteric lore: 1d20 + 11 ⇒ (12) + 11 = 23

Then: Is the house haunted by the haunt or is the haunt haunting in the house? He raises an eyebrow. That's the question.

Esoteric lore: 1d20 + 11 ⇒ (1) + 11 = 12

Esoteric lore, hero point: 1d20 + 11 ⇒ (5) + 11 = 16

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Well if you want to play. But I'm more facts than thinking and imaging. The mercantile thing is concrete you know.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Loompecker strikes again the swarm.

Orc necksplitter: 1d20 + 9 ⇒ (15) + 9 = 24

Damage, Implement empowerment, Personal antithesis: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8

And he casts an electric spell on it.

Electric arc: 3d4 ⇒ (1, 4, 1) = 6

reflex DC 19

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc appris hésite from the swarm, looks for any vulnerability and strikes.

Exploit vulnerability: 1d20 + 11 ⇒ (6) + 11 = 17

Orc necksplitter:1d20 + 9 ⇒ (10) + 9 = 19

Damage, Implement empowerment:1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

+ Exploit vulnerability?

Currently on phone. I will move the token at home

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Reflex vs Wind: 1d20 + 8 ⇒ (8) + 8 = 16

Reflex vs 6 energy: 1d20 + 8 ⇒ (13) + 8 = 21

The orc is blown away this time and prone. But he resists the swarm damage. 0 damage with the amulet abeyance

So he stands up, moves to flank the swarm and strikes it.

Orc necksplitter: 1d20 + 9 ⇒ (6) + 9 = 15

Damage, Implement empowerment: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

The orc tries to resist to the wind but is quite pushed away a bit.

Then he tries to disable the instability but he was not concentrated because of the wind.

Nature: 1d20 + 5 ⇒ (4) + 5 = 9

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Unsure seeing some of his companions trying not to hurt the enemies the orc draws his necksplitter, searches for the swarm's weaknesses and moves himself.

Esoteric lore: 1d20 + 11 ⇒ (2) + 11 = 13

If needed ↺ Amulet's Abeyance (Resistance 5 to all damage)

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

The orc remains calm and asks them simply: Please it’s not fair to act like this. You should calm down and Côme here to discuss.

Diplomacy, first attempt: 1d20 + 11 ⇒ (16) + 11 = 27

Diplomacy, second attempt: 1d20 + 11 ⇒ (3) + 11 = 14

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Well they like a good prank. That's all.

The orc tempers the excitation.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Wearing a breastplate and carrying an orc necksplitter at the belt the orc appears threatening but this gear is in fact intented to protect himself because héla a wandering merchant looking to open new roses and markets.

Nice. On my side it’s less exotic. We the orcs are moré common indeed. But my name’s Loommpecker. I’m a wandering merchant on the whole Golarion.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Thank you for running!

I also have one glyph.
No friendly fire please

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Thank you!

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Cath, please change Kerlok for Nob Cutton on rpg chronicle.

212081-2020
Nob Cutton
Witch
Envoy alliance

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Thank you for the game and the chronicle.

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Ashun, you will discover all this in game.

I'll go with the witch.

212081-2020
Nob Cutton
Witch
Envoy alliance

Cath, please change Kerlok for Nob Cutton

Horizon Hunters

Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow

Witch is primal and sorcerer is arcane, so no divine.

For the second, so better Nob Cutton.

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