Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Well if you think I will run after you to receive your strike before I can strike you you won't fool me. Electric arc, reflex DC 20: 3d4 ⇒ (4, 4, 4) = 12 Then he casts a Shield to protect himself in case the tree want to come back.
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Loompecker moves quickly forward to strike the enemy. +1 striking orc necksplitter vs off guard : 1d20 + 10 ⇒ (7) + 10 = 17 +1 striking orc necksplitter, vs off guard, hero point: 1d20 + 10 ⇒ (6) + 10 = 16 +1 striking orc necksplitter, vs off guard : 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20 Damage, Implement's empowerment, Mortal weakness, foreceful: 2d8 + 3 + 4 + 10 + 2 ⇒ (3, 3) + 3 + 4 + 10 + 2 = 25 Amulet’s abeyance reaction if needed
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Then he moves quickly forward to strike the enemy. +1 striking orc necksplitter: 1d20 + 10 ⇒ (17) + 10 = 27 Damage, Implement's empowerment, Mortal weakness: 2d8 + 3 + 4 + 10 ⇒ (1, 5) + 3 + 4 + 10 = 23
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc draws his weapon moves next to SiaoSiao and tries to see some vulnerability on the big tree. Esoteric lore: 1d20 + 12 ⇒ (20) + 12 = 32 Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Well. Thank you for you cooperation. And for the gift also. Turning: Now we should be ready in case these arboreals are coming.
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Euh I think the attacks were not against Loompecker as I stands 6 squares away from the statue and it hasn't moved. The orc analyses again the remaining statue. Exploit vulnerability, Esoteric lore: 1d20 + 12 ⇒ (14) + 12 = 26 Then he casts a spell that proved to be useful here until last round. Electric arc, DC 20: 3d4 ⇒ (3, 1, 3) = 7
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc analyses the remaining statue. Exploit vulnerability, Esoteric lore: 1d20 + 12 ⇒ (8) + 12 = 20 Then he casts a spell that proved to be useful here. Electric arc, DC 20: 3d4 ⇒ (4, 1, 1) = 6
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc casts a spell upon both A and E. Electric arc, DC 20: 3d4 ⇒ (2, 1, 4) = 7 Then he strikes E. +1 striking Orc necksplitter: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d8 + 3 ⇒ (4, 1) + 3 = 8
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc moves around the foe to reach a flank position and strikes the creature. +1 striking orc necksplitter, vs off guard: 1d20 + 10 ⇒ (7) + 10 = 17 Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 ⇒ (2, 5) + 3 + 4 + 5 = 19 And again. +1 striking orc necksplitter, vs off guard: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7 Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 + 1 ⇒ (2, 7) + 3 + 4 + 5 + 1 = 22
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25 The orc takes his weapon from the creature and strikes again. +1 striking orc necksplitter: 1d20 + 10 ⇒ (11) + 10 = 21 Damage, implement's empowerment, weakness: 2d8 + 3 + 4 + 5 ⇒ (3, 8) + 3 + 4 + 5 = 23 Then he casts a spell upon both A and B. Eletric arc, DC 20: 3d4 ⇒ (2, 4, 4) = 10
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
My lecture is the answers are No and No. In their case they get +5 damage because of their weakness. Most of all the orc necksplitter makes slashing damage. So how a bludgeoning and piercing resistance would apply anyway? On the other side I forget the Implement's Empowerment. So +4 damage
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc observes the creatures. Esoteric lore, Exploit vulnerability: 1d20 + 12 ⇒ (18) + 12 = 30 Then he moves quickly forward to strike the enemy. +1 striking orc necksplitter: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 2d8 + 3 ⇒ (8, 2) + 3 = 13 Plus Mortal weakness or Personal antithesis: 2+2 = 4
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Once at the lodge the orc sets his backpack on the wall near his sit. Wearing a breastplate and carrying an orc necksplitter at the belt he introduces himself: Hello, my name's Loompecker. I'm a merchant. More exactly I open new roads to new destinations for the gear.
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc moves to reach the dog. Then he analyses it. Esoteric lore: 1d20 + 11 ⇒ (4) + 11 = 15 Finally he strikes it. Orc necksplitter: 1d20 + 9 ⇒ (9) + 9 = 18 Damage, Implement's empowerment: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9 And any weakness or personal antithesis if lore succeeded
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc becomes threatening: Now stop it or you'll be killed quickly. Understood? Intimidation:1d20 + 9 ⇒ (9) + 9 = 18 Intimidation:1d20 + 9 ⇒ (3) + 9 = 12 Intimidation, hero point:1d20 + 9 ⇒ (9) + 9 = 18
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Everything has a part of magic, but not everything is magic. With this words he hopes to impress the scamps. Esoteric lore: 1d20 + 11 ⇒ (12) + 11 = 23 Then: Is the house haunted by the haunt or is the haunt haunting in the house? He raises an eyebrow. That's the question. Esoteric lore: 1d20 + 11 ⇒ (1) + 11 = 12 Esoteric lore, hero point: 1d20 + 11 ⇒ (5) + 11 = 16
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Loompecker strikes again the swarm. Orc necksplitter: 1d20 + 9 ⇒ (15) + 9 = 24 Damage, Implement empowerment, Personal antithesis: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8 And he casts an electric spell on it. Electric arc: 3d4 ⇒ (1, 4, 1) = 6 reflex DC 19
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc appris hésite from the swarm, looks for any vulnerability and strikes. Exploit vulnerability: 1d20 + 11 ⇒ (6) + 11 = 17 Orc necksplitter:1d20 + 9 ⇒ (10) + 9 = 19 Damage, Implement empowerment:1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + Exploit vulnerability? Currently on phone. I will move the token at home
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Reflex vs Wind: 1d20 + 8 ⇒ (8) + 8 = 16 Reflex vs 6 energy: 1d20 + 8 ⇒ (13) + 8 = 21 The orc is blown away this time and prone. But he resists the swarm damage. 0 damage with the amulet abeyance So he stands up, moves to flank the swarm and strikes it. Orc necksplitter: 1d20 + 9 ⇒ (6) + 9 = 15 Damage, Implement empowerment: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Reflex: 1d20 + 8 ⇒ (18) + 8 = 26 The orc tries to resist to the wind but is quite pushed away a bit. Then he tries to disable the instability but he was not concentrated because of the wind. Nature: 1d20 + 5 ⇒ (4) + 5 = 9
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Unsure seeing some of his companions trying not to hurt the enemies the orc draws his necksplitter, searches for the swarm's weaknesses and moves himself. Esoteric lore: 1d20 + 11 ⇒ (2) + 11 = 13 If needed ↺ Amulet's Abeyance (Resistance 5 to all damage)
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
The orc remains calm and asks them simply: Please it’s not fair to act like this. You should calm down and Côme here to discuss. Diplomacy, first attempt: 1d20 + 11 ⇒ (16) + 11 = 27 Diplomacy, second attempt: 1d20 + 11 ⇒ (3) + 11 = 14
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Wearing a breastplate and carrying an orc necksplitter at the belt the orc appears threatening but this gear is in fact intented to protect himself because héla a wandering merchant looking to open new roses and markets. Nice. On my side it’s less exotic. We the orcs are moré common indeed. But my name’s Loommpecker. I’m a wandering merchant on the whole Golarion.
Orc Thaumaturge 5 / HP 67/67, Perc +9, AC 23, Fort +11 Ref +10 Will +9 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Ashun, you will discover all this in game. I'll go with the witch. 212081-2020
Cath, please change Kerlok for Nob Cutton
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