Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I would echo Adayil's first reply to point 1. I don't think we've done that either. I think we've worked very well as a group thus far.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
My input: I want to echo the weekend thing. Posts tend to be slower on weekends for expected reasons. It didn't impact me this weekend, but slow weekend posting should be expected. We are spread out, and so while Caks/Telurion might know some things, and other people might know other things, we as a group might not know them. I mean, I don't read Spoilers unless they are to me, or I am part of whatever caused them. This is both to avoid metagaming - Lil does not know what the guards told Telurion as she is not with them - and to allow people more RP options and to share what they want to. I think there's a lot we can look into here, and, Bard's Gate is clearly a goal we can move towards. But, if you are not having fun GMing, then you should stop the game. Everyone needs to have fun, including you, and if you are not, that's not good. You've done an amazing job on the combat side of things, too. Pulling off a wave fight, at level 1, in a system not designed for wave fights, without it feeling unfair is really impressive.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil has been quiet ever since the conference room, which she looked over in suspicion and disgust. She frowned at hearing the screams as the group passed 'patient rooms', and again at the finding of the word help in Alhindri's cell, and at Adayil's revelation that her unborn child had been stolen by the orcs. More than once, her aura flares up, and she quickly shuts it off. She has not said anything, perhaps to not throw any sparks on the potential fire, but who knows how long that will last.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Thanks for writing the quest log notes, SB. I don't think most of them are quests. I think most are hooks, but it is still nice to see the possibilities that we have.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I feel that I have tried to grab onto carrots, and have been slapped down each time. But, that doesn't mean I won't try again. If others wanted ABP, I'd be okay with it, but I really don't like the whole idea of it and would vote no. I like the idea of getting loot. Re: needing items to stay relevant. You have /always/ needed that in D20 RPGs. New gear is baked into the progression. Go back to Second Edition D&D and do a mid-level adventure with normal gear, and you'll get smoked. Go to 3E and do a mid-level adventure with nothing more than masterwork weapons and armor, and you'll get smoked. PF2E does it better than any previous D20 game for three reasons: 1. It is upfront and honest about it, so from the get-go, players and DMs are aware of the need to get better gear; 2. By using Item Levels, it tells the GM /when/ the math assumes the players should grow in power. Players may get the items sooner, of course, but the item levels let the GM know when the party needs them by; and 3. Narratively. It allows a player to invest in an item or two and have it grow with them. Take the fantasy trope of a young fighter coming back to his farm and seeing that orcs/bandits/the Empire have burned it down and killed his family. He could grab his grandfather's sword or the axe he uses to cut wood every morning and go off for revenge. But, in other d20 games, he tosses that family sword away for a shiny +1 sword by level 3. In PF2E, that sword can still be at his side - and effective - at level 20 when the BBEG goes down.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
While I have not posted, mostly as the things Lil would bring up I'm trying to come up with a way to say it that would not be taken instantly as hostile and put us down that same rabbit hole once more, it looks to me as if Adayil, Telurion, and Caks are following up on what they hope will be leads.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
But, if you make that change, everything Father Grimble told us is now wrong. We were told that Alhindri and the people she was with came to build the asylum. If it's been built for 160 years at that point, there's no need to build it. If it was being repaired, then there would have been people there, and likely multiple witnesses to the massacre. That would mean less mystery as well as more information for us from him. That's not a bad thing, per se, but it would have completely changed the scene with him. This is not a minor detail. Here's just one way that it could matter, and there are likely many more. We know that at both events - the one ICly yesterday, and the one 80 years ago, there were tracks from some sort of cloven-hoofed creature. If the asylum was being built 80 years ago, the creature could have been accidentally released by the workers, taken over Alhindri for some reason, and killed the rest. That would have been a one-time event, probably caused by accident, with the second event being unexpected in any way. However, if we have an attack in the area of an established building 80 years ago, and then exactly 80 years later, then it gives us the ability to look back further. Was there an attack 160 years ago?
If it is 240 years, with an attack every 80, then some of the red flags of the asylum make a lot more sense, and could shift from being red flags to common sense precautions. It would also make the actions of Raven's town leadership more suspect as they should have expected something to happen. That's just one possibility. I can think of a lot more. I'm the kind of player that takes notes. Both to keep the details straight for myself and to help other players. I also base decisions, both RP and mechanical, on the information that the GM gives me. If I cannot trust that information it can be problematic.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I'm confused. Grimble told us that the asylum was built 80 years ago. Abigail just told us 240. Which is it? Why is it different? It's not even a close difference, it's massive. Re: the four pillars. I don't care, I like them all, as long as the overall game is fun.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Didn't Father Grimble send her a letter about the attack?, That's what he told us, that he had sent a letter and got one back. Even if he did not, we have mentioned multiple times that Raven was attacked by undead raised by her escaped patient and that multiple townsfolk died as a result. She has not reacted to that in any way. While I do not believe that was your intent, that lack of reaction may make her seem suspicious (which is how Lil sees her atm), or even guilty (I can't say for sure if any other characters see her that way. But, if I were GMing her like that, and one of my players through she was guilty, I'd understand why.) She has not answered any of our questions, ok, you gave reasons for that. I can accept those reasons, but it does not give us anything we can work with. I do want to say that I do not believe, OOCly, that she is a villain. I also want to say that I appreciate the mention of abduction, in the last word of your latest post. That is useful information. Now, imagine that when she was introduced, she enters, looking concerned, runs over to hug Aladindri, and says something like "Thank you for saving her from those horrible abductors! I'm so sorry about what happened in Raven!" That sets a different tone. That creates sympathy for her and removes any initial taint of guilt. Instead, you brought her in throwing out orders, ignoring both the attack on Raven and the fact that Aladindri's brother is in the room, and basically acting all imperious. At the same time, she is insistent on removing Alahindri from us, which might also make her look guilty, even if her motivations are pure. Now maybe that is IC for her. Maybe she is one of those types of people who view her place of work as her kingdom and sees herself as a Queen here. If so, that's fine. That's an interesting characterization and an obstacle to overcome. But, to me at least - I can't and am not trying to speak for anyone else - this has felt railroady. Like, we were supposed to show up, drop Alnindri off, and then leave, and when we left the tracks, it feels like we are being punished. But, when IC words are ignored, when declarations of intent are ignored, when she is ignoring the fact that Alhindri's brother is in the room, that's how it feels. I do not think that is your intent, btw, but, to me, that's how it feels. But, maybe be a little less defensive when RPing NPCs, or try to think about how the characterization comes across to the players. If you think back to Thenur, in my game, I did an OOC to make sure that everyone - as a player - knew the crazy way she was acting was not me trying to pick on anyone or make RP harder, but because the NPC was - well is - insane. We can't read body language in this format, we can't hear vocal inflection. All we have as players to judge an NPC on is the words in how they are portrayed, and that will often gauge how we react. We may have very well been too aggressive here, but ICly we have ample cause to be. However, the way Ms. Abigail has been played has not helped anything at all either, and has been as much as - if not more - a factor in the situation we're in now. Not touching the Hero Point thing, at least not today! If you want, we can debate that, Adayil, in a week or two :)
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
First of all, from a RAW PoV, I do not think that Friendly, etc, should have been changed without rolls. I do think that we should be able to RP as we see fit, and then if you think a roll is needed, make one then. Next, I never assumed the asylum released her. In fact, as Lil has said more than once, she was assuming everyone at the asylum would be dead. Lil expected it to be filled with dead corpses, walking ones, or both. However, yes, Lil is big on individual agency, and has a distrust of authority, and tends to be skeptical of people in charge, especially when they get bristly at simple questions. And, well, everyone we have met who is in a position of authority gets bristly very easily. Also, I know Lil might come across as aggressive sometimes, and if it gets her in hot water, then it does. As a player, I'm ok with that. Also, you really can't ding us for jumping to conclusions without evidence when when we ask questions - like the ones that have been asked here - we get met with hostility and not answers. But, as I said in my latest post, if Aduriel goes "It's ok if they take her.", then Lil immediately backs off. It's his call, after all. I would also think Ms. Abagail, if she is on the up and up, would not only be /expecting/ an investigation, but welcome one. Crazed mobs have burnt hospitals down for much less than unleashing a horde of zombies on a town!
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
To clarify, Lil will not let Alhindri be taken anywhere unless Aduriel says it's ok. Only he gets to decide, in her mind, what happens to his sister. "As Caks said, it does not matter if you are upset. As Telurion pointed out, someone you are responsible for escaped your custody, and as a result, many innocent people died. That is why you need to answer questions, Miss Abigail. We need to find out what happened, and why, and make sure that it does not happen again." "I would suggest you put your ego aside and help us find the answers before someone else gets hurt. After all, if your care is as good as you say, you have nothing to hide and should want to show us that she will be in good hands with you." I do not think that Lil's acting Intimidating here, so I'll roll Diplomacy. Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
"Perhaps to take her back into your care.". Lil adds. She takes a breath. "While the final decision will be Aduriel's, clearly, there are many concerns that need to be addressed. Let's start with them." Lil points to the halberd-toting guards. "Why do you need soldiers with polearms to care for the sick? How did a girl in a straight-jacket even escape her cell in the first place? Why was she in a straight jacket to start with? Naturally, we'll also need Aduriel's questions answered fully and with complete transparency. As her brother and the legal representative of her family, he has the right to know every detail of her care." Lil neither knows nor cares, if the last part is true, she says it anyway.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil paced back and forth while some of the group built a pyre and burned bodies. She also helped keep an eye on Alhindri during that time. Clearly, she thinks this is a waste of time, but doesn't say a thing. Later... Unlike the others, when a galloping rider who hisses at them comes riding by like hell itself was after them, Lil does not just take it casually. Her aura flicks to life, and she makes sure that she is close to Alhindri. Clearly, Lil is expecting trouble ahead.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
"It's good to see that you are ok. You should have these back. We can dry off naturally as we walk to the asylum." Lil greets Adayil, digs out, and returns the orcs' three scrolls of heal to her, and makes her suggestion as to what they should do.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
XP? Just so I can update my profile and keep the total up to date. I'll also start tracking treasure from this point, though I'll only note normal gear if people say they are taking it.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Athletics: 1d20 + 5 ⇒ (17) + 5 = 22 "I've got this." Lil says as her aura goes out. She easily moves through the river, grabs Alhindri, and brings her to shore. Finally, she says, to the new arrival. "I'm Lillanith. We're on our way to the asylum as it turns out.". She doesn't give any reasons as to why.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
The whole make Cantrips one action thing seems great on paper, *if* you only consider yourself in this one situation. How would it be broken? Well, first of all, *every* caster in the game would be able to Cast a normal 2-action spell, and then a cantrip. That alone would be bad enough. But, wait, anyone who took any dedication that allowed spellcasting would be able to cast a Cantrip as their third action. That would be significant power creep. How would you adjust Magus? Would you make Spellstrike 1 action when done with a cantrip? It's two currently, but that's because Cast a Spell costs 2 actions, so it's reasonable action compression. Would you let a Magus Spell Strike twice in one round, as long as one was a Cantrip? How about once you hit level 3 and Cantrips scaled? A spell slot spell, plus an auto-heightened damage cantrip would be insane damage output and take us back to the days when once you hit level 7 or so, casters would be all that mattered. How about with enemies? Would you be happy when that enemy caster got to both Cast a Spell and then lay into someone with a cantrip? Cantrips in PF2 are not D&D 3.5's do 1d3 damage things. They are effective all the way to level 20. You may use them less as you get more spell slots, but when you pull them out, they still have an impact.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil moves up and flings fire at the last visible orc. 2 Strides and then Elemental Blast. Blast: 1d20 + 8 ⇒ (9) + 8 = 17 for 1d6 ⇒ 5 fire damage.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
re: The Kingmaker spell. Spells, Archetypes, and other things from APs are almost always at least uncommon. This is for a variety of reasons beyond letting the GM say no to them. Primarily, it is because they are often rewards in that AP or something you can learn from people in it, and that's really cool. Save someone's life, and they teach you a new spell, and the player feels extra rewarded. They are often used as a sort of unlock, as well. Finish this AP, and you can use this going forward. re: Fighter feats. Swipe can be useful or niche, depending on the campaign. Dungeon crawls in tight quarters where enemies will be stacked up. Useful. Lots of wide-open battlefields like we've had, less so. Quick Reverse can be very powerful. You make a full MAP strike against one foe, then you get to make [i]two[i] more Strikes, one against each Flanking foe, both of which are likely to hit with Fighter accuracy and still have an action left. It's action compression. Slam Down is great primarily because Trip is brokenly OP. Normally to Trip, you need a free hand or a weapon with the trip trait. With a two-handed weapon, you do not have a free hand as both are used on the weapon. So, say you have a great sword and want to Trip someone. Without Slam Down you have this locked-in action sequence: Free Action: Release Grip to give you a free hand. Action 1: Trip. Action 2: Regrip Weapon. Action 3: Strike. With it, you have: Action 1: Trip, Action 2: Strike, Action 3 whatever you want.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Adayil, you do understand you are complaining that cantrips don't do enough damage, and are choosing to make an unarmed strike that does 1d4 nonlethal damage when Gouging Claw does 2d6 Slashing or Piercing plus 2 Persistent Bleed.. That's Greatsword damage with a bonus. Electric Arc does 2d4 electricity damage at range on up to two targets. Now, in this case you can't use either one, but that's because you had to get up from Prone and then Stride. It has nothing to do with the spells. It's because you need to do other things because of the circumstances of this fight.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil gives Teulurion a quizzical sideways look at his comments about the orcs. But, then she is sending a bolt of flame at the wounded sergeant. Actions 1 and 2: Elemental Blast. Blasting: 1d20 + 8 ⇒ (3) + 8 = 11 for 1d6 + 4 ⇒ (2) + 4 = 6 fire damage. She then calls upon the winds to aid Telurion. Action 3: Guidance on Telurion. He gets a +1 status bonus on an attack roll, Perception check, save, or skill check. It has to be used before my next turn, and after he is immune to Guidance from me for 1 hour. Also, the boomerang fades away.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil darts forward to stand in front of Caks. Action 1: Stride. Once there she focuses and then a whirling disc of air speeds towards the force, the force of the wind able to cut flesh. Actions 2 and 3: Aerial Boomerang. I attack in a 60-foot line, which ends in the square orc 1 is in. Orcs 1 and 2 take 2d4 ⇒ (4, 1) = 5 slashing damage with a DC18 reflex save. The boomerang stays in Orc 1's square. If he - or anyone else - ends a turn in that square, they take 2d4 damage with a DC 18 Reflex save. It lasts until the end of my next turn, and during my next turn, I can spend an action with the Conentrate trait to call it back to me, in which case it comes straight to whatever square I am in then, repeating its attack sequence.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil does not know if Caks' excellent shot from his sling causes them to be angry, or if they were already planning to attack. But, now there is a fight. Talk can come later, it's time to act. She starts off by moving to support Telurion. Action 1: Stride "You, Orcs, stand down. If you do not you will burn!" she yells out. Action 2: Demoralize on Orc 3. 1d20 + 6 ⇒ (10) + 6 = 16 As her words fade, her gate springs to life, and a bolt of fire leaps at the orc, to demonstrate she can back up her words. Action 3: Channel Elements to open the gate, along with a free single action blast at Orc 3. 1d20 + 8 ⇒ (9) + 8 = 17 for 1d6 ⇒ 3 fire damage.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I would argue that Seek has nothing to do with what gear people are carrying. Seek is intended to help hidden or concealed creatures or objects like secret doors or hazards. See: Seek re: Adayil. Init is rolled as soon as a person on either side of a potential conflict does something that could indicate a shift to encounter mods. For example, a party is outside a door, and the cleric says "I want to Cast bless before we open the door." At that point, initiative is rolled. If a monster goes ahead of the party, they may or may not Seek, or do other actions, based on how they would normally act. But, as spellcasting is defined in the rules as being loud, I would give them at least Perception checks to hear the casting. When Lil declared intent to open her gate, that would trigger initiative. That was 100 percent RAW. As for Lil herself, and her delay: Telurion sees Krutk, Lik knows that means Adayil is in the area and does not want to risk lighting up the orcs until they do something to show they are not members of her tribe, hence waiting a moment. Had Telurion not seen Krutk, she would have opened up. I'm fine with us not knowing the orc's intent yet. There are any number of reasons armed people could be in the woods, and not all of those reasons are hostile. Also, I agree with SB putting me after all three orcs. He's using group init, and monsters always beat PCs in a tie - unless the PC has a feat that changes that which I do not.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
While I know that Telurion has not been resolved yet, given what I am going to do, I'm going to post, since there will be nothing to resolve. Krutk? Orcs? Adayil could be around? What if they are her tribe? "Wait! Are we sure that they are even hostile?" Lil calls out. I am Delaying until Orc 1 goes. If he takes a hostile action, I will act after him.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil's gate flares into life, air and flames floating around her. "Everyone stop! Nature's gone quiet. There is danger." I would also have helped with Alhindri if Aduriel wanted.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
According to you, they came out of the cellar. Out of the corner of your eye you notice that the arm of the suit of armor seems to shift and slightly raise, as if it had been dislodged and the whole thing was about to fall over forward, but you are distracted from further investigation by the sound of the heavy, slow tread of bare feet climbing the cellar stair and the look of delight still on the young girl’s face as she shouts, “It is Grammy!” at something behind
At least Grammy came out of the cellar, and since we were in the front door, they could not have come from there :)
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
What did we get for treasure, if any, from the long fight? I only ask as the maritals will need Potency runes soon, as they're expected at level 2 to 3, and when we get to Bard's Gate, hopefully, we can get them, if not on the way.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
"We fought her at the graveyard. But, we fought across the town. First, some zombies came out of the basement of the general store. I still wonder why people were buried there. but one of the owner's children identified them as 'Gramps and Gramm', so draw what conclusions that you will. "After that, we killed a shadowy thing upstairs in the store, saved some children and a dog from moving skeletal claws at the town gazebo, rescued a very self-centered member of the town council from the corpse of his own murdered grandfather, killed some skeletons at one end of town, and then had a massive fight at the graveyard. "That is where we saw Alhindri playing the fiddle and bringing the dead to life. As soon as we broke it, she collapsed, and was in the state that you see her now." That was when we rescued Father Grimble and every priest in town except for Rufio. They had been barricaded in by gravestones just before the attack." As they walk, Lil fills Aduriel in on the previous days events from her perspective.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil would be ok with us bringing Alhindri along, and I can go into the IC reasons if people want. I'll have the scrolls, though when Adayil returns, I'll give her half so that the healing is spread out better.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
My exploration stuff is fine. Does the group want me to carry the Heal scrolls that Alorea had been carrying since I can use them? If so, how many did she have left?
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Telurion Varikson wrote:
Also, at the moment if you go unconscious, then Rage ends and enters its cooldown. However, in less than a month, when PC2 is released, it seems that goes away, and Rage can be re-applied mid-fight, but we won't know details until the book is live.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Supreme Being wrote:
At level 1, I had Acrobatics, Athletics, Nature, Survival, Stealth, and Lore (Plane of Air) Acrobatics, my Lore, and my Catfall feat came from Sky Rider, my background in Rage of Elements. Athletics, Nature, Survival, and Stealth were from Class. Nature+3+ my zero Int bonus. Elemental Bloodline gives Intimidate and Nature, or if you have one or both, trained in a skill of your choice. I had Nature, and I took Lore (Undead) in its place.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
"The Asylum may have answers, but they may not be willing to share." Lil says. "That also assumes that the undead attack did not start there. They could all be dead. Do we want to stop there on the way to Bard's Gate?" She then asks "By the way, has anyone attempted to just burn the fiddle yet? I don't think it will work, but, simple solutions do work sometimes. Shall we try?"
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Supreme Being wrote:
With Sorc dedication, you get Intimidation and Nature, and if you have one or both of them already, you choose a new skill. I grabbed Lore (Undead) as it made sense as I already had nature. Also, Air Elemental bloodline!
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
As far as I know, Aduriel had said he was going to the temple to see Faher Grimble. So, he should be with Caks and Telurion and not me. Unless I misread his posts. In that case, Lil would defer to him about boxes.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
That may be true, SB, but I can only process the info that I have. Father Grimble said that he sent a message to the Asylum after the attack, and got a response that a) she was gone, and b) a letter had been sent to the family, but did not give us context as to when the Asylum notified him. Ergo, I asked for a timing update, which you gave. Thank you. "I'm not running away. I'm going to investigate, and I don't get along with town leadership. I think the answers may be at the asylum or in Bard's Gate. Also, you don't need to apologize. Giving your opinion is never bad, I think, though not everyone agrees with me." When he runs off, Lil continues on her chore to gather her belongings.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I'm confused on the timing here. If the attack took place the day before, how would Aduriel already be in Raven, if it would take us days to get to Bard's Gate? Maybe instead of it being the next day, we could say that the meeting with the Father took place X days later, however long that would be. It would also make sense with him sending a letter to the asylum and getting a reply. I'm just trying to make sure that I have the IC time down, and all, and I'm not trying to delay Aduriel getting into the game. And on that note.. It would be hard to /not/ notice Lil. While she is not running, she is moving with a determined pace. But, that is not what would draw the eyes to her. No, the fact that she is surrounded by literal storm clouds with flashes of heat-lighting is what is drawing eyes to her. But, then is she is being spoken to, and her gaze slides to the elf. Hearing his words, the clouds vanish. "You're her brother? I can't say I know her, not in the way you mean. I also don't know all the details, but she's been in the asylum not far away from here for years, and she raised undead to attack Raven recently. Lil takes a breath. "I don't think it was her choice. I think she was being controlled by a magic fiddle, but there is a lot we don't know. Oh, I'm Lillanith, though you can call me Lil. I help stop her and save the town, but as I said, I don't think she did anything of her own free will. Father Grimble is in that building, though I don't think he wants to know anything more. He just wants her gone. But, I could be wrong. Another breath. "Anyway, I've been told in clear terms I am no longer welcome here. So, I'm going to get my things. However, I plan to get to the bottom of this. If your sister is innocent, well, in that case, she has needed help for decades. If she is guilty, then she needs a trial. Either way, both she and you need answers."
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Supreme Being wrote: Just to clarify... The village wasn't attacked 85 years ago. There was no sign of a fiddle, no fiddle playing that you is mentioned, and no clues as to what killed them. Something happened in the cliffs outside the village where you guys first adventured and killed the band of Gypsies. Father Grimble was locked in a crypt during the event... Not sure why you're so angry with him??? According to the story you told, via Nirenya, what happened the previous day had happened before. Maybe not in the town, but close, and you, in her story, brought up the fiddle. "Some of my little gang of mischievous teens had been there late one evening and perhaps overindulged a bit when the disaster took place. The following morning the fog was extra thick, and seemed to muffle sound but through the swirling clear patches we could hear a distant fiddle. The sounds of fiddles from camp weren't unusual... but this early in the morning??? Finally, after a couple of hours it stopped, and life returned to normal". There was a fiddle before, a massacre before, a catatonic Alhindra before. There have been decades for leaders in the town to find out what happened, and, if a massacre of a whole group of workers happened that close to my town, I would want to know what happened. Lil asked questions. Was she over the top? I would say she might have been. But, she walked out because she was told to, and because a person who had basically literally just said "I have no one else to ask to carry a potentially cursed artifact to a faraway town, and I can't even hire you. I'm asking you to do this out of a sense of kindness,", decided to get all defensive when asked simple things. I also want to note that Lil is /waiting/ for the party, assuming the others who are left will want to carry the fiddle. She's willing to do Father Grimble's mission, but not for him, or Raven, but for Alhindri, who she feels is a victim here. Maybe she's right, maybe she is wrong, but time will show that.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil rises. "Good luck with your problem, Father Grimble. Maybe whatever has attacked your village twice will give you 85 more years to figure out the why. I'm going to get my things and check on the kids we saved while you were unavailable while your village was under attack. I'll be leaving after." She gestures at the half-fiddle as she says 'your problem'. She won't say anything about why she is leaving to any townspeople, but she also won't discourage them from wondering why almost all of the group that defended the town and saved so many people leave the next day. She knows well how the minds of people in small towns work, and suspects the way the rumor mill may flow. She heads out of town, in the direction of Bard's Gate, walks for about 45 minutes, and then sits down to wait. She fully expects Telurion to carry out Grimble's request and isn't about to abandon him or Caks.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
I do not use Pathbuilder routinely. I still like to use paper :). Though everything is also updated in the profile.
Female Sylph. HP 24/32, AC16 Fort +10 Ref +8 Will +4 Per +4 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1, Group XP 140/1000 Kineticist (Air/Fire) 1, Elemental Sorc FA.
Lil's undergoing some significant changes, though the base chassis is staying mostly the same. The biggest change is moving her Wis from 2 to 0, and her Cha from 0 to 2. This fits both the flighty, impulsive nature of sylphs, as well as her more passionate style of RP better than Wis, and gave better mechanical options for FA choices. The downside is that it reduces her already weak Will save, as well as Perception. She is moving from Air/Water to Air/Fire. Air ties her to Sylph and Water to human, but Lil, ICly, has a poor view of humans and is turning away from that side of herself, embracing her Sylph side (Air) and her anger about how people who are seen as 'outcasts' tend to be treated. (Fire). This does shift her powers some, as the water powers are gone. I've kept Four Winds for mobility for the group and added Aeriel Boomerang and Flying Flame for damage options. Her FA is elemental sorc, and her cantrips are Guidance and Ignite. Ignite for damage and Guidance because it is just good. I also took Intimidating Glare and Kinetic Activation for feats, so she can activate any spell-casting item (like scrolls or wands) that is on the Primal List /or/ that has the Air or Fire trait. That means that if we don't get another healer, I can use the Heal scrolls we still have. I will have to play her more at range in that case. Most of the changes have been done for flavor and how she feels. I'm not sure if they make her more effective, but it's not much of a power loss if they don't. Aliases
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