Seoni

Lexxan's page

40 posts. Alias of CucumberTree.


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Lex takes a long moment pulling a Stirge from thin air. It comes to existence and rushes into the cloud looking for a victim.

Stirge touch attack: 1d20 + 7 ⇒ (18) + 7 = 25

spontaneous Summon Nature’s Ally Stirge


It was a joke on my part Since Spizz posted the wrong character


rando1000 wrote:
Spizz the Mighty wrote:
Spizz yipes, and ducks for cover, only having 3 HP left after the blast.
That counts as a move action. Would Spizz like to take any other actions? He can see well enough into the sphere to attempt to target one of the creatures, if he wishes.

While Lex would be happy to slaughter these unnatural pests, Someone with a diplomacy skill might be able to convince them to buy a cow instead of stealing them.


Lex looks around. She knew they could not survive a ranged assault, she does her best to even the odds. She rushes foreword to within 15' from the entrance. Lex releases a billowing opaque mist whose edge is 10' from the doorway. Anyone who pops there head out; gets noogied.

Cast: Obscuring Mist


How far is the sphere from Lex?


Lex refuses to leave until the family answers her previous question. She readies a knife to threaten the daughter with violence if the family continues to not reply to her previous question.


"Hey, have you ever seen these things before?" She asks the family. "It'd be nice to know somethin' while trackin' them down."

Casting Goodberry. Eat one to heal one.
Goodberry: 2d4 ⇒ (2, 2) = 4


Adding additional group actions The group fixes the fence as best as possible to insure the cattle stay in the field. They grab the monstrosity and drag the body back to the farmhouse and introduce it to the family.


I'm pretty sure that no one want to take the lead. My character would go back to the farmhouse and sleep. but no one really responds to the characters request...And my character wasn't built to lead.


"We should pick up all..." She staps knowing none of the boys what to listen to her suggestions. She goes and picks up the rest of the wand-like weapons. She nods to Rocko Why not create an alias called Rocko? "Track, but don't engage. We're all pretty wounded, and they have pyew pyew weapons."


'Pious' Janus Shepherd wrote:

Sorry team, picked up a nasty flu for the holidays. Nothing gender based Lexxan. Promise!

Are the creatures insectoid? Exoskeletons etc.? Do they have mammalian features at all? Fingers? Are there any signs, beyond the use of the 'weapons' that they are sentient/civilized? Any clothing or worn trinkets?

In character, it was woman pushing guilt by sarcasm. Out of character, You could beat you wife with a stick and I wouldn't care. BTW you should roll a knowledge planes check.

"Hmmm. Very, very nice craftmanship." She says and then aims at a fence post and presses the button.


Lexxan tries to examine the weapon (Again :P). "Yeah, don't listen to me. After all, I'm just a girl."


Lex stops worrying about combat based on Rocko's call for it's ending. She walks to where the weapon, which she ripped from the beast, lies. Lex examines it.

"Keep one of the beasties alive. We'll need to question it." she quips.


Lex chases after the well armed weirdo chasing after the cow. She attempts to disarm the rustler.

Disarm: 1d20 + 4 ⇒ (11) + 4 = 15


Try another disarm. Hope it works.

Lex move away from her attacker 15 feet, and snaps her whip.

Disarm: 1d20 + 4 ⇒ (2) + 4 = 6


Lex tries another disarm.

Disarm: 1d20 + 4 ⇒ (8) + 4 = 12


current effects:
Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you’re using this ability are dazzled for 1 round (Fortitude negates). You may use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds need not be consecutive.
Entangle Spell.


Since I did not see the roll on the attack post. Just a reminder, Heat Shimmer acts as a Blur Spell (20% miss chance).

Lex sees that monsters are behaving effectively as a team. Her left hand grabs the top post of the fence. She launches her feet over to the other side of it. The Druid coils up the whip in the air. She attempts to disarm the goon (15' range) who is attacking Rocko.

Disarm: 1d20 + 4 ⇒ (3) + 4 = 7


My turn now :)

Lex heads towards the cows and creatures. She pulls her whip free from its holster on her leather belt. The whip slides like an angry snake behind her and following her every direction.

Lexxan's free hand reaches out for the faded white wash fence. Her fingertips gently touch the edge. I should stay close to the fence, in case I need to jump over. thinks Lex.

She stops momentarily and casts a spell that causes an explosion of vegetation to erupt in front of her.

Free action: Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you’re using this ability are dazzled for 1 round (Fortitude negates). You may use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds need not be consecutive.
Move Action: 30' toward closest Monster outside fence.
Standard Action: Cast Entangle centered behind grouped pair of monsters. The closest personal monster should be at least 15' from edge closest to me.


Lexxan guesses the insectoids are diggers. She slides down the tree limb towards the trunk. Her bare foot hits the trunk and helps her control her drop. Her hands move from upper to lower limbs. She lands in a hero like three point landing.

Lex whistles warning to the rest of the group.


edit: adding initInitiative: 1d20 + 4 ⇒ (12) + 4 = 16

Free Action: Identify Knowledge(Nature): 1d20 + 8 ⇒ (10) + 8 = 18


Lex focuses on the area.

Perception: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18


Lex sniffed the tea for possible smells of 'shroom flavor. She'd have drunk it either way, but she was only wondered if a twisty thought ride would be sooner rather than later. The druid stayed pleasant inside while trying to keep her mouth shut.

She scurries to the side of the home and relieves the rush of water from within her. She prays for divine water to sprout out from her hand. The Druish bidet cleansing brightens the young woman's mind. She hurries up back to the group.

Is there a tree or two near the area? Our druid will climb and either watch or nap.


Lex collects all four types of 'shrooms. She weaves them into her leaf armor mesh. Maybe I can use them in soup she thinks.

'Pious' Janus Shepherd wrote:


"I will speak. His words run through me." This is a bad plan, a really bad plan. You should not let this happen.

Pious adjusts his harness, draws his sword, and moves to approach the farmstead.

Please. Let me be clear, stop him.

Lex reaches out and grabs Pious' arm. "Hey! Remember to ask if they'll be feedin' us tonight."

She lets him go.


I'm going to throw psychedelics into play. Maybe Rando will make something fun with it... please. :)

Lexxan studies plants. She think that she spies hallucinogens. All different kinds.

Knowledge(Nature): 1d20 + 8 ⇒ (16) + 8 = 24

Lex wasn't sure if it was good or bad, and she was not sure how to explain it either. "Look, who speaks for us?"


Spizz the Mighty wrote:


Draconic:
"Berries are good additives to a Kobolds diet, but I cannot survive on them alone. Do you have any meat?"

Lex nods,

Draconic:
"I will search for squirrels and such. I am relatively certain that we will find your needs."

Survival: 1d20 + 11 ⇒ (18) + 11 = 29


Lex pauses knits her eyebrows. "Givin' nature an aspect?" she shrugs. "More like energies transmuted with mindful requests."

She casts a spell and asks, "Please tell us more of your god."

She quickly outpaces the conversational limit and can only hear the sounds of nature around her.

Cast Longstrider

She's got a low charisma.


Lex scrambles to a bush nearby the trickling water. She gathers some berries. She stores the extras and prays on what is left. She hands out a berry to each in the group. "It'll fill ya up. Eat. Eat."

Lex distractedly looks around.

Cast Goodberry
Berries: 2d4 ⇒ (4, 3) = 7
Perception: 1d20 + 9 ⇒ (3) + 9 = 12


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Lex has enough survival to feed. Plus she has Goodberry for food. Plus she can create water non stop. we're cool


I was looking for areas of backgrounds to explore/expand while waiting for gameplay posts.

Do you have a list of things waiting for expansion?


do you think we could get a map of the continent?


Lexxan lifts her head sharply only to bang it against the bottom of the table. She sucks in air quickly to mitigate the pain. "Gnomish regen!" she curses.

She rises out from under with more caution. Lex releases the cat on top of the table. It carefully searches for some more tasty morsels. Lex sees a waitress heading for the table. Lex thinks that the waitress is obviously coming to shoo the cat off the table. She points at the waitress dramatically, "Don't be a hero." Lex points at her eyes with two fingers and then points them at the waitress, as if to say 'I'm watching you.'

The waitress was only going to ask if the group needed anything else, but is immediately stopped by Lex's odd behavior. A look of confusion crosses the waitresses face. She turns and heads to a different table.

Lex's head shakes with satisfaction.

"The cutey pie midget is right." She smiles at Adler. "I'm good with a whip. What are the rest of you good at?"

Draconic:
"Yes, I'm more fluent speaking like this as well. Later when we have time, I'll explain more to you about Draconic 'numbers'"


Lex watches a brown cat with white patches of fur scurry beneath the table. She grabs a little piece of chicken and slips down under to search for the cat. She sees it near a chair with a look of 'I'm about to run'. Lex holds out the piece of meat. Steady and calm were her hands. The cat began to relax and move toward the tasty looking chicken.

When the cat starts nibbling, Lex softly sweeps it up and into her arms.

"You sound like madman Pious!" Lexxan's voice ushers up from under the table. "And it only looks like a number Spizz!"


Lexxan's Sanctuary leaf armor is tightly woven but glides easily across her lean frame. She leans in close to Rocko. "I knows a place of dragon's hidin'" She says in common, but you are unable to place the dialect. "I'd be willin' to spill for a drink or two."


I'm not sure whether you'd like to have a Mechanoid survive, but it could really be a dangerous foe.

I'd really like to give the group a possible way to dragon horde. I happen to know the possible location of a dragon memory library.


Lex moves through the bar to get a good look at the Kobold. Her people spent decades deciding on whether to make one. They never did. She cocks her head in simulated aggression as a sign of respect.

Draconic:
"You're the first kobold that I've met. I'm pleased to make you're acquaintance. Call me Lex."


Background:

The following was taught to Lexxan by the Elders:

My idea was:

The elders were one of the first of the human expansionist. Due to climate change, the droughts brought the great forests that they settled down in to death. By shrubs, then small trees and finally the sequoias they lived in.

While searching out further, the Elders com across magically protected artesian wells that fed to a large mesa that stretches out over a large canyon. Taking a tunnel for the influx of water from the collective wells, They find a artificial cavity within the mesa. It's domelike with a 1000ft diameter construct. The crystalline supports look grown from some type of blue glass that is much stronger then steel. Massive doors ring the cylinder. The look like they are made from brass and gold. They are lined with Old Elven words of power, which glow against the magical doors.

A giant tree sits in the center. It spans 500 feet high. It glows from within and spurns life around it. The tendril like roots find purchase around the doors. The Elders call the Tree Sanctuary.

Sanctuary was otherwordly, but it had found itself a home within the mesa. It fed on the power of what hid behind the doors. There were research facilities within the mesa. The were created by dragons. For unknown reasons, The elves had left the facility and the doors hidden and abandoned. The Dragons had somehow found it, and facilitated the planting and growth of Sanctuary.

The dragons had abandoned the mesa as well for some unknown reasons. Many technologies were left behind by the Dragons. They used their blood to create kobolds using facilities made using Sanctuary's tendrils. The slave race worked for them. One technology was a power suit that molded around the wearer. It shielded them while also giving the moldable outer skin. Need to dig, now you have powerful shovels for hands. Need to brake rock, now you have pick axes.

It took a long time to figure on how the magic worked.

The Elders made homes in the side of the mesa. They overlooked the largest canyon on the continent. 1500 ft from the valley floor.

The first death and reincarnation, changed everything. It was a forever gift from eating Sanctuary fruit, but the Elders became reckless. They accidently slightly opened an elven door. There was Light and Movement. Living cube of a machine. It found our world...and it started converting it. The living Sanctuary moved its tentacles to fight it.

Combat, on going combat... Sanctuary knew that it must stop the Mechanoids from converting our world to theirs.

Several generations born into near immortality, learn how to fight back against the Mechaniods.
--------------------------------------------------------------

The day Lex lost her home, was the day Sanctuary started to die. The Mechaniods turned her flesh to black coal. She started to rot. My mother yelled to me. "Run!"

Lex ran. She grabbed the expandable glider. She could feel reality shift somehow. She jumps.

She struggles to get the wing pack strapped to herself. Fighting against the assaultive wind, she secures it. She frees the wings just in time to see herself hit the ground hard.

Lex looks up and sees her home slip from this reality to another.

She waited for the reincarnated to return. No reincarnate returned.


Here's hoping your characters don't get ripped apart by the undead horde


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Volreg Sundek wrote:
Hopefully getting them and us out of danger until it is over.

My new hero phase will new be. "Excuse us, we're heroically avoiding danger over here!"

Edit: This joke was not meant to be mean, I just thought it funny.


I'm headed to the hottest penthouse in the city. Full of opulence and integrated illusions. So...my city place is awful cool.


This is a female half-elf [Aristocrat 2/ Paladin (Divine Hunter) 1] who worships Erastil. We'll need to figure out a way to retrain her. Tell me you're summation.

@Hidden Eclipse I'd love to. You'll be the friend of a friend... but you'll live in the penthouse of our friend. (This will close the scene in an easier way) Please choose Tylon's sex for your narrative.

Crunch:

Class: Aristocrat 2/ Paladin (Divine Hunter) 1
Race: Half-elf
Hit points: 19
Stats:
Str: 13
Dex: 17 (+2 Racial)
Con: 10
Int: 10
Wis: 10
Cha: 16

Alignment: NG

Saves:
Fort: +3
Ref: +4
Will: +5

Init: +3
Speed 30'
AC 17 Touch 13, Flat-footed 14 (+3 Dex, +4 Armor)
CMD 16
CMB +3
Base Attack Bonus +2

Masterwork Longbow, composite 500 gp: +8 1d8+2 x3

Mithril Chainshirt 1100 gp

Boots, Daredevil Softpaws 1,400 gp; Weight 1 lb.

As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy’s space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +21 bonus on attack rolls against that enemy until the end of her turn.

Race: Half-elf

Racial Traits:

Ability Score Modifiers: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Type: Half-elves are humanoid creatures with both the human and the elf subtypes.

Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Base Speed: Half-elves have a base speed of 30 feet.

Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Shadowhunter (2 RP): Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Half-elves can take this trait in place of elven immunities.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Fey Thoughts (1 RP): Select two of the following skills: *Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), *Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces multitalented.

Feats:

Skill Focus (Racial) (Acrobatics)
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Precise Shot (Combat) (Hunter)
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Point-Blank Shot (Combat)

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Weapon Focus (Combat) (Longbow)

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Traits:

Resilient (Fort)(Ref): Whether in body or mind you are more resilient than most. Select a saving throw, you gain a +1 trait bonus to the selected saving throw. You may select this trait multiple times, selecting a different saving throw each time.

Class Skills: (12 Ranks)

Acrobatics: 12 = +3 rank, +3 Class, +3 Stat, +3 Skill Focus
Perception: 8 = +3 rank, +3 Class, +0 Stat, +2 Racial
Diplomacy: 9 = +3 rank, +3 Class, +3 Stat
Sense Motive: 6 = +3 rank, +3 Class, +0 Stat

Background Skills (6 Ranks)

Perform (Dance): 9 =3 Rank, +3 Class, +3 Stat
Perform (Sing): 9 =3 Rank, +3 Class, +3 Stat

Class Features (Paladin) (Divine Hunter):

Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (medium and light), and with shields (except tower shields).

Precise Shot
A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn’t meet the prerequisites.

This ability replaces her heavy armor proficiency.

Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su)
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Background:

Lexxan walked through the city street swiftly. The smell of feces and urine assaults her. An old man races towards her while opening his cloak. His naked body parts wiggle and jiggle as they bounce in rhythm with each of his steps. Lexxan gags and moves quickly away. "May You..." she started to yell, but then quietly muttered to herself, "die horribly."

The theater was huge. Clothed in black velvet, the walls prevented light and also prevented noise from outside coming inside. It was owned by a sorcerer. Tylonius the Magnificent. Tylon had created the Cirque du Magickal.

Tylon was the best illusionist anywhere, Tylon would often remind anyone around. The rest of us filled the illusions with music, acrobatics and dance. Lex was with the Flying Cadra. The Flying Cadra of young women, who seem to defy gravity with dance while secretly using velvet cloth as rope.

The orchestra starts it's tune. A large smile crosses Lex's mouth because she landed the new solo. The other Cadra were not very happy, but they pretended to be.

Not long. Start of the third act. She thinks to herself. Her smile widens.

Deep into the second act, discordant sounds, that were masked by heavy wooden doors, begins to startle the audience. The doors snap easily due to their light fortification. Waves of ravenous bodies burst through the openings. The gnashing teeth of the wave take down the closest to the door. A new undead wave races over the feeding undead. And then a new wave. It was impossible to wrap your mind around. Tylon's spells lit up the undead like a beacon of destruction. The waves didn't end.

Tylon kept fighting, but eventually Lex watched Tylon's face slide to resignation and then death.

The relentless undead make to the ropes of the Cadra. "Cut Cadra! Cut!" Lex screams. The undead slip up the ropes like fire. "Cut Cadra!" Lex can hear Lorna being torn apart. "Cut Cadra!" The ropes break free and death tumbles with them. Lex looks over to see Lorna's sister falling down an emotional hole. "Lina. I'm sorry, but we've got to get out of here."

"No...I'll stay with my sister." Lina lets go and falls into the writhingly repulsive orgy of death.

-----------------------------------------

The Cadra make it to the roof. On the roof, a small altar of Erastil exposes itself to the night sky. Lex is pulled towards the altar.

Lex prays. I'll not give up. Help me lord Erastil. Help me to help others.

A bow, a mithril chain-shirt, and slippers appear on the altar. The Cadra see a nimbus of light form above her head as Lex collects the items from the altar. The altar and her halo disappear into the night sky. Lex says to the Cadra. "We must save people."

Trina looks at Lex like she's crazy and stupid. "What are we to do? Dance them to safety? You are too dumb for words."

Lisa responds, "At least one god marks her. I'll follow."

Lois adds, "Yes. You saw. It's enough for her to lead."

The other Cadra murmur in agreement.

Trina shrugs. "Fair enough, but she's not very bright."

Joyce puts her hand on Lexxan's shoulder. "It's true dear. You're not the brightest."

"What about Tylon's lover. Malcum? Maeron? Where'd he be?" Nance says.

Lex had been at Tylon's penthouse for a party after she won the Solo competition. "Maerlun. Not sure they're lovers, but they live over there." She says while pointing unenthusiastically to the penthouse direction.

Lexxan could hear the screams of attackers and prey from the street below.

She was chosen by Erastil, but still would need to earn respect on her own.