Holy Guide

Lendaru's page

90 posts. Organized Play character for RangerArcher.


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Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

I have no glyph. I have played the 4-01 and 4-13 with Lendaru.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Society:1d20 + 9 ⇒ (6) + 9 = 15

Arcana:1d20 + 9 ⇒ (14) + 9 = 23

The inventor has no questions.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

He’s a human with a breastplate. On his belt he wears a sling. He has a tattoo on his left hand. Hello my name is Lendaru and I come from Varisie.

The inventor is ready to go to look for the new Venture-captain.

Grand Archive

1) Player name: Julien
2) Character name: Lendaru
3) PFS#-Character#: 293201-2008
4) Character Class & Level: Inventor 3
5) Faction: GA
6) Regular or slow speed for chronicle?: Regular
7) Ancestry and Background: Human, Artisan
8) Using a Replay Point?: No
9) Initiative and Perception?: Stealth +8/ Perception +5
10) Anything else I should know?: No

Grand Archive

I've got a inventor 3 which could play this one.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Thank you !

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Guild Lore:1d20 + 9 ⇒ (14) + 9 = 23

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor strikes the Dorobu.

Greatpick:1d20 + 9 ⇒ (13) + 9 = 22

Damage, overdrive:1d10 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Greatpick:1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15

Damage, overdrive:1d10 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Then he casts shield.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor moves and strikes the Durobu.

Greatpick:1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Damage, overdrive:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Then he casts shield.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries the overdrive.

Crafting:1d20 + 12 ⇒ (18) + 12 = 30

Then strikes twice the blue.

Greatpick:1d20 + 9 ⇒ (4) + 9 = 13

Damage:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Greatpick:1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15

Damage:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

I have none of the mentioned skills and I don’t know what else to do.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor follows the group.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor accepts their excuses and waits to know what happened to them.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor moves and strikes the tengu brown.

Greatpick:1d20 + 9 ⇒ (18) + 9 = 27

Damage, overdrive:1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Then he casts shield.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor moves and draws his weapon.

Then he tries the overdrive.

Crafting:1d20 + 12 ⇒ (9) + 12 = 21

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

I am ready. Let's go

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor is waiting.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries the Overdrive.

Crafting:1d20 + 12 ⇒ (4) + 12 = 16

Then he moves and strikes the Black Fox.

Greatpick:1d20 + 9 ⇒ (7) + 9 = 16

Damage:1d10 + 3 ⇒ (4) + 3 = 7

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor moves and casts electric arc on the Vulpine and the Blue Fox.

Electric arc:2d4 + 4 ⇒ (3, 4) + 4 = 11 DC 19 Reflex

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor takes out his weapon, enlarges it and moves.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries to gather information.

Survival:1d20 + 0 ⇒ (20) + 0 = 20

Diplomacy:1d20 + 5 ⇒ (6) + 5 = 11

Medicine:1d20 + 5 ⇒ (18) + 5 = 23

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor follows Kerlok in search of information about the caravan.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Lendaru takes 2 minor healing potions from his school.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

A human with a Breastplate is waiting. At the belt there is a sling. Hello my name is Lendaru I am a varisian. The inventor has no questions.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Thank you

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Round 1:

Thievery:1d20 + 5 ⇒ (16) + 5 = 21

Round 2:

Thievery:1d20 + 5 ⇒ (3) + 5 = 8

Thievery, reroll:1d20 + 5 ⇒ (12) + 5 = 17

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor looks also at the elixir.

Arcana or Occultism:1d20 + 8 ⇒ (10) + 8 = 18

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Occultism:1d20 + 8 ⇒ (5) + 8 = 13

Occultism:1d20 + 8 ⇒ (4) + 8 = 12

Occultism, reroll:1d20 + 8 ⇒ (6) + 8 = 14

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Fortitude:1d20 + 7 ⇒ (12) + 7 = 19

The inventor tries to master the ritual.

Occultism:1d20 + 8 ⇒ (3) + 8 = 11

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Occultism:1d20 + 8 ⇒ (13) + 8 = 21

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries to gather information.

Arcana:1d20 + 8 ⇒ (11) + 8 = 19

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor follows Dran'Thal.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor is waiting.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Let’s give up the body and then go to the docks.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Will:1d20 + 6 ⇒ (4) + 6 = 10

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Perception:1d20 + 4 ⇒ (2) + 4 = 6

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor does not even ask himself the question. He is trying to consolidate the floor to the hole.

Crafting:1d20 + 8 ⇒ (16) + 8 = 24

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Let’s explore the rest.

The inventor moves.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor follows the dwarf while being discreet.

Exploration mode: Avoid notice

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Scool item : healing potion

The inventor asks passers-by if they know anything about the building.

Diplomacy:1d20 + 4 ⇒ (20) + 4 = 24

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

I agree. Let’s go to the manor first.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor waits until the others have finished talking.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Finally the inventor goes to see Aaqir al-Hakam. He tries to make a good impression by telling them if he knows at the cultural level.

Society:1d20 + 8 ⇒ (6) + 8 = 14

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

It’s human with a Breastplate. In the belt it has a sling. My name is Lendaru.

The inventor goes to the dark-haired Taldan and waits.

Grand Archive

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Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

Arcana +8
Diplomacy +4
Nature -
Occult +8
Religion -
Society +8
Guild Lore +8
Gladiatorial Lore +8
Perception +4

Stealth +5

Grand Archive

Player name: Rangerarcher
Character name: Lendaru
Character number: 293201-2008
Faction of choice and current reputation: Grand Archive 17
starting gold: 30.46

He's Inventor lvl 2

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

I don’t mind at all.

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries Overdrive.

Crafting:1d20 + 9 ⇒ (9) + 9 = 18

Then he moves and strikes the number 3.

Greatpick:1d20 + 8 ⇒ (14) + 8 = 22

Damage:1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor tries Overdrive.

Crafting:1d20 + 9 ⇒ (3) + 9 = 12

Then he casts Ray of frost on the Aspis Recruit 1.

Ray of frost:1d20 + 8 ⇒ (12) + 8 = 20

Damage:1d4 + 4 ⇒ (2) + 4 = 6

Grand Archive

Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:

The inventor strikes twice the ASPIS DEFENDER 2.

Greatpick:1d20 + 8 ⇒ (1) + 8 = 9

Damage:1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Greatpick:1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13

Damage:1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Then he casts shield.

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