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Lendaru's page
90 posts. Organized Play character for RangerArcher.
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Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
I have no glyph. I have played the 4-01 and 4-13 with Lendaru.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Society:1d20 + 9 ⇒ (6) + 9 = 15
Arcana:1d20 + 9 ⇒ (14) + 9 = 23
The inventor has no questions.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
He’s a human with a breastplate. On his belt he wears a sling. He has a tattoo on his left hand. Hello my name is Lendaru and I come from Varisie.
The inventor is ready to go to look for the new Venture-captain.
1) Player name: Julien
2) Character name: Lendaru
3) PFS#-Character#: 293201-2008
4) Character Class & Level: Inventor 3
5) Faction: GA
6) Regular or slow speed for chronicle?: Regular
7) Ancestry and Background: Human, Artisan
8) Using a Replay Point?: No
9) Initiative and Perception?: Stealth +8/ Perception +5
10) Anything else I should know?: No
I've got a inventor 3 which could play this one.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Guild Lore:1d20 + 9 ⇒ (14) + 9 = 23
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor strikes the Dorobu.
Greatpick:1d20 + 9 ⇒ (13) + 9 = 22
Damage, overdrive:1d10 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Greatpick:1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Damage, overdrive:1d10 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Then he casts shield.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor moves and strikes the Durobu.
Greatpick:1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage, overdrive:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Then he casts shield.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries the overdrive.
Crafting:1d20 + 12 ⇒ (18) + 12 = 30
Then strikes twice the blue.
Greatpick:1d20 + 9 ⇒ (4) + 9 = 13
Damage:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Greatpick:1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Damage:1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
I have none of the mentioned skills and I don’t know what else to do.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor follows the group.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor accepts their excuses and waits to know what happened to them.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor moves and strikes the tengu brown.
Greatpick:1d20 + 9 ⇒ (18) + 9 = 27
Damage, overdrive:1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Then he casts shield.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor moves and draws his weapon.
Then he tries the overdrive.
Crafting:1d20 + 12 ⇒ (9) + 12 = 21
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries the Overdrive.
Crafting:1d20 + 12 ⇒ (4) + 12 = 16
Then he moves and strikes the Black Fox.
Greatpick:1d20 + 9 ⇒ (7) + 9 = 16
Damage:1d10 + 3 ⇒ (4) + 3 = 7
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor moves and casts electric arc on the Vulpine and the Blue Fox.
Electric arc:2d4 + 4 ⇒ (3, 4) + 4 = 11 DC 19 Reflex
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor takes out his weapon, enlarges it and moves.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries to gather information.
Survival:1d20 + 0 ⇒ (20) + 0 = 20
Diplomacy:1d20 + 5 ⇒ (6) + 5 = 11
Medicine:1d20 + 5 ⇒ (18) + 5 = 23
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor follows Kerlok in search of information about the caravan.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Lendaru takes 2 minor healing potions from his school.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
A human with a Breastplate is waiting. At the belt there is a sling. Hello my name is Lendaru I am a varisian. The inventor has no questions.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Round 1:
Thievery:1d20 + 5 ⇒ (16) + 5 = 21
Round 2:
Thievery:1d20 + 5 ⇒ (3) + 5 = 8
Thievery, reroll:1d20 + 5 ⇒ (12) + 5 = 17
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor looks also at the elixir.
Arcana or Occultism:1d20 + 8 ⇒ (10) + 8 = 18
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Occultism:1d20 + 8 ⇒ (5) + 8 = 13
Occultism:1d20 + 8 ⇒ (4) + 8 = 12
Occultism, reroll:1d20 + 8 ⇒ (6) + 8 = 14
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Fortitude:1d20 + 7 ⇒ (12) + 7 = 19
The inventor tries to master the ritual.
Occultism:1d20 + 8 ⇒ (3) + 8 = 11
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Occultism:1d20 + 8 ⇒ (13) + 8 = 21
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries to gather information.
Arcana:1d20 + 8 ⇒ (11) + 8 = 19
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor follows Dran'Thal.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Let’s give up the body and then go to the docks.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Will:1d20 + 6 ⇒ (4) + 6 = 10
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Perception:1d20 + 4 ⇒ (2) + 4 = 6
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor does not even ask himself the question. He is trying to consolidate the floor to the hole.
Crafting:1d20 + 8 ⇒ (16) + 8 = 24
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Let’s explore the rest.
The inventor moves.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor follows the dwarf while being discreet.
Exploration mode: Avoid notice
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Scool item : healing potion
The inventor asks passers-by if they know anything about the building.
Diplomacy:1d20 + 4 ⇒ (20) + 4 = 24
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
I agree. Let’s go to the manor first.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor waits until the others have finished talking.
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Finally the inventor goes to see Aaqir al-Hakam. He tries to make a good impression by telling them if he knows at the cultural level.
Society:1d20 + 8 ⇒ (6) + 8 = 14
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
It’s human with a Breastplate. In the belt it has a sling. My name is Lendaru.
The inventor goes to the dark-haired Taldan and waits.
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Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Arcana +8
Diplomacy +4
Nature -
Occult +8
Religion -
Society +8
Guild Lore +8
Gladiatorial Lore +8
Perception +4
Stealth +5
Player name: Rangerarcher
Character name: Lendaru
Character number: 293201-2008
Faction of choice and current reputation: Grand Archive 17
starting gold: 30.46
He's Inventor lvl 2
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries Overdrive.
Crafting:1d20 + 9 ⇒ (9) + 9 = 18
Then he moves and strikes the number 3.
Greatpick:1d20 + 8 ⇒ (14) + 8 = 22
Damage:1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor tries Overdrive.
Crafting:1d20 + 9 ⇒ (3) + 9 = 12
Then he casts Ray of frost on the Aspis Recruit 1.
Ray of frost:1d20 + 8 ⇒ (12) + 8 = 20
Damage:1d4 + 4 ⇒ (2) + 4 = 6
Human Inventor 3 / HP 38/38, Perc +5, AC 20, Fort +8 Ref +6 Will +7 / Active conditions:
The inventor strikes twice the ASPIS DEFENDER 2.
Greatpick:1d20 + 8 ⇒ (1) + 8 = 9
Damage:1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Greatpick:1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
Damage:1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Then he casts shield.
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