Puppet Master

Laroisael's page

216 posts. Alias of KoolKobold.


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Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Thank you for understanding. May the team face all their advorsaries with their heads held high.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

I hate to be that kind of player…but tbh I haven’t really been feeling it with this campaign. Not that I think the campaign is bad or anything, I’m just not really vibing. I hate to throw this suddenly, but I think I’m gonna have to step down from this campaign.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

just realized I never added my lesser bracers of archery's +1 bonus to the shortbow attack, fixed that now


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will fire another arrow at the serpent.

Shortbow Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Shortbow Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael hisses as her arrows keep missing. She puts a hand on herself, healing the damage.

Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will fire another arrow at the snake thing.

Shortbow w/ Luck: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Shortbow Damage: 1d6 ⇒ 2


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

dangit no ranks in dungeoneering

Shortbow Attack w/ Luck: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Shortbow Damage: 1d6 ⇒ 2


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael gets blasted hard by the magic. She summons her luck and fires an arrow at the creature.

can’t open map on mobile but if Laroisael has a clear line of sight she’ll activate archaeologist’s luck and fire an arrow. also what Knowledge roll can Laroisael make to check what kind of creature they’re dealing with?


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Perception: 1d9 ⇒ 8

Laroisael finds herself better at the game than she realized.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael is curious how this game of ninepins is played.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

I’ll absolutely do all I can to help recruit others.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael sees the new name and laughs, "I love it!"


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael weighs in her opinion on the subject. "I don't think it's necessary or wise to search a half sunken ship. We might be better off focusing on our own ship. Plus we have no idea what's in that ship-I don't believe the crew can handle a risk of losing their new captain."


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

again Laroisael has no problem being the navigator


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

I don’t mind Laroisael being the navigator


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael turns and adds, "I also vote for Caprica."


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

Laroisael sees the additional amount of chaos about to unfold and tries to get the crew to calm down. “No need to lose your heads! We’re discussing what to do with these two right now. If you can be patient we’ll find a solution!


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

alright sheet is updated. also since I put another rank in Linguistics, I'm picking up Polyglot as a language


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
brvheart wrote:

I find you at only 28 hp. As you took fighter at level 3 you don't get favored class bonus for that level. But you have one skill point left, I put it in Spellcraft as you need more than one peson with the skill.

Laroisael Chrixmar
Female elf (Forlorn) bard (archaeologist) 3/fighter 1 (Pathfinder RPG Ultimate Combat 32)
LG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 28 (4 HD; 3d8+1d10+3)
Fort +4, Ref +6, Will +4; +2 vs. enchantments
Defensive Abilities trap sense +1, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee short sword +4 (1d6+1/19-20) or
(S) silversheen dagger +3 (1d3+1/19-20)
Ranged composite shortbow +7 (1d6/×3)
Special Attacks archaeologist's luck 6 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +5)
1st (4/day)—cure light wounds, ear-piercing scream[UM] (DC 13), sleep (DC 13), summon monster I
0 (at will)—dancing lights, detect magic, ghost sound (DC 12), know direction, mage hand, resistance
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 15, Wis 13, Cha 15
Base Atk +3; CMB +4; CMD 17
Feats Lingering Performance[APG], Point-Blank Shot, Skill Focus (Diplomacy)
Traits ancient explorer, forlorn
Skills Acrobatics +10, Climb +5, Diplomacy +9, Disable Device +6, Knowledge (arcana) +7, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +7, Linguistics +7, Perception +11, Profession (sailor) +7, Spellcraft +6 (+8 to identify magic item properties), Stealth +9, Survival +1 (+3 to avoid becoming lost), Swim +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common,...

ooh I forgot you get no favored class bonus if you multiclass outside of half elves. I’ll update that tomorrow


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Hit Points Level 3 Archaeologist: 1d8 ⇒ 8 max, nice!

+8 hp
+1 BAB
+1 Fort
+1 hp for favored class bonus
+1 Dex for level 4 stat increase to Dex 16
gain trap sense +1


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael helps Vikla tie up the surrenderers.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Will Save: 1d20 + 4 ⇒ (12) + 4 = 16

The spell suddenly fizzles out and Laroisael gasps in surprise, blinking confusingly before getting back up even if it provokes AoO


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael Will Save: 1d20 + 4 ⇒ (3) + 4 = 7

Laroisael feels the magic on her, and she falls hard on the floor, a shrieking laugh escaping her lungs.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

taking place after Manny's turn

Laroisael stays quiet, until the situation goes south, to which she yells out a command, hoping to put as many pirates as she can to sleep.

Using sleep spell. since the range is a 10 ft radius burst it should at least affect the two pirates next to her if they fail their saves. Either way, Will DC 13 or put to sleep


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Added all that to the gear


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael is in the same boat as Capricia, but goes along with Vikla’s speech.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

hmm I'll also take the greatcoat. not sure what exactly that does but I'll take it


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

only thing I can think of for Laroisael is the wand of summon nature’s ally, the silver dagger, and the leather hip flask.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Profession sailor: 1d20 + 6 ⇒ (11) + 6 = 17

If only it would be easy enough to just shank those two. We can’t do that without having to face the wrath of his loyal dogs.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
Emerald Delta Waters wrote:
really?? No one is leaving anyone.

"He means that the damn ship will leave us behind if we don't get back in time."


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

As the summoned dolphin leaves, Laroisael swims over and helps however she can.

She looks at Sandara and the other pirate and smiles, “Thank the gods you two are alive. I had a feeling you two weren’t dead.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

I also send condolences to you and your family. I’m sorry…


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

The dolphin will swim up to the “whale” and attack.

Dolphin Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Dolphin Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

apologies for no posting yesterday, was pretty busy

Laroisael, seeing the chaos unfolding before her, holds her hand out and yells, "Auta meitä, ystäväni mereltä!". Suddenly a dolphin comes in to aid them!

I don't think I can move so I'm using summon monster I to summon a dolphin

Finnish/Elven:
"Help us, friend of the ocean!"


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael keeps up with the group, finally regaining her footing.

I'll definitely take that bracer of lesser archery once we hit 4th level


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael shivers as she pukes one final time, before shakingly getting herself up.
"Gods above...that was horrible..." she groaned, not sure whether her head or stomach hurt more.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael prepares to plan out an attack…only for her head to suddenly start spinning, and her stomach suddenly twisting itself in knots. The elf falls onto her knees, grasping her abdomen, and uses whatever strength she has to not vomit.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Fort save: 1d20 + 3 ⇒ (2) + 3 = 5


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Devilfish! Don’t let that thing hit you with poison! And mind the unholy blood in its veins!


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

As Laroisael aims an arrow at the creature, she tries to remember which book she read about this thing.

Knowledge arcana: 1d20 + 7 ⇒ (18) + 7 = 25

Shortbow Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Shortbow Damage: 1d6 ⇒ 2

won’t probably amount to anything but with PBS attack is 10 and damage is 3 if target is 30 ft or less


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
brvheart wrote:


No, and that may be my error so I will let you do something else if you wish. It is not amphibian.

This purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.

this monster is what I was asking what knowledge check Laroisael can make to identify the monster


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Laroisael manages to dodge the tentacles despite her distracted state.

Which knowledge rolls will help me deduce what this is?


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

"That way!" Laroisael calls out, pointing to the east, "That's where they are!"


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
brvheart wrote:
Laroisael wrote:
brvheart wrote:
Laroisael wrote:
brvheart wrote:
That would not be my first choice.
really? that’s kinda surprising. I’d try to go for the simplest firearm option just cause I’m not that familiar with using them in the game

I just got around to look at your leveling, you are still entitled to 2 more skill points due to 15 INT and 1 fighter bonus feat.

My fighter bonus feat was put towards Point Blank Shot. I think my crunch goal for the character is a semi support/offensive spellcaster with high skill in the bow.

But you also get a regular feat. I did see the Point Blank. Why not take Precise with it?

I took Weapon Focus as the regular feat.

and I might look into Arcane Archer.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
brvheart wrote:
Laroisael wrote:
brvheart wrote:
That would not be my first choice.
really? that’s kinda surprising. I’d try to go for the simplest firearm option just cause I’m not that familiar with using them in the game

I just got around to look at your leveling, you are still entitled to 2 more skill points due to 15 INT and 1 fighter bonus feat.

My fighter bonus feat was put towards Point Blank Shot. I think my crunch goal for the character is a semi support/offensive spellcaster with high skill in the bow.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

With the grindylows taken care of, Laroisael immediately starts looking for Scrimshaw and Sandara.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will activate her luck and fire an arrow at a grindylow.

Shortbow Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Shortbow Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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