Here's my updated character Sheet.
Lanless Palehorn
Male elf wizard 10 (Pathfinder RPG Advanced Player's Guide 143)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 67 (10d6+20)
Fort +8, Ref +9, Will +10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 longsword +7 (1d8+2/19-20) or
+2 quarterstaff +7 (1d6+2) or
dagger +5 (1d4/19-20)
Ranged longbow +9 (1d8/×3)
Special Attacks cold blast
Wizard Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), cloudkill (DC 19), fire snake[APG] (DC 19)
4th—ball lightning[APG] (DC 18), ball lightning[APG] (DC 18), fear (DC 18), lesser globe of invulnerability, ice storm
3rd—blink, dispel magic, fireball (DC 17), hold person (DC 17), lightning bolt (DC 17)
2nd—bear's endurance, flaming sphere (DC 16), flaming sphere (DC 16), invisibility, resist energy, resist energy
1st—burning hands (DC 15), feather fall, identify, mage armor, magic missile, shield
0 (at will)—detect magic, light, open/close (DC 14), read magic
Opposition Schools Earth
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 11
Base Atk +5; CMB +5; CMD 19
Feats Alertness, Combat Casting, Craft Rod, Craft Wand, Endurance, Enlarge Spell, Great Fortitude, Scribe Scroll
Skills Acrobatics +5 (+1 to jump), Appraise +11, Climb +4, Diplomacy +1, Disguise +7, Escape Artist +6, Fly +5, Intimidate +1, Knowledge (arcana) +10, Linguistics +8, Perception +11, Profession (sailor) +6, Ride +5, Sense Motive +6, Spellcraft +13 (+15 to identify magic item properties), Stealth +3, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ arcane bond (Arcane Familiar, toad), elven magic, hold breath, wave
Combat Gear caltrops, oil (5); Other Gear +2 longsword, +2 quarterstaff, arrows (20), dagger, longbow, bracers of armor +2, cloak of resistance +2, handy haversack, belt pouch, blanket[APG], bullseye lantern, everburning torch, good meal (per day) (5), grappling hook, ink, paper (5), silk rope (50 ft.), trail rations (10), travelling spellbook[APG], waterskin (2), weapon cord[APG], wizard starting spellbook, 1,076 gp
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Special Abilities
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Cold Blast (1d6+5 cold damage, 7/day, DC 19) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth You must spend 2 slots to cast spells from the Earth school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enlarge Spell Increase spell ranges. +1 Level.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wave (50 ft wide x 20 ft high, 10 rounds/day, DC 19) (Su) Wave moves 30'/round and carries those it hits along with it.
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Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +14
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Defense
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AC 20, touch 15, flat-footed 19 (+1 Dex, +5 natural, +4 size)
hp 33 (1d8-2)
Fort +1, Ref +4, Will +9
Defensive Abilities improved evasion
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 1, Dex 12, Con 6, Int 10, Wis 15, Cha 4
Base Atk +5; CMB +2; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Tricks Seek
Skills Acrobatics +8 (-4 to jump), Appraise +4, Climb +11, Diplomacy -2, Disguise +4, Escape Artist +6, Fly +11, Intimidate -2, Linguistics +1, Perception +14, Ride +5, Sense Motive +5, Spellcraft +6, Stealth +22, Swim +7; Racial Modifiers +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, seek
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
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