Kreighton Shaine, Maste rof Spells

Lanlass Palehorn's page

202 posts. Organized Play character for Leslie Chamness.


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Grand Lodge

Male Elf 9th/Wizard

Yes, I'm still around as well.

Grand Lodge

Male Elf 9th/Wizard

"I can help contribute"

Grand Lodge

Male Elf 9th/Wizard

Received an email yesterday from Brvheart advising he's not able to log in.

Grand Lodge

Male Elf 9th/Wizard

"Not a fan of fueling addiction either'

Grand Lodge

Male Elf 9th/Wizard

::snickers:: "There's law here?

Grand Lodge

Male Elf 9th/Wizard

as good as I'm going to be

Grand Lodge

Male Elf 9th/Wizard

Not me either

Grand Lodge

Male Elf 9th/Wizard

nothing I'm aware of that I need to take care of here.

Grand Lodge

Male Elf 9th/Wizard

Ahh thanks. She's not a ship of the line then. And it's a bit early for carronades then.

Grand Lodge

Male Elf 9th/Wizard

Best being most powerful or fastest? I'm assuming this is technology of ~1550sh in Europe?

Grand Lodge

Male Elf 9th/Wizard

I've got profession sailor as well (+6 on rolls) so I can help a bit.

looks at Lucretia questioning. "who actually owns the ship?"

Grand Lodge

Male Elf 9th/Wizard

"sounds like a good idea. Btw do we need to worry if the tide is going in or out?

Grand Lodge

Male Elf 9th/Wizard

So it was a frameup then. Have you interrupted any of the dragoon's plans that you're aware of?

Grand Lodge

Male Elf 9th/Wizard

"Yes, Let's get out here if we can." ::looks overboard to see if the tide will let us go now

Grand Lodge

Male Elf 9th/Wizard

'She can be that stealthy? Maybe she got something from the guard captain that he missed? From what I've seen of the guards, serves him right! ::snickers::

Grand Lodge

Male Elf 9th/Wizard

gets into the row boat as well 'Well they seemed ready to lynch someone that actually didn't harm them!

::glares at mob::

Grand Lodge

Male Elf 9th/Wizard

yells at dragoons "and that's a good reason? "Hell we walked into your guardhouse and were attacked by your fellows, just for reporting a crime!!"

Grand Lodge

Male Elf 9th/Wizard

Oh my. Hope everything turns out OK.

Grand Lodge

Male Elf 9th/Wizard

::climbs back up on wharf and looks around:: where's the condemned at on the map?

Grand Lodge

Male Elf 9th/Wizard

Yells to mob What's she done that makes you want to hang her?

Grand Lodge

Male Elf 9th/Wizard

do I know if there's a magistrate or judge around here?

Grand Lodge

Male Elf 9th/Wizard

Here's my updated character Sheet.

Lanless Palehorn
Male elf wizard 10 (Pathfinder RPG Advanced Player's Guide 143)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 67 (10d6+20)
Fort +8, Ref +9, Will +10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 longsword +7 (1d8+2/19-20) or
+2 quarterstaff +7 (1d6+2) or
dagger +5 (1d4/19-20)
Ranged longbow +9 (1d8/×3)
Special Attacks cold blast
Wizard Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), cloudkill (DC 19), fire snake[APG] (DC 19)
4th—ball lightning[APG] (DC 18), ball lightning[APG] (DC 18), fear (DC 18), lesser globe of invulnerability, ice storm
3rd—blink, dispel magic, fireball (DC 17), hold person (DC 17), lightning bolt (DC 17)
2nd—bear's endurance, flaming sphere (DC 16), flaming sphere (DC 16), invisibility, resist energy, resist energy
1st—burning hands (DC 15), feather fall, identify, mage armor, magic missile, shield
0 (at will)—detect magic, light, open/close (DC 14), read magic
Opposition Schools Earth
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 11
Base Atk +5; CMB +5; CMD 19
Feats Alertness, Combat Casting, Craft Rod, Craft Wand, Endurance, Enlarge Spell, Great Fortitude, Scribe Scroll
Skills Acrobatics +5 (+1 to jump), Appraise +11, Climb +4, Diplomacy +1, Disguise +7, Escape Artist +6, Fly +5, Intimidate +1, Knowledge (arcana) +10, Linguistics +8, Perception +11, Profession (sailor) +6, Ride +5, Sense Motive +6, Spellcraft +13 (+15 to identify magic item properties), Stealth +3, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ arcane bond (Arcane Familiar, toad), elven magic, hold breath, wave
Combat Gear caltrops, oil (5); Other Gear +2 longsword, +2 quarterstaff, arrows (20), dagger, longbow, bracers of armor +2, cloak of resistance +2, handy haversack, belt pouch, blanket[APG], bullseye lantern, everburning torch, good meal (per day) (5), grappling hook, ink, paper (5), silk rope (50 ft.), trail rations (10), travelling spellbook[APG], waterskin (2), weapon cord[APG], wizard starting spellbook, 1,076 gp
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Special Abilities
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Cold Blast (1d6+5 cold damage, 7/day, DC 19) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth You must spend 2 slots to cast spells from the Earth school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enlarge Spell Increase spell ranges. +1 Level.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wave (50 ft wide x 20 ft high, 10 rounds/day, DC 19) (Su) Wave moves 30'/round and carries those it hits along with it.

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Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +14
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Defense
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AC 20, touch 15, flat-footed 19 (+1 Dex, +5 natural, +4 size)
hp 33 (1d8-2)
Fort +1, Ref +4, Will +9
Defensive Abilities improved evasion
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 1, Dex 12, Con 6, Int 10, Wis 15, Cha 4
Base Atk +5; CMB +2; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Tricks Seek
Skills Acrobatics +8 (-4 to jump), Appraise +4, Climb +11, Diplomacy -2, Disguise +4, Escape Artist +6, Fly +11, Intimidate -2, Linguistics +1, Perception +14, Ride +5, Sense Motive +5, Spellcraft +6, Stealth +22, Swim +7; Racial Modifiers +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, seek
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

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Grand Lodge

Male Elf 9th/Wizard

Ahh Thanks I'll look at the meta magic feats then and decide which one to get.

Grand Lodge

Male Elf 9th/Wizard

Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?

Grand Lodge

Male Elf 9th/Wizard

rolling for hit points Perception: 1d6 ⇒ 5 +1 for constitution =6 hit points

Grand Lodge

Male Elf 9th/Wizard

Thanks I'll work on leveling tomorrow when I have a bit of time

Grand Lodge

Male Elf 9th/Wizard

I figured as much lol

Grand Lodge

Male Elf 9th/Wizard

Jumps in the water and starts swimming toward ship

Swimming: 1d20 + 3 ⇒ (1) + 3 = 4 and I don't go anywhere I believe

Grand Lodge

Male Elf 9th/Wizard

Yes please, this has taken a long time.

Grand Lodge

Male Elf 9th/Wizard

Ahh Thanks I wasn't sure on that

Grand Lodge

Male Elf 9th/Wizard

Just curious, this does take the fireball away from the spells I can cast aye?

Grand Lodge

Male Elf 9th/Wizard

then if I can I'll move to the edge of the dock

Grand Lodge

Male Elf 9th/Wizard

Sorry my power and ISP have been up and down the last 2-3 days.
I'll cast shield on myself.

Grand Lodge

Male Elf 9th/Wizard

"Guys the enemy priest just cast Bulls Strength on himself!

Grand Lodge

Male Elf 9th/Wizard

Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

Male Elf 9th/Wizard

Can I tell what kind of spell the Chosen One cast?

Grand Lodge

Male Elf 9th/Wizard

great

Grand Lodge

Male Elf 9th/Wizard

I'll use a magic missile on the one by Ke'
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

19 total dunno if I overcame the damage reduction

Grand Lodge

Male Elf 9th/Wizard

::ouch:: you two stay safe

Grand Lodge

Male Elf 9th/Wizard

No issues with taking care of yourself. Stay safe.

Grand Lodge

Male Elf 9th/Wizard

hello? is everyone still ok?

Grand Lodge

Male Elf 9th/Wizard

I'm good got food for 2 months at least if I stretch it LOL. That's sorta standard for me. I keep things in stock in case of hurricanes and tornadoes.

Grand Lodge

Male Elf 9th/Wizard

I'm here. Hope everyone else is OK.

Grand Lodge

Male Elf 9th/Wizard

ahh ok tis ok I move to where he was then.

Grand Lodge

Male Elf 9th/Wizard

you both stay safe

Grand Lodge

Male Elf 9th/Wizard

What's the A on the map? If its not an enemy will move 30' up to it, if it is an enemy will stop 10' away

Grand Lodge

Male Elf 9th/Wizard

I don't have anything

Grand Lodge

Male Elf 9th/Wizard

OK thanks

Grand Lodge

Male Elf 9th/Wizard

the enemy left are actually underwater aye? not just swimming on top of the water?

Grand Lodge

Male Elf 9th/Wizard

moves the two globes of lightening 20' towards the nearest bad guy, keeping them away from party members taking shortest path if possible

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