Beholder

KujakuDM's page

368 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

You are granted the subdomain with all of its replacements as if they had the base domain.

So they would get the transformed domain.


So since we have a CRPG version of this AP in the books, does that mean that we might have a new collected version of this adventure soon?


They are under orders from the State. If they go AWOL let them, then maybe have an inquisitor show up shortly thereafter and allow them to explain their situation. They can then tell them to go to the portal and claim it in the name of the Queen.


Random encounters can create some of the best emergent storytelling in gaming. Its not the tables fault that certain game runners hold their rolls sacrosanct. Same is for encounters, sometimes you need to just end an encounter, even if it is sort of a damp squib.

Last game, I had the PCs fight a Triton and Sea Witch. They were getting chased around in the water and it was a fun fight... up until the point where the PCs tried to get close to them and they just swam further away or teleport around.

They adapted and counters, but couldn't really deal with the mobility of the situation. It was essentially a boring stalemate that the PCs would have won on a long enough time table, but it would have been boring to resolve.

So I just RPd the final blow of one of them saving the other and getting away.

Yeah the encounter was kind of anticlimactic but at least we got to do some other things.


1 person marked this as a favorite.

I would say you would either have to a prepared action to do so or do it yourself as a move action or something.


Thunderlord wrote:
Iomedae is the goddess of paladins and I presume she eats or at least did when she was mortal. Likewise, her paladins eat without falling. In conclusion, bad people are not the only people that eat.

Again, Golarion has absolute morality since there are literal gods and powers of ideas and morals. So this basically proves everything about it.


I'm speaking from the absolute morality of how I interpret the game world.

Cannibalism is the domain of evil outsiders alone. Thus it is evil.

https://pathfinderwiki.com/wiki/Cannibalism


Cheliax is actually very Moral. Just their Moral is dictated by a literal incarnation of Lawful Evil.

As such, you cant be a (trusted) agent of the Crown without being Evil, Lawful, or at least one of the two without being ni opposition of the other.

I could easily see the Chelaxian nobles eating delicacies like Kobold Pie or other things that dont so much tread the line of being cannibalisim as the people eating them dont consider the food to be sentient.


You are the GM. You can do whatever you want with the skeletons. Give them class levels and abilities.


2 people marked this as a favorite.

Are you comiited to having only 2 characters on the PC side? Give them Leadership style feats or allies for free. Maybe have each play 1 PC and 1 hireling/ally of the other.


Maybe do a quick conversion of the backgrounds in the players guide for Iron Gods.


Since PCs are special, I would essentially let them do it for like a weeks worth of downtime or training with someone who already knows how to use them.

You also may want to consider making Technology use/knowledge its own skill in some way?


This doesn't mean that it does not give evil beings power however. Again see the wendigo.


Non Intelligent creatures dont gain pleasure from eating their own kin, they in fact gain nothing from it other than nourishment.

A dragon eating a person isn't necessarily an evil act. They dont gain any power or pleasure from the act they just do it as part of being a dragon.

IMO thats the difference. What do you gain from it.

I use the 3rd Edition Book of Vile Darkness as a guide primarily when stuff like this comes up.


1. In the Pathfinder world of Absolute Morality (where what is good and evil is defined by gods and powers) cannibalism is exclusively the domain of evil figures. The only group that isn't exclusively evil and known to be cannibals are lizard folk, but I chalk that up to cultural differences and I'm pretty sure that all of their gods are evil if not leaning towards it.

2. Consuming the flesh of a sentient or sapient creature is an evil act so long as the act is not done in a desperate survival situation. However the act can still hold evil connotations with it and empower evil powers. Wendigos are often drawn to the act regardless of intent (and in some settings are created by them, see Deadlands).

Again, i'm speaking in the world of absolute morality where pathfinder sits. Cannibalism will always be an "evil" act, to the degree of changing alignment depends on situation i suppose. Cannibalisim can never be a "good" act.


4. if it works for you thats great.
5. I'm pretty sure that 5e has gun rules in the DMG. I would just analog the classes to an NPC of your choosing with some pathfinder abilities for flavor. dont hesitate to make npcs with abilities the pcs cant have.


Tabletop isnt an MMO. Don't treat it like one.


1. I would just use hardness as per the pathfinder rules. If you find it to be unbalanced then cut the numbers down a bit.
2. I haven't looked in a while but somewhere there is a list of Prof Bonus by level/HD.
3. Generally use monsters that are appropriate level when you can as close as you can. The ready made NPCs are a good example. I'm sure somewhere online there is a 5e Character generator that can throw together some stats for you quickly. I personally like Fast Character and have even used this site to generate quick PCs for an ongoing Undermountain game.


1. Use as is.
2. Sounds good to me.
3. Use ready made conversions for mooks and minor villains. But any special NPCs I would either convert personally or use the stats provided and balance as you see.

Even when running using Path1e I would modify things on the fly to make them more challanging for my specific group of PCs.


Nicolas Paradise wrote:

The treasure table is really good and I will likely use it thanks!

The encounter table is nice but each book and Numeria Land of fallen stars has their own that work well so not sure how useful they will be but I will save them both fore sure.

I used the encounter table when they were sandboxing around a bit primarily. I forget which book has the hex map.


Lets Try this again:

Treasure Table

Encounter Table.


I upped the Tech Treasure in the campaign by a lot on the whole. Lots of incidental tech items and what not.

Here is the table I made:

https://docs.google.com/spreadsheets/d/1uqkzlUUZ7Yf5FMt_1ZPhveaCYpbvIA6GMy8 3xR_PEXY/edit?usp=sharing

I also made my own encounter table:

https://docs.google.com/spreadsheets/d/14Bxu8zbGdDmXeKFBdovxeK7B-N1rEVLJfWt eRLXoaBU/edit?usp=sharing


2 people marked this as a favorite.

I just didnt use the form because in book 1 a single hound archon was nearly a brick wall of a difficulty spike for the PCs. They had to get around his DR using bleed damage.

I also ran the entire fortress assault as one big moving fight/encounter too. They had to play it smart and avoid giving the defenders too much line of fire.

They also hired on the Necromancer Warmage from the town and used the cart with the mini ballista as a small APC.


You will have to do a lot of extra work if you do this. I agree that you should just start the PCs in the module where they would be at level 3. Just do narrative stuff for the set up.

I would like to say however that my PCs very much enjoyed the whole subjugating the town part of the campaign.


You have 2 options:

1. Discuss it with the GM, explaining without being a jerk, that you don't like this house rule and would appreciate not being punished for playing your build.

Then depending on what he says, either go with it or go to option 2.

2. Stop playing with that group if you aren't having fun. No Role Playing is ALWAYS better than BAD role playing.


The way my party interpreted it is that the Archcountess wanted their power for personal gain, Sethic wanted it to be loyal to the queen (and personal gain). I made sure that Sethic was very open to the PC's. He gifted them what they needed and never double crossed them in the slightest.

I really played into the Mafia like aspect of Sethic. He was an "honorable" thief. It was business, not personal. Etc.


There is a quid pro quo with the assassination. For all intents and purposes the PC's NEED someone to be their way into the nobility. Them not killing the fool should be fine, so long as they have ruined him financially.

Plus him being outed as a Diabolist (iirc) should be enough for any true Chelaxian to see him to the afterlife. He isn't loyal to the Queen, he is loyal to the outsiders gifting him power and himself.


What?

I mean are you running the AP or your own game? Improvisations are fun, but sometimes you need to keep things in line.


I'm actually doing a 5e Game of Undermountain where the PC's all rolled up random characters on fastcharacter.com

Its fun to sometimes let things go and play what life gives you.


I actually had a noble PC who owned the halfling. Created a fun dynamic


Halfling characters are fine in this AP. You are basically put in the place of becoming an agent of the state and able to wield authority that allows you to rise above your station.


I got to ask. Is he saying he retrained before the first game to be able to craft magic items for his character before the first game?

That is a level of munchkin that I've not seen in some time.


Fun thought experiment.

Don't let thought experiments get in the way of making a fun adventure for your PCs. WBL is a guide (IMHO) that should be thrown out in actual play.


DungeonmasterCal wrote:
My group loves random things. Back in the days of 2e and fan-created splatbooks, I downloaded two lists of 10,000 random occurrences. My players regularly request it over the standard Rod of Wonder's effects. My favorite on one chart is number 10,000-star nearest players explodes.

I want these tables.


Are you the GM for the game? You roll on the table and if you dont like its tone you can choose one that is more appropriate.

I actually use the old 2e wild magic tables, generally they aren't as wacky as others.

It can also be a matter of flavor text. A nominally funny effect can be made very body horror if you put it into the proper context.

Also a bit of fun can be a good break before a shock of horror in a game.


How close to the end of a campaign are you? Is there a chance you can just let the PC's do their fun thing, end the story, and have everyone make new characters to continue the story?


I went into Iron Gods.


Primary Change I Added:

I reworked the most of the last 4 encounters.

I had the Duke's betrayal occur with an Aboleth engineer, who retreated to the dark tapestry upon the dukes defeat.

The Church of asmodeus "deep state" guy was next, Full encounter. I also made the devils summoned rather than called and it turned into a game of peekaboo.

The Paladins attacked in the woods.

Finally, I am having the Griphon and crew attack at the end. And am having the Druid be a "positive energy ghost" of Iomedae/the angelic form of the Angel Knight from Book 1 (who i am using as a recurring antagonist).


Also, just because a character is removed from combat doesnt mean the player has to be. Have them make some NPC rolls or move some models.


5 people marked this as a favorite.

Everything hinting at the actual villain being who it is needs to be put in. The last book came out of nowhere and needs better foreshadowing if not explicit mentions.


2 people marked this as a favorite.
Arachnofiend wrote:
Binary save or dies are awful and if you are going to defend them then I am going to judge you for it.

Oh hi badwrongfun. Haven't seen you in a while. Hows your sister the stop having fun guy and your parents gate keeping and "balanced houserules."


1 person marked this as a favorite.

Give the PC's the option to skip encounters. Just because the PC's see the enemy doesn't mean they have to encounter them, or even be able to. They could see remnants of a battle, or find the leftovers of a devil attack.

Make the encounters they do fight in interesting though. Try and add different terrain elements or weather effects. I also use 5e lair actions sometimes depending on what they encounter.


1 person marked this as a favorite.

You know what is best for your group. If you want to remove the Hexsploration aspect the module wouldn't be worse off for it.

I did a random encounter roll every 12 hours. I also gave out bonus XP for fully exploring a hex and some random bits of treasure or minor encounters based off of the random encounter chart.

Simplified Hexsploration for Path1e & D&D 5e

Thats what I use when I feel like systematizing it.


The only "Save or Suck" that I try and actively avoid using or house rule on the fly are most things that have a fear ability. Being Panicked for minutes every fight is back breaking. I've often lessened the level of fear something generates or allowed saves every round the source of the fear is not present.


1 person marked this as a favorite.

Leadership and a willingness to let other players who have been taken out during a combat to control them during a fight. An NPC who is around that can pinch hit for a bit.

Etc.


You are also a player in the game. Explain that this is a part of the campaign you are running and need them to be more invested.

If they aren't interested still after asking nicely then think about a different AP.

I moved directly to Iron Gods after Kingmaker, it might be more what they are looking for.


Try and keep the same character going throughout the campaign it will mean more.

Also, your GM really needs to tamp down on PVP. Stealing from each other is being a jerk out of game. You can be jerks to each other other ways in game.


Knife Ears, Stunties, Slips, Brainer, Clueless, Addle-cove, Blueguts, Redguts, Greenguts, Fishlips, Sinker, Keerunch, One Tusk, Half Tusk, No Tusk, longshanks, halfshanks, noshanks...


1 person marked this as a favorite.

Not everything needs rules beyond, "I'm doing this for fun/story reasons." Speaking is a free action.


2 people marked this as a favorite.

1. I found the stat fixes to be completely compatible with Mythic Solutions. You will have to dial in the encounters based on party make up (like a good gm always should).

Note: Mythic Solutions fixed all the problems I had with Mythic power levels. Due to action economy, even If a single PC got KO'd the rest could easily pick things up.

2) No, but I wouldn't make the game not (or low) mythic. Getting power is fun.

1 to 50 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>