Random encounters can create some of the best emergent storytelling in gaming. Its not the tables fault that certain game runners hold their rolls sacrosanct. Same is for encounters, sometimes you need to just end an encounter, even if it is sort of a damp squib. Last game, I had the PCs fight a Triton and Sea Witch. They were getting chased around in the water and it was a fun fight... up until the point where the PCs tried to get close to them and they just swam further away or teleport around. They adapted and counters, but couldn't really deal with the mobility of the situation. It was essentially a boring stalemate that the PCs would have won on a long enough time table, but it would have been boring to resolve. So I just RPd the final blow of one of them saving the other and getting away. Yeah the encounter was kind of anticlimactic but at least we got to do some other things.
Thunderlord wrote: Iomedae is the goddess of paladins and I presume she eats or at least did when she was mortal. Likewise, her paladins eat without falling. In conclusion, bad people are not the only people that eat. Again, Golarion has absolute morality since there are literal gods and powers of ideas and morals. So this basically proves everything about it.
Cheliax is actually very Moral. Just their Moral is dictated by a literal incarnation of Lawful Evil. As such, you cant be a (trusted) agent of the Crown without being Evil, Lawful, or at least one of the two without being ni opposition of the other. I could easily see the Chelaxian nobles eating delicacies like Kobold Pie or other things that dont so much tread the line of being cannibalisim as the people eating them dont consider the food to be sentient.
Non Intelligent creatures dont gain pleasure from eating their own kin, they in fact gain nothing from it other than nourishment. A dragon eating a person isn't necessarily an evil act. They dont gain any power or pleasure from the act they just do it as part of being a dragon. IMO thats the difference. What do you gain from it. I use the 3rd Edition Book of Vile Darkness as a guide primarily when stuff like this comes up.
1. In the Pathfinder world of Absolute Morality (where what is good and evil is defined by gods and powers) cannibalism is exclusively the domain of evil figures. The only group that isn't exclusively evil and known to be cannibals are lizard folk, but I chalk that up to cultural differences and I'm pretty sure that all of their gods are evil if not leaning towards it. 2. Consuming the flesh of a sentient or sapient creature is an evil act so long as the act is not done in a desperate survival situation. However the act can still hold evil connotations with it and empower evil powers. Wendigos are often drawn to the act regardless of intent (and in some settings are created by them, see Deadlands). Again, i'm speaking in the world of absolute morality where pathfinder sits. Cannibalism will always be an "evil" act, to the degree of changing alignment depends on situation i suppose. Cannibalisim can never be a "good" act.
1. I would just use hardness as per the pathfinder rules. If you find it to be unbalanced then cut the numbers down a bit.
1. Use as is.
Even when running using Path1e I would modify things on the fly to make them more challanging for my specific group of PCs.
Nicolas Paradise wrote:
I used the encounter table when they were sandboxing around a bit primarily. I forget which book has the hex map.
I upped the Tech Treasure in the campaign by a lot on the whole. Lots of incidental tech items and what not. Here is the table I made: https://docs.google.com/spreadsheets/d/1uqkzlUUZ7Yf5FMt_1ZPhveaCYpbvIA6GMy8 3xR_PEXY/edit?usp=sharing I also made my own encounter table: https://docs.google.com/spreadsheets/d/14Bxu8zbGdDmXeKFBdovxeK7B-N1rEVLJfWt eRLXoaBU/edit?usp=sharing
I just didnt use the form because in book 1 a single hound archon was nearly a brick wall of a difficulty spike for the PCs. They had to get around his DR using bleed damage. I also ran the entire fortress assault as one big moving fight/encounter too. They had to play it smart and avoid giving the defenders too much line of fire. They also hired on the Necromancer Warmage from the town and used the cart with the mini ballista as a small APC.
You have 2 options: 1. Discuss it with the GM, explaining without being a jerk, that you don't like this house rule and would appreciate not being punished for playing your build. Then depending on what he says, either go with it or go to option 2. 2. Stop playing with that group if you aren't having fun. No Role Playing is ALWAYS better than BAD role playing.
The way my party interpreted it is that the Archcountess wanted their power for personal gain, Sethic wanted it to be loyal to the queen (and personal gain). I made sure that Sethic was very open to the PC's. He gifted them what they needed and never double crossed them in the slightest. I really played into the Mafia like aspect of Sethic. He was an "honorable" thief. It was business, not personal. Etc.
There is a quid pro quo with the assassination. For all intents and purposes the PC's NEED someone to be their way into the nobility. Them not killing the fool should be fine, so long as they have ruined him financially. Plus him being outed as a Diabolist (iirc) should be enough for any true Chelaxian to see him to the afterlife. He isn't loyal to the Queen, he is loyal to the outsiders gifting him power and himself.
DungeonmasterCal wrote: My group loves random things. Back in the days of 2e and fan-created splatbooks, I downloaded two lists of 10,000 random occurrences. My players regularly request it over the standard Rod of Wonder's effects. My favorite on one chart is number 10,000-star nearest players explodes. I want these tables.
Are you the GM for the game? You roll on the table and if you dont like its tone you can choose one that is more appropriate. I actually use the old 2e wild magic tables, generally they aren't as wacky as others. It can also be a matter of flavor text. A nominally funny effect can be made very body horror if you put it into the proper context. Also a bit of fun can be a good break before a shock of horror in a game.
Primary Change I Added: I reworked the most of the last 4 encounters. I had the Duke's betrayal occur with an Aboleth engineer, who retreated to the dark tapestry upon the dukes defeat. The Church of asmodeus "deep state" guy was next, Full encounter. I also made the devils summoned rather than called and it turned into a game of peekaboo. The Paladins attacked in the woods. Finally, I am having the Griphon and crew attack at the end. And am having the Druid be a "positive energy ghost" of Iomedae/the angelic form of the Angel Knight from Book 1 (who i am using as a recurring antagonist).
Give the PC's the option to skip encounters. Just because the PC's see the enemy doesn't mean they have to encounter them, or even be able to. They could see remnants of a battle, or find the leftovers of a devil attack. Make the encounters they do fight in interesting though. Try and add different terrain elements or weather effects. I also use 5e lair actions sometimes depending on what they encounter.
You know what is best for your group. If you want to remove the Hexsploration aspect the module wouldn't be worse off for it. I did a random encounter roll every 12 hours. I also gave out bonus XP for fully exploring a hex and some random bits of treasure or minor encounters based off of the random encounter chart. Simplified Hexsploration for Path1e & D&D 5e Thats what I use when I feel like systematizing it.
The only "Save or Suck" that I try and actively avoid using or house rule on the fly are most things that have a fear ability. Being Panicked for minutes every fight is back breaking. I've often lessened the level of fear something generates or allowed saves every round the source of the fear is not present.
You are also a player in the game. Explain that this is a part of the campaign you are running and need them to be more invested. If they aren't interested still after asking nicely then think about a different AP. I moved directly to Iron Gods after Kingmaker, it might be more what they are looking for.
1. I found the stat fixes to be completely compatible with Mythic Solutions. You will have to dial in the encounters based on party make up (like a good gm always should). Note: Mythic Solutions fixed all the problems I had with Mythic power levels. Due to action economy, even If a single PC got KO'd the rest could easily pick things up. 2) No, but I wouldn't make the game not (or low) mythic. Getting power is fun.
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