Beholder

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I would say you would either have to a prepared action to do so or do it yourself as a move action or something.


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Are you comiited to having only 2 characters on the PC side? Give them Leadership style feats or allies for free. Maybe have each play 1 PC and 1 hireling/ally of the other.


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I just didnt use the form because in book 1 a single hound archon was nearly a brick wall of a difficulty spike for the PCs. They had to get around his DR using bleed damage.

I also ran the entire fortress assault as one big moving fight/encounter too. They had to play it smart and avoid giving the defenders too much line of fire.

They also hired on the Necromancer Warmage from the town and used the cart with the mini ballista as a small APC.


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Everything hinting at the actual villain being who it is needs to be put in. The last book came out of nowhere and needs better foreshadowing if not explicit mentions.


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Arachnofiend wrote:
Binary save or dies are awful and if you are going to defend them then I am going to judge you for it.

Oh hi badwrongfun. Haven't seen you in a while. Hows your sister the stop having fun guy and your parents gate keeping and "balanced houserules."


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Give the PC's the option to skip encounters. Just because the PC's see the enemy doesn't mean they have to encounter them, or even be able to. They could see remnants of a battle, or find the leftovers of a devil attack.

Make the encounters they do fight in interesting though. Try and add different terrain elements or weather effects. I also use 5e lair actions sometimes depending on what they encounter.


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You know what is best for your group. If you want to remove the Hexsploration aspect the module wouldn't be worse off for it.

I did a random encounter roll every 12 hours. I also gave out bonus XP for fully exploring a hex and some random bits of treasure or minor encounters based off of the random encounter chart.

Simplified Hexsploration for Path1e & D&D 5e

Thats what I use when I feel like systematizing it.


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Leadership and a willingness to let other players who have been taken out during a combat to control them during a fight. An NPC who is around that can pinch hit for a bit.

Etc.


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Not everything needs rules beyond, "I'm doing this for fun/story reasons." Speaking is a free action.


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1. I found the stat fixes to be completely compatible with Mythic Solutions. You will have to dial in the encounters based on party make up (like a good gm always should).

Note: Mythic Solutions fixed all the problems I had with Mythic power levels. Due to action economy, even If a single PC got KO'd the rest could easily pick things up.

2) No, but I wouldn't make the game not (or low) mythic. Getting power is fun.


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Do you ever assume if you are the only one arguing a point that you might be the wrong one?

Like this isn't an opinion, everyone else in the thread is saying you are wrong. This is not a situation where the opinion of the masses is incorrect.

Just walk away man. You are wrong.


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You are wrong dude. Accept it.


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I Copied these from the SRD:

SRD wrote:


You may still use your move action should you desire before/during/after the mounts move.
A 5 Foot Step action can still only be taken once a turn regardless of mounted or dismounted.

Melee:
If your mount moves more than 5 feet, you can only make a single melee attack.
You can direct your mount to attack in battle using its Standard Action (see combat while mounted below).
Should both you and the Mount have their Full Attacks available and only moved 5 feet in total then both can take their full attacks.

Ranged:
You can take all available ranged attacks if your mount has moved.
If you take your attacks as the mount is moving you may your attack when it has completed ½ its movement.
You take a penalty to all Ranged Attacks while mounted depending on how much the mount moved.
Mount Single Move: No penalty
Mount Double Move: -4
Mount Ran: -8


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Ryze Kuja wrote:
If another PC is doing some Chaotic Neutral stuff, roll your eyes, unsuccessfully attempt to convince them to change their ways, and move on :P

Thats the most correct way to go about it.

Its when you get the Stupid Evil, screw over the party, or do an evil act for no reason PC the problem comes up. Its not the paladins fault they are disrupting the party, its the fault of the "it's what my CHERACTUR would do" player.


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I have no plans to convert to 2e and the playtest (and subjects discussed within it, especially the sheer amount of "lets kill this sacred cow for no reason") did nothing to change that.


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It's a base rule at my table in normal games that Paladins get priority over evil PC's or PC's that would make a paladin unplayable.


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"I'm just playing my character (to the detriment and consternation of everyone else playing in the collaborative game that everyone i supposed to have fun doing)."

Yeah no thanks, feel free to find another group if you can't have fun while not also draining the fun from other people.

Note: I'm not saying every character has to be fully optimized or anything like that. But when you start doing lolrandumb things that is aggravating other people at the table, justifying it with "I'm just playing my character" you are one of the worst things about this hobby.


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I wonder how many PC's making characters that dont fit actually read the players guide? A lot of those issues are handled readily (IMO) if you do your due diligence.


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IMO, Like 75% of the time people are complaining about railroading, they are usually complaining about the GM wanting you do a thing. An actual railroad is when a GM says you cant do something for no reason, the GM saying, "The campaign needs you to be loyal agents of (insert political entity here) to function," isn't railroading, its presenting the story.


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Pathfinder is a D&D Legacy game. It should follow certain things within that paradigm to keep in line with what people get in saying that.

It would be like removing a core race and moving it to the monster manual, not like any D&D game would do that! /sarcasm


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Yeah a lock picker is a job, but you don't think of the legal uses for them when you think of the action.

Thievery if a fine skill description.


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Do you want Inevitables? Because thats how you get Inevitables.


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Ninja in the Rye wrote:

Shockingly enough I sometimes like to actually participate in games as a player instead of as a GM, at which point I have no power to house rule anything.

Talk to the GM and ask them to house rule it or change something. Ask to have something to do if it happens to you. Unless your GM is a totalitarian jerk they may at least look towards your opinion.

I often have some backup NPC's hanging around in the periphery just in case. I love the leadership feat just for these situations. They aren't going to unbalance the game or anything but can at least help people that get debilitated (or dead) stay engaged.

Maybe don't play RPG's with people who aren't willing to discuss things.


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Ninja in the Rye wrote:


The vast majority of people playing Pathfinder are not the GM and/or not running a home game, and, thus, have no actual power to house rule something.

So run a game then.


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I don't want to play a system where there are "average" rolls. It's why I dont like 5e's (dis)advantage system. There is just something about the finality of rolling a single die.


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I would have preferred an update to the core 3rd edition system than a whole new one. To be completely honest.


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A continuation of 3rd edition D&D. A Game that is inspired by and continued the legacy of D&D when they went so far off base.

Removal of D&D aspects will cause me to not play the next edition.


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I want to use the unchained variant for more of the game, but most of the core game is ingrained into my group at this point.


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the more i see people complain about what makes this a D&D inspired game the less i care about the opinions of the "play-testers"


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Better house rule than one listed in a core rules. It would most likely be ignored very quickly by most players.


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User issue, not a system issue. No gaming is better than bad gaming.


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WHY IS THIS THREAD NEARLY 650 POSTS.


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The way I have been doing it for quite some time is requiring a confirmation roll for both a crit and a botch.

Crit Threat? Roll again, if Hit, Crit, if Miss, Normal Hit
Nat 1? Roll again, If miss, botch, if hit, just a miss.

I also have it where if your confirmation is a nat 20, since we use the crit deck, you get to pick two cards and keep one.


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Alignment is fine as is. I would prefer it to stay in the game and it be up to the individual gm and players how much to play with it. Keep it's rules in the system and just let those who don't want it don't don't.


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I personally feel it helps make it unique. Just because other things don't have something doesn't mean it doesn't have a place.


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Careful now. Brining irl politics to alignment doesn't end well.

(I don't really disagree with your points however. Just a call of caution)


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The world of golarion has absolute morality. Evil acts are always evil. You can't cast animate dead or infernal healing without it being an evil act. Doesn't matter the reason or how you justify it. Some things and creatures are evil.


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Nah, I like alignment.


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Depends on the tenet set by the god.

Personally, I would say that goes against the Lawful aspect of his alignment restrictions. Not a fall, but possibly a good "slippery slope" situation.

If the Paladin accepted the surrender then struck him down, yeah that probably should at least require a talking to the player and ask how they would justify that.

IMO, beings with an evil aura are not redeemable 99% of the time.


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Shamelessly Stolen from somewhere on these boards:

All players should know and be aware of the following:
1) You are here to have fun.
This is really a no-brainer. If you're not being entertained, something is wrong... BUT REMEMBER:
2) You are here to help EVERYONE ELSE have fun, too.
This is really a corollary to rule 1, but it bears saying- this is not a solo experience. If something you're doing is contributing to someone else's unhappiness or giving them a negative experience, you need to figure out what it is and make adjustments accordingly. This is a game, but it is a group activity, not "The Me Show." Directly tied in with this is the concept of playing a character who has a reason to adventure and a reason the other characters adventure with them. Be a team player, both in and out of character.

3) Stay engaged and interested.
In other words: be an active contributor to the game, even when your character isn't. This applies to all situations, combat and non. Stay interested and involved.
4) Mistakes happen. Accept them and move on.
This is a biggie. Players and GM alike *WILL* make mistakes. We all try to avoid them, but they happen. Don't be resentful or irritable about it. Persistently making the same mistake might be cause for concern, but most of the time it is better to have a short (SHORT!) discussion about things, find a resolution, and agree to address the issue out of game for the next session. Even if you KNOW something is being handled incorrectly it is better to address it in a way that doesn't torpedo the rest of the game in a rules debate.
5) PC, Know Thyself!
Know your character's capabilities. Perhaps making some note-cards would help. It is up to you to know and remember what your character can do or be willing and able to look up those rules... but keep in mind rule 4 as well. Human fallibility happens, and so you should brush off the occasional memory glitches and focus on the chronic amnesiacs in the group.
6) Limit Dead Ale Wives, Or Monty Python and the Holy Grail, or... you get the idea.
Different groups have different tolerances for this sort of thing, but generally keeping talk about extraneous topics, even ones as amusing as Monty Python, to a minim is usually best.
7) The GM is playing the game, too.
This is not a game about the players vs. the GM. It's cooperative storytelling in which the GM provides a setting and you develop your characters. A game is doomed to fail the moment the DM tries to "win" the game, or the players blame the DM for storytelling elements and "biases." It's just as important that the DM enjoy the game as it is the players do.

8) Be open and honest as a player.
Your character can be a crafty bastard intent on killing the rest of the party, but you as a player need to be open to your fellow gamers. Don't cheat (ooc), don't steal (ooc), and don't try to trick the DM with clever interpretations of specific rules. Breaking this rule can destroy friendships and gaming groups alike.


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"A DM only rolls the dice because of the noise they make. - Gary Gygax"

And before someone says "Gary Gygax is the worst thing to happen to role playing..."

"The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
Interview in 2006, as quoted in "Gary Gygax, Game Pioneer, Dies at 69" in The New York Times (5 March 2008)


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Do you want a boring world filled with nothing but fantasy tropes or a world with danger and unexpected changes.

Its a game. A lot of you people need to relax.


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Spastic Puma wrote:
Baval wrote:
Spastic Puma wrote:
Baval wrote:
Spastic Puma wrote:
Baval wrote:


But yes, in an extremely strict interpretation context does matter, because of course it does or literally nothing is evil. "kill" is not evil all by itself without saying what youre killing. However the kind of context you want to imply is "evil actions can become good if theyre done for good reasons" and that kind of context does NOT exist in objective morality.

Yay, progress. You've admitted context matters. Now show me where it says that about "objective morality" in the literature. (I've put this term in quotation marks because you're still applying the term incorrectly, despite me explaining it to you.)

No, no I did not. Not in the way you want me to.

so youre still ignoring what i say and choosing to read only what you want into it. K.

Can you even read? Half the time you responded to the exact opposite of what I actually said.

I do agree with one thing you said here, thats your simile: being in a campaign you DM'd would really be annoying to try and be a Paladin.

later.

I'm still waiting for that pathfinder official source that describes "objective morality" in your terms. Feel free to quote some text, put some page numbers, etc.

likewise

I could point out an easy 3.5 source, seeing as Pathfinder uses 3.5s exact morality system, but im sure youd just say it doesnt count.

That's enough dodging around my request. Please show me an official pathfinder source/quote that backs up your claims. If you don't have one, show me a source/quote from 3.5 and then show me a source/quote from pathfinder that says golarion follows that same interpretation of morality that you so adamantly declare is "objective morality" within pathfinder.

i don't have specific pages but the fact that there are alignment subtypes for spells and creatures says that objective morality is a thing. There are certain actions that aren't always evil and always good.


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In taking to the player she said in her context there were two options. Make sure the other pc she didn't like survived (she could have at least tried to diplomacy or intimidate or something to the cleric more concrete than just leaving) or charge at a minor villain knowing that the cleric would not even bother with an minor healing spell to stabilize. She prioritized someone's life as NOT IMPORTANT enough to actually save because of her personal dislike. She instead chose to charge into melee. She chose her own wrath towards a bad guy to overtake her compassion towards others.

In both my and her opinion. The good thing to do. The objectively good thing to do was to do something more concrete to save a life she knew was going to end. It was not lose lose.

In another more serious situation (world ending, genocide, etc) yeah leaving someone's behind mind be objectively good. But in this situation it wasn't. I assumed the term MINOR villain would say that.


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I feel I made the right call.

I may have forgotten to specify, the other PC blasphemed not against the paladin, but against the NPC cleric.

She was the only way for the other PC to survive. This was known and she went to kill a villain rather than save a life.

I call that Wrath.

Also, a falling paladin isn't a big deal. She did a small quest and got an atonement. She played the same PC later in a planescape campaign where she met the dead PC in the afterlife. Was good stuff.


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PRD wrote:

STONE SHAPE

School transmutation [earth]; Level cleric 3, druid 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M/DF (soft clay)
Range touch
Target stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Duration instantaneous
Saving Throw none; Spell Resistance no
You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work.

Bold is mine, seems good enough reasoning to not allow super small objects.

It's the GM's option to interpret this though.

I have to say though that the guy sounds like a real pill to deal with. The attitude that "the rules DON'T say I cant do it means I can do it" is really stupid.

The rules also don't say that the GM can replace all of your dice with D4's for rolls, or that he cant make you play blind folded.


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In the absolute morality of Golarion, I would put Slavery from punishment or working off debt and the like at LN.

Slavery based on the slaves being "Non-Human" (or sapient I guess), being worth less than the owner, or placed in bondage without the possibility of freedom as LE.

One Gm's interpretation though.


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Holding a slave in a fantasy setting could be considered to not be an "Evil" act, but it could not be considered a "Good" act.

If you are looking for a man servant, just hire someone or take the Leadership feat or the new ones from Ultimate Intrigue.

Caiden Callean would be very much against slavery, imo.


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You know what I'm talking about. The stereotypical "rocks fall everyone dies" to the "Gazeebo devours you" type stuff. Things that your group falls back on as a funny joke or reference.

Mine has a few:

Any time something calamitous occurs the consequences always occur to an old lady who just so happened to be there. Including: Rollinig boulder crushing her, a myriad of wayward arrows and siege weaponry obliterating her, and my favorite is her being mauled by multiple leopards released by the PC's from a gladiatorial fight.


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(I'm going to say it again)

Talk it over with them in a mature manner, if you cant come to an agreement stop playing.

No gaming is better than bad gaming.

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