Cave Wizard

Korgaar the Keen's page

255 posts. Organized Play character for supervillan.


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Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

All good here, thanks again GM :)

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar reverently examines Alton's tome, and hands over his own weighty grimoire. "Likewise, friend. There's a quiet study chamber I like to use for scribing. Why don't we both head there now, and let's see if we can expend each other's repertoires?"

Eyebrows wiggling in excitement, the dwarven wizard gets to work...

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5
Alton Hilltopple 2 wrote:
Korgaar the Keen wrote:

Tanks for running, GM! GG everyone.

Alton, do you want to compare spellbooks? Korgaar's are in his profile.

Korgaar will, of course, happily show his books to Eveleth too, even if it can only lead to confused grumbling and meandering facial hair ;)

yeah sure!

I have protection from evil, comprehend languages, endure elements, grease mage armor, magic missile, summon monster I and shield

Cool, Korgaar will copy Prot. Evil, Comp. Languages, Grease and Summon Monster 1. Total cost = 60gp.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

boony?: 1d20 ⇒ 8

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Tanks for running, GM! GG everyone.

Alton, do you want to compare spellbooks? Korgaar's are in his profile.

Korgaar will, of course, happily show his books to Eveleth too, even if it can only lead to confused grumbling and meandering facial hair ;)

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Yes - seems like we've got the Blakroses safe, so Korgaar will go to work on the stones.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar shakes his head, runs his fingers through his beard, and grumbles.

"Night-ro-jen?! Never mind. I'm a mason, I'll get those gemsstones out. Reckon I can find a buyer for them too."

The dwarf winks, his luxuriant eyebrows wiggling across his brow.

Korgaar has Craft (Stonemason) +8, including masterwork tools. It should be trivial for him to remove the stones. He'll Take 10 if checks are needed.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Aye..." says Korgaar breathlessly as he recovers. "And we'll rouse the Blakros women - if we can."

Likewise Korgaar is interested in the pyramid but wants to be sure of the safety of the Blakroses first.

"Michellia? Eleanir? Pull yourselves together! We're Pathfinders and we're here to take you home."

Korgaar steps over to the nearest of the twins and, if she's not roused by his words, takes her by the shoulder and lifts her to her feet.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Fort vs stun, rage: 1d20 + 8 ⇒ (15) + 8 = 23

raging axe, flank: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28damage: 1d10 + 5 ⇒ (4) + 5 = 9

"AXE! MAGIC! BEST! MAGIC!

Korgaar ignores the blow to the temple and swings with greater fury...

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

axe magic: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12damage: 1d10 + 5 ⇒ (10) + 5 = 15

"AXE MAGIC BEST MAGIC!" except when it misses :o

The raging dwarf swings wildly...

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"There's spells for that, Big Man" Korgaar huffs. "So best NOT LEAVE A BODY BEHIND!"

With a snarl, Korgaar barrels forwards to outflank the Onyx Alliance representative.

raging axe, true strike, flank: 1d20 + 7 + 20 + 2 ⇒ (18) + 7 + 20 + 2 = 47damage: 1d10 + 5 ⇒ (8) + 5 = 13

Move around so as to avoid any AoO. Rage, attack.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I'll have him, sure enough. I've good magic for this!"

Korgaar intones a divination, and then closes on the villain and raises axe and shield in readiness.

Cast True Strike (V component only), then move.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Cheers, Leon :)

"Don't mind if I do" Korgaar nods to the big human in appreciation, and waves the other's wand at Howirk.

Howirk UMD, Leon's wand on Korgaar: 1d20 + 10 ⇒ (19) + 10 = 29
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Howirk UMD, Leon's wand on Korgaar: 1d20 + 10 ⇒ (3) + 10 = 13
UMD: 1d20 + 10 ⇒ (5) + 10 = 15
UMD: 1d20 + 10 ⇒ (15) + 10 = 25clw: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 10 ⇒ (16) + 10 = 26clw: 1d8 + 1 ⇒ (8) + 1 = 9

"Much better. How're the Eveleths doing?"

3 charges used, thanks again Leon.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

If I may interject, I'd much rather that Eveleth and Korgaar are healed to a functional degree before we wake up the potential enemy on the slab ;) - I see Eveleth's had some heals but I don't know how many of Howirk's CLW rolls are on Leon and how many Eveleth.

Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (5) + 10 = 15
Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (18) + 10 = 28
Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (1) + 10 = 11

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"Blast."

Howirk's mojo runs out well before Korgaar's wounds are healed. The dwarf looks about sheepishly, holding his now practically-useless wand. "Er.. "

Korgaar does have a couple of potions, but would certainly appreciate a couple more CLW charges if someone has them to spare.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Yaaaarrgghhh!!!"

Grievously wounded, Korgaar continues the bloody struggle...

raging axe: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d10 + 5 ⇒ (3) + 5 = 8

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Obviously very badly injured? If so, Korgaar will fire off his Wand of Magic Missiles. If not, he'll close, rage and attack. Will roll both options under spoilers.

if enemy is obviously close to dropping:
Korgaar drops his shield and draws his wand, sending an unerring bolt of force to finish the dangerous assailant...
magic missile force damage: 1d4 + 1 ⇒ (1) + 1 = 2

if not:
Korgaar stamps and snorts, swinging his axe violently...
raging axe: 1d20 + 7 ⇒ (11) + 7 = 18damage: 1d10 + 5 ⇒ (1) + 5 = 6

Have moved on map assuming melee needed.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"You alright Big Man?" Korgaar calls as he hustles forwards. "Looks painful. Time for some payback, eh?"

Unable to get close enough to wield his axe against the aggressor, Korgaar calls upon his arcane talents...

telekinetic fist vs touch AC, into combat: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Wheee, I missed a lot of action yesterday!

Will post in Gameplay in a few hours, after work.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar slowly trudges over to Leon and the others. "Hold up. On my way now."

Moved, and took the liberty of moving Eveleth as well since it sounds like she's meaning to be close to the door.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Blasted thing is immune to magic!" Korgaar snarls as he reverts to his axe and closes in, moving slowly across the icy floor.

Double move at half speed.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar enters the room, and catches sight of the metallic serpent...

know.arcana: 1d20 + 6 ⇒ (9) + 6 = 15

"An iron cobra! Could be a guardian left by the Blakroses, but without knowing the Words of Command we've no choice but to break it!"

Not knowing the construct's defences either, Korgaar blasts it with a wand.

magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2

Just in case:

cl vs SR, wand: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"How about across the hall? Who knows how many rooms the shadow museum has - might as well start with the closest."

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Those are strong chains" Korgaar opines. "Likely that my big friend here has the right idea. Someone's got the key, and finding them is what we need to be doing."

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Who're you?" Korgaar asks the captives.

"One at a time!"

The dwarf scrutinises the female, curious to see if she's one of the Blakros women. "Where were you brought here from?"

"Howirk? Can you try my wand on me? That sod caught me."

I'll roll CLW charges under spoiler, in case Howirk fritzes the wand.

clw charges:
clw: 1d8 + 1 ⇒ (6) + 1 = 7 one and done - as long as Howirk doesn't roll a 1 :o

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Not being sure of Leon's intent - if he's trying to take one of the enemy alive - the raging dwarf goes for the free enemy.

Leon, just say the word if you're happy for Korgaar or anyone else to chop up enemies you get your hands on ;)

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar doesn't recognise the creatures - but their intent is clear enough. The dwarven mage responds in kind, raising his axe and closing on the grey humanoids with a snarl.

axe, rage: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d10 + 5 ⇒ (6) + 5 = 11

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar steps into the room, looking for trouble...

perception (darkvision): 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Pain laboratory, eh? Best ready your weapons and magic, friends. This will be unpleasant. We'd better hope the Blakros women are intact - but who knows what the Onyx Alliance plans?"

Korgaar hefts axe and shield and prepares to storm the laboratory.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Does it always do that?" Korgaar asks as he glances nervously at the seemingly-animate shadow.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I know that spell you used, Eveleth. An excellent choice. Perhaps we can compare spellbooks later?"

I know you're a sorcerer of course :) Alton, if you want to trade spells after the mission Korgaar is more than willing.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar looks down at the tip of his wand, then over at the big human's scythe, and frowns. His wild eyebrows dance across his brow in consternation. "Ah! Never underestimate the power of blade-magic! Right, big man?!"

I'm glad he's on our side. At least I hope he's on our side.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

know.religion DC12: 1d20 + 6 ⇒ (9) + 6 = 15 confirm the skelesaurus DR please ;)

"After you, lass" Korgaar offers Eveleth first opportunity to swing at the skeleton. "Though you may want to try a hammer. I'm going to use this:"

The dwarven wizard brandishes a wand, and fires it at the skeleton.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I'm not saying I'm any kind of expert on the beyond" Korgaar grunts at Leon "but I don't feel dead. Don't see any ravens neither. Shadow Plane and the Boneyard aren't the same thing.

It looks to be that the famous Blakros Museum is built in the same location as the Shadow Realm's Wightir House. No coincidence, given the Blakros' dealings. And I'm certain this is by the design of the Onyx Alliance.

No time to waste. Let's find those Blakros women!"

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"This isn't normal" Korgaar grumbles. "Must be an effect of the Onyx Alliance artifact, or gateway, or whatever it is they're using."

"Michellia! Eleanir!" the dwarf shouts into the museum, hoping that maybe the Blakros women haven't already been transported.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

The human barely speaks Common, and the half-orc talks to her own shadow. What kind of group has the Ten saddled me with?! Wait - her shadow?!

"Are you, er, going to have a problem with your shadow? If we end up in the Shadow Plane somehow?" Korgaar asks the half orc. "Or is it, well, definitely on our side?"

"Do we have anyone able to employ a healing wand, by the way? I'm a wizard myself" says the dwarf, patting his own large axe.

Korgaar has purchased 5 x scroll of mirror image (2PP), 1 potion of cure moderate wounds, 3 potion of cure light wounds, and a partially charged wand of Identify (chronicle sheet item).

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

I note that this party has nobody with Cure Light Wounds on a spell list. I don't suppose anybody has access to Infernal Healing on a chronicle sheet? Otherwise I fear we're spending a good deal of gold on potions :o

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar - a burly, muscular dwarf clad in mail and wielding a variety of dwarf-made weapons - arches a luxuriant eyebrow at Hamaria's confession. As the details emerge, his eyebrows dance across his brow as he opens his mouth aghast. Several times the dwarf appears to want to speak - but he bites his tongue until the Venture Captain finishes.

"A bad deal indeed!" Korgaar harrumphs. "And you know nothing of your erstwhile allies? Are we to travel into the unknown? Forewarned is forearmed, after all!"

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

I'll grab the last spot please :)

Character name: Korgaar
Player name (as you'd like it on the chronicle sheet): supervillan
OP#: 75577-19
Faction: Grand Lodge
Day job roll (if any): craft (stonemason): 1d20 + 8 ⇒ (11) + 8 = 19

Also a wizard - but an ANGRY wizard :D

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Good game everyone! Chronicle is good, thanks GM.

Always good to meet another wizard, Ashtoret :)

Grand Lodge

1 person marked this as a favorite.
active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

No problem.

The formula is:

10gp X (spell level squared)

A wizard (or other character with a spellbook) in PFS can always pay 1.5 times this cost to obtain a spell from an NPC and copy it into their book.

See p.219 Core Rulebook.

Handy AoN link

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

When the opportunity arises (so probably back at the lodge), Korgaar will copy the following spells from Ashtoret (assuming she is still agreeable):

Level 1: cause fear, chill touch, endure elements, mage armour, magic missile, shield, silent image, ray of enfeeblement

Level 2: blindness/deafness, command undead

This will cost him a total of 160gp in wizardy ink. (He can't fail the spellcraft checks if he takes 10)

Ashtoret is of course free to copy any of Korgaar's spells too.

If we gain 2 Prestige on this adventure, Korgaar completes a faction card goal (3 consecutive missions in which he completes the primary and secondary success conditions).

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Huh... ow... good catch there, Merida"

Korgaar holds his sides as he recovers his breath. "Anyone mind if I down this healing potion?" the wizard asks as he examines Lady Riverbane's loot.

If nobody objects, he drinks it.

"Feel free to take the wand, Ashtoret. I have a similar one already. And now that we're on the home stretch, maybe we can pursue that exchange of knowledge we discussed previously?"

Korgaar's luxuriant eyebrows dance excitedly over his forehead in anticipation.

Grand Lodge

1 person marked this as a favorite.
active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"AAAGHHH! I'VE ONE OF THOSE MYSELF! BUT I'LL NOT WASTE IN ON YA, LASS! NO, YOU GET AXE-MAGIC!"

An enraged Korgaar closes the gap and swings for Lady Riverbane...

large raging axe: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9damage: 2d8 + 6 ⇒ (2, 4) + 6 = 12
GM reroll, axe magic: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"WE COULDA HAD SOMETHING GOOD! AND YA HAD TO GO AND RUIN IT!!"

A flustered berserk giant dwarf wizard barrels towards Lady Riverbane, axe in hand...

It looks like there's a charge lane open, just about, but I'll post an alternative action if not. Please move Korgaar as appropriate (a 40' charge brings him within 10' reach).

charge vs Lady R, raging large axe: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11damage: 2d8 + 6 ⇒ (5, 4) + 6 = 15

AC with rage and charge penalties is 14.

if charge not possible:
Korgaar throws down his shield as he bolts towards Lady Riverbane. But the distance is too great, so he pulls a smaller hammer from his belt and hurls it.
raging hammer toss: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14damage: 1d4 + 6 ⇒ (3) + 6 = 9

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I reckon it's likely Lady Riverbane is waiting nearby, plotting an ambush. She knows we can fight, if she's half as smart as she's beautiful then she'll know we're more than a match for spiders. She'll be hoping we've been weakened.

Time to spring a surprise of our own!"

Once the group is ready to leave, Korgaar concentrates, trying to get his gestures right...

Arcane Spell Failure: 1d100 ⇒ 62

...and with a phrase of reality-bending power, the dwarf grows to the size of an ogre!

"Let's go get her then!"

Korgaar casts Enlarge Person upon himself when everyone's made their preparations and are ready to exit the cavern. Bit of a gamble, the duration is just two minutes.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Not... no, surely?" Korgaar shakes his whiskered head, refusing to voice his suspicions.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Shoot it, then I'll cut it down!"

Korgaar waits for any missile attacks that the other pathfinders want to make, then advances. (Please move me adjacent to the critter on the map, thanks).

"YOU'VE KILLED ENOUGH!"

raging axe, true strike: 1d20 + 7 + 20 ⇒ (14) + 7 + 20 = 41damage: 1d10 + 5 ⇒ (8) + 5 = 13

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Ya got one Nightkit! And there's a second!"

Korgaar speaks a word of arcane power, and runs around the webs to stand next to the rogue.

"COME ON, UGLY! COME AND GET ME!"

Cast True Strike (Verbal components only), then move next to Nightkit. Could someone move my token please? Slides is crashing my browser so I can only check on my phone at present.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

know.religion: 1d20 + 6 ⇒ (6) + 6 = 12

"Spiders. Death. I dunno. A spider-death god, eh. Maybe some kind of demon lord?"

The dwarven wizard shrugs his mailed shoulders whilst his eyebrows dance over his forehead.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Got any spells to light up the canopy, Ashtoret?" Korgaar asks, his whiskers twitching excitedly. "Dancing Lights, maybe? I mainly prepared divinations, but nothing that'll show me the puppet-master. Unless..."

Korgaar goes through the rote motions of a Detect Magic spell.

Arcane Failure Chance rolls:

AFC: 1d100 ⇒ 66

And gets it right first time. Who needs mithral? :D

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