Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
No, I completely agree with the way Lucendar applied the rules once I took the time to actually look it up. Now I know that if I ever enter into another low-level PVP arena Improved Initiative will serve much better than Dodge. Learning experience for me.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
I was surprised as well Gaza, as I had always associated flat-footed with the surprise round and didn't think that a fight where almost everyone was keenly aware of their opponents and choosing to take the full defence option would begin with people being flat-footed. I was particularly irked as in my case it made the difference between a one hit KO and a miss. However, when I looked it up the rules are written as Lucendar quotes them. I'm not sure the application to this circumstance is rational and I know there are other DM's who would have done it differently but at the end of the day it is Lucendar's campaign and all he did was apply the rules as written in the core rulebook; something you can't really be upset about. I am sorry I didn't make it to the end, but considering this is actually the third time I've died I'm not really surprised. Congratulations to those who made it to the end. I wish you all luck in whatever lies after the challenges, although if the comments from Lucendar's regulars are any indication you might not be living much longer anyway. I hope everyone enjoyed this campaign and I hope to see some of you around the pbp world.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
In Orc: "A speaker of the Dark Tongue, our paths are similar indeed." Kor says with a smile. "As for the Kuthite, they have a reputation for walking dark ways but not for breaking oaths. If he has sworn to our cause this day then I doubt we need fear him"
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
whispered to those around Gaza:
"If you too wish to protect Gaza, I think we can best accomplish that by working together. Our start positions will be random but that does not mean we can not work together. Between Gaza, myself, morgthar, and now Justified, there would only be room for one more survivor. That means we should determine who would be most likely to work with us and who we should eliminate first." Positioning Roll1d20 ⇒ 7
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Morgthar:
"I agree, but there are others who's paths would end ours. I don't know if they will afford us the luxury of duelling them one at a time. I worry now about the rager. He is the only among us who is armoured. That could make him quite difficult to handle should he choose to come after us." For now, Kor will maintain his approach of staying within 5 feet of Gaza and holding total defence until it is more clear what is happening.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Nazard wrote: Kor, having to assign a target for your Dodge feat is 3.5. In PF, it's a flat +1 bonus to Ac against all attacks (as long as you're not flat-footed). So it is. I'm still making the transition. Thank you for the correction.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
"Do you wish to advance or hold, Gaza? Either way, stay behind me." Kor will take no other action than total defence. He will declare his dodge bonus against Lucimar. AC total = 19. Friendly reminder: Kor has the deflect arrows feat. I don't know if he can use that to protect Gaza as well, but he will if it is allowed.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Kor considers the riddle laid out before him carefully as he considers a choice. After pondering all the possibilities he finally selects a bottle and drinks. Intelligence roll: 1d20 + 0 ⇒ (20) + 0 = 20 I'm really regretting not putting the extra points in for combat expertise right now EDIT: And Kor picks right where I picked wrong. Thank you for the second chance Lucender.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
I agree that a fort save shouldn't be the main point of the test, but perhaps one for half damage could have been allowed. Then even a high buff character with no brains would still go down by guessing randomly. As for the clock and the months hinting towards the solution, I can make no argument against that. It is absolutely true, I just missed it. That is why I made my sea-lawyer argument about in character/out of character knowledge.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
I feel really torn here. I don't want to diminish the success of those who guessed correctly and I really don't want to come off as childish in light of the mature reactions of those who have already fallen.
Bottom line I have enjoyed my time in this campaign, I applaud those who made it to the final round and I hope to see all of you in the PBP world again someday. Fairness: 3
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
GM: Are there any distinguishing features to the room at all? Does it have a door? Are the bottles in any way distinct from one another apart from the color of the liquid inside? Is there any appropriate knowledge skill for this situation (all I have is history)? Is there any indication we might have that this test is not just a random test of a d12?
Depending on the answers you give, where appropriate: Perception check:1d20 + 2 ⇒ (18) + 2 = 20 Strength Check (for a door if their is one):1d20 + 3 ⇒ (1) + 3 = 4 Knowledge(history) Check:1d20 + 4 ⇒ (18) + 4 = 22 And just because it's my highest bonus and it is a survival situation after all; Survival Check:1d20 + 7 ⇒ (2) + 7 = 9
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
As Kor regains conciousness, he is temporarily overcome with a sense of confusion as he sees where he is. Suddenly it clicks, and he looks up towards Gaza. "As my word is my bond before Irori, my path is forever with yours. I owe you my life." That was foolish. I will have to meditate on my impatience for it almost ended my path today.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Kor will move past Varos (unless Varos decides to prevent me from doing so) up to square G,-28. From there he will jump to the next platform, hoping to land at G, -25.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Forgive me, I was busy last night but the only way Kor's actions will make any sense is if I play with the timing a lot. Seeing Menas dive in, Kor shrugs at Catelyn and dives in after. Acrobatics Check:1d20 + 6 ⇒ (1) + 6 = 7
again, sorry about the delay and all the checks at once. Just trying to play it safe.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
So I am correct in thinking that what is going on here is that anyone who want's to power through would just have to make three reflex saves? Not saying that's my plan, just asking if that is the intent behind the shooting flames.
Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Catelyn:
"So, loners they call us. Perhaps it would be best not to walk alone. Would you care to join paths, fellow loner, that we may better travel?" Kor walks up to the square just before the flames as he speaks. Perception check to notice anything unusual about the room (other than huge jets of flame)1d20 + 2 ⇒ (1) + 2 = 3
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