Kullen

Kor Tiger-Spirit's page

70 posts. Alias of KingMeander.


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Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Unfortunately, no one in the alliance I formed at the end was able to prevent Quain from cutting me down. Although, strategically, it was the best move. I was isolated, so someone would be free to charge me without having to worry too much about someone lower in the initiative order striking them down.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

No, I completely agree with the way Lucendar applied the rules once I took the time to actually look it up. Now I know that if I ever enter into another low-level PVP arena Improved Initiative will serve much better than Dodge. Learning experience for me.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kirrund, thank you for that interpretation. It actually makes a lot of sense as I can easily imagine the act of being transported to a new arena to be somewhat disorienting.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

I was surprised as well Gaza, as I had always associated flat-footed with the surprise round and didn't think that a fight where almost everyone was keenly aware of their opponents and choosing to take the full defence option would begin with people being flat-footed. I was particularly irked as in my case it made the difference between a one hit KO and a miss. However, when I looked it up the rules are written as Lucendar quotes them. I'm not sure the application to this circumstance is rational and I know there are other DM's who would have done it differently but at the end of the day it is Lucendar's campaign and all he did was apply the rules as written in the core rulebook; something you can't really be upset about. I am sorry I didn't make it to the end, but considering this is actually the third time I've died I'm not really surprised.

Congratulations to those who made it to the end. I wish you all luck in whatever lies after the challenges, although if the comments from Lucendar's regulars are any indication you might not be living much longer anyway. I hope everyone enjoyed this campaign and I hope to see some of you around the pbp world.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Stabilization roll 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor will assume full defense and take his assigned position.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

In Orc:
"A speaker of the Dark Tongue, our paths are similar indeed." Kor says with a smile. "As for the Kuthite, they have a reputation for walking dark ways but not for breaking oaths. If he has sworn to our cause this day then I doubt we need fear him"


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

whispered to those around Gaza:
"If you too wish to protect Gaza, I think we can best accomplish that by working together. Our start positions will be random but that does not mean we can not work together. Between Gaza, myself, morgthar, and now Justified, there would only be room for one more survivor. That means we should determine who would be most likely to work with us and who we should eliminate first."

Positioning Roll1d20 ⇒ 7


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Is the final trial supposed to be single combat or battle royale?


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

I'm an american as well. I just keep weird hours.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Morgthar:
"I agree, but there are others who's paths would end ours. I don't know if they will afford us the luxury of duelling them one at a time. I worry now about the rager. He is the only among us who is armoured. That could make him quite difficult to handle should he choose to come after us."

For now, Kor will maintain his approach of staying within 5 feet of Gaza and holding total defence until it is more clear what is happening.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor will move with Gaza, maintaining full defence, to K12.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Morgthar & Gaza:
"What's our plan? Attack now or wait for him to come to us?"


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Are you sure it's a gnoll and not a werewolf? The fast healing is not something I usually associate with gnolls.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
Nazard wrote:
Kor, having to assign a target for your Dodge feat is 3.5. In PF, it's a flat +1 bonus to Ac against all attacks (as long as you're not flat-footed).

So it is. I'm still making the transition. Thank you for the correction.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
DM_Slaughter wrote:
Is Kor delaying to move with Gaza?

Yes. Assuming this does not negate his assignment of his dodge bonus nor his ability to assume total defence.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

"Do you wish to advance or hold, Gaza? Either way, stay behind me."

Kor will take no other action than total defence. He will declare his dodge bonus against Lucimar. AC total = 19. Friendly reminder: Kor has the deflect arrows feat. I don't know if he can use that to protect Gaza as well, but he will if it is allowed.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor will use the last round before Lucimar steps out to establish Total Defense. He will remain in front of Gaza, providing her cover against any ranged attacks through his square.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

What was the intimidation roll for, too be clear? Are you trying to force us to act friendly towards you enough to do what you say? I'm just making sure you aren't going for the shaken option.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor moves to square H6 and speaks to Gaza.
"As I said before, my path now runs with yours. I will do everything I can to see you through what comes."


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor considers the riddle laid out before him carefully as he considers a choice. After pondering all the possibilities he finally selects a bottle and drinks.

Intelligence roll: 1d20 + 0 ⇒ (20) + 0 = 20

I'm really regretting not putting the extra points in for combat expertise right now

EDIT: And Kor picks right where I picked wrong. Thank you for the second chance Lucender.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

I agree that a fort save shouldn't be the main point of the test, but perhaps one for half damage could have been allowed. Then even a high buff character with no brains would still go down by guessing randomly. As for the clock and the months hinting towards the solution, I can make no argument against that. It is absolutely true, I just missed it. That is why I made my sea-lawyer argument about in character/out of character knowledge.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

I feel really torn here. I don't want to diminish the success of those who guessed correctly and I really don't want to come off as childish in light of the mature reactions of those who have already fallen.
That said, I have to agree with justified. I didn't get the riddle at all. My loss. It went completely over my head. However, I did think it was a little sad that all the other puzzles were obviously tests of the abilities of our characters while this one was purely in out of character test (i.e. there were no knowledge or ability checks allowed to see if your character might know the answer even if you didn't).

Bottom line I have enjoyed my time in this campaign, I applaud those who made it to the final round and I hope to see all of you in the PBP world again someday.

Fairness: 3


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So what are we still waiting on? Is there still someone who hasn't made a choice? I'm just curious.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

But of course that isn't the solution here in a room with no features and full of people with nothing but rags.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Are you sure? I had this pegged as coming from severus Snape's trial for the Philosopher's Stone.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

GM:
Are there any distinguishing features to the room at all? Does it have a door? Are the bottles in any way distinct from one another apart from the color of the liquid inside? Is there any appropriate knowledge skill for this situation (all I have is history)? Is there any indication we might have that this test is not just a random test of a d12?
Depending on the answers you give, where appropriate:
Perception check:1d20 + 2 ⇒ (18) + 2 = 20
Strength Check (for a door if their is one):1d20 + 3 ⇒ (1) + 3 = 4
Knowledge(history) Check:1d20 + 4 ⇒ (18) + 4 = 22
And just because it's my highest bonus and it is a survival situation after all; Survival Check:1d20 + 7 ⇒ (2) + 7 = 9


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So that note is all we get? I mean, even harry potter got clues.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So was Gaza able to use a healing surge before we were transported? She had mentioned doing so and I wasn't sure if she still intended to.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

At this point are the chains within reach? And as I am not under duress, am I able to just take 10 on the check?


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

GM:
Perception check:1d20 + 2 ⇒ (18) + 2 = 20


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

As Kor regains conciousness, he is temporarily overcome with a sense of confusion as he sees where he is. Suddenly it clicks, and he looks up towards Gaza.

"As my word is my bond before Irori, my path is forever with yours. I owe you my life."

That was foolish. I will have to meditate on my impatience for it almost ended my path today.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Yeah, I'm pretty sure that at this point what happens is Kor's body sits down there until the time limit expires and the Baron puts me out of my misery.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Stabilization rolls:
1d20 + 1 - 6 ⇒ (6) + 1 - 6 = 1
1d20 + 1 - 7 ⇒ (16) + 1 - 7 = 10 Kor Stabilizes.

I'm not dead yet! I want to go for a walk!


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Sorry, didn't mean to reveal something no one should know. I figured that actually using the knowledge was so impossible it wouldn't matter, but I didn't mean to overstep. It's been a long day for me.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

And it seemed like such a straightforward trial too...I guess that's what I get for being hasty. Good luck to the remaining players. And, just so you know, the platforms are a lie.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Just the one?
Reflex Save:1d20 + 5 ⇒ (14) + 5 = 19
Sorry Varos. You know you Kuthites all look alike.
But seriously, sorry. My mistake.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor will move past Varos (unless Varos decides to prevent me from doing so) up to square G,-28. From there he will jump to the next platform, hoping to land at G, -25.
Acrobatics Check:1d20 + 6 ⇒ (17) + 6 = 23
If the platform remains steady when he lands, he will will move to G,-22 and jump again landing at G, -19.
Acrobatics Check:1d20 + 6 ⇒ (19) + 6 = 25
Following the pattern, move to G, -16 and make the final jump.
Acrobatics Check:1d20 + 6 ⇒ (14) + 6 = 20
Assuming all goes well I think that will take 2 rounds and place me at G,-13.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So now that everyone is on the other side, is another invisible plaque going to appear and portkey us to the next test?


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor climbs up the ladder and moves towards the panel that slid out when Justified reached it.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So, when Kor reaches the ladder, are there still other people on it? Is it possible for me to start climbing up?


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Forgive me, I was busy last night but the only way Kor's actions will make any sense is if I play with the timing a lot.

Seeing Menas dive in, Kor shrugs at Catelyn and dives in after.

Acrobatics Check:1d20 + 6 ⇒ (1) + 6 = 7
Round 1
Swim Check 1d20 + 3 ⇒ (13) + 3 = 16
Fort save 1d20 + 5 ⇒ (5) + 5 = 10
Round 2
Swim Check 1d20 + 3 ⇒ (4) + 3 = 7
Fort save 1d20 + 5 ⇒ (17) + 5 = 22
Round 3
Swim Check 1d20 + 3 ⇒ (20) + 3 = 23
Fort save 1d20 + 5 ⇒ (17) + 5 = 22
Round 4
Swim Check 1d20 + 3 ⇒ (3) + 3 = 6
Fort save 1d20 + 5 ⇒ (16) + 5 = 21
Round 5
Swim Check 1d20 + 3 ⇒ (12) + 3 = 15
Fort save 1d20 + 5 ⇒ (14) + 5 = 19
Round 6
Swim Check 1d20 + 3 ⇒ (14) + 3 = 17
Fort save 1d20 + 5 ⇒ (15) + 5 = 20
Round 7
Swim Check 1d20 + 3 ⇒ (4) + 3 = 7
Fort save 1d20 + 5 ⇒ (19) + 5 = 24
Round 8
Swim Check 1d20 + 3 ⇒ (8) + 3 = 11
Fort save 1d20 + 5 ⇒ (2) + 5 = 7
Round 9
Swim Check 1d20 + 3 ⇒ (19) + 3 = 22
Fort save 1d20 + 5 ⇒ (20) + 5 = 25
Round 10
Swim Check 1d20 + 3 ⇒ (19) + 3 = 22
Fort save 1d20 + 5 ⇒ (10) + 5 = 15

again, sorry about the delay and all the checks at once. Just trying to play it safe.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

"Haterivet, you moved through the flames unharmed. Was your secret more than luck?"


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor looks over to Catelyn.
"Did not the caped man mention that each trial would have multiple paths? This path seems as straight as the last, unless you see something I've missed."


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor looks to see if there might be another way of crossing the room.

Perception:1d20 + 2 ⇒ (2) + 2 = 4


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

I just have to ask what kind of saves my brother monk was making. He was adding 0 to his rolls so they weren't reflex saves...


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor, on the other side of the flames, begins to look around to get a hint of what the next challenge may be.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor takes a calming breath an sprints through.
1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (2) + 5 = 7
if a jet hits me and does more damage than half of my health I am going to stop, not run through to my death


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

So I am correct in thinking that what is going on here is that anyone who want's to power through would just have to make three reflex saves? Not saying that's my plan, just asking if that is the intent behind the shooting flames.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Catelyn:
"So, loners they call us. Perhaps it would be best not to walk alone. Would you care to join paths, fellow loner, that we may better travel?"

Kor walks up to the square just before the flames as he speaks.

Perception check to notice anything unusual about the room (other than huge jets of flame)1d20 + 2 ⇒ (1) + 2 = 3

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