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Kloss's page
208 posts. Alias of Kludde.
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Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
DM Le Roy Batty, thank you very much for the excellent game you've ran for us over the past year. It's certainly been enjoyable, and I agree with you that the roleplaying parts were very nice.
I get the impression that the APs are quite combat heavy - Pathfinder is more of a miniature/combat based game than second edition, after all.
Also, it's already pretty special for a PbP group to remain together for a full year. I've run quite a few of PFS scenarios (which take typically 4-6 weeks to complete), as well as a couple modules (which take several months). Even for the shorter ones, you'll already notice a drifting focus every now and then. It's straightforward to keep a group going for several weeks, but a few months is already more challenging. My hat is off to you for keeping this game going for over a year!
Everybody, thanks for making this group enjoyable, and have fun in your future endeavours.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I'm getting the impression that overall interest in this campaign is waning. How do you see this?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss grumbles as Caliban falls to the floor Desnabloodyfr.., and takes another swing at the last rat, ensuring to stay out of reach of the mongrel man's spear.
Axe, Rat: 1d20 + 4 ⇒ (9) + 4 = 131d12 + 2 ⇒ (11) + 2 = 13
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Attack, Rat: 1d20 + 4 ⇒ (16) + 4 = 201d12 + 2 ⇒ (9) + 2 = 11
Stupid pests Kloss mutters as he swings down his axe again, taking better aim this time.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss mashes at the rats gnawing at his feet
Attack, Axe: 1d20 + 4 ⇒ (11) + 4 = 151d12 + 2 ⇒ (9) + 2 = 11
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Right. Kloss says quietly, Don't say I didn't warn them. He nods to caliban and assumed Caleb understands as well. Grabbing his axe he moves in.
If he can reach an enemy, he'll start moshing
Attack, Axe: 1d20 + 4 ⇒ (16) + 4 = 201d12 + 2 ⇒ (11) + 2 = 13
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Worth a shot. Tell them I will chop them to bits if they resist.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Hm Kloss reacts to the brash action of Caliban. How about we get them to come to us. We can wait for 'em at the end of the tunnel, and pick 'em off one by one.
We can take some pieces of wood from the hideout upstairs, and smoke 'em out if they don't want to come. Kloss adds, visibly hoping that is the case.
Not sure how narrow the tunnel is. I assumed narrow, so if it's wider, ignore me :)
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss smiles at the stench. The reek of civilisation?
The tiefling looks around him, to his party members. What? This place is a sh*thole, we already knew that. baring a row of teeth.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss is eager to move to the ladder be it up or down
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Good. Kloss says, not commenting on whether it is the finding goods, safety of Caliban, or the fact that he doesn't have to swim that finds his approval.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss, still waiting ashore, tries to see if there is a way across without swimming. Is there a way to set up a line? I'll just sink like brick if I go in there, and join those corpses. I'm a woodman, not a carp.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I think we scared those beasts enough. I'll keep a lookout while you climb down.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I'll be on a vacation from Dec 18 to Dec 27, with very little to no posting capability. Enjoy the holidays, all!
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss keeps firing at the creatures in the water, aiming for the one closest to Caliban and Suryani
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 201d8 ⇒ 5
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d8 ⇒ 8
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss waits for Sioned to put some distance between her and the monster in the water, then fires his bow in rapid succession
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 101d8 ⇒ 4
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d8 ⇒ 5
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
They've been having intermittent power losses due to storms. Save your posts before you submit!
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss fires at the creature grappling Sioned
Longbow, Rapid Shot, Into Melee: 1d20 + 6 - 4 - 2 ⇒ (8) + 6 - 4 - 2 = 81d8 ⇒ 4
Longbow, Rapid Shot, Into Melee: 1d20 + 6 - 4 - 2 ⇒ (6) + 6 - 4 - 2 = 61d8 ⇒ 2
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss, having failed to spot the creature, is still holding his bow, looking for danger.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
"I've got my bow at ready. If it moves, it'd better have good reason for doing, 'cause all of these caves are making me cranky" Kloss says, clearly in a tetchy mood.
-Posted with Wayfinder
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Shall we try and get over there? Kloss finally says, not so much a question as a statement.
Maybe we can lower a rope and get down there?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Well, looks like we killed the one that had cleaning duty. Kloss smirks.
Let's check what's behind this door he says, as he points to the door to the east (H10).
Kloss and Caliban take point?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Sweet, I can finally get rid of that 'medium load' business
Let's head back to the cultist's lair!
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
If we go back and clear the place, we can take all the time we need to haul stuff out
Can we sell the loot, and then move on? I'm pretty happy with the equipment I have right now, although a bag of holding at some point would in deed be useful.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
How much hp do we gain from the 'wounds being looked after'?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I think we'll be headed back to the village to rest and recover, then return to explore the rest of the complex
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Good enough. Gives me some time to recover, I s'pose
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I'd much rather look at the sky. Kloss says. We didn't explore all of this rabbit-hole, let's make sure nobody sneak up upon us from behind.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Did we fulfil our mission here? Anything we needed to find for Sul in the Mongrelman city? Did we fully explore the traitor's den?
This hideout may prove to be valuable if the city above is destroyed. If demons roam the lands, we'll need a place to be able to retreat to.
Kloss doesn't mind a bit of squatting
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
The letter mentioned corrupting the sword. Did you check it for evil?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Did we explore all of the mongrel man cave?
Kloss is not familiar with the surroundings of Kenabres, nor any local Paladin. Well, she sounds tough enough.
Looks like you got yourself a shiny new sword, Caleb...
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
What city? Kloss says The hole we fell through is probably all that remains.
Has any of you ever heard of that sword? Sound like something a paladin might find useful. If it's not corrupted, of course
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Vile spawn of the demons. Tieflings. They should hunted down to the last of 'em.
Kloss forgets his own afflictions as he mutters about his kin.
According to his background, Kloss was transformed into a tiefling, and not born as one, so he doesn't quite consider himself akin to regular tieflings.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I think we're slowly getting back to the civilised world. Kloss moans as he regain consciousness.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
For when my turn comes around
Stabilize: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I'm sorry if that came across a lot less friendly than I intended it - my apologies. My point is: even though you might have a hard time hitting an enemy, you can still do an 'aid another' action (against AC 10) to help someone attack or defend.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Standing on his last legs, Kloss see no way out but to keep attacking.
Attack: 1d20 + 4 ⇒ (11) + 4 = 151d12 + 2 ⇒ (9) + 2 = 11
Seriously Suryani, create a flank or aid Caleb in defense. Anything. Don't just stand around.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
I think someone slipped one of those twenty-sided d10's in my dice bag...
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Attack: 1d20 + 4 ⇒ (6) + 4 = 101d12 + 2 ⇒ (10) + 2 = 12
Kloss misses once more...
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Attack: 1d20 + 4 ⇒ (8) + 4 = 121d12 + 2 ⇒ (8) + 2 = 10
Kloss places another swing.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
There's a special kind of hell reserved for you. You'll be tortured with a million paper cuts!
Kloss is severely frustrated with the woman and swing his axe once again. 5' step up
Attack: 1d20 + 4 ⇒ (7) + 4 = 111d12 + 2 ⇒ (1) + 2 = 3
Just curious: is this woman a human? If so, she'll be as blind as any of them in the darkness. I'd hate to miss out on defensive bonuses and flatfooted attack, with my rolls being as poor as they are..
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Will: 1d20 + 1 ⇒ (9) + 1 = 10
Kloss drops his bow, and has decided he's had enough. He draws his axe, and rushes forward to the woman.
Charge, if possible
Attack: 1d20 + 4 ⇒ (6) + 4 = 101d12 + 2 ⇒ (4) + 2 = 6
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Rapid shot: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 171d8 ⇒ 8
Rapid shot: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 151d8 ⇒ 5
Kloss fires off two more arrows at the woman.
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Bow: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d8 ⇒ 3
Bow: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 241d8 ⇒ 7
Bow, Confirm: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 132d8 ⇒ (1, 2) = 3
Kloss keeps firing off arrow at the woman, hoping to stop the onslaught of glaives.
Can you even have multiple spells like these in effect?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
DM, please don't forget the -1 from STR damage :)
Kloss takes another step back, and fires two arrows at the spell caster in rapid succession
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 171d8 ⇒ 5
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 221d8 ⇒ 3
Might as well use that rapid shot feat some day...
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Kloss steps back, out range of the glaive, and shoots another arrow at the spell caster
Attack: 1d20 + 6 ⇒ (7) + 6 = 131d8 ⇒ 7
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Ok, NOW I'm badly hit, at 7/22
Not sure what is going on: was that glaive just a missile attack, or do I have some kind of dancing weapon in front of me?
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Yes, touch attacks from spells can crit on a 20 for double damage.
Grr... what? Kloss howls in frustration at more enemies appearing. He re-aims his bow at the female, and shoots without hesitation.
Attack: 1d20 + 6 ⇒ (8) + 6 = 141d8 ⇒ 3
Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Attack (AC5?): 1d20 + 6 ⇒ (15) + 6 = 21
Kloss fires an arrow at the door in front of the Mongrelman, then adds bluntly: I'm willing to let you surrender, but I'm not in the mood to repeat myself.
Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18
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