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31 posts. Alias of Prusik.


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Sczarni

Hi guys,
So I have the pale horseman and his horse, Charon (or Death), imprisoned by 1 of the good gods in my campaign.
They imprisoned in a temple of sort, and guarded by an Empyrean angel plus other things left behind by the angels.

I know that I want an empyrean angel (BBGG) to guard for sure, but not sure what else should I put in there.
I don't want other angels, for story reason. The place is effected with negative energy leaking out from Charon himself, and give negative effects to Good creatures and boost Evil creatures.
What other creatures should I put in there either as guards or simply neutral creatures?

Thanks.

Sczarni

Been researching this for my Qinggong monk for a while now. I just realized we are reading this spell wrong.

The spell simply allows the caster to FoB/Unarmed strike 1 target within the spell's range.

i.e. a monk casts it for 1 round. The next round, BCS allows the monk to hit the target "as if it were in your threatened area".

Duration is "instantaneous" because once you have FoB, the spell ends.
All the stuffs about flying crows, etc. just create confusions to the reader.

Sczarni

1 person marked this as a favorite.

Saw this awesome airship by TRE Games, bought it, put it together, and my players played on it. So I just wanted to share. :)

Pics.

Sczarni

Asked for FAQ.

Sczarni

Pupsocket wrote:
Also, the Arcanist (like the Witch) is actually proficient with light armor.

What book are you reading from?

RAW:
"Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail."

Arksangiel wrote:

Add points to Int after level 4 because you want 6th level spells at 12. Get one of those amulets with the +1 full plate that vanishes on command.

Now, at level 16, with this build, you'll have a +10 morale bonus and +4 inherent bonus to strength while bloodraging, and free claws. Ouch!

Sorry if I didn't make it clear, but this is an idea for PFS. Anything beyond lvl12 are useless for this.

Sczarni

Darkholme wrote:
Hmm. Just in case you hadn't considered it, I would expect a full caster class that doesn't actually use its spells would be quite weak. Those spells tend to be the bulk of the power of a full caster, particularly the arcane ones.

I don't know if it's weak perse; but I'm taking the exploits potential to the max.

Let's have an example lvl2 build, PFS legal.
Human Fighter 1/ Arcanist 1
STR 16 (14+2)
DEX 10
CON 14
INT 10
WIS 10
CHA 16

With longsword and hvy shield, full plate.
AC 21
HP 20 (+Toughness)

On melee: +4 atk, 1d8+3
On range with flame arc: 1d6+3 (REF DC of 14) (4 times/day)

Movement is going to be 20; but I can hit enemies within 30f with flame arc.

3 Feats as a level 1 fighter means I will be more than adequate in combat.

Now for a normal game, a level 18 arcane caster will wipe a lvl9Arcanist/level9 Fighter out. However if taking consideration of a PFS PC, then this will give you a lot of offensive power up front.
Since Arcane caster classes usually suffer the "I'm out of spell" early levels, with this class you just go in for melee if you are out of spells and tank dmg also.

Sczarni

Hey guys,

So, the arcanist class feature Arcane exploit(such as acid jet, flame arc, etc.) are super natural abilities, so they don't have any spell failure. (They also don't provoke.)

With this you can essentially multiclass with a martial class, and wear armors and don't care about your wizards spells but still have access to your exploits.

Basically, I am thinking about a heavy armored fighter that can spit Flame Arc at enemies...without any worries about AoO or spell failures.
Oh, and he will still have his cantrips. But his INT going to be at 10. :)

I just want to make sure that I am not missing anything.

Sczarni

sadie wrote:
Routamaa wrote:
I remember using these sometime ago but didn't remember to mark the page where I could download these and when my old computer said "Puff" and out goes the HDD.
You let the magic smoke out? You need to be careful, it's really tricky to catch all that smoke and put it back in.

Hi Sadie, thanks for the sheets. Will you be making the new hybrid classes in the future? :)

Sczarni

I was wondering how Champion's strike: Fleet charge works on a mount?
RAW:
"As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction."

So when I'm mounted, does my mount's speed counts as "my speed"?

Sczarni

Eridan wrote:

@Paizo team

Please write an errata/FAQ)

Haha, they will need a book of erratas soon.

Thanks, guys. Much help. very reply. wow

Sczarni

Yup, he's my favorite too; just don't tell the other minis. :P
You can see my painting skill lvls up from the older posts. :)

Sczarni

Thanks. :)

Sczarni

Hello everyone,

I've only just started playing Pathfinder about few months ago; and I found that the most of the players are scared of painting their own minis.

So I randomly jumped in and found out that not only that it is much easier than it seems, but also that I love painting minis.

And for making 3D terrains, drawing on mats are fine; but having a cliff or two to bull rush your enemies to their death is just pure joy. :P

There are hundred of blogs out there from amazing painters, but I made one so that I can keep track of my own progress in skills. And most importantly, to share with random strangers to boost my self esteem. lol

So feel free to drop by and take a look.
bipolartiger.tumblr.com

Sczarni

I want to make a human fighter that uses an Large size greatsword. (With a -2 penalty.)
Is that possible?

Sczarni

Cyrus007 wrote:

Hello,

I have read many threads on this subject, but I have not read a definitive
FAQ on the following question: 1) Can a mounted Cavalier use a lance and a shield while charging, and 2) Would that same Cavalier get the 1 and 1/2 Str. and Power Attack bonus to damage while using the lance and shield?
There has been many debates on this question, but I'm trying to get a solid resolution on this debate.

Furthermore, can a mounted character (w/ a Lance), and with the Ride-by-Attack feat, charge by one enemy and attack them and then the mount end up charging into another enemy and attacking that enemy. For example, the mount charges in a straight line to an enemy target, but by doing so, it rides by another enemy allowing the character on the mounts back to attack the enemy that the mount just rode by...and can the Cavalier apply his charge bonus to the one the the mount rode by. Therefore, two charges, on two separate targets, in on round.

Thank you for your input and answers.

1. Yes.

2. Yes.
3. Up to GM's discretion. Not in the RAW, can be argue either way.

Sczarni

Belafon wrote:


My first post was all kinds of wrong. Combat maneuvers only provoke from the target of the maneuver.

Wow, totally forgot about that. I knew something was wrong about the rider getting an AoO, but couldn't figure out why.

Sczarni

bbangerter wrote:


False. Someone else can trigger an AoO from you when it is your turn. This always involves you being the middle of some other action (either cause you triggered an AoO from them or they readied an action based on some action you are taking). That does not prevent you from taking the AoO. AoO's are not defined actions and do not have any limitations in this particular regard.

Being in the middle of a charge, move, full-attack, or any other action does not prevent you from getting your AoO.

You are correct. Even though I think charge is different.

But anyway, so let says that the charging enemy gets the AoO; he won't get bonus/penalties against Sinnoth.
And let says that Sinnoh is still alive after the AoO, and he tripped the charging enemy. But he is still within reach of his original target. Would he still be able to attack the target? (With the prone penalty of course.)

Sczarni

Belafon wrote:


A) Peace, Friend.

B) You are correct that unless he has some way to threaten at 5' he wouldn't be able to take that AoO. (AKA be a monk.) I was mistaken. But if you threaten a square you can make a trip attack without a weapon. (I said "feet" as a generic.)

Don't mind me if I seems to be grumpy, I need more coffee. But it's annoying when people answer the post with another question, that has already been answered by the original post.

So to sum up from the above, the charging enemy does not have an AoO when you, Sinnoth, attempt a CMB trip on him. He is doing a full round special action and cannot do anything else while charging. (except drawing a weapon if he has +1 bab)

Now, with Ride-by attack feat; you can argue that he can. But that is a completely different story.

Sczarni

c873788 wrote:


The real reason I care can be found at this thread: Rhino Hide and Pounce

So, the bottom line is that if bipedal animal companions can wear armor, not barding, then perhaps they can wear rhino hide.

So from that thread, if you are playing PFS; no, your ape can't wear rhino hide.

If you are not, buy your GM ice creams.

Sczarni

Gwen Smith wrote:
If so, he wouldn't be able reach you for the AoO, unless he had a reach weapon, too.

Some people just don't read the full post before answering, do they?

"So I have a reach weapon out and some one is spirited charging my wizard ally with a lance"

Belafon wrote:

They both have reach weapons, so they threaten each other at 10 feet (but not at 5).

If he is coming within 5 feet of you, you may want to trip him *without* a weapon (use your foot).

You said so in your comment, then contradict it in the next sentence.

He has a reach weapon also, so when the enemy is 5 feet away from the OP; he wouldn't threaten that square, and wouldn't have AoO.

And he can't CMB trip with his feet unless he is a monk.

Just sit back and think for a second about an "ordinary" person trying to kick a full speed charging horse.

Sczarni

Petrus222 wrote:
tailored to the party

That always mean that your GM hates you.

Solution, have other party members kill the boss. There is a reason you keep them around, right?

Sczarni

Adjule wrote:
That's a good question. The bestiaries list gargantuan at 20 feet (4 x 4), and colossal as 30 feet (6 x 6). Yet, each size category typically goes up by 5 feet, which would make colossal 5 x 5.

That doesn't matter. Colossal is 30f (6x6) RAW. Whoever made the paper mini made a mistake.

Sczarni

Take an exotic feat for this and save your golds on that silly enchantment.
Double chained Kama

"Furthermore, if one of the weapons is dropped, the wielder can retrieve as a free action by pulling on the chain."

The only weapon where the trip property is slightly less useless.

Now have a monk use it and flurry trip with reach range. :)

On the topic; yes, trip property could use a buff.

Sczarni

Byronus wrote:

Ki Throw Feat states that, "On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square."

Since the sentence is referring specifically to unarmed trip attacks, it implies using the threat range of those unarmed attacks. For your Human Monk, that's 5 feet.
:Byronus

Yeah, we already covered that and concluded the question. FLite is just going on about some unrelated rules. lol.

Sczarni

FLite wrote:

My point is that he can't threaten with a two handed weapon while attacking with a third limb, for the same reason you can't two weapon fight with a two hander and a kick, and the same reason you cannot threaten with a two handed reach weapon and armor spikes or spiked boots at the same time.

From Corebook:

" A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full."

So actually, a monk can. Heck, monk could ride a skateboard duel wielding icecream cones and still flurry 5 different enemies with his head. *Just monkly things*

FLite wrote:


at any given time, you can only have two limbs making attacks, and switching which two limbs are doing what is a free action. So when you switch to kicking with one leg, you only have one arm available to threaten.

Why is this even related? The monk's potential threaten range has nothing to do with which part of her body is needed for attack.

Thanks, Kazaan and Paladin; I guess it's up to my GM to decide whether she can actually throw with the chained Kama or only with her own body parts. And the rules are never clear; that's why we are having so much fun debating, aren't we..? :)

Sczarni

Arachnofiend wrote:
How are you using Ki Throw with the kama? It has to be an unarmed strike.

If you read my post; I point that out very clearly.

Sczarni

Diminuendo wrote:
You think this is hard to rule, try a Zen Archer / Archer Fighter build that can trip with a bow.

I don't even want to, man. I like my brain intact. :(

Sczarni

I have a lvl1 Human Flowing Monk. She is equipped with double chained Kamas.

I found a few threads with similar questions, but the answers are vague; so I want to see if I can get a clearer answer.

In the Ki-Throw's RAW:
"On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square."

Now, the double chained Kamas is a reach weapon. AND monk can use unarmed attacks while holding weapons with their hands (i.e. kicking)

So, would I be able to trip an enemy unarmed; then throw it to a square within my Kamas' reach (threaten) range?

So, in theory:
1. Monk uses Ki-throw unarmed; she does a Judo throw and the opponent fell prone into a square next to her.
2. Monk uses Ki throw with chained Kama; she kicked and tripped the opponent then throw it with the Kama into a farther spot.

I guess once I wrote it down, I can see that could be 2 separate actions. But I would like what everyone else thinks, and if there has been any official ruling about that. :)

Sczarni

Good enough for me. Thanks. :)

Sczarni

Durngrun Stonebreaker wrote:
Doesn't look like they've killed it.

That^, and it's still in the d20pfsrd.

Sczarni

Sorry to reviving an old thread, but I was wondering about the damage calculation of OP's power attack.
3d6 + 24 => the 24 is 3(STR) + 1(+1 weapon) + 4(power atk)

Wouldn't it be
3d6 + 30? => Since the power attack for lance (regardless of using 1 or 2 hands, according to paizo's FAQ) adds +50% bonus; it should be 6 damage instead of 4.

So 3 + 1 + 6 = 10, then x3 = 30.

I'm totally lost on calculating Crit dmg however. :(