Gourd Leshy

Kindle Crow's page

90 posts. Organized Play character for Kyle "Worg" H.


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Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Thank you for GMin! :D

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Sorry for the delayed response. That would be perfect!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3
Quote:

Kindle. So far I have you spending the 32 PP for resurrection.

You still would need a restoration to remove the permanent negative level. Which is an additional 4 prestige points. Or you could pay a spell caster to remove it. You would have to provide the 1000 gp worth of diamond dust thout.

I have only 31 prestige before coming in here. Also does it matter that after my revival I used only 2 spells and 1 skill check after coming back? If it matters, both of my spells went off after the party already defeated the encounter.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Boonarific!: 1d20 ⇒ 17
Darn.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"If you promise to cooperate, I will make for you a strawberry sherbet out of this world." Kindle tries to bribe the entity.
Profession Cook: 1d20 + 22 ⇒ (6) + 22 = 28
Kindle has no social skills :(

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Time to go all in." Kindle says, looking rather lonesome.
Communal Air Walk for party opener buff.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle, feeling kind of groggy after the resurrection.
Rose cannot return for 24 hours.

Moving its way up, and seeing the fight that now carries out before the party, Kindle sees that things are in good hands at the moment and just focuses on warming up.
Move, cast Produce Flame.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kitajo sees that the anatomy of a squashed pumpkin is beyond his skills.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle will take the resurrection and hope for the best.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

If I come back right away, the risk is I don't have enough for another. I'll take a bit to think it over.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

The good news is I have enough prestige to revive once.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

The irony being I was the one who prepared breath of life twice.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle dies.
Rose vanishes, the look of horror on her face being the last thing anyone can see.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Uh Oh.
Reflex Save: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Reflex Save: 1d20 + 8 - 4 + 1 ⇒ (12) + 8 - 4 + 1 = 17

Well, I am in trouble.

Knowing death may be close, Kindle attempts to set the ooze aflame.

Concentration VS Grapple (10+Ooze CMB+Spell Level (4th [For Druid: 1d20 + 25 ⇒ (9) + 25 = 34 34-14=Besting a CMB of at least 21.

Feats and Factors:

Combat Casting: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Uncanny Concentration: You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.

Warrior Priest: You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.

Gloves of Elvenkind: These plain gray leather gloves grant a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. Both gloves must be worn for the magic to be effective.

Wisdom Score: 7
7+10+4+2+2=25.

If that is successful...

Flame Strike VS White Ooze and Red Ooze: 10d6 ⇒ (1, 4, 6, 5, 4, 4, 5, 4, 5, 2) = 40

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Sorry, was out of comission yesterday with spring autumn cleaning.

Kindle calls on the power of lightning, "Chew on this!" the pumpkin head shouts at red. He then shifts forward.
Aggressive Thundercloud VS RedDC19 Reflex Negates: 3d6 ⇒ (3, 1, 2) = 6

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Are there more successes required for Harbingers for the collective? If not, I say Vault.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Does this option need to be taken now, or can I use it later? If now, I will top off all my casted spells.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Zarah already got sense motive, but unfortunately neither Kindle nor Rose can do much for History

Rose will aid Zaarah's diplomacy, giving it another +3.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Been preoccupied with a weekend at the cabin fishing.

"Excellent work being friendly Zaarah!"

After hearing the briefing of what is going on, Kindle finds himself lost and not understanding the situation. "Uhhhh... Alright." He leans over to Rose. "What is going on again?"

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Got me stumped." Kindle shrugs, having not a clue what the creature could be. "Stick with him." He calls to Rose, suggesting she follow up behind Trokkus.

Refreshing Mage Armor on Kitajo and Rose after previous combat.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle casts the spell Cure Light Wounds, then takes a careful route behind the fighting to get near Gilgrim. "Alright, lets get you feeling a bit better."
Cure Light Wounds @ Gilgrim: 1d8 + 5 ⇒ (1) + 5 = 6 :(

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle shifts forward.
Not much else he can do for now.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Now is as good of a time as any.." Kindle calls upon the spell Bone Fists upon his allies that are near him.

Bone Fists:

Source Magic Tactics Toolbox pg. 5
School necromancy; Level arcanist 2, bloodrager 2, cleric 2, druid 2, hunter 2, oracle 2, psychic 2, shaman 2, sorcerer 2, warpriest 2, witch 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S, M (the knucklebone of a dire animal)
Effect
Range close (25 ft. + 5 ft./2 levels)
Targets 1 creature/level, no two of which can be more than 30 feet apart
Duration 1 minute/level
Saving Throw none (harmless); Spell Resistance no
Description
The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.

Intended Targets: Kitajo, Rosella, Kindle, Trokus, Gilgrim
+1 to Natural AC and +2 to damage with Natural Weapons.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle knows his ability to be diplomatic is as lackluster at best. Instead he calls upon Rose to help him get their wounds fixed up. "Alright, lets make quick work of this."
Heal: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle calls upon the ghostly world to call forth a flame, and heads over to help Rosella and Trokkus.
Produce Flame.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Will Save DC18: 1d20 + 16 ⇒ (9) + 16 = 25

"You gotta do better than that!" Kindle says back to the Troglodyte, then pats Kitajo on the back. Seeing as the monk has things well in hand, he gives Kitajo a simple spell to help out.
Guidance on Kitajo

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Alright, best we get to work." Kindle says to his companion, then casts the spell Greater Magic Fang upon the phantom, then he heads to the southern part of the room to benefit Kitajo.
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle and Rose move into the frey to be on the front line.
Double move for both.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle attempts another shock of lightning upon the yellow serpentfolk.
SR Check: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34
Lightning Damage DC20 Reflex Halves: 3d6 ⇒ (3, 4, 4) = 11

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Rose, get into position!" Kindle calls out, as he begins to concentrate on a spell.

Concentration Check DC15+(3*2)=21: 1d20 + 30 ⇒ (7) + 30 = 37 Factoring Feats: Combat Casting, Uncanny Concentration, Warrior Priest

Call Lightning:

School evocation [electricity]; Level druid 3, shaman 3; Domain weather 3; Subdomain catastrophe 3

CASTING
Casting Time 1 round
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect one or more 30-ft.-long vertical lines of lightning
Duration 1 min./level
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION
Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).

If you are outdoors and in a stormy area – a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size) – each bolt deals 3d10 points of electricity damage instead of 3d6.

This spell functions indoors or underground but not underwater.

Call Lightning Reflex DC20 Halves VS Yellow: 3d6 ⇒ (6, 1, 4) = 11

Kindle then shifts backwards 5ft step.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle unsheathes a rod of magical powers. The Pumpkin Leshy begins casting a lot of spells to power up his companion. "Alright, take this and get to work on yourself." He says as he passes her their own wand of Mage Armor.

Mage Armor Rosella DC20: 1d20 + 15 ⇒ (19) + 15 = 34
Lesser Extend Metamagic Rod + Barkskin

Updating Rosella's stats to reflect.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

”Eeehhhhhhhh.” Kindle shakes his hand in a motion to say ‘kind of’. ”I think you’ll be fine, takes a lot of effort to die twice.” He looks at everyone else. ”A lot less to die once.”

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle finalizes prep of his spells after hearing the team agree to check the gardens first.
”Got to admit, never thought I’d see what the deep past looks like. This is going to be a trip!”

Spell Prep:

1st Level Spells: Produce Flame (3), Longstrider, Cure Light Wounds (2)
2nd Level Spells: Barkskin, Bone Fists, Calm Spirit, Aggressive Thundercloud (2), 1 Open
3rd Level Spells: Badger's Ferocity, Soothing Mud, Greater Magic Fang, Speak with Dead, Call Lightning
4th Level Spells; Life Bubble (2), Flamestrike (2)
5th Level Spells; Air Walk (Communal), Breath of Life(2)

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"What happened to you last time? Anything an ointment or relaxing mud bath can't take care of?"

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle has not played any of the above.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Don't take it personal, she's actually a sweetheart. As for me, I have to commune with the grave spirits, get an idea of what we are doing today."

Any suggested spells you guys would like to see from Kindle? Usual prep is the following.

Preparation:

2nd Level Spells: Barkskin, Bone Fists, Calm Spirit Utilize 2 Pearls of Power (2nd) and Lesser Extend Metamagic Rod for 200 minutes of Barkskin on Rosella and two other frontliners.
3rd Level Spells: Badger's Ferocity, Soothing Mud, Greater Magic Fang, Speak with Dead Soothing Mud to heal ability score damage, utilizing a Lesser Extend Metamagic rod to maximize its recovery potential.
4th Level Spells; 2 Life Bubble
5th Level Spells; Air Walk (Communal), 2 Breath of Life(s).

That covers the following:
2nd 3/6
3rd 4/5
4th 2/4
5th 3/3

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"You'll be fine!"

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

The pumpkin headed vine leshy waves a hearty hello to the comrade in arms, Zaarah. "Hey, great to see you again!" He looks at the sword again. "Ah yes, I remember that now. Rose and I have been doing well- ah heck, where did she go now? Rose! Come back out!"

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Glad to see some familiar faces :)

Player Name: Kyle “Worg” H
Character Name: Kindle Crow
PFS Number: 220424-16
Faction: Grand Lodge
Normal Speed
Day Job: (Trait)Patient Calm: Profession Cook +20 for 32

Kindle is a support buffer Druid who offers a lot of protection spells. His companion, Rosella the Kindness Phantom, does most of the front line fighting. Using her Opening Strike power, she can standard action attack an enemy then allow an adjacent ally an attack as an immediate action.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Excited to be here!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Beautiful! Thanks a bunch! :D

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Hope the world sees you all in good health and fanciful feats. Rose and I? We got a meeting with some people over in a few countries somewhere else." Kindle says in a random kind of way. Rosella bows deeply behind him.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Player Name: Kyle “Worg” H
Character Name: Kindle Crow
PFS Number: 220424-16
Faction: Grand Lodge
Level: 10
Progression: Normal
Day Job: Trait: Patient Calm allows my profession cook to take 12 instead of take 10.
Take 12 Profession Cook: 12 + 20 = 32

Excellent adventure and excellent time. Thanks a bunch Rinaldo!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle offers to the elf some hospitality to support Rose. "If you want, I can start you off with a Goodberry, then prepare a proper meal later when we got some dry landscape."

Diplomacy Aid: Rosella: 1d20 - 1 ⇒ (13) - 1 = 12

"By the way, you should probably phase all the gunk out." He calls up some water to wash off the phantom.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Stay healthy, GM!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle continues concentration on the spell, using the air walk and haste to move closer to the fight but remain above swamp.
10ft up, 20ft diagonal, can someone move me? iPhone doesn’t agree with slides.
”Hang in there, Rose!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Correct-amundo, GM Rinaldo! :D
Each round I will move closer to the front line while holding the concentration.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle dismounts the phantom steed, floating on the ground beside it. Assuming that is 5ft above swamp to dismount.

Now that he is at a safe level, he goes for a support spell to buffer his allies offenses. He focuses on the spell until he feels the fight no longer benefits from it.

Badger's Ferocy
Kramac, Shamak, and Beak; your crit range is now doubled.
Will keep holding this spell's concentration until it is no longer beneficial.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Very glad I prepared that spell :)

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Perception: 1d20 + 20 ⇒ (7) + 20 = 27
Survival: 1d20 + 13 ⇒ (8) + 13 = 21
Knowledge Nature: 1d20 + 9 ⇒ (19) + 9 = 28

Now I'm no expert, but that description of the scenery screams Haunt to me.


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