Male Human Alchemist
The sheriff of Oakhurst is the latest victim of the odd and deplorable lizard-creatures who've been stealing from residents all over the Island of the Artifacts. Nobody knows where or how the vermin got there, but they are becoming a growing threat. Knowing that the four of you fought in the Mindspin Struggle (the brief but horrible border war with Nidal), the sheriff has come to ask that you find his golden ring, which is a family heirloom. He offers 300 GP to your party for its safe return to him.
Joana wrote:
Thanks so much... I really appreciate it.
I have a tabletop game that meets very irregularly, and was thinking of using Paizo's PBP board to augment the real-life game. (I've played in a handful of PBP games on here, so I know how the formatting works.) My question is: How do I start a campaign?
If this gets reinvigorated I will create my alias. Ergo is a 1st-level Human Ranger who had a bad experience with an aberration when he was exploring a cave that (little to his knowledge) was an entrance to the Underdark. He loves to play dice games, but spends most of his time in the woods because if he goes to town he goes to the pub, and if he goes to the pub he gets drunk because he saw something in that cave that makes him want to drink.
Here is a link to the character I just created, with a little help from an online 5E character generator. I have DMed the Starter Set module with my son, but the session fizzled after 5 or 6 sessions because it was just too hard to run Lost Mines of Phandelver with only one player-one DM. Anyway, here is a link to the PDF of my character sheet.
Thanks,
Dropbox location for PDF of the character --> Ergo the Ranger.
Are you still accepting characters?
I own the core rulebooks and the Sword Coast guide, but not familiar enough with it to know where to find factions. I can post once per day. I'm already in a Trail of Cthulhu game on these boards. Let me know.
GM Tribute wrote:
Are you asking me to change Trapper's character from a Rogue to a Ranger? I can do so, but just wanted to make sure... it'll require changing some of his backstory, which is fine. Or I can leave him as is, a Dwarf who had to learn rogue skills in order to survive. His real passion is genealogy :)
GM Tribute wrote:
I have a low post count due to bad luck. If you'd like an example of my role-playing, I play Edward R. Carter, III, in this Trail of Cthulhu game: Mystery of Loch Feinn I would love another PbP game, especially Pathfinder and will happily post every day.
Here is Trapper's backstory if anyone is interested in reading it: Originally from the Highhelm Sky Fortress, Trapper and his brothers found residence on the Isle of Kortos after his elderly parents discovered a bizarre, crumbling Pathfinder Chronicle during an excavation of their ancestral home’s basements. Believing the work to be of singular importance, Trapper, his siblings and their adopted human brother (a Ranger-Investigator from Galt) travelled downriver with the goal of eventually reaching Absalom. While Trapper’s family, the Beer-Basher clan, had always remained faithful to their Dwarven alignment and god, experiences with evil cutthroats, dire wolves and smelly flotsam-raiser goblins caused a profound morality shift, nudging the Beer-Bashers into Neutral Good territory. Unable to find employment or housing in greater Absolom, the Beer-Bashers moved to Diobel, where Trapper sought answers to two seemingly unrelated questions:
To fund his research young Trapper took odd jobs under false names along the waterfront. Skilled with his hands Trapper often found woodworking jobs on the crime-infested docks, installing secret floors, traps and false floors on merchant ships. While there, he learned a lot of roguish skills. After several years the Beer-Basher clan split their research efforts: The older Dwarfs remained in Diobel while Trapper and Keith sailed northwest, to the Varisian Gulf. Trapper's arrival in (what-should-have-been) the sleepy town of Sandpoint was fraught with terror. He found himself face to face with the mass murderer Chopper. Through quick wit and rogue skills, though, Trapper was able to ingratiate himself to the townsfolk of Sandpoint as he helped with the murderer’s capture. Now, at the age of 100, Trapper has returned to the foothills east of the Five Kings Mountains, searching for "The Great Tomes", legendary journals kept by his forefather. Trapper's quizzical expression is due to the extensive number of paper cuts he gets on his fingers trying to chronicle his family tree. Not always the sharpest ax in the armory, Trapper does have a secondary goal of increasing his Wisdom.
Also, I am a grognard, and while I could certainly DM an old school (say 1E) campaign, I am not confident enough to GM a Pathfinder AP. I have played in three PbP games:
I can easily post every day. Thanks for your consideration.
You could also create a homemade table with 3-18 possible character actions. Rolling 3d6 gives you a bell curve, so the values from 9-12 could be the most likely and normal reactions (approach cautiously, step back slowly, etc), with high and low scores being extreme reactions. A 3 might mean the character drops all armor and weapons and runs away, Monty Python style. An 18 might mean naked aggression. Just a thought.
cirle wrote:
Thank you. I created one this afternoon for fun and on the off-chance you were still open. I'd like to introduce Dr. Edward R. Carter, III Edward R. Carter, III:
About Edward Carter III
Investigator Name: Edward R. Carter III Drive: Sudden Shock Occupation: Author Sources of Stability: Dr. Stephanie Harrison, Dean of the College of Women (confidant) Pillars of Stability: His own fictitious worlds; Ancient manuscripts from the Holy Land Dr. Edward Carter was a successful author of "planetary romances" who inexplicably quit writing at the height of his career in 1930. One of his novellas, "The Thing in the Trenches", which was based on his experiences during the Great War, turned out to have been a real incident. The horror of that experience has shocked him into disavowing any writing, despite an incredibly successful career both in England and America. He had been called the next H.G. Wells. During the Great War he worked in mechanical cryptography, and gained substantial experience in code breaking and repairing (or manipulating) mechanical and electrical equipment. Born in London in 1899, Dr. Carter spends his days as a scholar on the Holy Land. He wants to return to his literary career, but every time he tries it induces sheer terror. Now, his only sources of stability are his dear confidante, Dr. Stephanie Harrison (Dean of the College of Women) and the strange manuscripts that have been brought back to London from Jerusalem. Academic Abilities:
Law:
Interpersonal Skills:
Technical Abilities:
General Abilities:
Link to Edward R. Carter, III:
cirle wrote:
Is recruitment closed? If not I was wondering if you'd be willing to consider another.I actually own the Trail of Chtulhu rules, but I've never played it. I am an old RPG guy... as in, started in 1978 with original D&D. Curiously, I'm a physicist in real life, but that role is taken. I could create a science fiction writer ("scientific romance writer"), who's been slowly losing it ever since he discovered one of his stories came true. If you're closed it's cool, but if you're still open I could try to create a character over the weekend. Thanks,
My first PC was a human magic-user in a game of 0E-1E back in 1978. We had the Monster Manual, the Players Handbook, the original white box set (0E) and original D&D supplements I-IV. The quest was to kill a white dragon after we manuevered through a traditional dungeon built into the side of the dragon's ice caves. My MU threw a lot of daggers and darts, and fired magic missile once per day. He got to 5th level. We entered the dragon's lair. The DM decided to call it a night... and we never got back together. Kinda sad. Keith P.S. Yep, I'm old as hell and dry as a bone
Revised information for Trapper, who I think would make a good candidate for a rebel. Crunchy Stuff:
Trapper Dwarf Rogue Level 2 NG Medium Humanoid (dwarf) Init +4 Senses Perception +5 XP = 120 + 225 + 445 + 1000 = 1790 ------------------------------
------------------------------
hp = 16
--> Armor Class Calculation = 10 + 3 (studded leather) +4 (DEX) = 17
------------------------------
------------------------------
ABILITY MODS
BAB = +1
CLASS FEATURES
FEATS
SKILLS
Acrobatics = +1 (assigned) +3 (class)
RACIAL TRAITS
EQUIPMENT
Money = 500 gp
Fluffy Stuff: Originally from the Highhelm Sky Fortress, Trapper and his brothers found residence on the Isle of Kortos after his elderly parents discovered a bizarre, crumbling Pathfinder Chronicle during an excavation of their ancestral home’s basements. Believing the work to be of singular importance, Trapper, his siblings and their adopted human brother (a Ranger-Investigator from Galt) travelled downriver with the goal of eventually reaching Absalom. While Trapper’s family -- the Beer-Basher clan -- had always remained faithful to their Dwarven alignment and god, experiences with evil cutthroats, merciless dire wolves and smelly flotsam-raiser goblins caused a profound morality shift, nudging the Beer-Bashers into Good territory. Unable to find employment or housing in greater Absolom, the Beer-Bashers moved to Diobel, where Trapper sought answers to two seemingly unrelated questions:
To fund his genealogy research young Trapper took odd jobs under false names along the waterfront. Skilled with his hands Trapper often found woodworking jobs on the crime-infested docks, installing secret floors, traps and false floors on merchant ships. While there, he learned a lot of roguish skills. He had to learn to keep his mouth shut.
After several years the Beer-Basher clan split their research efforts: The older Dwarfs remained in Diobel while Trapper and Keith sailed northwest, to the Varisian Gulf. Trapper's arrival in (what-should-have-been) the sleepy town of Sandpoint was fraught with terror. He found himself face to face with the mass murderer Chopper. Through quick wit and rogue skills, though, Trapper was able to ingratiate himself to the townsfolk of Sandpoint as he helped with the murderer’s capture. Now, at the age of 100, Trapper has returned to the foothills east of the Five Kings Mountains, searching for "The Great Tomes", legendary journals kept by his forefather. Trapper's quizzical expression is due to the extensive number of paper cuts he gets on his fingers trying to chronicle his family tree. Not always the sharpest ax in the armory, Trapper does have a secondary goal of increasing his Wisdom.
Improved character info for "Bane of Giants." Fluffy Stuff:
-------- Fluffy Stuff --------- Originally from Woodsedge, Galt. Bane of Giants travelled to Isran when he was a teen after hearing about a call for special rangers to hunt the Hill Giants that were marauding villages near the Fog Peaks. The Revolutionary Council promised all rangers "gems aplenty" if the Hill Giant menace could be eradicated. While Bane's brigade was successful in driving the giants back into the mountains, his return to Isarn was met with a shrug. When he sought to claim his reward (after two long years) he discovered that the government he knew no longer existed. Troubled by Galt's never-ending political troubles, Bane returned to Woodsedge only to discover that his entire family had gone missing. Rumors hinted that his family had been captured and killed by the Hill Giants as retribution for Bane's raids. Later rumors, however, indicated that his family were alive, but captives of the sadistic Frost Giant, Bjarlsfarn the Bloody. Bane of Giants isn't sure which was worse:
His life in shambles, Bane fled west, finding refuge among the Dwarfs in the Five Kings Mountains. The Beer-Basher clan had once adopted a human Ranger-Investigator, and were happy to provide sanctuary. Bane is restless. He often leaves on a whim, wandering the lands east of the Five Kings Mountains, and sneaking across the border into Woodsedge under cover of night. Not knowing who he can trust, he often sleeps cold and alone in the crooks of trees or in small caves. His adopted Dwarf cousins that Bane is acting reckless. Bane is now contemplating a return to Isran, wondering if the new Revolutionary Council might help him find stability in his life. Bane of Giants possesses deep, sad eyes.
Crunchy Stuff:
-------------------- Crunchy Stuff -------------------- Bane of Giants
-------------------- Defense --------------------
-------------------- Offense --------------------
-------------------- Statistics --------------------
STR = + 4
Base Attack +2; CMB +3; CMD 17 Feats
Skills ranks = 6 + INT = 6 + (-1) = 5 per level +1 (1st-level human) + 1 (2nd-level human) = 12 total *Climb (str) +1 (assigned rank) + 3 (training)
Languages: Common, Giant* *speaks pidgin Giant
-------------------- Special Abilities --------------------
Track (ex): Survival at +1 (half of level 2) Wild Empathy(ex): Diplomacy check +level +CHA = diplomacy +2 +1 Favored Enemy (ex): Humanoid (giant)
Starting Gear (weight: 55lbs)
Money:
Thanks,
I have a question regarding recruitment board etiquette: Do I need to post a couple of times a day (to keep my candidacy "alive") until the GM makes his decision?
The other two PBP games I've been in here on Paizo did not have this recruitment process. Thanks,
JDPhipps wrote:
On a related note,which sourcebooks do we need to have? The only ones I own are the CRB and Ultimate Campaign, plus the bestiaries. I do have a lot of Golarian campaign guides and AP books, but little else. There is the SRD, of course...
My 2nd-level Dwarf Rogue, Trapper, might be a good candidate for the rebels' side of your campaign. Although he's spent some time doing genealogy research in Varisia, his heart is still in the Five Kings Mountains. His family (the Beer-Basher clan in the eastern foothills closest to Woodsedge) actually help human refugees from Galt. Plus, his family research has been getting depressing; it turns out the Beer-Bashers once fought an "unnamable evil"; Trapper would rather not carry on that tradition. His stats conform to the 25-point buy (I think, if I did my counting correctly), and he's got some good, sneaky traits that might help a party. Details here: Trapper:
Thanks for your consideration.
Dragonflyer1243 wrote: Keith, just a heads up, Bane looks like he has 2 feats at 2nd level, and he only gets a bonus feat for first level because he's a human, so he should have 3 feats instead of 4. I also just added up your point buy, and if everything in your profile is accurate then you have a 45 point buy, which needs to be adjusted for this game. Other than that, you're good to go! Sorry about the extra feat: you're right. I'll make that correction. And I'll redo Bane's stats to conform to the 25 point rule. Thanks much!
This is a duplication of my post from the rebels thread. I would like to submit my 2nd-level Ranger, Bane of Giants, for consideration. He would work as either a council advisor or as a rebel. I could see him in either role. In a nutshell, he's been out killing hill giants in the Fog Peaks, and now he's back in Isarn and doesn't recognize his own country. Oh, and his family has gone missing. Here are his stats and backstory --> Bane of Giants or if you prefer: Bane's Story:
Originally a special forces ranger who grew up in the Woodsedge region of Galt, Bane of Giants hired onto the First Revolutionary Council per their request to kill the marauding hill giants in the Fog Peaks. Bane's efforts were successful, but when he returned to Isarn to seek his reward after a year in the mountains, he was incensed and frightened by what his country had become.
Complicating matters was the fact that his family was missing. Rumors hinted that they'd been kidnapped, taken hostage by Hill Giants in the west of the Fog Peaks as retribution for Bane's raids. Other rumors stated that the giants had an even more nefarious purpose that only their small minds could understand. His life in shambles, Bane fled west, first seeking refuge among the Dwarfs in the Five Kings Mountains (the Beer-Basher clan had raised a human Ranger-Investigator; they knew humans well). Bane now commutes from the foothills of the Five Kings Mountains, sneaking across the border into Woodsedge under cover of night. Not knowing who he can trust, he gathers intel about his missing family. His Dwarf cousins have been helping (they're no friends of giant-kind) but Bane of Giants is too restless to stay in one place for long. Here is a sample of my role-playing. My character was Trapper, a 2nd-level Dwarf Rogue who is investigating his family genealogy in the now-defunct "Sinister Secret of Sandpoint" campaign: I would prefer to run the ranger, but would gladly run the rogue if that's preferably. I will be able to post 2-3 times per day; I am looking for a long-term campaign. Thanks for your consideration.
I would like to submit my 2nd-level Ranger, Bane of Giants, for consideration. He would work as either a council advisor or as a rebel. I could see him in either role. In a nutshell, he's been out killing hill giants in the Fog Peaks, and now he's back in Isarn and doesn't recognize his own country. Oh, and his family has gone missing. Here are his stats and backstory --> Bane of Giants or if you prefer: Bane's Story:
Originally a special forces ranger who grew up in the Woodsedge region of Galt, Bane of Giants hired onto the First Revolutionary Council per their request to kill the marauding hill giants in the Fog Peaks. Bane's efforts were successful, but when he returned to Isarn to seek his reward after a year in the mountains, he was incensed and frightened by what his country had become.
Complicating matters was the fact that his family was missing. Rumors hinted that they'd been kidnapped, taken hostage by Hill Giants in the west of the Fog Peaks as retribution for Bane's raids. Other rumors stated that the giants had an even more nefarious purpose that only their small minds could understand. His life in shambles, Bane fled west, first seeking refuge among the Dwarfs in the Five Kings Mountains (the Beer-Basher clan had raised a human Ranger-Investigator; they knew humans well). Bane now commutes from the foothills of the Five Kings Mountains, sneaking across the border into Woodsedge under cover of night. Not knowing who he can trust, he gathers intel about his missing family. His Dwarf cousins have been helping (they're no friends of giant-kind) but Bane of Giants is too restless to stay in one place for long. Here is a sample of my role-playing. My character was Trapper, a 2nd-level Dwarf Rogue who is investigating his family genealogy in the now-defunct "Sinister Secret of Sandpoint" campaign: I would prefer to run the ranger, but would gladly run the rogue if that's preferably. I will be able to post 2-3 times per day; I am looking for a long-term campaign. Thanks for your consideration.
I have created an alias named "Bane of Giants" on the off-chance that he might be a good candidate for either adventure idea. He's a 2nd-level Ranger. Click here--> Bane of Giants Again, if this is not PBP I would not be able to do it; however, if it is I'll be able to post 2-3 times per day.
Hey, Is this a play-by-post? If so, I'd definitely be interested. I have Trapper, a Dwarf Rogue who is investigating his family lineage, which has led him from the Five Kings Mountains to Absalom, and then on to Sandpoint, where his forebears were victims of an "unspeakable evil." He was part of the family that raised my message board avatar: Keith the Thief of the Night, who is a Ranger and a private investigator. I've played in two PBP games here: Sinister Secret of Sandpoint, and We Be Goblins. Both fizzled out after 3 months. I am an *old* D&D guy, with roots back in the original LBBs + supplements (Greyhawk, Blackmoor, etc,) and tons of experience as a 1E DM. I've GM'ed Pathfinder Beginner Box games for my son, but it's been a challenge with only one GM and one player. I love Golarian and would welcome the chance to play. Both ideas above sound great. A campaign in Galt appeals to the history geek in me, whereas an island-hopping campaign sounds cool and mysterious. I think idea # 2 might work better long term. Again, if this isn't PBP, I'm outta luck, but if so I'd appreciate consideration. Thanks,
Lisa Stevens wrote:
Yep, it may be something as simple as the spam filter. I know I got updates at first, then it seemed like updates stopped. So it goes. No worries. I'll get it straightened out with customer service and start playing as soon as I can. Thanks for replying!
MythicFox wrote:
It was the tech demo. That would explain it. Thanks!
Giorgo wrote:
It wasn't a complaint as much as an observation. I really don't remember seeing an email about this, and I have tried to stay current, but completely missed this one. Oh, well. It is what it is. I'll get in touch with customer service and make sure my contact info is up to date. Thanks for replying. :)
Hey Lisa, I was one of the Kickstarter backers, and I didn't hear anything about access to the game back in January. I don't remember the level of donation, but I did receive the T-shirt and autographed module. Perhaps my level of donation didn't qualify me. In any event, I thought I would mention this in the forum since there may be others who donated and did not realize it was already underway. Thanks much,
wally.west wrote: Moved on to D&D 5th edition. I love Pathfinder presentation, artwork, and background for Golarion. But the rules/options in the Corebook and add on rule books are just way too much crunch for my tastes and way too much bookkeeping for a DM who has players who are not familiar with the rules or understand all the options that would be available to them. If the Beginner Box was expanded to 10 levels, I would be in heaven and use it for all my gaming needs. I agree, but my only player is my teenaged son, who loves crunchy rules and tactical games. We tried 5E but we're very immersed (not to mention invested) in Golarion. I prefer fast play, quick combat resolution, and the players telling me how they go about perception, but I'm an old 0E guy. It's better to keep my son happy and play PFR.
Anthony Adam wrote:
I'd like to know the answer to this, as well. And, is there a submissions deadline? I keep reading and rereading, and I can't seem to find a drop dead date. Thanks,
I started playing D&D in 1978, just as the original edition was giving way to AD&D. The AD&D rule set was much more rigid than original D&D had been. In original D&D if you wanted a character who was a Hill Giant or a Martian Thark then you created one. AD&D was developed as the set of rules to be used for tournament play. The Holmes Basic Set (blue box) pointed players to AD&D if they wanted to go beyond 3rd level. In this case Holmes = PFR BB. But then, as AD&D took off, there were those (myself included) who longed for the simpler, free-form play of the original rules but without all the messy supplements and magazine articles you needed. So, TSR developed the basic/expert line, first as a set written and edited by Moldvay and Cook (1981), and later by Frank Mentzer (1983). The Mentzer rules are the ones that became the Basic, Expert, Companion, Masters and Immortal (BECMI) rules. The dual rule sets did fracture and/or confuse the fans and customers. The settings were also different: AD&D was kinda/sorta set in Greyhawk, while D&D was set in Mystara. That added to the confusion. And sure, there was a lot of common ground between the two but the rules were just different enough to make it weird. Having said all that, I want to add that I love the PFR BB.
GreyWolfLord wrote:
In my case I just don't have the time. I barely get to play as is, and it's usually with only one player :-/ I enjoy reading the Core Rulebook, but find the two BB booklets much easier for game play.
Wyntr wrote:
I appreciate the help here. Working from a tablet with limited bandwidth makes it hard to research, but I wanted to download a couple to read while I travel. Thanks much.
FiremanTim wrote:
That's a really interesting idea... have you tried any of the higher-level APs or modules using this approach? That might actually work for us if it's not too hard to scale encounters so that the PCs are not hammered by monsters and NPCs with Core Rule feats and skills.
Malwing wrote:
College football to the NFL... good comparison. And I agree, but I don't think Paizo would.
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