Mason Karbie

Edward R. Carter, III's page

479 posts. Alias of Keith the Thief.


Full Name

Edward Randolph Carter, III

Race

Human

Classes/Levels

Author of Planetary Romances

Gender

Male

Size

Medium - tall and lanky

Age

51

Special Abilities

Cryptography; and mechanical equipment

Location

London

Languages

English, German, Hebrew (Ancient Greek, written)

Occupation

Author

About Edward R. Carter, III

Investigator Name: Edward R. Carter III

Drive: Sudden Shock

Occupation: Author and scholar

Sources of Stability:
1. Dr. Stephanie Harrison, Dean of the College of Women (confidante);
2. Translating ancient manuscripts

Pillars of Sanity:
1. The college he works for;
2. Tinkering with mechanical gadgets (clock repair, etc.)

Dr. Edward Carter was a successful author of "planetary romances" who inexplicably quit writing at the height of his career in 1930. One of his novellas, "The Thing in the Trenches", which was based on his experiences during the Great War, turned out to have been a real incident. The horror of that experience has shocked him into disavowing any writing, despite an incredibly successful career both in England and America. He had been called the next H.G. Wells.

During the Great War he worked in mechanical cryptography, and gained substantial experience in code breaking and repairing (or manipulating) mechanical and electrical equipment.

Born in London in 1890, Dr. Carter spent two years in the British-occupied Holy Land before returning to his university in London.

He wants to return to his literary career, but every time he tries it induces sheer terror.

Now, his only sources of stability are his dear confidante, Dr. Stephanie Harrison (Dean of the College of Women) and the strange manuscripts that have been brought back to London from Jerusalem.

=======================
INVESTIGATIVE ABILITIES
=======================

Academic Abilities:

Accounting = 0
Anthropology = 0
Archeology = 0
Architecture = 0
Art History = 0
Biology = 0
*History = 1
*Languages = 0 (down from 1 after seeing if he can read the mirror)
Law = 0
*Library Use = 1
Medicine = 0
Occult = 0
Physics = 0
Theology = 1

Interpersonal Skills:

*Assess Honesty = 1
Bargain = 0
Beauracracy = 1
Cop Talk = 0
Credit Rating = 2
Flattery = 1
Interrogation = 0
Intimidation = 0
Oral History = 1
Reassurance = 0
Streetwise = 0

Technical Abilities:

*Art = 1
Astronomy = 0
Chemistry = 0
Craft = 0
Cryptography = 2
Evidence Collection = 0 (uses 1 pt studying stone slab)
Forensics = 1
Locksmith = 2
Outdoorsman = 0
Pharmacy = 0
Photography = 0

=================
GENERAL ABILITIES
=================
Athletics = 0 (Used 1 point to stop doo from slamming)
Conceal = 5
Disguise = 0
Driving = 0
Electrical Repair = 5
Explosives = 0
Firearms = 0 (down from 8 after shooting guy in foot, missing head shot, then hitting with normal shot.)
Filch = 0
First Aid = 4
Fleeing = 5
.......
Health = 3 (after being healed following the cave-in)
Health = -2 (after being shot)
Health = 2 (after wound treated by Emrys)
Health = 1 (after getting cut with knife)
Health = 2 (Edward treats his wound at great cost to stability)
Health = -3 (after being hit with an ax)
Health = 1 (emerging from fog)
.......
Hypnosis = 0
Mechanical Repair = 5 (down from max of 8 after dodging hail of stones)
Piloting = 0
Preparedness = 1 (down from 4 after checking to see if he has a knife; and now down one more point as he approaches the old farm house)
Psychoanalysis = 0
Riding = 0
Sanity = 5 (college; tinkering)

----
Stability = 4
Stability = 3 (lost 1 point from thing growing from Victor's ankle
Stability = 2 (lost 2 points from clockwork mechanism.
Stability = 4 (Regained 3 points after using Sense Trouble to get 1d6 of Stability Points back.)
Stability = 3
Stability = 0 (Back to 0 after losing 3 pts to the weird ghostly tarp over the mirror.)
Stability = 1 (back up to 1 following Edward's updated backstory)
Stability = 0 (Edward goes nuts even as he treats the knife wounds)
Stability = 1 after merging from the fog tunnel
Stability = 0 using a point to avoid madness when seeing the Chinese-like snake
Stability = -4 after seeing the snake

-----
Scuffling = 1
Scuffling = 0 (Edward is nuts, grabs LCDR during WWI flashback)
Sense Trouble = 1 using a point to sense trouble on the Loch shoreline... back up after emerging from fog... down from 3 after 1 point to regain 1d6 Stability Points... down 1 point to overhear conversation in cottage

Shadowing = 4
Stealth = 2 (after using two to follow the man w lantern)
Weapons = 7

=============
HIT THRESHOLD
=============
Hit Threshold = 3

Occupational abilities (pg 12)
Art
History
Languages
Library Use
Oral History
Assess Honesty
3 more personal ones

GM says Edward gets 1 point for shooting; not sure where to put it.