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Karu the Bold Strider's page
333 posts. Organized Play character for rpblue.
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5 people marked this as a favorite.
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
As the Flaxseed Lodge winds down for the evening and Ace's bar is in full use, the sound of trumpets erupts from the front of the Lodge as Karu boldly opens the door, hoisting a smallish sarcophagus with three of his lieutenants. Behind the sarcophagus and its pallbearers, four Pathfinders and a faerie dragon follow.
"Attention, Lodge!" he yells as several of the trainees from the Bold Striders immediately stand to attention. "We have grim... terrible news." he says, correcting himself once he realizes his error. His face remains somber.
"The mighty dwarf Grimdoc has perished in combat. The unstoppable force of the Emissary from Beyond descended on Dustpawn a few days ago. Grimdoc and the valiant Pathfinders behind me were the only ones to stand their ground against the monstrosity." he says proudly.
"In its last breath, the Emissary stripped away Grimdoc's soul before the valiant Ennoia the Bold could finish off the slimy beast." he informs the Lodge. "The remains of Grimdoc shall be interred with his family, however we shall erect a statue of this mighty warrior in the Training Hall in order to inspire those here."
Karu closes his eyes for a moment and composes himself. "We will place this sarcophagus in the catacombs beneath the Lodge as he was both a Pathfinder as well as a dwarf and deserves to be recognized as such!" he yells before marching towards the entrance to the Catacombs. The trainees of the Bold Striders immediately bow as deep as possible when the entourage passes.
GM Aarvid's Brother Grimdoc has permanently perished in service to the Society. His sacrifice allowed for the rest of the group to survive and the costs of retrieving his soul were deemed too high by the dwarf once he was contacted via Speak with Dead. Huzzah for the mighty Grimdoc!
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
GM ShieldBug wrote: I would only be able to make one meaningful post a day. Would that be an issue for players? I think I saw some guides say that as a GM, I should make a couple of posts a day. I try to commit to posting six days a week with one substantive post per day. A substantive post is one that moves the story along.
If it works for you, then I'm sure you will find players as long as you are consistent.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Ah, you failed to mention that Durvin Gest is possibly the most famous Pathfinder in all of history, hence why his blade is not given to fresh recruits." he says, fairly impressed by Wynn's knowledge.
Karu chuckles as you ask about the second mission. "Well, the second mission is a secret." he says as he refuses the blade's return, leaving it with Morrin. "Why do keep trying to give it back?" he asks as a reaction to both Morrin and Kalendir trying to give it to him.
"Take this blade to Eliza... I mean, Venture Captain Petulengro, and she will give you the details." Karu says with a knowing grin. "Make your preparations carefully and try to avoid any resistance fighters in Galt. I hear they have decided to make trouble again." he comments, though Galt's political instability is well-known around all of Golarion.
With that, he taps Braugher on the shoulder and the tengu easily stands from the lotus position. The pair leave you to your thoughts, cutting off any questions you may have as Venture-Captain Karu and his lieutenant Braugher remain in the Zone of Silence that surrounds the tengu.
The scenario recommends that you discuss tactics and group composition here. Please do it in character with little to no OOC chat! :D
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Update coming tomorrow morning. Resuming normal posting ratessince the holidays are finally over.
-Posted with Wayfinder
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Seeing Atum take out two of the Adrils in a moment, Karu sets his mind to the task of felling the one next to him. "Prepare yourself, Adril! I won't hold back!" he yells as he adopts his Dragon Style and releases a flurry of attacks, imbuing the first strike with acid and calling down holy vengeance.
Smite Evil on Green Adril as Swift.
Dragon Style as Free Action due to Combat Style Master.
Elemental Fist on First Attack.
Unarmed @ Adril | Haste/Elemental Fist/Smite/PA: 1d20 + 17 + 1 - 3 + 5 ⇒ (10) + 17 + 1 - 3 + 5 = 30
Damage: 1d10 + 1d6 + 33 ⇒ (7) + (4) + 33 = 44 Non-lethal
Acid Damage: 4d6 ⇒ (1, 2, 2, 3) = 8
Unarmed @ Adril | Haste/Smite/PA: 1d20 + 12 + 1 - 3 + 5 ⇒ (3) + 12 + 1 - 3 + 5 = 18
Damage: 1d10 + 1d6 + 30 ⇒ (1) + (1) + 30 = 32 Non-lethal
Acid Damage: 1d6 ⇒ 4
Unarmed @ Adril | Haste/Smite/PA: 1d20 + 7 + 1 - 3 + 5 ⇒ (9) + 7 + 1 - 3 + 5 = 19
Damage: 1d10 + 1d6 + 30 ⇒ (5) + (1) + 30 = 36 Non-lethal
Acid Damage: 1d6 ⇒ 6
Hasted Unarmed @ Adril | Haste/Smite/PA: 1d20 + 17 + 1 - 3 + 5 ⇒ (10) + 17 + 1 - 3 + 5 = 30
Damage: 1d10 + 1d6 + 30 ⇒ (9) + (5) + 30 = 44 Non-lethal
Acid Damage: 1d6 ⇒ 6
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu pulls back his fist after it connects with the druid's jaw, happy that his power has felled the summoner. "Sigh... this magician has left me exhausted. I need a few minutes." he remarks.
As Kynrac blesses him, he feels rejuvenated and stands up boldly, ready to move forward.
---
Seeing that Faldoc has approved the next lever, Karu strides forward and boldly pulls the metal rod. "Gird your loins, men!" he calls out as he pulls with vigor.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu ignores most of the damage from the falling hail and deftly avoids the elementals attacks as he presses the advantage.
1 damage after Stoneskin.
The Champion lets his Haste laspe and focuses on the elemental in front of him.
Punch! @ Purple: 1d20 + 17 - 3 - 3 ⇒ (2) + 17 - 3 - 3 = 13
Punch!: 1d20 + 12 - 3 - 3 ⇒ (1) + 12 - 3 - 3 = 7
Punch!: 1d20 + 7 - 3 - 3 ⇒ (15) + 7 - 3 - 3 = 16
I doubt any of that will do anything!
Karu sighs as his fists flail rather than executing the vision that he held in his mind. "I must practice more..." he states dourly.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Swarm Saves; Not 1s: 2d20 ⇒ (2, 9) = 11 The onslaught of centipedes is an annoyance as the woman falls unconscious to the ground. The elementals, equally so, but these block his way to the caster. "Atum! Let's make a path! " he bellows.
Target is Blue. Any remainder of attacks on Yellow. 5' step north if blue falls from my attacks.
Unarmed - PA/Haste/Exhausted : 1d20 + 17 - 3 + 1 - 3 ⇒ (5) + 17 - 3 + 1 - 3 = 17
Damage: 1d10 + 2d6 + 19 - 6 ⇒ (9) + (5, 3) + 19 - 6 = 30
Unarmed - PA/Haste/Exhausted : 1d20 + 17 - 3 + 1 - 3 ⇒ (8) + 17 - 3 + 1 - 3 = 20
Damage: 1d10 + 2d6 + 16 - 4 ⇒ (7) + (3, 6) + 16 - 4 = 28
Unarmed - PA/Haste/Exhausted : 1d20 + 12 - 3 + 1 - 3 ⇒ (14) + 12 - 3 + 1 - 3 = 21
Damage: 1d10 + 2d6 + 16 - 4 ⇒ (2) + (3, 5) + 16 - 4 = 22
Unarmed - PA/Haste/Exhausted : 1d20 + 7 - 3 + 1 - 3 ⇒ (12) + 7 - 3 + 1 - 3 = 14
Damage: 1d10 + 2d6 + 16 - 4 ⇒ (6) + (1, 1) + 16 - 4 = 20
103 HP and 82 on Stoneskin. 7 rounds of Haste left.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu steps forward as the woman blasts Atum with the same ray that tried to exhaust his endless stores of energy. "Learn a respectable fighting style, woman!" he yells as he pivots and sends four quick jabs her way, activating his Boots of Speed.
Unarmed | PA/Fatigue/Haste: 1d20 + 17 - 3 + 1 - 1 ⇒ (18) + 17 - 3 + 1 - 1 = 32
Damage: 1d10 + 2d6 + 19 - 2 ⇒ (3) + (5, 1) + 19 - 2 = 26 1d6 Acid; 1d6 Non-lethal
Miss Chance-High Hits: 1d100 ⇒ 64
Unarmed-Bonus Attack | PA/Fatigue/Haste: 1d20 + 17 - 3 + 1 - 1 ⇒ (10) + 17 - 3 + 1 - 1 = 24
Damage: 1d10 + 2d6 + 16 - 1 ⇒ (8) + (3, 3) + 16 - 1 = 29 1d6 Acid; 1d6 Non-lethal
Miss Chance-High Hits: 1d100 ⇒ 50
Unarmed | PA/Fatigue/Haste: 1d20 + 12 - 3 + 1 - 1 ⇒ (12) + 12 - 3 + 1 - 1 = 21
Damage: 1d10 + 2d6 + 16 - 1 ⇒ (9) + (4, 5) + 16 - 1 = 33 1d6 Acid; 1d6 Non-lethal
Miss Chance-High Hits: 1d100 ⇒ 80
Unarmed | PA/Fatigue/Haste: 1d20 + 7 - 3 + 1 - 1 ⇒ (8) + 7 - 3 + 1 - 1 = 12
Damage: 1d10 + 2d6 + 16 - 1 ⇒ (10) + (5, 1) + 16 - 1 = 31 1d6 Acid; 1d6 Non-lethal
Miss Chance-High Hits: 1d100 ⇒ 82
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Fortitudes-Not 1s: 3d20 ⇒ (12, 16, 9) = 37 Not poisoned, nauseated or exhausted.
Karu feels the centipedes bite a few more times before as he is hit by the ray of yellow energy. He feels a bit tired from the blast. "Your feeble energies are no match for the power of Irori!" he roars as he takes three quick, large steps forward into the face of the woman.
Unarmed | Power Attack/Fatigued: 1d20 + 17 - 3 - 1 ⇒ (10) + 17 - 3 - 1 = 23
Damage: 1d10 + 2d6 + 13 + 6 - 2 ⇒ (1) + (3, 5) + 13 + 6 - 2 = 26 1d6 Acid; 1d6 Non-lethal
Miss Chance?-High Hits: 1d100 ⇒ 58
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
@DM: Where is the language of that text so I can keep it handy in case I forget or need to relay that information to others?
As the centipedes wash over Karu, he feels their little mandibles break through the Stoneskin and pierce his flesh. He begins to slap at them, squashing a few, but there are just so many...
7 damage after Stoneskin; 120 on Stoneskin remaining.
Fort-Dex-DC 21 aka Don't Roll a 1: 1d20 + 21 ⇒ (7) + 21 = 28
Fort-Nauseated-DC 21 aka Don't Roll a 1: 1d20 + 21 ⇒ (18) + 21 = 39
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Wow. Lots of action.
Reflex: +16 mod with BoF+Evasion: 2d20 ⇒ (12, 9) = 21
Karu easily avoids the clockwork explosions as they harmlessly clatter about. "Are you all ok? " he asks as they are beset by more trouble father into the sanctum.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu, looking for the device to contact the Society, spies the geode. "Anyone have thoughts on how to use a rock to contact the Society?" he asks as he picks it up and looks it over with Detect Magic.
I hope this is it and not something else in this room... he thinks to himself, imagining the embarrassment. Surreptitiously, he looks around the room to see if there is anything else of note.
Perception if needed: 1d20 + 6 ⇒ (4) + 6 = 10
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Oh... Well that was disappointing." remarks Karu, envisioning a large bird of prey perched on his shoulder for the final confrontation with Adril. As the bird takes its leave of the Decimvirate's sanctum, he waves at it. "Good luck on doing whatever it is you are doing, bird!"
Smiling, he turns to Faldoc. "Alright, let's press on with your idea Faldoc!" he says in encouragement to the archer. He exeunts the room to the south and head to the east, finding a door. "Steel yourselves, men!" he says confidently as he opens the door, shield at the ready.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu tries to activate the statue to determine its purpose. "Perhaps this thing can help us take down Adril if it has combat power. Maybe it will summon a set of ospreys? Or perhaps it will just summon Osprey. That'd be entertaining." he remarks.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"One second... that bird is looking at us." Karu remarks quietly as Faldoc insists on moving onward.
Noticing the osprey's eyes following him, Karu boldly moves to inspect the ivory carving. He hefts the bird into his hands if he is able and casts Detect Magic on it, as well as the other statues, trying to see if these items are magical in nature and possibly dangerous.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu returns to inform the group about the room filled with tusks. "Quite... odd." he adds.
Now that the northeast section of the floor has been checked, Karu feels comfortable pressing onward. "Be ready for anything." he tells everyone as he pulls open the door behind the black blood column.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu looks kindly at Kynrac and bows his head. "Thank you for your aid! We shall share a kale smoothie once we are back to the Lodge!" he says proudly before moving to inspect the door opened by Faldoc.
Karu stands in the entrance and gazes into the darkness, scowling at what he sees.
"There is something... trapped in some sort of column that seems to be causing the darkness." Karu tells Faldoc as he shudders from the unnatural chill. "It does not seem that Adril is in this room, however." he adds.
"Let's move on. I care not to deal with the trappings of the Decimvirate without extensive knowledge." Karu reasons as he looks around.
The purplish room to the west looks to be a good starting point and he moves into the long room and up to the door, pulling it open to check the contents. Provided moving into 7 doesn't cause some sort of event.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu cringes as he feels his strength sapped from him. He grips the wall as the group dispatches the enemy. "Bloody shadows stealing my strength." he curses.
As the group decides to head north, Karu puts on a stoic face. "Yes. We will handle the front line, bold Faldoc and Mark." he reassures the group as he keeps his shield strapped to his arm and moves to the north.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Hmm... Have we lost Eliza?" he remarks as he looks around the room for another blob in the inky darkness.
In response to Mark, Karu shrugs. "I haven't heard anything from my stone." he answers.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu looks around the room and see a figure heading towards a vaguely green portal as two other seem to congregate with a fifth standing alone.
Shrugging, Karu wordlessly moves to the grouping and barely makes out the basin, choosing to take an ioun stone from the grouping in the bottom of the container ,and set it to orbit around his head.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu listens closely and tries to analyze the room for the obvious answer.
Can I make out Atum's words or are they too muffled?
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu leaps in after Eliza. "See you on the other side, friends! " Karu bellows as he is swallowed up by the shrieking portal.
Fort: 1d20 + 21 ⇒ (4) + 21 = 25
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu hand Kynrac a small pouch of his last remaining diamond dust. "Thank you. " he says as he clasps the man arm in solidarity.
Turning to Atum, Faldoc and Mark, the Champion nods to each before speaking. "Aye. Let's save this Society that has brought us together despite is flaws."
Once he has said his piece, he waits for the rifting.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Just got done with a lengthy RP session and am burnt out. I will get a post up tomorrow about this rifting thing.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu will be going with no purchases for the next scenario. He's saving up. :D
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Oh, well that is convenient." Karu says as he motions for Faldoc to stop shoveling the ex-Adril water into his canteen.
Pointing to the four men previously pledged to Adril, Karu bellows to them in his drillmaster voice. "Gather up Kol Voss' remains and his gear from the wreck! You will be carrying it back as penance for your crimes against the princess."
Turning to the princess, he offers her his shoulder as the group sets off towards the city.
"I know that our Society has only proved trouble for your land between two corrupt Venture-Captains, but perhaps we may prove our worth by helping you back to your city and then we can open up talks with you and your people." Karu suggests to the lady as he helps her walk across the alien landscape.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Kn. Arcana-DC 23: 1d20 + 7 ⇒ (14) + 7 = 21
"Make sure not to shoot me with those arrows, Faldoc." Karu says with a wink before moving to secure the princess.
What the hell caused Adril to melt into a puddle? wonders the perplexed Champion, but he doesn't deign to show his confusion in front of the newly captured Akitonians.
He slams his fist into the chains, breaking them with a few well-placed strikes. As the metal shatters, Karu helps the lady to her feet. "Kol Voss is dead madam. Slain by one of Adril's lackeys on the airship before we crashed. Apologies." he says with a bow.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Well, that was short-lived." comments Karu as the undead near him are the only foes left after Faldoc's barrage of arrows as the biting cold sweeps through the hold of the ship.
Reflex-Evasion-DC 23: 1d20 + 14 ⇒ (8) + 14 = 22
43 Cold Damage after Resistances.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu quickly shield himself from the lightning as an icy fist shatters a bit of stone attached to the back of his head.
As the chill sets in, the aasimar ignores it. "Some enemies have appeared, fellows." he warns as a Wall of Fire erupts.
Stoneskin stops the normal damage and resistance stops the cold. Electricity is avoided with evasion.
Reflex- Evasion: 1d20 + 14 ⇒ (16) + 14 = 30
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Day Job (Gunshow) + Boon: 1d20 + 23 ⇒ (12) + 23 = 35
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
That's fine. It was more of a roleplay thing, so no worries.
Trying to lift the dog, Karu struggles under the hound's weight. "If you insist Faldoc, at least I can..." he starts as he places a finger on the furry, decapitated body and blesses it with Irori's favor.
---
At the sudden news of a faulty airship, the Champion rushes with the rest to the engine room. "We can't let Adril escape! "
Our previous stoneskin is still active, yes?
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Not with Karu.
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu sighs as he helps deliver the knockout blow to the traitorous Jarl. When the man falls and Voss challenges Adril, the Champion waits expectantly in the arena as Kynrac teens to the wounds.
"I appreciate your aid, Kynrac, however my wounds are nothing compared to Atum. Tend to him. " he tells the ranking member of the faith.
Karu has 2 nonlethal only after the mass CLW. Use the extra CSW on Atum. :D
---
Karu hoists Boomer onto his shoulder as the group pursues the coward. "We will find solace for your hound, Faldoc." he assures the man.
---
As the group rushes into the airship, Karu nods to Atum, Faldoc, Mark and Kynrac. Once on the deck, near the railing, the aasimar sets down Boomer and lashes his body to the railing to prevent the loss of the beloved pet.
Turning to the group, he starts planning. "Let's quickly board their ship once we catch up. Hopefully, we have some long range artillery or ideas to make that happen..." he says, looking expectantly at the two miracle creators.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu trashes the jab to the shoulder as he aims for another devastating blow on the lacking pugilist, the Jarl. "Too right, Atum. Too right!"
Aoo: 1d20 + 28 - 3 ⇒ (14) + 28 - 3 = 39
Damage: 1d10 + 1d6 + 30 ⇒ (9) + (5) + 30 = 44
AC 39/2 Non-lethal damage.
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HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu quickly moves through the sand, stepping over the carcass of Boomer as his eyes stay locked on Skelg.
The Champion flanks with Atum using the speed granted by Mark before striking. "How dare you lay hands on Atum." he says with a scowl before stroking towards the man's face.
Unarmed- BoF +2/Flanking : 1d20 + 26 - 3 + 2 ⇒ (12) + 26 - 3 + 2 = 37
Damage: 1d10 + 1d6 + 34 ⇒ (6) + (6) + 34 = 46
AC 39 against Skelg.
Can someone move me into a flanking position with Atum?
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu looks at the body of Voss and shakes his head. "Idiot..." he mutters.
Seeing the killing power of the Jarl's sword, Karu slips beneath the sands, moving towards his compatriot, Atum. He emerges next to the man and readies a strike. "Let's take this traitor down together, brother."
Readied: 1d20 + 24 - 3 + 2 ⇒ (3) + 24 - 3 + 2 = 26
Damage: 1d10 + 1d6 + 34 ⇒ (8) + (2) + 34 = 44
Can someone 5' diagonal me to the SE? Thanks!
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
First, it does need to be said. Thank you for picking up the game after the departure of Tektite. The players you have here are all very strong players and you are a well- versed GM.
Second, I think my words misled you. I am not insinuating anything. I don't think you did anything iffy by the rules of Pathfinder or PFS. What you did was completely legal.
Third, I have not been spoiled for the scenarios, so I do not know Voss's importance, but I am well aware of PFS' obsession with lose a ton of gold and Prestige if you let a helper NPC die.
Fourth, my complaint was just that a round was spent where we all keep our distance and Voss failed to read the room. He charged in and died to a full attack, which is the expected result of his actions. Is that a plausible scenario? Definitely. Is it even plausible within a single GM post? Of course. Why does it leave a bitter taste in my mouth? The GM controls both characters and the one aiding us died (possibly affecting our Chronicle) due to bad tactics, having other options, not realizing that he is weaker than Skelg despite the rolling dog head, etc.
This is a critique, yes, but this single incident doesn't imply you are a bad GM or that I think you are a bad GM. Far from it, you know the rules and FAQS and errata far better than I know them. Please don't think that I am trying to undermine or mock or insinuate. I just wanted to bring it up before we moved away from it.
You are doing a great job of keeping everything in order and providing great role-playing even while in combat.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
I'm asking because we will probably lose a Campaign Point or Prestige Point for his death and it was unilaterally decided that he die in a single post with no possibility of intervention based on "Hurr durr. I'mma barbarian." logic.
An animal companion was cut down in a single blow. One of the frontliners readied a strike when he approached. The other missed. So Voss charges in. Eats an Aoo. Then eats a full attack and die before we can react as everyone acts warily to the threat. He negates my action and then dies because of GM fiat. Is it legal? Sure. Does it leave a bad taste in the mouth? For me, yes.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Out drinking. Will post a real post later tonight at my usual time.
@Mark: Kynrac burned an immediate to let you use your standard.
@GM: So the guy who was our aid charged headlong into danger by himself and then you killed him all in one round? What is his Int?
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"Time to spar, Adril. Unless you're chicken..." Karu taunts as he deactivates his Merciful fists. The Champion heals himself once more when the Jarl enters the ring, moving to the center of the arena.
Standard, Swift, Move. In that order.
LoH-Karu: 4d6 + 8 ⇒ (3, 1, 5, 3) + 8 = 20 Full health.
---
Once Boomer falls, Karu's eyes steel. "You will pay for that traitor. " he spits with venom in his voice.
Swift to Smite.
He moves to Kynrac's side with a readied strike foot the Jarl if he should come close.
Can someone move me one square west of Kynrac.
BoF: AC/Hit/Reflex
Readied: 1d20 + 26 - 3 ⇒ (9) + 26 - 3 = 32
Damage: 1d10 + 1d6 + 34 ⇒ (5) + (3) + 34 = 42
AC 39 against the Jarl, I believe.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
"I'm not sure we are quite the people to have a sorry that would impress, Sir Max. " says the blonde. "We are simple women living alone out here after the town fled to Lepidstadt. We opened a windmill on the edge of town, perhaps you saw that? " she asks.
"That was quite interesting actually! " chimes the brunette. "The paperwork to get it approved was delayed and we had to travel to the capital to get it! " She starts.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu sees the girallon high in the air and decides to lay his hands in his brother- in- arms.
LoH @ Atum: 4d6 ⇒ (3, 2, 5, 6) = 16 Standard with move to get to him.
At the same time, he will flex his muscles and let Irori heal him.
LoH @ Karu: 4d6 + 8 ⇒ (4, 5, 6, 5) + 8 = 28 Swift
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
You're too quick and Wayfinder is too slow. (But still invaluable)
Why would I need a boon? All oread stuff in the ARG is legal per the additional resources.
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu kicks up a splash of sand as he strikes the air. "Let's take this guy out!" he bellows as the sand coalesces into a small rock that flits at the last creature.
Mighty Fist of the Earth-BoF/AS: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d10 + 2d6 + 15 ⇒ (7) + (6, 1) + 15 = 29
-Posted with Wayfinder
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu slithers through the sand slightly to emerge on the other side of the giant. In Ancient Osiriani, Karu yells, "Sand Dragon Strike!" as Kynrac immediately blesses the group.
I keep forgetting about my Tongues curse.
Seeing his opportunity, Karu flips to his feet and sends a flurry of strikes at the giant.
5' Step using Burrow; Swift Action to Stand; Full Attack Action.
Smite/Power Attack: Unarmed | Haste/Alter Self/Flanking: 1d20 + 19 + 1 + 1 + 2 ⇒ (15) + 19 + 1 + 1 + 2 = 38
Non-lethal Damage: 1d10 + 1d6 + 14 + 6 + 13 + 1 ⇒ (5) + (5) + 14 + 6 + 13 + 1 = 44
Acid Damage-Gloves: 1d6 ⇒ 6
Acid Fist!: 3d6 ⇒ (1, 2, 2) = 5
Smite/Power Attack: Unarmed | Haste/Alter Self/Flanking: 1d20 + 19 + 1 + 1 + 2 ⇒ (6) + 19 + 1 + 1 + 2 = 29
Non-lethal Damage: 1d10 + 1d6 + 10 + 6 + 13 + 1 ⇒ (8) + (2) + 10 + 6 + 13 + 1 = 40
Acid Damage-Gloves: 1d6 ⇒ 6
Smite/Power Attack: Unarmed | Haste/Alter Self/Flanking: 1d20 + 14 + 1 + 1 + 2 ⇒ (20) + 14 + 1 + 1 + 2 = 38
Non-lethal Damage: 1d10 + 1d6 + 10 + 6 + 13 + 1 ⇒ (1) + (6) + 10 + 6 + 13 + 1 = 37
Acid Damage-Gloves: 1d6 ⇒ 5
CRIT CONFIRMATION-Smite/Power Attack: Unarmed | Haste/Alter Self/Flanking: 1d20 + 14 + 1 + 1 + 2 ⇒ (13) + 14 + 1 + 1 + 2 = 31
Non-lethal Damage: 1d10 + 10 + 6 + 13 + 1 ⇒ (9) + 10 + 6 + 13 + 1 = 39
Smite/Power Attack: Unarmed | Haste/Alter Self/Flanking: 1d20 + 9 + 1 + 1 + 2 ⇒ (10) + 9 + 1 + 1 + 2 = 23
Non-lethal Damage: 1d10 + 1d6 + 10 + 6 + 13 + 1 ⇒ (10) + (5) + 10 + 6 + 13 + 1 = 45
Acid Damage-Gloves: 1d6 ⇒ 1
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Karu will just withdraw under the sand and stay under the sand for now while still prone.
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
So I have to stand up to go back down into the ground that I am currently laying on? Shrug, fine.
Karu boldly stands up so the giant can attack him once more then goes back underground to appear on the other side of the creature.
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