Swampwalker

Karios Blue's page

9 posts. Alias of That Sean fellow.


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Liberty's Edge

Great stuff1 Congrats to all and have an awesome game!

Liberty's Edge

Still need to do a slight adjustment cos Karios was made with a 20pt buy.

Liberty's Edge

meloriel wrote:
meloriel wrote:
Awesome! I'm super excited for this campaign. I should have a character up in a day or so, but I'm probably going to be a gillman.

I'll be submitting a human spiritualist (drowned channeler) whose family has long been haunted by the spirit of a drowned man (actually an ancient Azlanti who drowned with the fall of his empire and has been trying to compel his distant descendants to return him 'home' for untold generations).

My submission should be in later today.

That's a very cool concept. I dig it.

Liberty's Edge

GM Nikolaus 'the Grimm' wrote:
Looks good Karios - do you have some background to tell me some more about him?

Thanks! Here's some background for him.

He's from a little coastal town and was always drawn to the sea. He's looking for a place to call home and has been a bit of a nomad from shoreside town to shoreside city. When he heard that there was going to be a new colony close to the waters he jumped at the chance to relocate there and maybe it will quell his wanderlust as he always felt like some part of him was missing. Maybe this journey will be the one to help him find that piece.

In play he's always drawn to the water and it lends to the theory that he's part sea elf since his human parents who died long ago found him amid some rocks on the beach.
At the start of the AP he won't have his animal companion and will discover it in game cos I thought that would be cool to roleplay and to build the friendship in the game with his animal companion.
He's going to serve as some of the muscle of the group. He's especially strong in water when his companion can help. Out of water he'll back up whoever takes point and can hold his own if need be.

Liberty's Edge

Already have a character ready. Here's Karios Blue. Just need to tweak his ability scores for the 25-Pt buy.

He won't have his hippocampus at the start and would play him in a way that he gets it in game.

Liberty's Edge

I haven't given a write up for Karios Blue yet. I'l flesh it out more if he gets chosen.

He's from a little coastal town and was always in the sea. He's looking for a place to call home and has been a bit of a nomad from shoreside town to shoreside city. When he heard that there was going to be a new colony close to the waters he jumped at the chance to relocate there and maybe it will quell his wanderlust as he always felt like some part of him was missing. Maybe this journey will be the one to help him find that piece.

In play he's always drawn to the water and it lends to the theory that he's part sea elf since his human parents who died ling ago found him amid some rocks on the beach.
At the start of the AP he won't have his animal companion and will discover it in game cos I thought that would be cool to roleplay and to build the friendship in the game with his animal companion.
He's going to serve as some of the muscle of the group. He's especially strong in water when his companion can help. Out of water he'll back up whoever takes point and can hold his own if need be.

Liberty's Edge

Here's Karios with the crunch. Gotta work on the fluff.

Also @Tobarr Iverrov just hollar if you wanna try come up with a connection.

Karios:

Karios
Male half-elf hunter (aquatic beastmaster) 1 (Pathfinder Player Companion: Blood of the Sea 22, Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . elven curve blade -2 (1d10+3/18-20)
Hunter (Aquatic Beastmaster) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—air bubble[UC], lead blades[APG], summon nature's ally I
. . 0 (at will)—detect magic, light, read magic, stabilize
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Statistics
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Str 15, Dex 15, Con 14, Int 8, Wis 14, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Sharp Senses[APG], Skill Focus (Swim)
Traits beastkin
Skills Acrobatics -1 (-5 to jump), Handle Animal +5, Knowledge (geography) +3, Perception +10, Ride +3, Stealth +3, Survival +7, Swim +10; Racial Modifiers +4 Perception, +4 Swim, spirit of the waters[APG]
Languages Common, Elven
SQ animal companion (divine hippocampus named Animal Companion), animal focus (1 minutes/day), elf blood, nature training, wild empathy +2, wild empathy modification
Other Gear leather armor, dagger, elven curve blade, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gozreh, 43 gp
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Special Abilities
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Animal Companion (animal companion (divine hippocampus named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Crab +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & grapple CMB.
Dolphin (Su) When assuming this aspect, gain bonus Knowledge checks to identify creatures.
Eel (Su) When assuming this aspect, enhancement bonus to Dexterity.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manta Ray (Su) When assuming this aspect, bonus on Stealth and saves vs poisons.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orca (Su) When assuming this aspect, enhancement bonus to Strength
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Turtle +2 (Su) When assuming this aspect, gain listed enhancement bonus to natural armor.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Empathy Modification (Ex) Wild empathy functions only on creatures that have a swim speed or the aquatic or water subtype.

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Animal Companion
Divine hippocampus (Pathfinder Campaign Setting: Aquatic Adventures)
Large magical beast (aquatic)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +1
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Defense
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AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, -1 size)
hp 20 (2d10+4)
Fort +5, Ref +4, Will +1
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Offense
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Speed 5 ft., swim 80 ft.
Melee bite +4 (1d6+3), tail slap -1 (1d4+1)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 17, Dex 12, Con 15, Int 2, Wis 12, Cha 11
Base Atk +2; CMB +6; CMD 17
Skills Acrobatics +1 (-11 to jump), Swim +11
SQ animal focus, water dependency
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swim (80 feet) You have a Swim speed.
Water Dependency (Ex) Survive out of water for 1 min/Con score before risk suffocation.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

Whew. Good thing I got my entry in in time :)

Also FYI Tedhee likes similes and metaphors a lot. So there should be some colorful language :) (not expletives though. He's not that bad)

Liberty's Edge

I submit to you Tedhee Thornfellow.

Tedhee, or Ted to his friends has more then just a wanderlust. He's spent his whole life looking for a great adventure to challenge his skills. His quest is two fold. To find the greatest adventure ever told. And second, to prove that even the little folk can become some of the most dangerous warriors to be respected. Spending all his time honing his skills with the Halfling Slingstaff and taking it with him he has set out to find an adventure worth telling for generations.

Character Sheet:
Tedhee Thornfellow
Halfling fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109)
CG Small humanoid (halfling)
Hero Points 1
Init +5; Senses Perception +3
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 13 (1d10+3)
Fort +5, Ref +4, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee halfling sling staff +3 (1d6/×3)
Ranged sling +5 (1d3)
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Statistics
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Str 10, Dex 17, Con 14, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Point-Blank Shot, Weapon Focus (halfling sling staff)
Traits freedom fighter, reactionary
Skills Acrobatics +0 (-8 to jump), Climb +1, Perception +3, Survival +5, Swim +1; Racial Modifiers +2 Perception
Languages Common, Goblin, Halfling
SQ hero points, warslinger
Other Gear leather armor, halfling sling staff, sling, sling bullets (60), backpack, belt pouch, 28 gp, 4 sp
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Special Abilities
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Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.