About Karios Blue
Karios Blue
Male half-elf hunter (aquatic beastmaster) 1 (Pathfinder Player Companion: Blood of the Sea 22, Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . elven curve blade -2 (1d10+3/18-20)
Hunter (Aquatic Beastmaster) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—air bubble[UC], lead blades[APG], summon nature's ally I
. . 0 (at will)—detect magic, light, read magic, stabilize
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Statistics
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Str 15, Dex 15, Con 14, Int 13, Wis 14, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Sharp Senses[APG], Skill Focus (Swim)
Traits beastkin
Skills Acrobatics -1 (-5 to jump), Climb +3, Handle Animal +5, Knowledge (geography) +5, Perception +10, Ride +3, Spellcraft +5, Stealth +3, Survival +7, Swim +10; Racial Modifiers +4 Perception, +4 Swim, spirit of the waters[APG]
Languages Common, Elven, Sahaugin
SQ animal companion (divine hippocampus named Animal Companion), animal focus (1 minutes/day), elf blood, nature training, wild empathy +2, wild empathy modification
Other Gear leather armor, dagger, elven curve blade, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gozreh, 43 gp
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Special Abilities
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Animal Companion (animal companion (divine hippocampus named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Crab +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & grapple CMB.
Dolphin (Su) When assuming this aspect, gain bonus Knowledge checks to identify creatures.
Eel (Su) When assuming this aspect, enhancement bonus to Dexterity.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manta Ray (Su) When assuming this aspect, bonus on Stealth and saves vs poisons.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orca (Su) When assuming this aspect, enhancement bonus to Strength
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Turtle +2 (Su) When assuming this aspect, gain listed enhancement bonus to natural armor.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Empathy Modification (Ex) Wild empathy functions only on creatures that have a swim speed or the aquatic or water subtype.
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