Berserker Cannibal

Karek Redhand's page

249 posts. Alias of DBH.


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Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Sorry but i"m going to have to drop out. 2019 has hit me like a hammer and I don't have the free time I used to. My first priority is the games I'm running so I'm dropping most of the games I'm playing in.

I'm sad I have to do this, I've had fun in this game and hope you keep going.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

"Thrice cursed metal things have no blood to spill!" Karek swears and takes a 5' step back. He remembers that the robots under Torch didn't like lightning, so throws a shock bomb at it.

Bomb vs touch AC: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Feeling the power of Rikal's song fill his blood with the lust for battle Karek moves towards the closest Construct and swings hard at it.
attack + Raging song bonus: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
damage + RSB: 1d8 + 5 ⇒ (7) + 5 = 12


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek shrugs and follows behind the 'Chief'. Still feeling quite pleased at his defeat of the technology.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Where is Groo when when need someone expendable?

Karek gathers the pieces of scrap he thinks will suffice and starts jamming the gears.

Knowledge Engineering: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex save: 1d20 + 6 ⇒ (15) + 6 = 21

Pulling his fingers back with a curse when it gets dangerously close to being crushed.

Anything else you wish me to roll?


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Knowledge engineering: 1d20 + 8 ⇒ (13) + 8 = 21

Failing to pick the lock karek looks around for scrap to jam the gears with?


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek examines the whirling gears curiously, wondering how they open?
Knowledge engineering: 1d20 + 4 ⇒ (19) + 4 = 23

If he can see a way he will try Disable device.

Only 4 more days and I'll be back home and able to post regularly again.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek is getting over his transformation and wanders after the others a little forlornly. Everything looks so faded and dull when he's just normal.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek howls and lunges at Birdfood, slashing with a clawed hand.
Claw: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Blood flies as his claws rend the mutilated man.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek quaffs his mutagen with delight, groaning as his form distorted, growing a muzzle and fangs to go with his claws.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

"You wanted our weapons Birdshit?" Karek says happily. "Here's one." He throws a bomb at the smiler.

Bomb vs touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

He then gets his Mutagen ready to drink.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Spidre can sneak, I believe the rest of us will follow normal procedure.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Sorry, the weekend has been a mess for me so far. No time to get online.

"Birdfood needs to die first." Karek grumbles. "Don't leave enemies behind you."


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek feels a bit left out but follows the others while fondling a bomb, ready for any pursuit.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Taking a close look at Birdfood Karek mutters under his breath to the others. "He looks more like one of those foul Smilers!"

He starts readying for a fight, looking around to see where the enemy would come from?
Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek is studying the walls with interest and not paying the talking much heed.

Sorry for how quiet I've been, my PC is dying on me.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

I'm running six games as well, so I know how it can grind on you. Take it at the pace that works for you. I hope you feel better soon.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek again tries to remove Groo's pesky opponent.

Unarmed strike: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Managing to clip the pest.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Looking around Karek can see the one Groo is fighting seems to be a slippery weasel.
Unarmed: 1d20 + 9 ⇒ (6) + 9 = 15

Very slippery indeed as Kareks on him blow misses.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek laughs in contempt as the fool slashes at him with a puny blade.
Unarmed strike: 1d20 + 9 ⇒ (20) + 9 = 29
Unarmed strike Crit confirm?: 1d20 + 9 ⇒ (14) + 9 = 23
Crit damage: 2d8 + 8 ⇒ (1, 4) + 8 = 13

His fist caving in the mans head with a satisfying thud.
You smile as you die trash, that's good!"


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

His opponent falling with his face now looking inwards Karek moves to the next meatbag.
Unarmed strike: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

His blow glancing the fool.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek sneers at the weaklings pitiful blade.
Unarmed strike: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Smashing his hand into the fools head with satisfying squishy sound.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

I've lost a couple myself recently. :(


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek sprints into the room, slipping passed Groo and hammers one of the stupidly smiling men.
Unarmed strike: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Sorry, I completely missed I was up.

Moving to see what Groo had found Karek decides they look like targets and lobs a bomb at one. Top right

Shock Bomb vs touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6 Dazzled: 1d4 ⇒ 3

Top left needs to make a DC12 Ref save of takes 4 damage from splash.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

With everyone looking around suspiciously Karek decides that now is a good time to use his abilities. Drinking his Mutagen he shudders as he shifts into a more bestial shape, raising his muzzle to scent the air.

Perception + Scent: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek will inspect the gate from the side so he's not visible. Trying to work out how much force would be needed to break it if needed?

Knowledge engineering: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

I hope things improve for you. Be well.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

"I hear that there are many dangers on the rivers. Pirates raiding the boats and strange creatures in the water." Karek says temptingly.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek wracks his brain trying to think of something intelligent to say, then shrugs and gives up the struggle.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Aye. Best let those who know about these things look them over." Karek agrees with Rikal.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek will drink his mutagen, giving him scent.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

I'm sure we'll wait patiently, at least for a round or two. :)


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek is still twitching, tufts of hair are standing up and smoldering. He blinks and looks around, joining the party as they prepare for this raid.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Can't take 10, that would give me a 22 max. It's DC25 for Bottled lightning. It might be quicker to buy it locally rather than wait for Karek to bumble through it till you get 3.

Though the screams and twitching from his failures is very amusing.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Taking 20 on his craft alchemy Karek makes Spidre the requested number of Bottled lighting.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Craft Alchemy (Items): 1d20 + 12 ⇒ (3) + 12 = 15 I'm ok!
Craft Alchemy (Items): 1d20 + 12 ⇒ (2) + 12 = 14
Craft Alchemy (Items): 1d20 + 12 ⇒ (11) + 12 = 23
Craft Alchemy (Items): 1d20 + 12 ⇒ (9) + 12 = 21
Craft Alchemy (Items): 1d20 + 12 ⇒ (13) + 12 = 25 FU RNG FU!

So how much Bottled lightning did you want? Asks the charred and smoking Achemist.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Having played WFRPG I'm aware of the high's and lows of crit tables. I'm happy to give them a try.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

That's very cunning. I like it.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Sounds like a plan. Some better equipment is really needed all round.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

I believe we found it in the first room, same floor where we found Khonnir?


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Well if you're happy to be rebuilt, Karek is happy to give it a try. :)


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek strokes his beard with some delight. "You see little one? It's worth trying the strange liquids. Maybe you should? You might be lucky enough to grow a proper beard too!"

He stops and has a sudden realization. "And I should thank you for returning with aid. You did well pulling us from the cage she had us in."

I like having the little female Halfling as the only sane one in the group, trying to mother us and keep us from blowing thing up. :)


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek looks up from counting his fingers, 'Mathematics, how does counting tell us anything?' He eyes Khonnir Baine with deep thought, and thoughtfully swigs some of the Numerian fluids. "Because it might work." He tells Spidre.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek has Disable device, but he's not that good at it. Since he tends to punch his way through things all those metal doors hurt his hands. :)


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

4th is good for Karek, but no feats sadly. Damage dice increases for the Brawler side, and a new Alchemist discovery, but no upgrades to the mutagen, so I took Precise bombs and can now throw them into melee.

Still picking spells, and if he survives to the next level I think he'll take the Technologist feat, along with more knowledge engineering. So we might have more chance of figuring out just what all these weird things are and do?


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek gurgles a bit.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Thanks Chotka.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Just checking in to wish everyone a happy New year. It's only a few minutes away down here. Especial thanks to Samnell, I run a number of games so I know what challenges you're facing. I'm enjoying the game a lot.


Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.

Karek ignores the remaining Gearsmen, pushing through the gap left by the fallen robot he lunges with a howl at the purple woman.

Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Ripping a chunk out of her flesh with his teeth.

Taking any AOO's coming for Karek, hoping this will draw the bots away from the door and Groo to defend the purple woman. Gives him some room and lets the others get in.

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