Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
"Thrice cursed metal things have no blood to spill!" Karek swears and takes a 5' step back. He remembers that the robots under Torch didn't like lightning, so throws a shock bomb at it. Bomb vs touch AC: 1d20 + 6 ⇒ (8) + 6 = 14
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Feeling the power of Rikal's song fill his blood with the lust for battle Karek moves towards the closest Construct and swings hard at it.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Where is Groo when when need someone expendable? Karek gathers the pieces of scrap he thinks will suffice and starts jamming the gears. Knowledge Engineering: 1d20 + 8 ⇒ (5) + 8 = 13
Pulling his fingers back with a curse when it gets dangerously close to being crushed. Anything else you wish me to roll?
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek examines the whirling gears curiously, wondering how they open?
If he can see a way he will try Disable device. Only 4 more days and I'll be back home and able to post regularly again.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
"You wanted our weapons Birdshit?" Karek says happily. "Here's one." He throws a bomb at the smiler. Bomb vs touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
He then gets his Mutagen ready to drink.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Taking a close look at Birdfood Karek mutters under his breath to the others. "He looks more like one of those foul Smilers!" He starts readying for a fight, looking around to see where the enemy would come from?
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek laughs in contempt as the fool slashes at him with a puny blade.
His fist caving in the mans head with a satisfying thud.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
His opponent falling with his face now looking inwards Karek moves to the next meatbag.
His blow glancing the fool.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek sneers at the weaklings pitiful blade.
Smashing his hand into the fools head with satisfying squishy sound.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Sorry, I completely missed I was up. Moving to see what Groo had found Karek decides they look like targets and lobs a bomb at one. Top right Shock Bomb vs touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
Top left needs to make a DC12 Ref save of takes 4 damage from splash.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
With everyone looking around suspiciously Karek decides that now is a good time to use his abilities. Drinking his Mutagen he shudders as he shifts into a more bestial shape, raising his muzzle to scent the air. Perception + Scent: 1d20 + 7 ⇒ (18) + 7 = 25
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek will inspect the gate from the side so he's not visible. Trying to work out how much force would be needed to break it if needed? Knowledge engineering: 1d20 + 4 ⇒ (9) + 4 = 13
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Can't take 10, that would give me a 22 max. It's DC25 for Bottled lightning. It might be quicker to buy it locally rather than wait for Karek to bumble through it till you get 3. Though the screams and twitching from his failures is very amusing.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Craft Alchemy (Items): 1d20 + 12 ⇒ (3) + 12 = 15 I'm ok!
So how much Bottled lightning did you want? Asks the charred and smoking Achemist.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek strokes his beard with some delight. "You see little one? It's worth trying the strange liquids. Maybe you should? You might be lucky enough to grow a proper beard too!" He stops and has a sudden realization. "And I should thank you for returning with aid. You did well pulling us from the cage she had us in." I like having the little female Halfling as the only sane one in the group, trying to mother us and keep us from blowing thing up. :)
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek looks up from counting his fingers, 'Mathematics, how does counting tell us anything?' He eyes Khonnir Baine with deep thought, and thoughtfully swigs some of the Numerian fluids. "Because it might work." He tells Spidre.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
4th is good for Karek, but no feats sadly. Damage dice increases for the Brawler side, and a new Alchemist discovery, but no upgrades to the mutagen, so I took Precise bombs and can now throw them into melee. Still picking spells, and if he survives to the next level I think he'll take the Technologist feat, along with more knowledge engineering. So we might have more chance of figuring out just what all these weird things are and do?
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Just checking in to wish everyone a happy New year. It's only a few minutes away down here. Especial thanks to Samnell, I run a number of games so I know what challenges you're facing. I'm enjoying the game a lot.
Male Human Brawler/Alchemist (Beastmorph) 4. HP 44. AC 16, T12, F13, Fort +6, Ref +6, Will +1 . Init +6. Perception + 7.
Karek ignores the remaining Gearsmen, pushing through the gap left by the fallen robot he lunges with a howl at the purple woman. Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Ripping a chunk out of her flesh with his teeth. Taking any AOO's coming for Karek, hoping this will draw the bots away from the door and Groo to defend the purple woman. Gives him some room and lets the others get in.
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