Wen Histani

Arkady Vassally-Simmons's page

79 posts. Alias of JonGarrett.


Race

Mechanic 4 | HP: 28/228; SP: 24/24; RP: 5/5 | EAC: 17; KAC; 19 | Fort: +4, Ref: +6, Will: +2 | Init: +3 | Perception: +8

About Arkady Vassally-Simmons

[spoiler= Arkady Vasally-Simmons]

Female Human Robotocist Mechanic 4
Neutral Good Medium Humanoid (Human)
Initiative; +2 Perception +8
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Defense
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AC - EAC 17 KAC 19
HP 28
Stamina 24
Fort +4 Ref +6, Will +2
Resistances None
Resolve 5

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Offence
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Speed 30 ft.
Melee
Ranged - Experimental Borer - +7 to hit - 2d4+4 damage - 40 charges - Shatter, Unwieldy

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Statistics
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Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 10,
Base Atk +3

Feats
Human - Heavy Armour Proficiency - Wear heavy armour without penalty.
1st - Skill Snergy - Diplomacy becomes a class skill, and Engineering gets a +2
3rd - Suppressive fire[/i] - Open fire with a heavy weapon, creating a cone that damages everything in the area but takes 10 charges.

Racial Traits
Bonus Feat - Gain a bonus feat.
Skilled - Gain +1 skill point per level.

Skills
Acrobatics (Dex) +0 - Dex +3 - Skill Points 0 - Armour Check Penalty 0
Athletics (Str) +0 - Str +0 - Skill Points 0 - Armour Check Penalty 0
Bluff (Cha) +0 - Cha +0 - Skill Points 0
Computers (Int): Trained Only +12 - Int +3 - Skill Points 4 - Class Skill - +1 Theme - +1 Class
Culture (Int): Trained Only +0 - Int +3 - Skill Points 0
Diplomacy (Cha) +7 - Cha +0 - Skill Points 4 - Class Skill
Disguise (Cha) +0 - Cha +0 - Skill Points 0
Engineering (Int): Trained Only +12 - Int +3 - Skill Points 4 - Class Skill - +1 Class - +2 Feat
Intimidate (Cha) +0 - Cha +0 - Skill Points 0
Life Science (Int): Trained Only +11 - Int +3 - Skill Points 4 - Class Skill
Medicine (Int): Trained Only +10 - Int +3 - Skill Points 4 - Class Skill
Mysticism (Wis): Trained Only +0 - Wis +1- Skill Points 0
Perception (Wis) +8 - Wis +1 - Skill Points 4 - Class Skill
Physical Sciences (Int): Trained Only +0 - Int +3 - Skill Points 0 - Class Skill
Piloting (Dex) +0 - Dex +3- Skill Points 0 - Class Skill
Profession (Int, Wis, Cha): Trained Only +0 - Skill Points 0 - Class Skill
Sense Motive (Wis) +0 - Wis +1 - Skill Points 0
Sleight of Hand (Dex) Trained Only +0 - Dex +3 - Skill Points 0 - Armour Check Penalty 0
Stealth (Dex) +0 - Dex +3 - Skill Points 0 - Armour Check Penalty 0
Survival (Wis) +0 - Wis +1 - Skill Points 0

Combat Gear Experimental Molecular Borer, Golemforge Plating II 10 Power Cells.
Other Gear
Funds 0cr

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Special Abilities
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Bypass - Gain +1 to Computer and Engineering, and +1 at every 4 levels.
Custom Rig - Create a custom kit for engineering and computer work.
Experimental Weapon - Gain and modify a weapon.
- Superior Firepower - As a move action focus on one target, adding level to the Experimental Weapon’s damage.
- Improved Ammo Capacity - Double the ammo the weapon holds.
General Knowledge - Gain +1 to an ability and one Skill as a Class Skill (Perception).
Mechanic Trick - Gain an unusual ability for mechanical devices.
- Overcharge - As a move action an energy weapon adds 1d6 damage, but costs 3x as many charges.
- Portable Recharge Station - Recharge a battery in 10 minutes.
Theme: Robotocist - Gain additional skills with robotics.
- Reduce the DC to understand tech and robotics by 5, and add +1 to Computers.
[i]Overload
- Short out a weapon, armour or other mechanical device for 1 round.
Weapon Specialist - Gain Weapon Specialization with any weapon granted by this class.