Tiefling

Fionna Valspar's page

3 posts. Alias of FedoraFerret.


About Fionna Valspar

Fionna Valspar
Female tiefling slayer (sniper, executioner)
NE medium outsider (tiefling)
Init +6; darkvision 60'; Perception +9
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Defense
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AC 14, touch 14, flatfooted 14
hp 11
Fort +3, Ref +6, Will +1
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Offense
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Speed 30'
Melee
Ranged
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +2; CMD 16
Feats Far Shot, Deadly Aim, Skill Focus (Perception)
Traits fiendish sniper, seeker, murder
Skills Acrobatics +8, Bluff +5, Climb +5, Escape Artist +8, Knowledge (local) +6, Perception +9, Sense Motive +5, Stealth +10, Survival +5
Background Skills Knowledge (geography) +6, Sleight of Hand +5
Languages Common, Infernal, Abyssal, Gnome
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Special Abilities
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Slayer:
Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.


Archetypes:
Focused Killer (Executioner): At 1st level, an executioner’s studied target bonuses and the DCs of his slayer abilities increase by 1 against humanoid opponents, but decrease by 1 against non-humanoid targets.

Accuracy (Sniper): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.


Tiefling:
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Underworld Guide: Those who brave the lightless tunnels below the world’s surface learn to identify the dangerous phenomena that characterize the Underworld. Characters with this trait gain a +2 bonus on initiative checks, and on saves against traps and hazards when underground (from a lifetime of dodging accursed pools, cave-ins, and green slime).
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.