Arcanist (occultist) 12 | HP: 72/72 | AC 16, T 15, FF 11 | F +8, R +12, W +13 | Reservoir 3/15 | Staff 4/10 | Consume Spells 2/5 | Consume Magic Items 0/5
Gender
Female
Size
M
Age
29
Special Abilities
Spells, Summons
Alignment
LN
Deity
Nethys
Languages
Common, Varisian, Draconic, Celestial, Abyssal
Strength
7
Dexterity
12
Constitution
12
Intelligence
20
Wisdom
10
Charisma
13
About Luna Solerra
Luna Solerra
Female human arcanist (occultist) 12
LN medium humanoid (human)
Init +6; Perception +1
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Defense
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AC 16 (+1 armor, +5 Dex), touch 15, flatfooted 11
hp 72
Fort +8, Ref +12, Will +13
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Offense
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Speed 30'
Melee dagger +3 (1d4-2, 19-20/x2)
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Statistics
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Str 7, Dex 20, Con 12, Int 27, Wis 12, Cha 20
Base Atk +6; CMB +4; CMD 19
Feats Spell Focus (conjuration), Augment Summoning, Versatile Summon Monster (Fire, Air), Expanded Summon Monster, Improved Familiar, Superior Summons, Extra Exploit
Traits reactionary, clever wordplay (Intimidate)
Skills Craft (alchemy) +23, Diplomacy +17, Intimidate +23, Knowledge (arcana, dungeoneering, history, local, nature, planes, religion) +23, Linguistics +23
Languages Common, Varisian, Auran, Aquan, Ignan, Terran, Celestial, Infernal, Abyssal, Draconic, Protean, Ancient Osiriani, Osiriani, Azlanti, Thassilonian, Jistkan, Tien, Skald, Shoanti, Hallit, Polyglot
Other Gear silken ceremonial armor, staff of minor arcana, cloak of resistance +3, headband of mental prowess +6, belt of incredible dexterity +6, wand of mage armor (34 charges), wand of infernal healing (10 charges)
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Special Abilities
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Arcanist:
Arcane Reservoir: 9/15. As a free action, Luna can expend 1 point when casting an arcanist spell to increase its caster level or DC by 1.
Consume Spells: As a move action, Luna can expend an available arcanist spell slot as though using it to cast a spell, adding a number of points to her reservoir equal to the level of the spell slot consumed.
Occultist Archetype:
Planar Spells: Luna adds all planar ally spells to her spell list and treats plane shift as a 5th leve arcanist spell.
Conjurer's Focus: An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level), at the cost of an additional point from her arcane spell reserve per spell level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends.
Planar Contact: An occultist can cast augury once per day and contact other plane once per week, using her arcanist level as her caster level.
This ability replaces the arcanist exploit gained at 7th level.
Exploits:
Dimension Slide: The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Consume Magic Items: The arcanist can consume the power of potions, scrolls, staves, and wands, using them to fill her arcane reservoir. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Using this ability is a move action that provokes an attack of opportunity. When using this exploit, the arcanist adds a number of points to her arcane reservoir equal to 1/2 the level of the spell contained in the item (o-level and 1st-level spells do not recharge the arcanist’s arcane reservoir). If used on a potion or scroll, the item is destroyed. If used on a wand, the wand loses 5 charges; if it has fewer than 5 charges, the wand is destroyed and the arcanist gains no benefit. If used on a staff, it loses 1 charge and the arcanist gains a number of points to his arcane reservoir equal to the level of the highest-level spell the staff can cast using only 1 charge; if the staff has no spells that require only 1 charge, the arcanist cannot consume that staff ‘s magic. No more than 1 charge can be drawn from a staff each day in this way. Points gained in excess of the arcanist’s reservoir’s maximum are lost. This exploit has no effect on magic armor, weapons, rings, rods, wondrous items, or other magic items besides those noted above.
Quick Study: The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
Familiar: An arcanist with this exploit can acquire a familiar as the arcane bond wizard class feature, using her arcanist level as her wizard level to determine any of the statistics and abilities of the familiar. If the arcanist receives a familiar from another class, her levels of arcanist stack with the levels from that class when determining the familiar’s statistics and abilities (this ability does not stack with a familiar gained through the bloodline development exploit; she must choose one or the other).
Counterspell: By expending 1 point from her arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. She must identify the spell being cast as normal. If she successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she can instead expend an available arcanist spell slot of the same level, and she receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.