Technic League Hireling

Jortix's page

148 posts. Organized Play character for Farol.


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Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
GM Tiger wrote:
I've tried reading 06-01 but I immediately got lost and gave up. Has anyone done 06-05? Silver Bark, Golden Blades (also a 1-4 Repeatable)?

I did play it with Jortix, but I have other Pcs that could play through it. And honestly I don't recall that scenario ;)

Envoy's Alliance

1 person marked this as a favorite.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

6-01 ;) would be for me, first from the metaplot, repeatable, 1-4,

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"I am Jortix, pleasure to meet you"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix moves into the chamber and keeps on tossing wealth

Telekinetic Projectile@green: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, b: 3d6 ⇒ (1, 6, 2) = 9

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix sends another chest at bud guy

Telekinetic Projectile@blue: 1d20 + 9 ⇒ (18) + 9 = 27
Damage, b: 3d6 ⇒ (5, 6, 6) = 17

Than she casts shield

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Map is wrong so I can't see anything ;) if there is an enemy within 30 ft with line of sight

Jortix sends a chess of gold at one of the looters

Telekinetic Projectile@closest looter: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, b: 3d6 ⇒ (6, 2, 5) = 13

Than Shroud of Night will save DC19

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Jortix sniffs the mixture and takes a sip"

Fort save, DC20: 1d20 + 6 ⇒ (17) + 6 = 23

"I would put some rosemary to it..."

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Yeah!

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

BArd should do it ;)

Jortix exchange some tips on making chicken sauce

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Chicken sauce, I would love to," says Jortix moving forwards

"I usually use the whole chicken besides chicken legs, those I use as a mean of transporting my hut"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Acrobatics, DC18: 1d20 + 7 ⇒ (8) + 7 = 15

Jortix tries to scale the wall... but unsuccessfully

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Thievery, partner in crime: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Jortix with help of her bird try to take the jar off the pile

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Acrobatics, DC18: 1d20 + 7 ⇒ (5) + 7 = 12

Jortix tries to dodge the spills, but she slips and slides into the wall "Auuu!"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
GM Tiger wrote:
BK and Ebiten each get a shiny new hero point!

Shiny and new? Why did I got old and dusty the last time you were giving those?

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Nature, DC17: 1d20 + 6 ⇒ (11) + 6 = 17

Jortix stays on the trail like bloodhound

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Nature, track: 1d20 + 6 ⇒ (12) + 6 = 18

Jortix knows a thing or two about tracking "Have no fear little ones, we will find your parents, alive or d... dying to see you"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix has no skills, so I would prefer BK to go again or Ebiten to go with +6 athletics, they actually rolled already 18 that could be of use ;)

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix runs and tries to zig-zag between the kobolds

Acrobatics, DC16: 1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Telekinetic rock@red swarm: 1d20 + 9 ⇒ (10) + 9 = 19
Damage b: 3d6 ⇒ (6, 4, 3) = 13

Jortix sends another rock at the swarm hoping to be more precise this time

Than she shields herself.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Telekinetic rock@red swarm: 1d20 + 9 ⇒ (6) + 9 = 15
Damage b: 3d6 ⇒ (2, 4, 1) = 7

Jortix sends a stone at the swarm and then casts some healing magic towards Melenia

Life boost - fast heal 4 for 4 rounds

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Reflex save, DC18 vs 6 piercing: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex save, DC18 vs 6 piercing: 1d20 + 7 ⇒ (2) + 7 = 9

Jortix moves away from the bats trying to fend them off with her arms

Than she toss a rock at them

Telekinetic rock@blue swarm: 1d20 + 9 ⇒ (2) + 9 = 11
Damage b: 3d6 ⇒ (1, 5, 3) = 9

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Sorry, Life Boost, fast heal 4 for 4 rounds than refocus - so 10 mins in total

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix heals Ebiten's wounds before addressing Purepurin words, but they are gone before she is able to say something

"Well, that is one way to treat your saviours ... I guess we are roped now in a new job." says the Witch

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Reflex, DC18: 1d20 + 7 ⇒ (9) + 7 = 16
Reflex, DC18: 1d20 + 7 ⇒ (11) + 7 = 18

Jortix is caught in some of the teeth.

Jortix sustain her hex Shroud another round

And again tries to throw a stone at the pack of rats
Tlekeintic projectile@red: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, bludgeoning: 3d6 ⇒ (3, 4, 4) = 11

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix tries another rat pink Shroud of night, Will save DC19, on failure: all creatures are concealed to it

Than she sends a piece of rock at closest swarm of rats

Telekinetic projectile@blue: 1d20 + 9 ⇒ (2) + 9 = 11
Damage, b: 3d6 ⇒ (1, 1, 4) = 6

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
Banterknell or BK wrote:
Is the Daze spell really as crappy as it seems? With that low damage I would think it might stun 1 on a regular failure and stun 2 on a crit failure, or ramp up damage quicker. But NOOOooOOO!

For the most part ... yes.

Longer answer is that it has it's uses.
1. It is only spell that does nonlethal damage, so if you try to bring something unconcious, that is your own tool (unless you take a feat)
2. It is one of the few spells that does mental damage, which bypass physical resistance (is it still a thing in remaster?)
3. I saw interpretation where Possession cases were played that mental damage did only damage to the soul (possesor) and not body (possesed).
4. It targets will save, most cantrips dealing damage are vs Reflex

But when fighting average rat, yeah don't use Daze :D

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix looks at the pink mouse and hisses at it. Shroud of night, Will save DC19, on failure: all creatures are concealed to it

Than she sends a piece of rock at green rat

Telekinetic projectile@green: 1d20 + 9 ⇒ (1) + 9 = 10
Damage, b: 3d6 ⇒ (3, 4, 4) = 11

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Password? Could it be?"

Jortix move closer to the room and speaks out

"Persimmon!"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix opens her eyes wide as the potion begin to work. "Thank you!" she blabbers, than gets on her feet and runs out of the room.

When she is out she closes her eyes for a moment and her wounds begin to heal. Get up, get out, Life boost (+16 HP after 4 rounds in total)

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Reflex, DC20: 1d20 + 7 ⇒ (3) + 7 = 10

Jortix looks "Hey this gold is comming closer, oh sh***" is the last thing that can be heard from her!

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix moves closer to the middle of the pile

"I am not sure what this is about" can I RK what is it?

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Is it a form of alarm?" asks Jortix throwing side glance at teh pile of treasure

Detect magic as exploration activity - what does it tell me?

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Papers, papers, give me that" she grabs the form and signs it up.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Perception, Dc18: 1d20 + 6 ⇒ (19) + 6 = 25

Jortix spots the special rocks "Look here, those look like bombs... I should be able to dismantle it"

Theivery, DC12, partner in crime: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Her raven her do the work that is needed

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix tries to find a long branch to use it as a leaver

Can I help with Crafting: 1d20 + 9 ⇒ (15) + 9 = 24

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Well, funny the task. I actually was planning to go there myself and I did some research. Valashinaz dwells in a massive underground cave system normally inhabited by creatures like rats and giant centipedes, but her kobold attendants keep her lair free of pests, including intrusive adventurers. The steward Purepurin curates the guest list and arranges tours and trades of goods or information. A friendly tribe of goblins lives near Valashinaz’s closest cave entrance. This tribe is known for both their culinary and alchemical mastery, having contributed to some of the traps within the vaults."

She lectures others while her raven stretches its wings.

"Did pathfinders had any business with other dragons in the past? Any advice on how to handle it?" she wonders for a moment

"We are not offered here as snacks to go with the lecture right?"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

A gnome with long hair and a dark raven on her shoulder marches in

"Can I call you Barbara instead of Waterfall?" she asks and then chuckles "Kidding, I am Jortix, and I am a bit hungry so let me eat something."

She goes and puts a large plate of food, her fingers are agile and her appetite healthy

"Where are the others?" she asks looking at the door

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Witch has very little use for hero points, frontliners can use them. SO I vot for Jortix to not have extra hp

Envoy's Alliance

1 person marked this as a favorite.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Yeah Melenia, you will be fine! ;)

btw. I played all other parts of Equal Exchanges, and I played them in reverse order ;) Just so that you know

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Macros done, RPG filled, Friendly Fire sure,
Provisions: scroll of resist energy

Glyphs 2,

Bringing my Witch since we have a rogue and we are playing high.

Hey All!

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

THanks! It was cool

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix tries to obscure vision of the bad person

Will save DC19 vs Shrough of night

Than she sends another piece of rock

TKP: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, b: 3d6 ⇒ (4, 6, 3) = 13

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Medicine, spoiler: 1d20 + 6 ⇒ (20) + 6 = 26

"Well, it's pretty obvious, the two young men were slain by a long slashing weapon" she points out the wounds

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

"I don't know what have happened here, but we are here to help and put you to rest, what say you?"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix aids to heal others with her fast regeneration spell. Every 10 minutes I can cast it twice that will grant 32 HP in total, so I can Hadrimos in 11 minutes, if someone can heal Kimmo and Rethersfell than we can go, otherwise I can cast regen and again refocus => so 22 minutes

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Telekinetic Projectile@Jar, ca: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage, b, ca: 3d6 + 1 ⇒ (4, 6, 2) + 1 = 13

Jortix moves forwards and sends a rock at the jar

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Telekinetic Projectile@Red, ca: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage, b, ca: 3d6 + 1 ⇒ (2, 6, 2) + 1 = 11

Jortix sends another rock, than she casts shield

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix seeing what is happening says a curse at a tengu approaching

Shroud of the night will save DC19

A darkness tries to obscure its sight.

Than she throws a stone at the same creature

Telekinetic Projectile@Red: 1d20 + 9 ⇒ (1) + 9 = 10
Damage, b: 3d6 ⇒ (4, 5, 1) = 10

But the stone flies the other direction and Jortix needs to duck to not be hit

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Yeah, this does not sound good at all" comments Jortix after reading the text.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix casts her whitch spell of fast healing on whoever needs it and then spends a short amount of time speaking with her bird. Refocus, is the box up north, going down the stairs?

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Conceal, DC5 yellow: 1d20 ⇒ 7
Telekinetic Projectile@yellow, ca: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage, b, ca: 3d6 + 1 ⇒ (3, 2, 2) + 1 = 8

Jortix care not for the mist or cloud of dust, she knew where the creature was, she sends a rather big stone that way, and she does hear bonk and a yell ... now she hopes it was the bad guy.

Than she repositions to make move for others ...