Search Posts
For my first game of Pathfinder 2E, I decided to make my own character and not use the Pre-gen that the DM offered me in advance, whilst I had never made a character in 2E before I have a few years of experience playing (and therefore making characters in) 1E, so I felt pretty confident but when it came to actually play my first game, I felt like no matter what I did I just wasn't as effective as the rest of the party, so I was hoping that you may be able to give me a few pointers in character creation and could hopefully suggest some adjustments that I could make to my character before the next game, as this is a PFS character you can make any changes you want before you reach level 2 - Thanks in advance Class: Rogue (Eldritch Trickster)
Ability Scores;
Feats;
Spells;
In combat, my usual plan would be to either attack the enemies with a Produce Flame Spell or to attempt to flank them and attack them with my unarmed strikes If you require any more information please do let me know
What do you think? A character who is a great fighter but tries to never use violence yet is a follower of a God of War. How would you make such a character? Would you make them a Cleric or some other divine caster? Would Gorum even grant such a character spells? I would like your opinion on this subject as it interests me greatly. Thanks.
Have you ever tried to play a summoned creature as the PC? I was inspired by the character of Loke of the Anime Fairy Tail, he is essentially a summoned creature whose summoner has died yet who was managed to stay on this plane through his own power. So how would you go about playing this - essentially an Eidolon without a Summoner? (or I suppose a Phantom without a spiritualist would also work) I think that it would be a very interesting character, playing someone who was mechanically designed to function as a lesser, a servant, 1 half of a whole.
Human Strength 16
Level 1 Chained Monk, Maneuver Master, Monk of the Four Winds - Improved Trip Combat Reflexes - Vicious Stomp Level 2 Kineticist, Elemental Ascetic - Air: Electric Blast - Extended Range Infusion Level 3 Shifter, Elementalist Shifter - Water Ki Throw That's all I've got so far
I'm making a new character and I want to go outside the box a bit so want your opinion - should I make a Martial character that can secretly cast spells or a Spellcaster that is secretly a great Martial? I.E. A Magus that is almost entirely martial focused and only uses magic in emergencies (for RP reasons) or A seemingly purely casting focused cleric who secretly has some monk levels? These are just examples, so I'd love to hear your suggestions!
I'm sure that this has probably been discussed before, but how would you go about making an incredibly fast character? I'm talking Flash levels of speed. I have seen snippets of conversations about this subject before, but I'm not sure if anyone ever actually came up with a way to weaponise the concept, to make it something viable for use in combat other than having incredible mobility. So, what can you guys come up with?
Okay... I lied, I think that I actually may have made "Giant Man" Vigilante (Brute) 1 Level Shifter (Rageshaper) 1 Level Inquisitor/Cleric 1 Level Provided that you have chosen the growth domain, by third level, for about a minute (depending on your wisdom mod) you should be able to become "Gargantuan" in size If you play as a Trox, you could even become "Colossal"! My question is, what is the next step? How do I Improve this? Can we make a character that CAN shrink and grow like "Antman"? All help is welcome and appreciated - Thanks
I have an Aasimar Unchained Rogue character who specialises in strength based two handed weapon fighting, but he also uses his high carrying capacity to carry 50 Daggers as a back up weapon, and a back up back up weapon, and a back up back up back up weapon and so on... so my question is, how many back up weapons are too many? Do you have any better options for back up weapons? Should I buy more Daggers? Buy better Daggers? What should I do?
I'm trying to play a Druid pretending to be a Monk, likely by using some combination of spells like shillelagh, longstrider, jump and magic fang to emulate monk abilities. I was wondering if anyone had any suggestions as to feats, spells or archetypes that i could use to better fulfill this concept?
I'm attempting to build a Vigilante and could use some suggestions as to my options, be it full builds or just feats and the like. However I was also hoping to get some stories from the times that other people have played Vigilantes, be it interesting story moments, unique backstories or just some funny moments. All contributions are welcome and appreciated, thank you!
I know that it wont be as good as a regular one handed dex magus, and that i wont be able to use spell combat, but i wanted to try something a little different. a sort of Witcher style character, mainly martial stuff but a bit of magic on the side, except there would be a bit more magic than just what geralt has, being a magus and all
What Is The Best Combat Maneuver To Build A Character Around? And how exactly would you recommend doing it? For example, if you said Bull Rush, then would you recommend using the Siegebreaker archetype instead of just using a fighter, if you chose to use fighter at all? Or if you say disarm, would you recommend using the archer archetype, again, for the fighter, or something more standard, i'm curious of your opinion, all ideas are welcome
Exactly what it says, Karsg and I would like some help in creating an Orc Gunslinger for an upcoming campaign. All suggestions and opinions are welcome, and if you would like to ask any clarifying questions, feel free, but I will say that there is nothing set in stone as for available content and that it is a Level 1 start and a 20 point buy. -Thx
Hello, my name is John- AND I'M KARSG! ...Um, yes, that is Karsg, and together- WE THINKED US UP AN IDEA, WE DID! ...Well, yes, "we" did... You've all heard of the Muscle Wizard, but can anyone help us make A MUSCLE WITCH? We're aiming for the same end goal here: To turn a class in no way designed for melee combat, into a BLOODTHIRSTY, TORNADO-LIKE, WOOD-CHIPPER OF GORE AND VISCERA. And, if everything goes right, to utilise said WHIRLING DERVISH OF DEATH AND DESTRUCTION, to quickly and efficiently reduce any and all STUPID MEAT-BAGZ WITH POINTY STICKZ into a pile of evenly diced fleshy cubes. To be more specific, in case you hadn't figured it out all ready, Karsg and I are attempting to create an... at least, somewhat effective Witch Build, focused almost entirely on the wonderful art of MELEE COMBAT! For, as we all know, the use of "Traditional Magic" is for cowards! YES! REAL CASTERS USE MAGICKZ TO CAST FIST AND TO PUNCH TINGS! ALL THE TINGS, PUNCH AND STAB AND BREAK AND ZLASH AND CRUSH AND CUT AND BLEED! THAT BE THE REAL PURPOZE OF MAGICKZ! TO HIT! TO HIT ALL THE TINGS! TO HIT ALL THE TINGS ALL THE TIME! RRAAAAGGHHHH!!! HIT THEM AAAALLLLLLL!!! ...Um, yeah... what he said...
Exactly what the title says, I'm playing in a game soon where in almost every player is amazing at making incredibly powerful characters, and I'm, well... not. So I need a hand. I don't mind what your ideas are, anything helpful is welcome. The exact character creation rules are roughly as follows; Any race (Including and especially NPC races) is allowed, Any Template is allowed and any and all Templates can be stacked with all others - provided that no prerequisites are broken, or other such restrictions dependant upon unique situations. I.E. - "A Mortal Usher cannot be Undead" A few of the players have told me about their characters in advance and hit point-wise, we're looking at the 700-1000+ range, most, if not all, of their ability scores are 60 or above and a lot of them are immune to... well, a lot of stuff. So, given all of that... Got Any Ideas? |