Cayden Cailean

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Organized Play Member. 139 posts (4,882 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 33 aliases.


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I would love the opportunity to join.


Gauging Interest (Eberron)
System:D&D 5E
Platform: Fantasy Grounds/Discord
Setting: Eberron
Frequency: 2-3x a month (more if players are available)
Time: Flexible (I am US CST)
Age Required: 18+
Experience Required:Minimal. I am more interested in lovers of RPing who want to write a great story together. I would like players who know Eberron.
Software Required: Discord and a FG Account (Demo)
Equipment Required: Good microphone

I am looking for lovers of Eberron & Roleplaying. The campaign will revolve around the characters’ backstories. I am looking for good character ideas and player interest (not builds) at this time. I am willing to work with 5e conversions of Eberron races and backgrounds to fit your concepts, so you can create what you are passionate about. Please leave your interest, ideas, and experience. Thanks! ~Souls


I am going to have to withdraw from consideration. Good luck all!!


1 person marked this as a favorite.

I am interested in the new beginning group. Let me read up on the campaign and I will post more.


CG Half Elven Divine Bard (Branchala)

I'll post crunch ASAP.


I would like to play either a Kender Bard or Evangelist Cleric of Branchala. I may switch to Human or Half Elven if you have a Kender already in the party.

If I went Bard, could his spell casting be divine?

"Divine Bard
Bards that gain their power through divine magic are much easier to place within the world of Krynn, although there are limits on the eras of play. Divine bards either tap into the divine song of a god or their own inner power of the heart in order to cast spells. Their songs are spiritual, touching the hearts of all those who hear them. The Divine Bard can follow one of two paths: the Bard of the Heart, or the Devoted Bard.

Devoted Bard
While mystic-bards claim that music comes from the heart, cleric-bards claim that music comes from the gods. If one knows the song of a god, one can use the power of that song. Those who follow this path are known as Devoted Bards.

Good bards gain their power from Branchala, through the Song of Life. It is said the hearts of mortals beat to the Song of Life. This song inspires people to create, and to do good works."


I am very interested.


Dot


Sounds fun. Will you guys help me understand the rules if I am accepted. I read some of the game thread and I like the humor. Do you guys want a rogue or fighter? I may randomly roll the character in the spirit of the game. What is the starting wealth? Anything you guys would like to see in a new character? Ring of Sustenance-Nacho Cheese version?


Dot.


I'll post a build today since Caradine/Jubal bowed out.


I am very interested. I am out of town, so the character will be posted tomorrow when I return home. Thanks.


How about a gatekeeper druid who is in the area tracking an aberration when he comes upon the group? I love Eberron and have been playing it since the original campaign setting dropped.

I was thinking Shifter using the PF Skinwalker. They are very iconic in Eberron.


Ulfgard Strongfist wrote:
To recap. We are already dwarven Ranger, Dwarven Cleric, Dwarven Warpriest, human fighter->DD. We do have enough melee power, I think, but we lack ranged/arcane power afaik

I could really help both with an arcane duelist/archer bard and also provide inspire courage. I would max out UMD to be able to use wands/scrolls for utility magic. He would also have the knowledge skills the party is missing. The other idea would be full wizard if you guys think that is needed more.


The current group looks like it is made up of a lot of fun player's. If this is still open, I'll post something tomorrow. It appears you guys could use an arcane caster.


I'm actually going to not submit the cleric. I've got too much on my plate. Thank you and good gaming!


Crunch:

Human Cleric (evangelist) of Desna 2/fighter 1
CG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 26 (3 HD; 2d8+1d10+6)
Fort +6, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+2/19-20) or
morningstar +4 (1d8+2)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks countersong, fascinate, inspire courage +1, sermonic performance
Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—bit of luck
Cleric (Evangelist) Spells Prepared (CL 2nd; concentration +4)
1st—bless, divine favor, shield of faith, true strike[D]
0 (at will)—create water, guidance, light, mending
D Domain spell; Domain Luck
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 7, Wis 14, Cha 12
Base Atk +2; CMB +4; CMD 18
Feats Lingering Performance[APG], Point-blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +1 (-3 to jump), Climb +3, Heal +7, Knowledge (religion) +2, Sense Motive +6, Swim +3
Languages Common, Varisian
SQ public speaker, spontaneous casting
Combat Gear scroll of bless x2, comprehend languages x2, divine favor x2, obscuring mist x2, protection from evil x4, shield of faith x2, wand of cure light wounds; Other Gear kikko armor, arrows (60), blunt arrows (20), dagger, morningstar, mwk composite longbow (+2 Str), Masterwork Backpack, Healer's Kit (10/10), Minor Bag of Holding Type One
--------------------
Special Abilities
--------------------
Bardic Performance: Fascinate (1 targets, DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric (Evangelist) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot
Public Speaker (-3 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sermonic Performance (standard action, 7 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

I went with a ranged/support cleric instead. It looks like the fighter and rogue have the melee deal held down pretty well. I bought a wand of CLW and a few utility scrolls to aid the group. I also took the evangelist archetype (If you are OK with this GM) to pick up inspire courage for the group. He also has the luck domain to assist the fighter if he needs help hitting or to assist the rogue with tricky skill checks. I think he is a good guy for the current group. He can also lay down some decent damage when called upon:

Mswk Composite Longbow w/ PBS/Rapid Shot/Inspire Courage +7/+7 1d8+4/1d8+4 (Add +1 to hit and damage if Divine Favor is cast)

Let me know what you guys think! He is a Cleric of Desna for now, but can change for group needs.


I'm very interested. I have a reach cleric who can assist the current two melee guys and sit on the second row buffing/healing them. I'll post him this evening.


dot


Is there a slot still open? I am familiar with SW and have the player's guide.


I am very interested! I played the original Ravenloft Mod back in the day! I am looking forward to campaign specifics!


Male Human Paladin/20

Hey...Where'd everyone go?


Male Human Paladin/20

I would love to continue. I may want to re-roll to help the party be more balanced if you would allow.


Are you full? I am a huge DL fan!


Male Human Paladin/20

I PMed you my build and some questions for a background ;)


Male Human Paladin/20

Working on a halfling Knifemaster/Scout Rogue. Should be done soon. I am doing my character by hand so it is taking a little longer.


Male Human Paladin/20

Thank you for the information. I am working on the character. I love the background. It looks like some awesome RP opportunities.

I am looking at a skills/melee guy. Probably ranger/rogue/fighter/inquisitor/barbarian or combination of two of those.


Male Human Paladin/20

I was invited by a member of the Merchant's Guild. I am an active poster on the boards and would like to join my friend. I am currently on vacation, but brought along my iPad and iPhone. Since I left my laptop at home (no herolabs), I will get some help creating the character. Thank you for the possibility of playing in this campaign!


Male Human Paladin/20

Will post when I get home!!


Male Human Paladin/20
Bjorkus wrote:
Opal Windsong wrote:
Oh, and what was our starting wealth?
Max starting gold for your class.

Oh...so not 2nd level average wealth ie 1k?


Male Human Paladin/20

Ranger/Rogue:

Unnamed Hero
Goblin Ranger (Trapper) 1 Rogue (Knife Master, Scout) 1
CN Small Humanoid (goblinoid)
Init +4; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 19 (1d10+1d8+4)
Fort +4, Ref +8, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Kukri +6 (1d3/18-20/x2) and
Masterwork Kukri +7 (1d3/18-20/x2)
Bite +6 (1d4/20x2)
Ranged Longbow +6 (1d6/x3)
Special Attacks Sneak Attack +1d8/+1d4
--------------------
Statistics
--------------------
Str 10, Dex 19, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +0; CMD 14
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Eye for Plunder, River Rat (marsh or river)
Skills Acrobatics +8, Appraise +2, Bluff -2 (+0 vs. Humans), Climb +3, Disable Device +11, Escape Artist +8, Fly +5, Perception +7 (+8 to locate traps, +9 vs. Humans), Profession (sailor) +7, Ride +7, Sense Motive +2 (+4 vs. Humans), Sleight of Hand +8, Stealth +15, Survival +6 (+8 vs. Humans, +7 to track), Swim +5
Languages Common, Goblin
SQ Favored Enemy (Humans +2), Hidden Blade +0, Track +1, Trapfinding +1, Wild Empathy -1
Combat Gear Crossbow bolts (20), Kukri, Masterwork Chain shirt, Masterwork Kukri, Shortbow; Other Gear Backpack, masterwork (5 @ 8.67 lbs), Bedroll, Belt pouch (2 @ 2 lbs), Mug/tankard, Signal whistle, Tanglefoot bag, Thieves' tools, masterwork, Waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hidden Blade +0 +0 bonus on Slight of Hand checks to conceal a light blade.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Fort goes up 2, Ref 1
HP go up 1
Gain Access to Kukri/Longbow
Gain Trapfinding/DD goes up 1


Male Human Paladin/20

I could do 1st level ranger (Trapper) too-Then go straight rogue. That would increase my BAB and HP. I didnt have the charisma for oracle spells.

I would get proficiency with Kukri too which down the road I could get improved critical and then pass my crits to my minotaur friend?


Male Human Paladin/20
Bjorkus wrote:

Heh, there is no curve but yes, I tend to agree. I think the archetype writers are too quick to replace trapfinding.

Ultimately, it's not a big deal. Red already mentioned that he can handle the trapfindering. If you like Chubs, you're good to go.

Yeah, but I am stealthy, have evasion, and have a decent perception to be a scout. Stinks I can't disable the trap. I guess I can scout and then get Red to disable to trap.

Minotaur and Goblin LOL going to be best buds!


Male Human Paladin/20

It sucks they take trapfinding away from all of the decent rogue archetypes considering how below the curve they are as a class in Pathfinder.


Male Human Paladin/20

Mostly trap finding.


Male Human Paladin/20
Bjorkus wrote:

Red hasn't talked much about his own character but I believe he's going to be doing the ranger, Bjorkus is going to be a barbarian instead.

So far it's:

barbarian/bard (either sea singer or default)
melee ranger (freebooter)
support aquatic druid
storm sorcereress
??? <--- That's you

So we need a skill guy? Will said Druid be able to provide healing?


Male Human Paladin/20
Bjorkus wrote:

Hurray!

Any word Jman?

Sorry. Just got in from cross fit. 100# 50m Farmer carries superset with 100m shuttle runs 6 cycles. Holy $hit!

What bard archetype and levels are you looking at?

We've got Druid/Ranger-bard/sorcerer/another melee right?


Male Human Paladin/20

Has anyone built a decent knife master/scout or are they subpar like most rogue builds? I really want to build a "piratey" guy.


Male Human Paladin/20
Bjorkus wrote:
Bjorkus will be dipping bard but I may change archetypes depending on what Jman wants to do.

Go ahead and build how you want. I am clueless as to what I should build. I wins rogues didn't suck.


Male Human Paladin/20

I may do a melee bard instead. Reading up on things now.


Male Human Paladin/20

I'm looking at an oracle of waves. Don't hold me to it though ;)


Male Human Paladin/20

I am in Tark's, but we don't post once a week! I'm in.


Male Human Paladin/20

So being an ex child of Westcrown would be a bad idea. I wasn't going to be one. Just a mercenary for them. I could skip that altogether.

About The Fragment

Fragment
PL8

Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 3

Powers
"OMAC:
ManyMe: Summon 7 [Multiple Minions, Active; Sacrifice ]
(22 points)"

Equipment
"Modified Checkmate Armor
Battle Suit: Protection 4, Com-Link: Communication 2 [Subtle(Encryption)], NVG: Senses 2 [Darkvision], Sealed System: Immunity 2 [Imunity Suffiocation Effects]
Weapons
Stun Pistol: Ranged Damage 4, Colapsable Staff: Strike 4
Standard Equipment
Motorcycle (10 ep)"

Advantages
Defensive Roll 3, Equipment 4, Uncanny Dodge, Skill Mastery [ Investigation]

Skills
Acrobatics 6 (+11), Athletics 6 (+9), Close Combat: Krav Maga 4 (+14), Close Combat: Staff 1 (+11), Deception 2 (+5), Insight 5 (+9), Intimidation (+3), Investigation 7 (+10), Perception 5 (+9), Persuasion (+3), Ranged Combat: Stunner 5 (+10), Sleight of Hand 3 (+8), Stealth 6 (+11), Technology 4 (+7), Vehicles 6 (+11)

Offense
Initiative +5
"Stuner +10, Damage 4
MA +14, Damage
Staff +11, Damage 4"

Defense
Dodge 7, Parry 10
Toughness 6 (Def Roll 3), Fortitude 3, Will 6

Power Points
Abilities 72 + Powers 22 + Advantages 9 + Skills 15 + Defenses 4 = Total 122

Complications
"Motivation (Justice)
Relationship/Responsability (Real Family)
Secret (Not a real person)"

Design Notes