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Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() "Foolish girl, you only have yourself to blame. Had you not been careless and weak, you wouldn't be in this situation. We are not caretakers of children, you would burden us in your current condition. However, should you offer us useful information, or things we can use to stop this tentacled woman, then maybe, just maybe, you might be worth our time." Jeska says coldly, staring into the fearful eyes of the thief. ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Jeska is going to heal herself. 2d8 + 7 ⇒ (6, 3) + 7 = 16
84/84 hp. 2 2nd level spells left for the day.
"let's do this!" ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Swift to activate Arcane strike. Falchion: 1d20 + 12 ⇒ (5) + 12 = 17
Buckler: 1d20 + 10 ⇒ (3) + 10 = 13
Falchion: 1d20 + 7 ⇒ (4) + 7 = 11
Edit:Forgot reflex save!
At least I made my reflex... Man that's terrible rolling! :D 18/72 HP ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() I can't access the map at work. Is the one I am a 5 foot step away up? if so I will move towards it, swift action for arcane strike, and then full attack. If not I will move and arcane strike and attack, if I am able to. Reflex: 1d20 + 10 ⇒ (7) + 10 = 17 13 damage Falchion 1: 1d20 + 12 ⇒ (1) + 12 = 13
Buckler: 1d20 + 9 ⇒ (4) + 9 = 13
Falchion 2: 1d20 + 7 ⇒ (6) + 7 = 13
33/72 hp Edit:Dice roller hated me that round! lol ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
Jeska moves and heals herself with cure moderate wounds. Cure Moderate Wounds: 2d8 + 6 ⇒ (4, 7) + 6 = 17 46/72 Hp ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Jeska will cast Detect magic and attempt to see if any of the keys give off some any magical auras. She will also use inspire Competence (+2 skill checks), if anyone wishes to attempt to locate traps or any other skill related task to determine which key might be real. ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() "Throw up your defenses everyone! This thing looks and sounds nasty!" Jeska casts Heroism on herself (+2 Attack, Saves, and Skills, I need the save boost!) Lasts 1 hour Then she moves a little closer to the beast... ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Jeska, taps her blade on her buckler in a rhythmic fashion, carefully considering the challenge laid before her. Eager to prove herself worthy, she eyes the Courtier, gives a simple nod, a devilish smile, then says with confidence: "This should prove...interesting. Let us be on our way then." Jeska follows the courtier, whisking her tail back and forth as she walks down the path towards claiming her reward. Even her stride seems to be as if she is walking in rhythm... ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Javell DeLeon wrote:
I like Amplified Rage, Outflank, Target of Opportunity, and Precise Strike. Depends on building with someone else (usually someone filling a very similar role), but they can definitely make a difference! Two barbarian half orcs doesn't happen often, but Amplified Rage is definitely worth taking in that case. (And even works with Outflank!) ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Angelo Fortunato wrote:
Replaced CLW with Vanish, and Invisibility with Glitterdust. ![]()
Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7 Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7
![]() Awesome! thanks for the selection. This should be a blast! :D Here is my build and gear. Spoiler:
Jeska Green Female Demon-Spawn Tiefling Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) 6 CN Medium Outsider (native) Init +4; Senses darkvision 60 ft.; Perception +11 -------------------- Defense -------------------- AC 30, touch 14, flat-footed 26 (+8 armor, +5 shield, +4 Dex, +3 natural) hp 70 (6d10+18) Fort +8, Ref +10, Will +6 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. Melee Buckler Bash +12/+7 (1d3+6/x2) and . . +1 Keen Falcata +14/+9 (1d8+9/17-20/x3) Special Attacks bardic performance (standard action) (17 rounds/da, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 16), bardic performance: inspire competence +2, bardic performance: inspire courage +2 Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) Spells Known (CL 6): 2 (4/day) Cure Moderate Wounds, Heroism, Invisibility, Mirror Image 1 (5/day) Timely Inspiration, Grease (DC 14), Cure Light Wounds, Saving Finale (DC 14) 0 (at will) Read Magic, Dancing Lights, Ghost Sound (DC 13), Detect Magic, Mage Hand, Prestidigitation (DC 13) -------------------- Statistics -------------------- Str 20, Dex 18, Con 14, Int 10, Wis 10, Cha 16 Base Atk +6; CMB +11; CMD 25 Feats Arcane Strike, Armor of the Pit, Combat Casting, Disruptive, Exotic Weapon Proficiency (Falcata), Improved Shield Bash, Power Attack -2/+4, Shield Focus, Taldan Duelist, Toughness +6, Two-weapon Fighting, Weapon Focus (Falcata), Weapon Specialization (Falcata) Skills Acrobatics +12, Bluff +7, Climb +8, Diplomacy +7, Escape Artist +8, Fly +3, Intimidate +12, Perception +11, Perform (dance) +7, Ride +3, Spellcraft +9, Stealth +12, Swim +4, Use Magic Device +12 Languages Common, Infernal SQ arcane bond - weapon (1/day), bardic performance: bladethirst (+1), bardic performance: rallying cry, buckler bash, buckler catch Other Gear +2 Mithral Breastplate, +2 Buckler, +1 Keen Falcata, Belt of physical might (Str & Dex +2), Cloak of resistance +1, Backpack, masterwork (empty), Bedroll, Blanket, winter, Trail rations (6), Waterskin (2), 123 GP, 9 SP -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (standard action) (17 rounds/day) Your performances can create magical effects. Bardic Performance: Bladethirst (+1) (Sp) Enhance weapons. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (2 targets) (DC 16) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls. Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result. Buckler Bash (Ex) At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery. Buckler Catch (Ex) At 3rd level, a rondelero can catch his opponent's weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the rondelero gains a +4 bonu Combat Casting +4 to Concentration checks to cast while on the defensive. Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Disruptive +4 DC to cast defensively for those you threaten. Improved Shield Bash You still get your shield bonus while using Shield Bash. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Shield Focus +1 Shield AC Taldan Duelist Gain +1 shield bonus to AC, +2 on Acrobatics checks Heroism adds +2 Morale Bonus on Attack and Damage, and Inspire Courage adds +2 Competence bonus. So they stack. Herolab's output says morale for Inspire courage, but only the saving throw on charm spells is morale typed. I took toughness, but if someone has a better feat suggestion there, let me know. Or even suggestions on spell selection. ![]()
![]() 1d100 ⇒ 2
Is Fiendish Heritage from blood of fiends ok? Anyway I rolled just in case, I mainly just want to be Demon-Spawn though for the stat bonuses (+2 Str, +2 Cha, -2 Int). Also I was going to incorporate my lineage into my backstory. edit: If so I will choose the DR 2/Cold Iron. (68) If not, then can I at least have the heritage? :D If double not, then I will change it to the regular Tiefling. :) |